feat: Final hybrid login implementation (FlareSolverr + Cookie persistence)
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- epic-claimer-new.js: Complete rewrite with practical approach
  - FlareSolverr integration for Cloudflare solving
  - Cookie persistence (saved to epic-cookies.json)
  - Auto-load cookies on startup (no login needed if valid)
  - Manual login fallback via noVNC if needed
  - Proper 2FA/OTP support
  - Better error handling and logging

- SETUP.md: Complete setup guide
  - Docker Compose examples
  - Environment variable reference
  - Troubleshooting section
  - 2FA setup instructions
  - Volume backup/restore

- README.md: Add reference to SETUP.md

- OAUTH_DEVICE_FLOW_ISSUE.md: Document why OAuth Device Flow doesn't work
  - Epic Games doesn't provide public device auth credentials
  - Client credentials flow requires registered app
  - Hybrid approach is the practical solution

How it works:
1. First run: Login via browser (FlareSolverr helps with Cloudflare)
2. Cookies saved to epic-cookies.json
3. Subsequent runs: Load cookies, no login needed
4. If cookies expire: Auto-fallback to login flow
5. Manual login via noVNC if automation fails

This is the approach used by all successful Epic Games claimer projects.
This commit is contained in:
root 2026-03-08 14:52:13 +00:00
parent c8ccde9c22
commit 5d41b323e5
4 changed files with 647 additions and 184 deletions

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@ -0,0 +1,86 @@
# OAuth Device Flow funktioniert NICHT mit öffentlichen Credentials
## Problem
Epic Games OAuth Device Flow erfordert **gültige Client Credentials** die NICHT öffentlich verfügbar sind.
Fehler:
```
errors.com.epicgames.account.invalid_client_credentials
Sorry the client credentials you are using are invalid
```
## Warum es nicht funktioniert
1. **Device Auth Client ID/Secret** sind bei Epic Games **nicht öffentlich**
2. Die Credentials die im Internet kursieren (`3446cd72e193480d93d518c247381aba`) funktionieren **nur für bestimmte OAuth Flows**
3. **Client Credentials Flow** (`grant_type=client_credentials`) ist für **Server-zu-Server** Kommunikation und erfordert registrierte App
## claabs/epicgames-freegames-node Lösung
Das claabs Projekt verwendet:
- **Eigene OAuth App Registration** bei Epic Games
- ODER: **Reverse-engineered Credentials** aus dem Epic Games Launcher
- Diese sind **nicht im Code** sondern in der Config-Datei
## Unsere Lösung
Da wir keine gültigen Device Auth Credentials haben:
### Option 1: Puppeteer mit besserem Stealth (Empfohlen)
Verwende `puppeteer-extra-plugin-stealth` mit optimierten Einstellungen:
```javascript
import puppeteer from 'puppeteer-extra';
import StealthPlugin from 'puppeteer-extra-plugin-stealth';
puppeteer.use(StealthPlugin({
enabledEvasions: [
'chrome.app',
'chrome.csi',
'chrome.loadTimes',
'chrome.runtime',
'iframe.contentWindow',
'media.codecs',
'navigator.hardwareConcurrency',
'navigator.languages',
'navigator.permissions',
'navigator.plugins',
'navigator.webdriver',
'sourceurl',
'user-agent-override',
'webgl.vendor',
'window.outerdimensions',
],
}));
```
### Option 2: FlareSolverr für Cloudflare
FlareSolverr kann Cloudflare Challenges automatisch lösen:
```yaml
services:
flaresolverr:
image: ghcr.io/flaresolverr/flaresolverr:latest
ports:
- "8191:8191"
environment:
- LOG_LEVEL=info
- CAPTCHA_SOLVER=none
```
### Option 3: Manuelles Login mit Cookie-Export
1. Einmal im Browser manuell einloggen
2. Cookies exportieren
3. Cookies für Automation verwenden
## Fazit
**OAuth Device Flow ist keine Option** ohne:
- Eigene Epic Games Developer App Registration, ODER
- Gültige Launcher Credentials (die sich ändern können)
**Bester Weg:** Browser-Automation mit verbessertem Stealth + FlareSolverr

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@ -103,6 +103,14 @@ Persistence & Outputs
Tip: For captchas or first-time login, run with `SHOW=1` and log in once; cookies stay in the profile. Notifications via `NOTIFY` help surface errors (e.g., captcha, login).
---
## 📖 Complete Setup Guide
For detailed setup instructions, see **[SETUP.md](SETUP.md)**.
---
## Troubleshooting
### Cloudflare / "Incorrect response" Error (Epic Games)

350
SETUP.md Normal file
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@ -0,0 +1,350 @@
# Epic Games Free Games Claimer - Setup Guide
## 🚀 Quick Start (Docker Compose)
### Voraussetzungen
- Docker & Docker Compose
- Epic Games Account (Email, Passwort, optional 2FA)
### 1. docker-compose.yml erstellen
```yaml
services:
# FlareSolverr für Cloudflare Bypass
flaresolverr:
image: ghcr.io/flaresolverr/flaresolverr:latest
container_name: flaresolverr
ports:
- "8191:8191"
environment:
- LOG_LEVEL=info
- LOG_HTML=false
- CAPTCHA_SOLVER=none
restart: unless-stopped
networks:
- fgc-network
# Free Games Claimer
free-games-claimer:
image: git.sky-net.it/nocci/free-games-claimer:latest
# ODER: build: . # Selbst bauen für neueste Version
container_name: fgc
ports:
- "6080:6080" # noVNC (Web-Browser für Login)
# - "5900:5900" # VNC (optional)
volumes:
- fgc-data:/fgc/data
- fgc-browser:/home/fgc/.cache/browser
- fgc-playwright:/home/fgc/.cache/ms-playwright
environment:
# Epic Games Login
- EG_EMAIL=deine@email.com
- EG_PASSWORD=dein_passwort
- EG_OTPKEY= # Optional: 2FA Secret (Base32)
# Login-Modus
- EG_MODE=new # "new" für API-Modus, "legacy" für Browser
# FlareSolverr Integration
- FLARESOLVERR_URL=http://flaresolverr:8191/v1
# Browser-Einstellungen
- SHOW=0 # 0=headless, 1=visible (für Debugging)
- WIDTH=1920
- HEIGHT=1080
# Timeouts
- TIMEOUT=60 # Standard-Timeout in Sekunden
- LOGIN_TIMEOUT=180 # Login-Timeout (länger für Captchas)
# Optional: Notifications
# - NOTIFY=apprise://...
# Keep-Alive (Container läuft weiter nach Durchlauf)
- KEEP_ALIVE_SECONDS=86400
networks:
- fgc-network
depends_on:
- flaresolverr
restart: unless-stopped
networks:
fgc-network:
driver: bridge
volumes:
fgc-data:
fgc-browser:
fgc-playwright:
```
### 2. Environment-Variablen setzen
**WICHTIG:** Ersetze die Platzhalter:
```bash
# .env Datei erstellen (nicht versionieren!)
cat > .env << EOF
EG_EMAIL=deine@email.com
EG_PASSWORD=dein_passwort
EG_OTPKEY= # Optional, wenn 2FA aktiv
NOTIFY= # Optional, für Benachrichtigungen
EOF
```
### 3. Starten
```bash
# Container starten
docker compose up -d
# Logs ansehen
docker compose logs -f fgc
# Container stoppen
docker compose down
```
---
## 🔐 Erster Login (WICHTIG!)
### Mit FlareSolverr (Empfohlen)
FlareSolverr löst Cloudflare Challenges automatisch:
1. Container starten (FlareSolverr läuft mit)
2. Erster Login wird automatisch versucht
3. Falls Captcha: FlareSolverr versucht es zu lösen
4. Nach Erfolg: Tokens werden gespeichert
### Ohne FlareSolverr (Manuell)
Falls Cloudflare Captchas nicht automatisch lösbar sind:
```bash
# Container mit visible Browser starten
docker compose up -d
# noVNC im Browser öffnen
http://localhost:6080
# Manuell bei Epic Games einloggen
# Cookies/Tokens werden automatisch gespeichert!
```
**Beim nächsten Start:** Kein Login nötig (gespeicherte Session)!
---
## 📋 Environment-Variablen
### Epic Games Login
| Variable | Beschreibung | Beispiel |
|----------|-------------|----------|
| `EG_EMAIL` | Epic Games Account Email | `user@example.com` |
| `EG_PASSWORD` | Epic Games Passwort | `secret123` |
| `EG_OTPKEY` | 2FA Secret (Base32) | `JBSWY3DPEHPK3PXP` |
| `EG_PARENTALPIN` | Parental Control PIN | `1234` |
### Login-Modus
| Variable | Beschreibung | Werte |
|----------|-------------|-------|
| `EG_MODE` | Login-Methode | `new` (API), `legacy` (Browser) |
### Browser & Display
| Variable | Beschreibung | Default |
|----------|-------------|---------|
| `SHOW` | Visible Browser | `0` (headless) |
| `WIDTH` | Browser Breite | `1920` |
| `HEIGHT` | Browser Höhe | `1080` |
| `BROWSER_DIR` | Browser Profil Pfad | `/fgc/data/browser` |
### Timeouts
| Variable | Beschreibung | Default |
|----------|-------------|---------|
| `TIMEOUT` | Standard-Timeout (Sekunden) | `60` |
| `LOGIN_TIMEOUT` | Login-Timeout (Sekunden) | `180` |
| `LOGIN_VISIBLE_TIMEOUT` | Login Button Detection (ms) | `20000` |
### FlareSolverr
| Variable | Beschreibung | Default |
|----------|-------------|---------|
| `FLARESOLVERR_URL` | FlareSolverr API URL | `http://flaresolverr:8191/v1` |
### Notifications
| Variable | Beschreibung | Beispiel |
|----------|-------------|----------|
| `NOTIFY` | Apprise Notification URL | `tgram://...` |
| `NOTIFY_TITLE` | Notification Titel | `Free Games Claimer` |
### Debugging
| Variable | Beschreibung | Default |
|----------|-------------|---------|
| `DEBUG` | Playwright Inspector | `0` |
| `DEBUG_NETWORK` | Log Network Requests | `0` |
| `DRYRUN` | Nicht wirklich claimen | `0` |
| `TIME` | Timing-Informationen | `0` |
---
## 🛠️ Troubleshooting
### Cloudflare / Captcha Probleme
**Symptom:** "Incorrect response" oder Captcha-Schleife
**Lösung 1: FlareSolverr prüfen**
```bash
docker compose logs flaresolverr
# Sollte "Serving on http://0.0.0.0:8191" zeigen
```
**Lösung 2: Manuelles Login**
```bash
# noVNC öffnen
http://localhost:6080
# Einmal manuell einloggen
# Cookies bleiben gespeichert!
```
**Lösung 3: Browser-Profil resetten**
```bash
docker volume rm fgc-browser
docker compose up -d
```
### Login schlägt fehl
**Symptom:** "Login failed" oder Timeout
**Lösung:**
1. Email/Passwort prüfen
2. 2FA: EG_OTPKEY korrekt setzen
3. Mit `SHOW=1` debuggen
### Container startet nicht
**Symptom:** Exit Code 1 oder hängt
**Logs prüfen:**
```bash
docker compose logs fgc
```
**Volumes prüfen:**
```bash
docker volume ls | grep fgc
```
---
## 📊 2FA / OTP einrichten
### Epic Games 2FA Secret auslesen
1. Epic Games Website → Account → Passwort & Sicherheit
2. Zwei-Faktor-Authentifizierung → Authentifizierungs-App
3. **NICHT** QR-Code scannen, sondern "Manuell eingeben" wählen
4. Secret kopieren (Base32, z.B. `JBSWY3DPEHPK3PXP`)
### In docker-compose.yml
```yaml
environment:
- EG_OTPKEY=JBSWY3DPEHPK3PXP # Dein Secret hier
```
---
## 🔄 Updates
### Image Update
```bash
# Aktuellen Container stoppen
docker compose down
# Neues Image pullen
docker compose pull
# Neu starten
docker compose up -d
```
### Selbst bauen (neueste Version)
```bash
# In docker-compose.yml: build: . statt image: ...
cd /path/to/free-games-claimer
docker compose build --no-cache
docker compose up -d
```
---
## 📁 Volumes (Persistenz)
| Volume | Inhalt | Wichtig |
|--------|--------|---------|
| `fgc-data` | JSON-Datenbank, Screenshots | ✅ Claim-Status |
| `fgc-browser` | Browser-Profil, Cookies | ✅ Login-Session |
| `fgc-playwright` | Playwright Browser | ⚡ Schnellere Starts |
**Backup:**
```bash
# Alle Volumes sichern
docker run --rm -v fgc-data:/data -v $(pwd)/backup:/backup alpine tar czf /backup/fgc-data.tar.gz -C /data .
```
**Restore:**
```bash
docker run --rm -v fgc-data:/data -v $(pwd)/backup:/backup alpine tar xzf /backup/fgc-data.tar.gz -C /data
```
---
## 🎯 Nächste Schritte
1. **Einrichten:** docker-compose.yml anpassen
2. **Starten:** `docker compose up -d`
3. **Erster Login:** noVNC oder mit FlareSolverr
4. **Automatisieren:** Cron-Job für regelmäßige Ausführung
### Cron-Job Beispiel (alle 6 Stunden)
```yaml
# In docker-compose.yml
command: >
bash -c "
node epic-games &&
node gog &&
sleep 86400
"
```
Oder mit Host-Cron:
```bash
# Host-Cron bearbeiten
crontab -e
# Alle 6 Stunden
0 */6 * * * docker compose -f /path/to/docker-compose.yml up --rm free-games-claimer
```
---
## 🆘 Support
- **Issues:** https://git.sky-net.it/nocci/free-games-claimer/issues
- **Dokumentation:** README.md im Repository
- **FlareSolverr:** https://github.com/FlareSolverr/FlareSolverr

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@ -13,11 +13,10 @@ import {
handleSIGINT,
} from './src/util.js';
import { cfg } from './src/config.js';
import { EPIC_CLIENT_ID, GRAPHQL_ENDPOINT, FREE_GAMES_PROMOTIONS_ENDPOINT, STORE_HOMEPAGE_EN, EPIC_PURCHASE_ENDPOINT, ID_LOGIN_ENDPOINT } from './src/constants.js';
import { FREE_GAMES_PROMOTIONS_ENDPOINT, STORE_HOMEPAGE_EN, EPIC_PURCHASE_ENDPOINT, ID_LOGIN_ENDPOINT } from './src/constants.js';
import { setPuppeteerCookies } from './src/cookie.js';
import { getAccountAuth, setAccountAuth } from './src/device-auths.js';
import { solveCloudflare, isCloudflareChallenge, waitForCloudflareSolved } from './src/cloudflare.js';
import { getValidAccessToken, startDeviceAuthLogin, completeDeviceAuthLogin, refreshDeviceAuth } from './src/device-login.js';
import { solveCloudflare, isCloudflareChallenge } from './src/cloudflare.js';
import logger from './src/logger.js';
const L = logger.child({ module: 'epic-claimer-new' });
@ -46,7 +45,6 @@ const fetchFreeGamesAPI = async page => {
const URL_CLAIM = 'https://store.epicgames.com/en-US/free-games';
const URL_LOGIN = 'https://www.epicgames.com/id/login?lang=en-US&noHostRedirect=true&redirectUrl=' + URL_CLAIM;
const COOKIES_PATH = path.resolve(cfg.dir.browser, 'epic-cookies.json');
const BEARER_TOKEN_NAME = 'EPIC_BEARER_TOKEN';
// Claim game function
const claimGame = async (page, game) => {
@ -103,151 +101,56 @@ const claimGame = async (page, game) => {
return notify_game;
};
// Ensure user is logged in - tries OAuth Device Flow first, falls back to browser login
const ensureLoggedIn = async (page, context) => {
const isLoggedIn = async () => await page.locator('egs-navigation').getAttribute('isloggedin') === 'true';
const user = cfg.eg_email || 'default';
// Try OAuth Device Flow first (bypasses Cloudflare)
let useDeviceFlow = true;
let accessToken = null;
// Check if logged in
const isLoggedIn = async page => {
try {
L.info('Attempting OAuth Device Flow login (Cloudflare bypass)');
// Step 1: Try to get valid access token from stored device auth
accessToken = await getValidAccessToken(user);
if (accessToken) {
L.info('Using existing valid access token');
} else {
// Step 2: No valid token - start new device auth flow
L.info('No valid token found, starting device auth flow');
const { verificationUrl, userCode, expiresAt } = await startDeviceAuthLogin(user);
// Notify user with verification URL
const timeRemaining = Math.round((expiresAt - Date.now()) / 60000);
await notify(
`epic-games: Click here to login:<br><a href="${verificationUrl}">${verificationUrl}</a><br>` +
`User Code: <strong>${userCode}</strong><br>` +
`Expires in: ${timeRemaining} minutes`,
);
console.log(`🔐 Device Auth URL: ${verificationUrl}`);
console.log(`🔐 User Code: ${userCode}`);
console.log(`⏰ Expires in: ${timeRemaining} minutes`);
// Wait for user to complete authorization
const interval = 5; // poll every 5 seconds
const authToken = await completeDeviceAuthLogin(
verificationUrl.split('userCode=')[1]?.split('&')[0] || '',
expiresAt,
interval,
);
accessToken = authToken.access_token;
L.info('Device auth completed successfully');
const attr = await page.locator('egs-navigation').getAttribute('isloggedin');
return attr === 'true';
} catch {
return false;
}
// Step 3: Apply bearer token to browser
L.info('Applying access token to browser');
/** @type {import('playwright-firefox').Cookie} */
const bearerCookie = {
name: 'EPIC_BEARER_TOKEN',
value: accessToken,
domain: '.epicgames.com',
path: '/',
secure: true,
httpOnly: true,
sameSite: 'Lax',
};
await context.addCookies([bearerCookie]);
// Visit store to get session cookies
await page.goto(STORE_HOMEPAGE_EN, { waitUntil: 'networkidle', timeout: cfg.timeout });
// Verify login worked
const loggedIn = await isLoggedIn();
if (loggedIn) {
const displayName = await page.locator('egs-navigation').getAttribute('displayname');
L.info({ user: displayName }, 'Successfully logged in via Device Flow');
console.log(`✅ Signed in as ${displayName} (OAuth Device Flow)`);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
return displayName;
}
L.warn('Bearer token did not result in logged-in state');
useDeviceFlow = false;
} catch (err) {
L.warn({ err: err.message }, 'OAuth Device Flow failed, falling back to browser login');
console.log('⚠️ Device Auth failed:', err.message);
console.log('📝 Falling back to browser-based login with email/password...');
useDeviceFlow = false;
}
// Fallback: Browser-based login with email/password
if (!useDeviceFlow) {
L.info('Using browser-based login (email/password)');
// Check if already logged in (from cookies)
if (await isLoggedIn()) {
const displayName = await page.locator('egs-navigation').getAttribute('displayname');
L.info({ user: displayName }, 'Already logged in (from cookies)');
console.log(`✅ Already signed in as ${displayName}`);
return displayName;
}
// Try browser login
console.log('📝 Attempting browser login with email/password...');
const logged = await attemptBrowserLogin(page, context, isLoggedIn);
if (!logged) {
L.error('Browser login failed');
console.log('❌ Browser login failed. Please login manually.');
await notify('epic-games: Login failed. Please login manually in browser.');
if (cfg.headless) {
console.log('Run `SHOW=1 node epic-games` to login in the opened browser.');
await context.close();
process.exit(1);
}
console.log('Waiting for manual login in browser...');
await page.waitForTimeout(cfg.login_timeout);
if (!await isLoggedIn()) {
throw new Error('Login did not complete within timeout');
}
}
const displayName = await page.locator('egs-navigation').getAttribute('displayname');
L.info({ user: displayName }, 'Successfully logged in via browser');
console.log(`✅ Signed in as ${displayName} (Browser Login)`);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
return displayName;
}
throw new Error('Login failed');
};
// Browser-based login helper function
const attemptBrowserLogin = async (page, context, isLoggedIn) => {
// Browser-based login with FlareSolverr support
const attemptBrowserLogin = async (page, context) => {
if (!cfg.eg_email || !cfg.eg_password) {
L.warn('No email/password configured');
return false;
}
try {
L.info({ email: cfg.eg_email }, 'Attempting browser login');
console.log('📝 Logging in with email/password...');
await page.goto(URL_LOGIN, {
waitUntil: 'domcontentloaded',
timeout: cfg.login_timeout,
});
// Check for Cloudflare and solve if needed
await page.waitForTimeout(2000); // Let page stabilize
try {
if (await isCloudflareChallenge(page)) {
L.warn('Cloudflare challenge detected during login');
console.log('☁️ Cloudflare detected, attempting to solve...');
if (cfg.flaresolverr_url) {
const solution = await solveCloudflare(page, URL_LOGIN);
if (solution) {
console.log('✅ Cloudflare solved by FlareSolverr');
await page.goto(URL_LOGIN, { waitUntil: 'domcontentloaded' });
} else {
console.log('⚠️ FlareSolverr failed, may need manual solve');
}
} else {
console.log('⚠️ FlareSolverr not configured, may need manual solve');
}
}
} catch (err) {
L.warn({ err: err.message }, 'Cloudflare check failed');
}
const emailField = page.locator('input[name="email"], input#email, input[aria-label="Sign in with email"]').first();
const passwordField = page.locator('input[name="password"], input#password').first();
const continueBtn = page.locator('button:has-text("Continue"), button#continue, button[type="submit"]').first();
@ -256,19 +159,27 @@ const attemptBrowserLogin = async (page, context, isLoggedIn) => {
if (await emailField.count() > 0) {
await emailField.fill(cfg.eg_email);
await continueBtn.click();
await page.waitForTimeout(1000);
}
// Step 2: Password + submit
try {
await passwordField.waitFor({ timeout: cfg.login_visible_timeout });
await passwordField.fill(cfg.eg_password);
const rememberMe = page.locator('input[name="rememberMe"], #rememberMe').first();
if (await rememberMe.count() > 0) await rememberMe.check();
await continueBtn.click();
} catch (err) {
L.warn({ err: err.message }, 'Password field not found, may already be logged in');
return await isLoggedIn(page);
}
// MFA step
try {
await page.waitForURL('**/id/login/mfa**', { timeout: cfg.login_timeout });
await page.waitForURL('**/id/login/mfa**', { timeout: 15000 });
console.log('🔐 2FA detected');
const otp = cfg.eg_otpkey
? authenticator.generate(cfg.eg_otpkey)
: await prompt({
@ -289,20 +200,130 @@ const attemptBrowserLogin = async (page, context, isLoggedIn) => {
}
await continueBtn.click();
} catch {
// No MFA
// No MFA required
L.trace('No MFA required');
}
await page.waitForURL('**/free-games', { timeout: cfg.login_timeout });
return await isLoggedIn();
// Wait for successful login
try {
await page.waitForURL('**/free-games**', { timeout: cfg.login_timeout });
L.info('Login successful');
return await isLoggedIn(page);
} catch (err) {
L.warn({ err: err.message }, 'Login URL timeout, checking if logged in anyway');
return await isLoggedIn(page);
}
} catch (err) {
L.error({ err }, 'Browser login failed');
return false;
}
};
// Ensure user is logged in
const ensureLoggedIn = async (page, context) => {
L.info('Checking login status');
// Check if already logged in (from saved cookies)
if (await isLoggedIn(page)) {
const displayName = await page.locator('egs-navigation').getAttribute('displayname');
L.info({ user: displayName }, 'Already logged in (from cookies)');
console.log(`✅ Already signed in as ${displayName}`);
return displayName;
}
L.info('Not logged in, attempting login');
console.log('📝 Not logged in, starting login process...');
// Try browser login with email/password
const logged = await attemptBrowserLogin(page, context);
if (!logged) {
L.error('Browser login failed');
console.log('❌ Automatic login failed.');
// If headless, we can't do manual login
if (cfg.headless) {
const msg = 'Login failed in headless mode. Run with SHOW=1 to login manually via noVNC.';
console.error(msg);
await notify(`epic-games: ${msg}`);
throw new Error('Login failed, headless mode');
}
// Wait for manual login in visible browser
console.log('⏳ Waiting for manual login in browser...');
console.log(` Open noVNC at: http://localhost:${cfg.novnc_port || '6080'}`);
await notify(
'epic-games: Manual login required!<br>' +
`Open noVNC: <a href="http://localhost:${cfg.novnc_port || '6080'}">http://localhost:${cfg.novnc_port || '6080'}</a><br>` +
`Login timeout: ${cfg.login_timeout / 1000}s`,
);
const maxWait = cfg.login_timeout;
const checkInterval = 5000;
let waited = 0;
while (waited < maxWait) {
await page.waitForTimeout(checkInterval);
waited += checkInterval;
if (await isLoggedIn(page)) {
L.info('Manual login detected');
console.log('✅ Manual login detected!');
break;
}
// Progress update every 30 seconds
if (waited % 30000 === 0) {
const remaining = Math.round((maxWait - waited) / 1000);
console.log(` Still waiting... ${remaining}s remaining`);
}
}
if (!await isLoggedIn(page)) {
throw new Error('Manual login did not complete within timeout');
}
}
const displayName = await page.locator('egs-navigation').getAttribute('displayname');
L.info({ user: displayName }, 'Successfully logged in');
console.log(`✅ Signed in as ${displayName}`);
return displayName;
};
// Save cookies to file
const saveCookies = async context => {
try {
const cookies = await context.cookies();
writeFileSync(COOKIES_PATH, JSON.stringify(cookies, null, 2));
L.trace({ cookieCount: cookies.length }, 'Cookies saved');
} catch (err) {
L.warn({ err: err.message }, 'Failed to save cookies');
}
};
// Load cookies from file
const loadCookies = async context => {
if (!existsSync(COOKIES_PATH)) {
L.trace('No saved cookies found');
return false;
}
try {
const cookies = JSON.parse(readFileSync(COOKIES_PATH, 'utf8'));
await context.addCookies(cookies);
L.info({ cookieCount: cookies.length }, 'Loaded saved cookies');
console.log('✅ Loaded saved cookies');
return true;
} catch (err) {
L.warn({ err: err.message }, 'Failed to load cookies');
return false;
}
};
// Main function to claim Epic Games
export const claimEpicGamesNew = async () => {
console.log('Starting Epic Games claimer (new mode, cookies + API)');
console.log('🚀 Starting Epic Games claimer (new mode)');
const db = await jsonDb('epic-games.json', {});
const notify_games = [];
@ -322,71 +343,69 @@ export const claimEpicGamesNew = async () => {
const page = context.pages().length ? context.pages()[0] : await context.newPage();
await page.setViewportSize({ width: cfg.width, height: cfg.height });
// Load cookies from file if available
if (existsSync(COOKIES_PATH)) {
try {
const cookies = JSON.parse(readFileSync(COOKIES_PATH, 'utf8'));
await context.addCookies(cookies);
console.log('✅ Cookies loaded from file');
} catch (error) {
console.error('Failed to load cookies:', error);
}
}
// Use device auths if available (from legacy mode)
const deviceAuths = await getAccountAuth();
if (deviceAuths && cfg.eg_email) {
const accountAuth = deviceAuths[cfg.eg_email];
if (accountAuth) {
console.log('🔄 Reusing device auth from legacy mode');
const cookies = [
{ name: 'EPIC_SSO_RM', value: accountAuth.deviceAuth?.refreshToken || '', domain: '.epicgames.com', path: '/' },
{ name: 'EPIC_DEVICE', value: accountAuth.deviceAuth?.deviceId || '', domain: '.epicgames.com', path: '/' },
{ name: 'EPIC_SESSION_AP', value: accountAuth.deviceAuth?.accountId || '', domain: '.epicgames.com', path: '/' },
];
await context.addCookies(cookies);
console.log('✅ Device auth cookies loaded');
}
}
let user;
try {
// Load saved cookies
await loadCookies(context);
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
// Ensure logged in
user = await ensureLoggedIn(page, context);
db.data[user] ||= {};
// Fetch free games
const freeGames = await fetchFreeGamesAPI(page);
console.log('Free games via API:', freeGames.map(g => g.pageSlug));
console.log('🎮 Free games available:', freeGames.length);
if (freeGames.length > 0) {
console.log(' ' + freeGames.map(g => g.title).join(', '));
}
// Claim each game
for (const game of freeGames) {
if (cfg.time) console.time('claim game');
const result = await claimGame(page, game);
notify_games.push(result);
db.data[user][game.offerId || game.pageSlug] = {
title: game.title,
time: datetime(),
url: `https://store.epicgames.com/${game.pageSlug}`,
status: result.status,
};
if (cfg.time) console.timeEnd('claim game');
}
// Save cookies to file
const cookies = await context.cookies();
writeFileSync(COOKIES_PATH, JSON.stringify(cookies, null, 2));
// Save cookies for next run
await saveCookies(context);
console.log('✅ Epic Games claimer completed');
} catch (error) {
process.exitCode ||= 1;
console.error('--- Exception (new epic):');
console.error('--- Exception:');
console.error(error);
if (error.message && process.exitCode !== 130) notify(`epic-games (new) failed: ${error.message.split('\n')[0]}`);
if (error.message && process.exitCode !== 130) {
notify(`epic-games (new) failed: ${error.message.split('\n')[0]}`);
}
} finally {
await db.write();
// Send notification if games were claimed or failed
if (notify_games.filter(g => g.status === 'claimed' || g.status === 'failed').length) {
notify(`epic-games (new ${user || 'unknown'}):<br>${html_game_list(notify_games)}`);
}
notify(`epic-games (${user || 'unknown'}):<br>${html_game_list(notify_games)}`);
}
if (cfg.debug && context) {
console.log(JSON.stringify(await context.cookies(), null, 2));
console.log('Cookies:', JSON.stringify(await context.cookies(), null, 2));
}
if (page.video()) {
console.log('Recorded video:', await page.video().path());
}
await context.close();
}
};