gog: don't wait for screenshot to not be loading, closes #240
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gog.js
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gog.js
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@ -99,7 +99,7 @@ try {
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console.log(`Current free game: ${title} - ${url}`);
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console.log(`Current free game: ${title} - ${url}`);
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db.data[user][title] ||= { title, time: datetime(), url };
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db.data[user][title] ||= { title, time: datetime(), url };
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if (cfg.dryrun) process.exit(1);
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if (cfg.dryrun) process.exit(1);
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await page.locator('#giveaway:not(.is-loading)').waitFor(); // otherwise screenshot is sometimes with loading indicator instead of game title
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// await page.locator('#giveaway:not(.is-loading)').waitFor(); // otherwise screenshot is sometimes with loading indicator instead of game title; #TODO fix, skipped due to timeout, see #240
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await banner.screenshot({ path: screenshot(`${filenamify(title)}.png`) }); // overwrites every time - only keep first?
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await banner.screenshot({ path: screenshot(`${filenamify(title)}.png`) }); // overwrites every time - only keep first?
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// await banner.getByRole('button', { name: 'Add to library' }).click();
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// await banner.getByRole('button', { name: 'Add to library' }).click();
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