From 2f17bcf4bfb5ddede5f958570914e54d04008fde Mon Sep 17 00:00:00 2001 From: Ralf Vogler Date: Thu, 29 Sep 2022 17:00:24 +0200 Subject: [PATCH] epic-games cleanup and make more readable --- epic-games.js | 50 +++++++++++++++++++++++++++++--------------------- 1 file changed, 29 insertions(+), 21 deletions(-) diff --git a/epic-games.js b/epic-games.js index ae698f6..087628e 100644 --- a/epic-games.js +++ b/epic-games.js @@ -49,8 +49,10 @@ console.debug('userAgent:', await page.evaluate(() => navigator.userAgent)); try { await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // 'domcontentloaded' faster than default 'load' https://playwright.dev/docs/api/class-page#page-goto + // Accept cookies to get rid of banner to save space on screen. Will only appear for a fresh context, so we don't await, but let it time out if it does not exist and catch the exception. clickIfExists by checking selector's count > 0 did not work. page.click('button:has-text("Accept All Cookies")').catch(_ => { }); // _ => console.info('Cookies already accepted') + while (await page.locator('a[role="button"]:has-text("Sign In")').count() > 0) { // TODO also check alternative for signed-in state console.error("Not signed in anymore. Please login and then navigate to the 'Free Games' page. If using docker, open http://localhost:6080"); context.setDefaultTimeout(0); // give user time to log in without timeout @@ -61,6 +63,7 @@ try { // process.exit(1); } console.log('Signed in.'); + // click on each banner with 'Free Now'. TODO just extract the URLs and go to them in the loop // This json contains all promotions: https://store-site-backend-static-ipv4.ak.epicgames.com/freeGamesPromotions // Could filter data.Catalog.searchStore.elements for .promotions.promotionalOffers being set and build URL with .catalogNs.mappings[0].pageSlug or .urlSlug if not set to some wrong id like it was the case for spirit-of-the-north-f58a66 @@ -69,63 +72,70 @@ try { // const games = await page.$$(game_sel); // 'Element is not attached to the DOM' after navigation; had `for (const game of games) { await game.click(); ... } const n = run.n = await page.locator(game_sel).count(); console.log('Number of free games:', n); - // fixes for https://github.com/vogler/free-games-claimer/issues/25 when URL of game is changed by JS: - // await page.waitForResponse(/freeGamesPromotions/); // not enough + + // https://github.com/vogler/free-games-claimer/issues/25 sometimes URL of game is changed by JS - in these cases we need to wait, but unclear for what: + // await page.waitForResponse(/freeGamesPromotions/); // not enough, needs to be evaluated + for (let i = 0; i < n; i++) { - console.log('urlSlug', await page.locator(game_sel).nth(i).getAttribute('href')); - await page.waitForTimeout(3000); + console.log('urlSlug', await page.locator(game_sel).nth(i).getAttribute('href')); // debug #25 + await page.waitForTimeout(3000); // preliminary fix for #25 await page.locator(game_sel).nth(i).click(); // navigates to page for game const btnText = await page.locator('//button[@data-testid="purchase-cta-button"][not(contains(.,"Loading"))]').first().innerText(); // barrier to block until page is loaded - // await page.pause(); + // click Continue if 'This game contains mature content recommended only for ages 18+' if (await page.locator('button:has-text("Continue")').count() > 0) { console.log('This game contains mature content recommended only for ages 18+'); await page.click('button:has-text("Continue")'); } + const title = await page.locator('h1 div').first().innerText(); - console.log('Current free game:', title); const title_url = page.url().split('/').pop(); - const p = path.resolve(dirs.screenshots, 'epic-games', `${title_url}.png`); - if (!existsSync(p)) await page.screenshot({ path: p, fullPage: false }); // fullPage is quite long... + console.log('Current free game:', title, title_url); + if (btnText.toLowerCase() == 'in library') { console.log('Already in library! Nothing to claim.'); } else { // GET console.log('Not in library yet! Click GET.'); await page.click('[data-testid="purchase-cta-button"]'); + // click Continue if 'Device not supported. This product is not compatible with your current device.' await Promise.any(['button:has-text("Continue")', '#webPurchaseContainer iframe'].map(s => page.waitForSelector(s))); // wait for Continue xor iframe if (await page.locator('button:has-text("Continue")').count() > 0) { // console.log('Device not supported. This product is not compatible with your current device.'); await page.click('button:has-text("Continue")'); } - // it then creates an iframe for the rest - // await page.frame({ url: /.*store\/purchase.*/ }).click('button:has-text("Place Order")'); // not found because it does not wait for iframe + + // if (process.env.DRYRUN) continue; // TODO can't continue yet due to redirect at bottom + if (debug) await page.pause(); + + // it then creates an iframe for the purchase const iframe = page.frameLocator('#webPurchaseContainer iframe'); await iframe.locator('button:has-text("Place Order")').click(); - // await page.pause(); + // I Agree button is only shown for EU accounts! https://github.com/vogler/free-games-claimer/pull/7#issuecomment-1038964872 const btnAgree = iframe.locator('button:has-text("I Agree")'); try { await Promise.any([btnAgree.waitFor().then(() => btnAgree.click()), page.waitForSelector('text=Thank you for buying').then(_ => { })]); // EU: wait for agree button, non-EU: potentially done - // TODO check for hcaptcha - the following is even true when no captcha is shown... + + // TODO check for hcaptcha - the following is even true when no captcha challenge is shown... // if (await iframe.frameLocator('#talon_frame_checkout_free_prod').locator('text=Please complete a security check to continue').count() > 0) { // console.error('Encountered hcaptcha. Giving up :('); - // await page.pause(); - // process.exit(1); // } - // await page.waitForTimeout(3000); - await page.waitForSelector('text=Thank you for buying'); // EU: wait, non-EU: wait again + + await page.waitForSelector('text=Thank you for buying'); // EU: wait, non-EU: wait again = no-op db.data.claimed.push({ title, time: datetime(), url: page.url() }); run.c++; console.log('Claimed successfully!'); } catch (e) { console.log(e); - const p = path.resolve(dirs.screenshots, 'epic-games', `${filenamify(datetime())}.png`); + const p = path.resolve(dirs.screenshots, 'epic-games', 'captcha', `${filenamify(datetime())}.png`); await page.screenshot({ path: p, fullPage: true }); console.info('Saved a screenshot of hcaptcha challenge to', p); console.error('Got hcaptcha challenge. To avoid it, get a link from https://www.hcaptcha.com/accessibility'); // TODO save this link in config and visit it daily to set accessibility cookie to avoid captcha challenge? } - // await page.pause(); + + const p = path.resolve(dirs.screenshots, 'epic-games', `${title_url}.png`); + if (!existsSync(p)) await page.screenshot({ path: p, fullPage: false }); // fullPage is quite long... } if (i < n - 1) { // no need to go back if it's the last game await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); @@ -140,7 +150,5 @@ try { run.endTime = datetime(); db.data.runs.push(run); await db.write(); - - // await context.waitForEvent("close"); - await context.close(); } +await context.close();