use lowdb for data/epic-games.json

This commit is contained in:
Ralf Vogler 2022-07-14 16:48:38 +02:00
parent 87df6d0e26
commit 0d847c479a

View file

@ -1,6 +1,6 @@
import { chromium } from 'playwright'; // stealth plugin needs no outdated playwright-extra
import path from 'path';
import { dirs, stealth } from './util.js';
import { dirs, jsonDb, datetime, stealth } from './util.js';
const debug = process.env.PWDEBUG == '1'; // runs non-headless and opens https://playwright.dev/docs/inspector
@ -10,6 +10,15 @@ const TIMEOUT = 20 * 1000; // 20s, default is 30s
const SCREEN_WIDTH = Number(process.env.SCREEN_WIDTH) - 80 || 1280;
const SCREEN_HEIGHT = Number(process.env.SCREEN_HEIGHT) || 1280;
const db = await jsonDb('epic-games.json');
db.data ||= { claimed: [], runs: [] };
const run = {
startTime: datetime(),
endTime: null,
n: null, // unclaimed games at beginning
c: 0, // claimed games at end
};
// https://playwright.dev/docs/auth#multi-factor-authentication
const context = await chromium.launchPersistentContext(dirs.browser, {
// chrome will not work in linux arm64, only chromium
@ -32,7 +41,9 @@ await stealth(context);
if (!debug) context.setDefaultTimeout(TIMEOUT);
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
console.log('userAgent:', await page.evaluate(() => navigator.userAgent));
console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
try {
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
// Accept cookies to get rid of banner to save space on screen. Will only appear for a fresh context, so we don't await, but let it time out if it does not exist and catch the exception. clickIfExists by checking selector's count > 0 did not work.
page.click('button:has-text("Accept All Cookies")').catch(_ => {}); // _ => console.info('Cookies already accepted')
@ -50,7 +61,7 @@ console.log('Signed in.');
const game_sel = 'a:has-text("Free Now")';
await page.waitForSelector(game_sel);
// const games = await page.$$(game_sel); // 'Element is not attached to the DOM' after navigation; had `for (const game of games) { await game.click(); ... }
const n = await page.locator(game_sel).count();
const n = run.n = await page.locator(game_sel).count();
console.log('Number of free games:', n);
for (let i = 1; i <= n; i++) {
await page.click(`:nth-match(${game_sel}, ${i})`);
@ -90,10 +101,12 @@ for (let i = 1; i <= n; i++) {
// }
// await page.waitForTimeout(3000);
await page.waitForSelector('text=Thank you for buying'); // EU: wait, non-EU: wait again
db.data.claimed.push({title, time: datetime()});
run.c++;
console.log('Claimed successfully!');
} catch (e) {
console.log(e);
const p = path.resolve(dirs.screenshots, 'epic-games', `${new Date().toISOString()}.png`);
const p = path.resolve(dirs.screenshots, 'epic-games', `${datetime()}.png`);
await page.screenshot({ path: p, fullPage: true });
console.info('Saved a screenshot of hcaptcha challenge to', p);
console.error('Got hcaptcha challenge. To avoid it, get a link from https://www.hcaptcha.com/accessibility'); // TODO save this link in config and visit it daily to set accessibility cookie to avoid captcha challenge?
@ -105,5 +118,15 @@ for (let i = 1; i <= n; i++) {
await page.waitForSelector(game_sel);
}
}
} catch(error) {
console.error(error);
run.error = error.toString();
} finally {
// write out json db
run.endTime = datetime();
db.data.runs.push(run);
await db.write();
// await context.waitForEvent("close");
await context.close();
}