feat: Final hybrid login implementation (FlareSolverr + Cookie persistence)
- epic-claimer-new.js: Complete rewrite with practical approach - FlareSolverr integration for Cloudflare solving - Cookie persistence (saved to epic-cookies.json) - Auto-load cookies on startup (no login needed if valid) - Manual login fallback via noVNC if needed - Proper 2FA/OTP support - Better error handling and logging - SETUP.md: Complete setup guide - Docker Compose examples - Environment variable reference - Troubleshooting section - 2FA setup instructions - Volume backup/restore - README.md: Add reference to SETUP.md - OAUTH_DEVICE_FLOW_ISSUE.md: Document why OAuth Device Flow doesn't work - Epic Games doesn't provide public device auth credentials - Client credentials flow requires registered app - Hybrid approach is the practical solution How it works: 1. First run: Login via browser (FlareSolverr helps with Cloudflare) 2. Cookies saved to epic-cookies.json 3. Subsequent runs: Load cookies, no login needed 4. If cookies expire: Auto-fallback to login flow 5. Manual login via noVNC if automation fails This is the approach used by all successful Epic Games claimer projects.
This commit is contained in:
parent
c8ccde9c22
commit
5d41b323e5
4 changed files with 647 additions and 184 deletions
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@ -13,11 +13,10 @@ import {
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handleSIGINT,
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} from './src/util.js';
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import { cfg } from './src/config.js';
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import { EPIC_CLIENT_ID, GRAPHQL_ENDPOINT, FREE_GAMES_PROMOTIONS_ENDPOINT, STORE_HOMEPAGE_EN, EPIC_PURCHASE_ENDPOINT, ID_LOGIN_ENDPOINT } from './src/constants.js';
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import { FREE_GAMES_PROMOTIONS_ENDPOINT, STORE_HOMEPAGE_EN, EPIC_PURCHASE_ENDPOINT, ID_LOGIN_ENDPOINT } from './src/constants.js';
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import { setPuppeteerCookies } from './src/cookie.js';
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import { getAccountAuth, setAccountAuth } from './src/device-auths.js';
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import { solveCloudflare, isCloudflareChallenge, waitForCloudflareSolved } from './src/cloudflare.js';
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import { getValidAccessToken, startDeviceAuthLogin, completeDeviceAuthLogin, refreshDeviceAuth } from './src/device-login.js';
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import { solveCloudflare, isCloudflareChallenge } from './src/cloudflare.js';
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import logger from './src/logger.js';
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const L = logger.child({ module: 'epic-claimer-new' });
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@ -46,7 +45,6 @@ const fetchFreeGamesAPI = async page => {
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const URL_CLAIM = 'https://store.epicgames.com/en-US/free-games';
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const URL_LOGIN = 'https://www.epicgames.com/id/login?lang=en-US&noHostRedirect=true&redirectUrl=' + URL_CLAIM;
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const COOKIES_PATH = path.resolve(cfg.dir.browser, 'epic-cookies.json');
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const BEARER_TOKEN_NAME = 'EPIC_BEARER_TOKEN';
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// Claim game function
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const claimGame = async (page, game) => {
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@ -103,151 +101,56 @@ const claimGame = async (page, game) => {
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return notify_game;
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};
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// Ensure user is logged in - tries OAuth Device Flow first, falls back to browser login
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const ensureLoggedIn = async (page, context) => {
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const isLoggedIn = async () => await page.locator('egs-navigation').getAttribute('isloggedin') === 'true';
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const user = cfg.eg_email || 'default';
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// Try OAuth Device Flow first (bypasses Cloudflare)
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let useDeviceFlow = true;
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let accessToken = null;
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// Check if logged in
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const isLoggedIn = async page => {
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try {
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L.info('Attempting OAuth Device Flow login (Cloudflare bypass)');
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// Step 1: Try to get valid access token from stored device auth
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accessToken = await getValidAccessToken(user);
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if (accessToken) {
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L.info('Using existing valid access token');
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} else {
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// Step 2: No valid token - start new device auth flow
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L.info('No valid token found, starting device auth flow');
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const { verificationUrl, userCode, expiresAt } = await startDeviceAuthLogin(user);
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// Notify user with verification URL
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const timeRemaining = Math.round((expiresAt - Date.now()) / 60000);
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await notify(
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`epic-games: Click here to login:<br><a href="${verificationUrl}">${verificationUrl}</a><br>` +
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`User Code: <strong>${userCode}</strong><br>` +
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`Expires in: ${timeRemaining} minutes`,
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);
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console.log(`🔐 Device Auth URL: ${verificationUrl}`);
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console.log(`🔐 User Code: ${userCode}`);
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console.log(`⏰ Expires in: ${timeRemaining} minutes`);
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// Wait for user to complete authorization
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const interval = 5; // poll every 5 seconds
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const authToken = await completeDeviceAuthLogin(
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verificationUrl.split('userCode=')[1]?.split('&')[0] || '',
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expiresAt,
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interval,
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);
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accessToken = authToken.access_token;
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L.info('Device auth completed successfully');
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}
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// Step 3: Apply bearer token to browser
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L.info('Applying access token to browser');
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/** @type {import('playwright-firefox').Cookie} */
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const bearerCookie = {
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name: 'EPIC_BEARER_TOKEN',
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value: accessToken,
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domain: '.epicgames.com',
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path: '/',
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secure: true,
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httpOnly: true,
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sameSite: 'Lax',
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};
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await context.addCookies([bearerCookie]);
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// Visit store to get session cookies
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await page.goto(STORE_HOMEPAGE_EN, { waitUntil: 'networkidle', timeout: cfg.timeout });
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// Verify login worked
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const loggedIn = await isLoggedIn();
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if (loggedIn) {
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const displayName = await page.locator('egs-navigation').getAttribute('displayname');
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L.info({ user: displayName }, 'Successfully logged in via Device Flow');
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console.log(`✅ Signed in as ${displayName} (OAuth Device Flow)`);
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if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
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return displayName;
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}
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L.warn('Bearer token did not result in logged-in state');
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useDeviceFlow = false;
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} catch (err) {
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L.warn({ err: err.message }, 'OAuth Device Flow failed, falling back to browser login');
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console.log('⚠️ Device Auth failed:', err.message);
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console.log('📝 Falling back to browser-based login with email/password...');
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useDeviceFlow = false;
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const attr = await page.locator('egs-navigation').getAttribute('isloggedin');
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return attr === 'true';
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} catch {
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return false;
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}
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// Fallback: Browser-based login with email/password
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if (!useDeviceFlow) {
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L.info('Using browser-based login (email/password)');
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// Check if already logged in (from cookies)
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if (await isLoggedIn()) {
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const displayName = await page.locator('egs-navigation').getAttribute('displayname');
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L.info({ user: displayName }, 'Already logged in (from cookies)');
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console.log(`✅ Already signed in as ${displayName}`);
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return displayName;
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}
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// Try browser login
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console.log('📝 Attempting browser login with email/password...');
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const logged = await attemptBrowserLogin(page, context, isLoggedIn);
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if (!logged) {
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L.error('Browser login failed');
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console.log('❌ Browser login failed. Please login manually.');
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await notify('epic-games: Login failed. Please login manually in browser.');
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if (cfg.headless) {
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console.log('Run `SHOW=1 node epic-games` to login in the opened browser.');
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await context.close();
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process.exit(1);
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}
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console.log('Waiting for manual login in browser...');
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await page.waitForTimeout(cfg.login_timeout);
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if (!await isLoggedIn()) {
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throw new Error('Login did not complete within timeout');
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}
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}
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const displayName = await page.locator('egs-navigation').getAttribute('displayname');
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L.info({ user: displayName }, 'Successfully logged in via browser');
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console.log(`✅ Signed in as ${displayName} (Browser Login)`);
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if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
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return displayName;
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}
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throw new Error('Login failed');
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};
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// Browser-based login helper function
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const attemptBrowserLogin = async (page, context, isLoggedIn) => {
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// Browser-based login with FlareSolverr support
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const attemptBrowserLogin = async (page, context) => {
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if (!cfg.eg_email || !cfg.eg_password) {
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L.warn('No email/password configured');
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return false;
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}
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try {
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L.info({ email: cfg.eg_email }, 'Attempting browser login');
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console.log('📝 Logging in with email/password...');
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await page.goto(URL_LOGIN, {
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waitUntil: 'domcontentloaded',
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timeout: cfg.login_timeout,
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});
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// Check for Cloudflare and solve if needed
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await page.waitForTimeout(2000); // Let page stabilize
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try {
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if (await isCloudflareChallenge(page)) {
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L.warn('Cloudflare challenge detected during login');
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console.log('☁️ Cloudflare detected, attempting to solve...');
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if (cfg.flaresolverr_url) {
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const solution = await solveCloudflare(page, URL_LOGIN);
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if (solution) {
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console.log('✅ Cloudflare solved by FlareSolverr');
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await page.goto(URL_LOGIN, { waitUntil: 'domcontentloaded' });
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} else {
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console.log('⚠️ FlareSolverr failed, may need manual solve');
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}
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} else {
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console.log('⚠️ FlareSolverr not configured, may need manual solve');
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}
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}
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} catch (err) {
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L.warn({ err: err.message }, 'Cloudflare check failed');
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}
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const emailField = page.locator('input[name="email"], input#email, input[aria-label="Sign in with email"]').first();
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const passwordField = page.locator('input[name="password"], input#password').first();
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const continueBtn = page.locator('button:has-text("Continue"), button#continue, button[type="submit"]').first();
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@ -256,19 +159,27 @@ const attemptBrowserLogin = async (page, context, isLoggedIn) => {
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if (await emailField.count() > 0) {
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await emailField.fill(cfg.eg_email);
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await continueBtn.click();
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await page.waitForTimeout(1000);
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}
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// Step 2: Password + submit
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await passwordField.waitFor({ timeout: cfg.login_visible_timeout });
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await passwordField.fill(cfg.eg_password);
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try {
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await passwordField.waitFor({ timeout: cfg.login_visible_timeout });
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await passwordField.fill(cfg.eg_password);
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const rememberMe = page.locator('input[name="rememberMe"], #rememberMe').first();
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if (await rememberMe.count() > 0) await rememberMe.check();
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await continueBtn.click();
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const rememberMe = page.locator('input[name="rememberMe"], #rememberMe').first();
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if (await rememberMe.count() > 0) await rememberMe.check();
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await continueBtn.click();
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} catch (err) {
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L.warn({ err: err.message }, 'Password field not found, may already be logged in');
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return await isLoggedIn(page);
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}
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// MFA step
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try {
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await page.waitForURL('**/id/login/mfa**', { timeout: cfg.login_timeout });
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await page.waitForURL('**/id/login/mfa**', { timeout: 15000 });
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console.log('🔐 2FA detected');
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const otp = cfg.eg_otpkey
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? authenticator.generate(cfg.eg_otpkey)
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: await prompt({
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@ -289,20 +200,130 @@ const attemptBrowserLogin = async (page, context, isLoggedIn) => {
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}
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await continueBtn.click();
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} catch {
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// No MFA
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// No MFA required
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L.trace('No MFA required');
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}
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await page.waitForURL('**/free-games', { timeout: cfg.login_timeout });
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return await isLoggedIn();
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// Wait for successful login
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try {
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await page.waitForURL('**/free-games**', { timeout: cfg.login_timeout });
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L.info('Login successful');
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return await isLoggedIn(page);
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} catch (err) {
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L.warn({ err: err.message }, 'Login URL timeout, checking if logged in anyway');
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return await isLoggedIn(page);
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}
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} catch (err) {
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L.error({ err }, 'Browser login failed');
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return false;
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}
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};
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// Ensure user is logged in
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const ensureLoggedIn = async (page, context) => {
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L.info('Checking login status');
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// Check if already logged in (from saved cookies)
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if (await isLoggedIn(page)) {
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const displayName = await page.locator('egs-navigation').getAttribute('displayname');
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L.info({ user: displayName }, 'Already logged in (from cookies)');
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console.log(`✅ Already signed in as ${displayName}`);
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return displayName;
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}
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L.info('Not logged in, attempting login');
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console.log('📝 Not logged in, starting login process...');
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// Try browser login with email/password
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const logged = await attemptBrowserLogin(page, context);
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if (!logged) {
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L.error('Browser login failed');
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console.log('❌ Automatic login failed.');
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// If headless, we can't do manual login
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if (cfg.headless) {
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const msg = 'Login failed in headless mode. Run with SHOW=1 to login manually via noVNC.';
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console.error(msg);
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await notify(`epic-games: ${msg}`);
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throw new Error('Login failed, headless mode');
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}
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// Wait for manual login in visible browser
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console.log('⏳ Waiting for manual login in browser...');
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console.log(` Open noVNC at: http://localhost:${cfg.novnc_port || '6080'}`);
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await notify(
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'epic-games: Manual login required!<br>' +
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`Open noVNC: <a href="http://localhost:${cfg.novnc_port || '6080'}">http://localhost:${cfg.novnc_port || '6080'}</a><br>` +
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`Login timeout: ${cfg.login_timeout / 1000}s`,
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);
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const maxWait = cfg.login_timeout;
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const checkInterval = 5000;
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let waited = 0;
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while (waited < maxWait) {
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await page.waitForTimeout(checkInterval);
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waited += checkInterval;
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if (await isLoggedIn(page)) {
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L.info('Manual login detected');
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console.log('✅ Manual login detected!');
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break;
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}
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// Progress update every 30 seconds
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if (waited % 30000 === 0) {
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const remaining = Math.round((maxWait - waited) / 1000);
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console.log(` Still waiting... ${remaining}s remaining`);
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}
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}
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if (!await isLoggedIn(page)) {
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throw new Error('Manual login did not complete within timeout');
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}
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}
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const displayName = await page.locator('egs-navigation').getAttribute('displayname');
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L.info({ user: displayName }, 'Successfully logged in');
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console.log(`✅ Signed in as ${displayName}`);
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return displayName;
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};
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// Save cookies to file
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const saveCookies = async context => {
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try {
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const cookies = await context.cookies();
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writeFileSync(COOKIES_PATH, JSON.stringify(cookies, null, 2));
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L.trace({ cookieCount: cookies.length }, 'Cookies saved');
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} catch (err) {
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L.warn({ err: err.message }, 'Failed to save cookies');
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}
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};
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// Load cookies from file
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const loadCookies = async context => {
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if (!existsSync(COOKIES_PATH)) {
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L.trace('No saved cookies found');
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return false;
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}
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try {
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const cookies = JSON.parse(readFileSync(COOKIES_PATH, 'utf8'));
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await context.addCookies(cookies);
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L.info({ cookieCount: cookies.length }, 'Loaded saved cookies');
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console.log('✅ Loaded saved cookies');
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return true;
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} catch (err) {
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L.warn({ err: err.message }, 'Failed to load cookies');
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return false;
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}
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};
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// Main function to claim Epic Games
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export const claimEpicGamesNew = async () => {
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console.log('Starting Epic Games claimer (new mode, cookies + API)');
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console.log('🚀 Starting Epic Games claimer (new mode)');
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const db = await jsonDb('epic-games.json', {});
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const notify_games = [];
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@ -322,71 +343,69 @@ export const claimEpicGamesNew = async () => {
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const page = context.pages().length ? context.pages()[0] : await context.newPage();
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await page.setViewportSize({ width: cfg.width, height: cfg.height });
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// Load cookies from file if available
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if (existsSync(COOKIES_PATH)) {
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try {
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const cookies = JSON.parse(readFileSync(COOKIES_PATH, 'utf8'));
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await context.addCookies(cookies);
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console.log('✅ Cookies loaded from file');
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} catch (error) {
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console.error('Failed to load cookies:', error);
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}
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}
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// Use device auths if available (from legacy mode)
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const deviceAuths = await getAccountAuth();
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if (deviceAuths && cfg.eg_email) {
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const accountAuth = deviceAuths[cfg.eg_email];
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if (accountAuth) {
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console.log('🔄 Reusing device auth from legacy mode');
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const cookies = [
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{ name: 'EPIC_SSO_RM', value: accountAuth.deviceAuth?.refreshToken || '', domain: '.epicgames.com', path: '/' },
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{ name: 'EPIC_DEVICE', value: accountAuth.deviceAuth?.deviceId || '', domain: '.epicgames.com', path: '/' },
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{ name: 'EPIC_SESSION_AP', value: accountAuth.deviceAuth?.accountId || '', domain: '.epicgames.com', path: '/' },
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];
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await context.addCookies(cookies);
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console.log('✅ Device auth cookies loaded');
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}
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}
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let user;
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try {
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// Load saved cookies
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await loadCookies(context);
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await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
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// Ensure logged in
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user = await ensureLoggedIn(page, context);
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db.data[user] ||= {};
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// Fetch free games
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const freeGames = await fetchFreeGamesAPI(page);
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console.log('Free games via API:', freeGames.map(g => g.pageSlug));
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console.log('🎮 Free games available:', freeGames.length);
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if (freeGames.length > 0) {
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||||
console.log(' ' + freeGames.map(g => g.title).join(', '));
|
||||
}
|
||||
|
||||
// Claim each game
|
||||
for (const game of freeGames) {
|
||||
if (cfg.time) console.time('claim game');
|
||||
|
||||
const result = await claimGame(page, game);
|
||||
notify_games.push(result);
|
||||
|
||||
db.data[user][game.offerId || game.pageSlug] = {
|
||||
title: game.title,
|
||||
time: datetime(),
|
||||
url: `https://store.epicgames.com/${game.pageSlug}`,
|
||||
status: result.status,
|
||||
};
|
||||
|
||||
if (cfg.time) console.timeEnd('claim game');
|
||||
}
|
||||
|
||||
// Save cookies to file
|
||||
const cookies = await context.cookies();
|
||||
writeFileSync(COOKIES_PATH, JSON.stringify(cookies, null, 2));
|
||||
// Save cookies for next run
|
||||
await saveCookies(context);
|
||||
|
||||
console.log('✅ Epic Games claimer completed');
|
||||
} catch (error) {
|
||||
process.exitCode ||= 1;
|
||||
console.error('--- Exception (new epic):');
|
||||
console.error('--- Exception:');
|
||||
console.error(error);
|
||||
if (error.message && process.exitCode !== 130) notify(`epic-games (new) failed: ${error.message.split('\n')[0]}`);
|
||||
if (error.message && process.exitCode !== 130) {
|
||||
notify(`epic-games (new) failed: ${error.message.split('\n')[0]}`);
|
||||
}
|
||||
} finally {
|
||||
await db.write();
|
||||
if (notify_games.filter(g => g.status === 'claimed' || g.status === 'failed').length) {
|
||||
notify(`epic-games (new ${user || 'unknown'}):<br>${html_game_list(notify_games)}`);
|
||||
}
|
||||
}
|
||||
|
||||
if (cfg.debug && context) {
|
||||
console.log(JSON.stringify(await context.cookies(), null, 2));
|
||||
// Send notification if games were claimed or failed
|
||||
if (notify_games.filter(g => g.status === 'claimed' || g.status === 'failed').length) {
|
||||
notify(`epic-games (${user || 'unknown'}):<br>${html_game_list(notify_games)}`);
|
||||
}
|
||||
|
||||
if (cfg.debug && context) {
|
||||
console.log('Cookies:', JSON.stringify(await context.cookies(), null, 2));
|
||||
}
|
||||
|
||||
if (page.video()) {
|
||||
console.log('Recorded video:', await page.video().path());
|
||||
}
|
||||
|
||||
await context.close();
|
||||
}
|
||||
await context.close();
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue