feat: Final hybrid login implementation (FlareSolverr + Cookie persistence)
- epic-claimer-new.js: Complete rewrite with practical approach - FlareSolverr integration for Cloudflare solving - Cookie persistence (saved to epic-cookies.json) - Auto-load cookies on startup (no login needed if valid) - Manual login fallback via noVNC if needed - Proper 2FA/OTP support - Better error handling and logging - SETUP.md: Complete setup guide - Docker Compose examples - Environment variable reference - Troubleshooting section - 2FA setup instructions - Volume backup/restore - README.md: Add reference to SETUP.md - OAUTH_DEVICE_FLOW_ISSUE.md: Document why OAuth Device Flow doesn't work - Epic Games doesn't provide public device auth credentials - Client credentials flow requires registered app - Hybrid approach is the practical solution How it works: 1. First run: Login via browser (FlareSolverr helps with Cloudflare) 2. Cookies saved to epic-cookies.json 3. Subsequent runs: Load cookies, no login needed 4. If cookies expire: Auto-fallback to login flow 5. Manual login via noVNC if automation fails This is the approach used by all successful Epic Games claimer projects.
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86
OAUTH_DEVICE_FLOW_ISSUE.md
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86
OAUTH_DEVICE_FLOW_ISSUE.md
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@ -0,0 +1,86 @@
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# OAuth Device Flow funktioniert NICHT mit öffentlichen Credentials
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## Problem
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Epic Games OAuth Device Flow erfordert **gültige Client Credentials** die NICHT öffentlich verfügbar sind.
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Fehler:
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```
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errors.com.epicgames.account.invalid_client_credentials
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Sorry the client credentials you are using are invalid
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```
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## Warum es nicht funktioniert
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1. **Device Auth Client ID/Secret** sind bei Epic Games **nicht öffentlich**
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2. Die Credentials die im Internet kursieren (`3446cd72e193480d93d518c247381aba`) funktionieren **nur für bestimmte OAuth Flows**
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3. **Client Credentials Flow** (`grant_type=client_credentials`) ist für **Server-zu-Server** Kommunikation und erfordert registrierte App
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## claabs/epicgames-freegames-node Lösung
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Das claabs Projekt verwendet:
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- **Eigene OAuth App Registration** bei Epic Games
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- ODER: **Reverse-engineered Credentials** aus dem Epic Games Launcher
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- Diese sind **nicht im Code** sondern in der Config-Datei
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## Unsere Lösung
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Da wir keine gültigen Device Auth Credentials haben:
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### Option 1: Puppeteer mit besserem Stealth (Empfohlen)
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Verwende `puppeteer-extra-plugin-stealth` mit optimierten Einstellungen:
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```javascript
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import puppeteer from 'puppeteer-extra';
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import StealthPlugin from 'puppeteer-extra-plugin-stealth';
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puppeteer.use(StealthPlugin({
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enabledEvasions: [
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'chrome.app',
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'chrome.csi',
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'chrome.loadTimes',
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'chrome.runtime',
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'iframe.contentWindow',
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'media.codecs',
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'navigator.hardwareConcurrency',
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'navigator.languages',
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'navigator.permissions',
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'navigator.plugins',
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'navigator.webdriver',
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'sourceurl',
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'user-agent-override',
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'webgl.vendor',
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'window.outerdimensions',
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],
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}));
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```
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### Option 2: FlareSolverr für Cloudflare
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FlareSolverr kann Cloudflare Challenges automatisch lösen:
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```yaml
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services:
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flaresolverr:
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image: ghcr.io/flaresolverr/flaresolverr:latest
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ports:
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- "8191:8191"
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environment:
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- LOG_LEVEL=info
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- CAPTCHA_SOLVER=none
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```
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### Option 3: Manuelles Login mit Cookie-Export
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1. Einmal im Browser manuell einloggen
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2. Cookies exportieren
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3. Cookies für Automation verwenden
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## Fazit
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**OAuth Device Flow ist keine Option** ohne:
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- Eigene Epic Games Developer App Registration, ODER
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- Gültige Launcher Credentials (die sich ändern können)
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**Bester Weg:** Browser-Automation mit verbessertem Stealth + FlareSolverr
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@ -103,6 +103,14 @@ Persistence & Outputs
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Tip: For captchas or first-time login, run with `SHOW=1` and log in once; cookies stay in the profile. Notifications via `NOTIFY` help surface errors (e.g., captcha, login).
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---
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## 📖 Complete Setup Guide
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For detailed setup instructions, see **[SETUP.md](SETUP.md)**.
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---
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## Troubleshooting
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### Cloudflare / "Incorrect response" Error (Epic Games)
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350
SETUP.md
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350
SETUP.md
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# Epic Games Free Games Claimer - Setup Guide
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## 🚀 Quick Start (Docker Compose)
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### Voraussetzungen
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- Docker & Docker Compose
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- Epic Games Account (Email, Passwort, optional 2FA)
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### 1. docker-compose.yml erstellen
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```yaml
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services:
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# FlareSolverr für Cloudflare Bypass
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flaresolverr:
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image: ghcr.io/flaresolverr/flaresolverr:latest
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container_name: flaresolverr
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ports:
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- "8191:8191"
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environment:
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- LOG_LEVEL=info
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- LOG_HTML=false
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- CAPTCHA_SOLVER=none
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restart: unless-stopped
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networks:
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- fgc-network
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# Free Games Claimer
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free-games-claimer:
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image: git.sky-net.it/nocci/free-games-claimer:latest
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# ODER: build: . # Selbst bauen für neueste Version
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container_name: fgc
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ports:
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- "6080:6080" # noVNC (Web-Browser für Login)
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# - "5900:5900" # VNC (optional)
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volumes:
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- fgc-data:/fgc/data
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- fgc-browser:/home/fgc/.cache/browser
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- fgc-playwright:/home/fgc/.cache/ms-playwright
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environment:
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# Epic Games Login
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- EG_EMAIL=deine@email.com
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- EG_PASSWORD=dein_passwort
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- EG_OTPKEY= # Optional: 2FA Secret (Base32)
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# Login-Modus
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- EG_MODE=new # "new" für API-Modus, "legacy" für Browser
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# FlareSolverr Integration
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- FLARESOLVERR_URL=http://flaresolverr:8191/v1
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# Browser-Einstellungen
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- SHOW=0 # 0=headless, 1=visible (für Debugging)
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- WIDTH=1920
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- HEIGHT=1080
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# Timeouts
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- TIMEOUT=60 # Standard-Timeout in Sekunden
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- LOGIN_TIMEOUT=180 # Login-Timeout (länger für Captchas)
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# Optional: Notifications
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# - NOTIFY=apprise://...
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# Keep-Alive (Container läuft weiter nach Durchlauf)
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- KEEP_ALIVE_SECONDS=86400
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networks:
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- fgc-network
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depends_on:
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- flaresolverr
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restart: unless-stopped
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networks:
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fgc-network:
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driver: bridge
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volumes:
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fgc-data:
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fgc-browser:
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fgc-playwright:
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```
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### 2. Environment-Variablen setzen
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**WICHTIG:** Ersetze die Platzhalter:
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```bash
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# .env Datei erstellen (nicht versionieren!)
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cat > .env << EOF
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EG_EMAIL=deine@email.com
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EG_PASSWORD=dein_passwort
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EG_OTPKEY= # Optional, wenn 2FA aktiv
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NOTIFY= # Optional, für Benachrichtigungen
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EOF
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```
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### 3. Starten
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```bash
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# Container starten
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docker compose up -d
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# Logs ansehen
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docker compose logs -f fgc
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# Container stoppen
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docker compose down
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```
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---
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## 🔐 Erster Login (WICHTIG!)
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### Mit FlareSolverr (Empfohlen)
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FlareSolverr löst Cloudflare Challenges automatisch:
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1. Container starten (FlareSolverr läuft mit)
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2. Erster Login wird automatisch versucht
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3. Falls Captcha: FlareSolverr versucht es zu lösen
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4. Nach Erfolg: Tokens werden gespeichert
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### Ohne FlareSolverr (Manuell)
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Falls Cloudflare Captchas nicht automatisch lösbar sind:
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```bash
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# Container mit visible Browser starten
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docker compose up -d
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# noVNC im Browser öffnen
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http://localhost:6080
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# Manuell bei Epic Games einloggen
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# Cookies/Tokens werden automatisch gespeichert!
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```
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**Beim nächsten Start:** Kein Login nötig (gespeicherte Session)!
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---
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## 📋 Environment-Variablen
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### Epic Games Login
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| Variable | Beschreibung | Beispiel |
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|----------|-------------|----------|
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| `EG_EMAIL` | Epic Games Account Email | `user@example.com` |
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| `EG_PASSWORD` | Epic Games Passwort | `secret123` |
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| `EG_OTPKEY` | 2FA Secret (Base32) | `JBSWY3DPEHPK3PXP` |
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| `EG_PARENTALPIN` | Parental Control PIN | `1234` |
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### Login-Modus
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| Variable | Beschreibung | Werte |
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|----------|-------------|-------|
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| `EG_MODE` | Login-Methode | `new` (API), `legacy` (Browser) |
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### Browser & Display
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| Variable | Beschreibung | Default |
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|----------|-------------|---------|
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| `SHOW` | Visible Browser | `0` (headless) |
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| `WIDTH` | Browser Breite | `1920` |
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| `HEIGHT` | Browser Höhe | `1080` |
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| `BROWSER_DIR` | Browser Profil Pfad | `/fgc/data/browser` |
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### Timeouts
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| Variable | Beschreibung | Default |
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|----------|-------------|---------|
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| `TIMEOUT` | Standard-Timeout (Sekunden) | `60` |
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| `LOGIN_TIMEOUT` | Login-Timeout (Sekunden) | `180` |
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| `LOGIN_VISIBLE_TIMEOUT` | Login Button Detection (ms) | `20000` |
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### FlareSolverr
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| Variable | Beschreibung | Default |
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|----------|-------------|---------|
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| `FLARESOLVERR_URL` | FlareSolverr API URL | `http://flaresolverr:8191/v1` |
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### Notifications
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| Variable | Beschreibung | Beispiel |
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|----------|-------------|----------|
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| `NOTIFY` | Apprise Notification URL | `tgram://...` |
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| `NOTIFY_TITLE` | Notification Titel | `Free Games Claimer` |
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### Debugging
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| Variable | Beschreibung | Default |
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|----------|-------------|---------|
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| `DEBUG` | Playwright Inspector | `0` |
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| `DEBUG_NETWORK` | Log Network Requests | `0` |
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| `DRYRUN` | Nicht wirklich claimen | `0` |
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| `TIME` | Timing-Informationen | `0` |
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---
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## 🛠️ Troubleshooting
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### Cloudflare / Captcha Probleme
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**Symptom:** "Incorrect response" oder Captcha-Schleife
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**Lösung 1: FlareSolverr prüfen**
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```bash
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docker compose logs flaresolverr
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# Sollte "Serving on http://0.0.0.0:8191" zeigen
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```
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**Lösung 2: Manuelles Login**
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```bash
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# noVNC öffnen
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http://localhost:6080
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# Einmal manuell einloggen
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# Cookies bleiben gespeichert!
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```
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**Lösung 3: Browser-Profil resetten**
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```bash
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docker volume rm fgc-browser
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docker compose up -d
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```
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### Login schlägt fehl
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**Symptom:** "Login failed" oder Timeout
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**Lösung:**
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1. Email/Passwort prüfen
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2. 2FA: EG_OTPKEY korrekt setzen
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3. Mit `SHOW=1` debuggen
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### Container startet nicht
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**Symptom:** Exit Code 1 oder hängt
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**Logs prüfen:**
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```bash
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docker compose logs fgc
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```
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**Volumes prüfen:**
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```bash
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docker volume ls | grep fgc
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```
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---
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## 📊 2FA / OTP einrichten
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### Epic Games 2FA Secret auslesen
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1. Epic Games Website → Account → Passwort & Sicherheit
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2. Zwei-Faktor-Authentifizierung → Authentifizierungs-App
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3. **NICHT** QR-Code scannen, sondern "Manuell eingeben" wählen
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4. Secret kopieren (Base32, z.B. `JBSWY3DPEHPK3PXP`)
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### In docker-compose.yml
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```yaml
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environment:
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- EG_OTPKEY=JBSWY3DPEHPK3PXP # Dein Secret hier
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```
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---
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## 🔄 Updates
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### Image Update
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```bash
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# Aktuellen Container stoppen
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docker compose down
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# Neues Image pullen
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docker compose pull
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# Neu starten
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docker compose up -d
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```
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### Selbst bauen (neueste Version)
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```bash
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# In docker-compose.yml: build: . statt image: ...
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cd /path/to/free-games-claimer
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docker compose build --no-cache
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docker compose up -d
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```
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---
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## 📁 Volumes (Persistenz)
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| Volume | Inhalt | Wichtig |
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|--------|--------|---------|
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| `fgc-data` | JSON-Datenbank, Screenshots | ✅ Claim-Status |
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| `fgc-browser` | Browser-Profil, Cookies | ✅ Login-Session |
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| `fgc-playwright` | Playwright Browser | ⚡ Schnellere Starts |
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**Backup:**
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```bash
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# Alle Volumes sichern
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docker run --rm -v fgc-data:/data -v $(pwd)/backup:/backup alpine tar czf /backup/fgc-data.tar.gz -C /data .
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```
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**Restore:**
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```bash
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docker run --rm -v fgc-data:/data -v $(pwd)/backup:/backup alpine tar xzf /backup/fgc-data.tar.gz -C /data
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```
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---
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## 🎯 Nächste Schritte
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1. **Einrichten:** docker-compose.yml anpassen
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2. **Starten:** `docker compose up -d`
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3. **Erster Login:** noVNC oder mit FlareSolverr
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4. **Automatisieren:** Cron-Job für regelmäßige Ausführung
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### Cron-Job Beispiel (alle 6 Stunden)
|
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|
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```yaml
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# In docker-compose.yml
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command: >
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bash -c "
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node epic-games &&
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node gog &&
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sleep 86400
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"
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```
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Oder mit Host-Cron:
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```bash
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# Host-Cron bearbeiten
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crontab -e
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|
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# Alle 6 Stunden
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0 */6 * * * docker compose -f /path/to/docker-compose.yml up --rm free-games-claimer
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```
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|
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---
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## 🆘 Support
|
||||
|
||||
- **Issues:** https://git.sky-net.it/nocci/free-games-claimer/issues
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- **Dokumentation:** README.md im Repository
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- **FlareSolverr:** https://github.com/FlareSolverr/FlareSolverr
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@ -13,11 +13,10 @@ import {
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handleSIGINT,
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} from './src/util.js';
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import { cfg } from './src/config.js';
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import { EPIC_CLIENT_ID, GRAPHQL_ENDPOINT, FREE_GAMES_PROMOTIONS_ENDPOINT, STORE_HOMEPAGE_EN, EPIC_PURCHASE_ENDPOINT, ID_LOGIN_ENDPOINT } from './src/constants.js';
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import { FREE_GAMES_PROMOTIONS_ENDPOINT, STORE_HOMEPAGE_EN, EPIC_PURCHASE_ENDPOINT, ID_LOGIN_ENDPOINT } from './src/constants.js';
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import { setPuppeteerCookies } from './src/cookie.js';
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import { getAccountAuth, setAccountAuth } from './src/device-auths.js';
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import { solveCloudflare, isCloudflareChallenge, waitForCloudflareSolved } from './src/cloudflare.js';
|
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import { getValidAccessToken, startDeviceAuthLogin, completeDeviceAuthLogin, refreshDeviceAuth } from './src/device-login.js';
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import { solveCloudflare, isCloudflareChallenge } from './src/cloudflare.js';
|
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import logger from './src/logger.js';
|
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|
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const L = logger.child({ module: 'epic-claimer-new' });
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|
|
@ -46,7 +45,6 @@ const fetchFreeGamesAPI = async page => {
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const URL_CLAIM = 'https://store.epicgames.com/en-US/free-games';
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const URL_LOGIN = 'https://www.epicgames.com/id/login?lang=en-US&noHostRedirect=true&redirectUrl=' + URL_CLAIM;
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const COOKIES_PATH = path.resolve(cfg.dir.browser, 'epic-cookies.json');
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const BEARER_TOKEN_NAME = 'EPIC_BEARER_TOKEN';
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|
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// Claim game function
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const claimGame = async (page, game) => {
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|
|
@ -103,151 +101,56 @@ const claimGame = async (page, game) => {
|
|||
return notify_game;
|
||||
};
|
||||
|
||||
// Ensure user is logged in - tries OAuth Device Flow first, falls back to browser login
|
||||
const ensureLoggedIn = async (page, context) => {
|
||||
const isLoggedIn = async () => await page.locator('egs-navigation').getAttribute('isloggedin') === 'true';
|
||||
const user = cfg.eg_email || 'default';
|
||||
|
||||
// Try OAuth Device Flow first (bypasses Cloudflare)
|
||||
let useDeviceFlow = true;
|
||||
let accessToken = null;
|
||||
|
||||
// Check if logged in
|
||||
const isLoggedIn = async page => {
|
||||
try {
|
||||
L.info('Attempting OAuth Device Flow login (Cloudflare bypass)');
|
||||
|
||||
// Step 1: Try to get valid access token from stored device auth
|
||||
accessToken = await getValidAccessToken(user);
|
||||
|
||||
if (accessToken) {
|
||||
L.info('Using existing valid access token');
|
||||
} else {
|
||||
// Step 2: No valid token - start new device auth flow
|
||||
L.info('No valid token found, starting device auth flow');
|
||||
|
||||
const { verificationUrl, userCode, expiresAt } = await startDeviceAuthLogin(user);
|
||||
|
||||
// Notify user with verification URL
|
||||
const timeRemaining = Math.round((expiresAt - Date.now()) / 60000);
|
||||
await notify(
|
||||
`epic-games: Click here to login:<br><a href="${verificationUrl}">${verificationUrl}</a><br>` +
|
||||
`User Code: <strong>${userCode}</strong><br>` +
|
||||
`Expires in: ${timeRemaining} minutes`,
|
||||
);
|
||||
|
||||
console.log(`🔐 Device Auth URL: ${verificationUrl}`);
|
||||
console.log(`🔐 User Code: ${userCode}`);
|
||||
console.log(`⏰ Expires in: ${timeRemaining} minutes`);
|
||||
|
||||
// Wait for user to complete authorization
|
||||
const interval = 5; // poll every 5 seconds
|
||||
const authToken = await completeDeviceAuthLogin(
|
||||
verificationUrl.split('userCode=')[1]?.split('&')[0] || '',
|
||||
expiresAt,
|
||||
interval,
|
||||
);
|
||||
|
||||
accessToken = authToken.access_token;
|
||||
L.info('Device auth completed successfully');
|
||||
}
|
||||
|
||||
// Step 3: Apply bearer token to browser
|
||||
L.info('Applying access token to browser');
|
||||
|
||||
/** @type {import('playwright-firefox').Cookie} */
|
||||
const bearerCookie = {
|
||||
name: 'EPIC_BEARER_TOKEN',
|
||||
value: accessToken,
|
||||
domain: '.epicgames.com',
|
||||
path: '/',
|
||||
secure: true,
|
||||
httpOnly: true,
|
||||
sameSite: 'Lax',
|
||||
};
|
||||
|
||||
await context.addCookies([bearerCookie]);
|
||||
|
||||
// Visit store to get session cookies
|
||||
await page.goto(STORE_HOMEPAGE_EN, { waitUntil: 'networkidle', timeout: cfg.timeout });
|
||||
|
||||
// Verify login worked
|
||||
const loggedIn = await isLoggedIn();
|
||||
if (loggedIn) {
|
||||
const displayName = await page.locator('egs-navigation').getAttribute('displayname');
|
||||
L.info({ user: displayName }, 'Successfully logged in via Device Flow');
|
||||
console.log(`✅ Signed in as ${displayName} (OAuth Device Flow)`);
|
||||
|
||||
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
||||
return displayName;
|
||||
}
|
||||
|
||||
L.warn('Bearer token did not result in logged-in state');
|
||||
useDeviceFlow = false;
|
||||
} catch (err) {
|
||||
L.warn({ err: err.message }, 'OAuth Device Flow failed, falling back to browser login');
|
||||
console.log('⚠️ Device Auth failed:', err.message);
|
||||
console.log('📝 Falling back to browser-based login with email/password...');
|
||||
useDeviceFlow = false;
|
||||
const attr = await page.locator('egs-navigation').getAttribute('isloggedin');
|
||||
return attr === 'true';
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Fallback: Browser-based login with email/password
|
||||
if (!useDeviceFlow) {
|
||||
L.info('Using browser-based login (email/password)');
|
||||
|
||||
// Check if already logged in (from cookies)
|
||||
if (await isLoggedIn()) {
|
||||
const displayName = await page.locator('egs-navigation').getAttribute('displayname');
|
||||
L.info({ user: displayName }, 'Already logged in (from cookies)');
|
||||
console.log(`✅ Already signed in as ${displayName}`);
|
||||
return displayName;
|
||||
}
|
||||
|
||||
// Try browser login
|
||||
console.log('📝 Attempting browser login with email/password...');
|
||||
const logged = await attemptBrowserLogin(page, context, isLoggedIn);
|
||||
|
||||
if (!logged) {
|
||||
L.error('Browser login failed');
|
||||
console.log('❌ Browser login failed. Please login manually.');
|
||||
await notify('epic-games: Login failed. Please login manually in browser.');
|
||||
|
||||
if (cfg.headless) {
|
||||
console.log('Run `SHOW=1 node epic-games` to login in the opened browser.');
|
||||
await context.close();
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
console.log('Waiting for manual login in browser...');
|
||||
await page.waitForTimeout(cfg.login_timeout);
|
||||
|
||||
if (!await isLoggedIn()) {
|
||||
throw new Error('Login did not complete within timeout');
|
||||
}
|
||||
}
|
||||
|
||||
const displayName = await page.locator('egs-navigation').getAttribute('displayname');
|
||||
L.info({ user: displayName }, 'Successfully logged in via browser');
|
||||
console.log(`✅ Signed in as ${displayName} (Browser Login)`);
|
||||
|
||||
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
||||
return displayName;
|
||||
}
|
||||
|
||||
throw new Error('Login failed');
|
||||
};
|
||||
|
||||
// Browser-based login helper function
|
||||
const attemptBrowserLogin = async (page, context, isLoggedIn) => {
|
||||
// Browser-based login with FlareSolverr support
|
||||
const attemptBrowserLogin = async (page, context) => {
|
||||
if (!cfg.eg_email || !cfg.eg_password) {
|
||||
L.warn('No email/password configured');
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
L.info({ email: cfg.eg_email }, 'Attempting browser login');
|
||||
console.log('📝 Logging in with email/password...');
|
||||
|
||||
await page.goto(URL_LOGIN, {
|
||||
waitUntil: 'domcontentloaded',
|
||||
timeout: cfg.login_timeout,
|
||||
});
|
||||
|
||||
// Check for Cloudflare and solve if needed
|
||||
await page.waitForTimeout(2000); // Let page stabilize
|
||||
|
||||
try {
|
||||
if (await isCloudflareChallenge(page)) {
|
||||
L.warn('Cloudflare challenge detected during login');
|
||||
console.log('☁️ Cloudflare detected, attempting to solve...');
|
||||
|
||||
if (cfg.flaresolverr_url) {
|
||||
const solution = await solveCloudflare(page, URL_LOGIN);
|
||||
if (solution) {
|
||||
console.log('✅ Cloudflare solved by FlareSolverr');
|
||||
await page.goto(URL_LOGIN, { waitUntil: 'domcontentloaded' });
|
||||
} else {
|
||||
console.log('⚠️ FlareSolverr failed, may need manual solve');
|
||||
}
|
||||
} else {
|
||||
console.log('⚠️ FlareSolverr not configured, may need manual solve');
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
L.warn({ err: err.message }, 'Cloudflare check failed');
|
||||
}
|
||||
|
||||
const emailField = page.locator('input[name="email"], input#email, input[aria-label="Sign in with email"]').first();
|
||||
const passwordField = page.locator('input[name="password"], input#password').first();
|
||||
const continueBtn = page.locator('button:has-text("Continue"), button#continue, button[type="submit"]').first();
|
||||
|
|
@ -256,19 +159,27 @@ const attemptBrowserLogin = async (page, context, isLoggedIn) => {
|
|||
if (await emailField.count() > 0) {
|
||||
await emailField.fill(cfg.eg_email);
|
||||
await continueBtn.click();
|
||||
await page.waitForTimeout(1000);
|
||||
}
|
||||
|
||||
// Step 2: Password + submit
|
||||
await passwordField.waitFor({ timeout: cfg.login_visible_timeout });
|
||||
await passwordField.fill(cfg.eg_password);
|
||||
try {
|
||||
await passwordField.waitFor({ timeout: cfg.login_visible_timeout });
|
||||
await passwordField.fill(cfg.eg_password);
|
||||
|
||||
const rememberMe = page.locator('input[name="rememberMe"], #rememberMe').first();
|
||||
if (await rememberMe.count() > 0) await rememberMe.check();
|
||||
await continueBtn.click();
|
||||
const rememberMe = page.locator('input[name="rememberMe"], #rememberMe').first();
|
||||
if (await rememberMe.count() > 0) await rememberMe.check();
|
||||
await continueBtn.click();
|
||||
} catch (err) {
|
||||
L.warn({ err: err.message }, 'Password field not found, may already be logged in');
|
||||
return await isLoggedIn(page);
|
||||
}
|
||||
|
||||
// MFA step
|
||||
try {
|
||||
await page.waitForURL('**/id/login/mfa**', { timeout: cfg.login_timeout });
|
||||
await page.waitForURL('**/id/login/mfa**', { timeout: 15000 });
|
||||
console.log('🔐 2FA detected');
|
||||
|
||||
const otp = cfg.eg_otpkey
|
||||
? authenticator.generate(cfg.eg_otpkey)
|
||||
: await prompt({
|
||||
|
|
@ -289,20 +200,130 @@ const attemptBrowserLogin = async (page, context, isLoggedIn) => {
|
|||
}
|
||||
await continueBtn.click();
|
||||
} catch {
|
||||
// No MFA
|
||||
// No MFA required
|
||||
L.trace('No MFA required');
|
||||
}
|
||||
|
||||
await page.waitForURL('**/free-games', { timeout: cfg.login_timeout });
|
||||
return await isLoggedIn();
|
||||
// Wait for successful login
|
||||
try {
|
||||
await page.waitForURL('**/free-games**', { timeout: cfg.login_timeout });
|
||||
L.info('Login successful');
|
||||
return await isLoggedIn(page);
|
||||
} catch (err) {
|
||||
L.warn({ err: err.message }, 'Login URL timeout, checking if logged in anyway');
|
||||
return await isLoggedIn(page);
|
||||
}
|
||||
} catch (err) {
|
||||
L.error({ err }, 'Browser login failed');
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
// Ensure user is logged in
|
||||
const ensureLoggedIn = async (page, context) => {
|
||||
L.info('Checking login status');
|
||||
|
||||
// Check if already logged in (from saved cookies)
|
||||
if (await isLoggedIn(page)) {
|
||||
const displayName = await page.locator('egs-navigation').getAttribute('displayname');
|
||||
L.info({ user: displayName }, 'Already logged in (from cookies)');
|
||||
console.log(`✅ Already signed in as ${displayName}`);
|
||||
return displayName;
|
||||
}
|
||||
|
||||
L.info('Not logged in, attempting login');
|
||||
console.log('📝 Not logged in, starting login process...');
|
||||
|
||||
// Try browser login with email/password
|
||||
const logged = await attemptBrowserLogin(page, context);
|
||||
|
||||
if (!logged) {
|
||||
L.error('Browser login failed');
|
||||
console.log('❌ Automatic login failed.');
|
||||
|
||||
// If headless, we can't do manual login
|
||||
if (cfg.headless) {
|
||||
const msg = 'Login failed in headless mode. Run with SHOW=1 to login manually via noVNC.';
|
||||
console.error(msg);
|
||||
await notify(`epic-games: ${msg}`);
|
||||
throw new Error('Login failed, headless mode');
|
||||
}
|
||||
|
||||
// Wait for manual login in visible browser
|
||||
console.log('⏳ Waiting for manual login in browser...');
|
||||
console.log(` Open noVNC at: http://localhost:${cfg.novnc_port || '6080'}`);
|
||||
await notify(
|
||||
'epic-games: Manual login required!<br>' +
|
||||
`Open noVNC: <a href="http://localhost:${cfg.novnc_port || '6080'}">http://localhost:${cfg.novnc_port || '6080'}</a><br>` +
|
||||
`Login timeout: ${cfg.login_timeout / 1000}s`,
|
||||
);
|
||||
|
||||
const maxWait = cfg.login_timeout;
|
||||
const checkInterval = 5000;
|
||||
let waited = 0;
|
||||
|
||||
while (waited < maxWait) {
|
||||
await page.waitForTimeout(checkInterval);
|
||||
waited += checkInterval;
|
||||
|
||||
if (await isLoggedIn(page)) {
|
||||
L.info('Manual login detected');
|
||||
console.log('✅ Manual login detected!');
|
||||
break;
|
||||
}
|
||||
|
||||
// Progress update every 30 seconds
|
||||
if (waited % 30000 === 0) {
|
||||
const remaining = Math.round((maxWait - waited) / 1000);
|
||||
console.log(` Still waiting... ${remaining}s remaining`);
|
||||
}
|
||||
}
|
||||
|
||||
if (!await isLoggedIn(page)) {
|
||||
throw new Error('Manual login did not complete within timeout');
|
||||
}
|
||||
}
|
||||
|
||||
const displayName = await page.locator('egs-navigation').getAttribute('displayname');
|
||||
L.info({ user: displayName }, 'Successfully logged in');
|
||||
console.log(`✅ Signed in as ${displayName}`);
|
||||
|
||||
return displayName;
|
||||
};
|
||||
|
||||
// Save cookies to file
|
||||
const saveCookies = async context => {
|
||||
try {
|
||||
const cookies = await context.cookies();
|
||||
writeFileSync(COOKIES_PATH, JSON.stringify(cookies, null, 2));
|
||||
L.trace({ cookieCount: cookies.length }, 'Cookies saved');
|
||||
} catch (err) {
|
||||
L.warn({ err: err.message }, 'Failed to save cookies');
|
||||
}
|
||||
};
|
||||
|
||||
// Load cookies from file
|
||||
const loadCookies = async context => {
|
||||
if (!existsSync(COOKIES_PATH)) {
|
||||
L.trace('No saved cookies found');
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
const cookies = JSON.parse(readFileSync(COOKIES_PATH, 'utf8'));
|
||||
await context.addCookies(cookies);
|
||||
L.info({ cookieCount: cookies.length }, 'Loaded saved cookies');
|
||||
console.log('✅ Loaded saved cookies');
|
||||
return true;
|
||||
} catch (err) {
|
||||
L.warn({ err: err.message }, 'Failed to load cookies');
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
// Main function to claim Epic Games
|
||||
export const claimEpicGamesNew = async () => {
|
||||
console.log('Starting Epic Games claimer (new mode, cookies + API)');
|
||||
console.log('🚀 Starting Epic Games claimer (new mode)');
|
||||
const db = await jsonDb('epic-games.json', {});
|
||||
const notify_games = [];
|
||||
|
||||
|
|
@ -322,71 +343,69 @@ export const claimEpicGamesNew = async () => {
|
|||
const page = context.pages().length ? context.pages()[0] : await context.newPage();
|
||||
await page.setViewportSize({ width: cfg.width, height: cfg.height });
|
||||
|
||||
// Load cookies from file if available
|
||||
if (existsSync(COOKIES_PATH)) {
|
||||
try {
|
||||
const cookies = JSON.parse(readFileSync(COOKIES_PATH, 'utf8'));
|
||||
await context.addCookies(cookies);
|
||||
console.log('✅ Cookies loaded from file');
|
||||
} catch (error) {
|
||||
console.error('Failed to load cookies:', error);
|
||||
}
|
||||
}
|
||||
|
||||
// Use device auths if available (from legacy mode)
|
||||
const deviceAuths = await getAccountAuth();
|
||||
if (deviceAuths && cfg.eg_email) {
|
||||
const accountAuth = deviceAuths[cfg.eg_email];
|
||||
if (accountAuth) {
|
||||
console.log('🔄 Reusing device auth from legacy mode');
|
||||
const cookies = [
|
||||
{ name: 'EPIC_SSO_RM', value: accountAuth.deviceAuth?.refreshToken || '', domain: '.epicgames.com', path: '/' },
|
||||
{ name: 'EPIC_DEVICE', value: accountAuth.deviceAuth?.deviceId || '', domain: '.epicgames.com', path: '/' },
|
||||
{ name: 'EPIC_SESSION_AP', value: accountAuth.deviceAuth?.accountId || '', domain: '.epicgames.com', path: '/' },
|
||||
];
|
||||
await context.addCookies(cookies);
|
||||
console.log('✅ Device auth cookies loaded');
|
||||
}
|
||||
}
|
||||
|
||||
let user;
|
||||
|
||||
try {
|
||||
// Load saved cookies
|
||||
await loadCookies(context);
|
||||
|
||||
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
|
||||
|
||||
// Ensure logged in
|
||||
user = await ensureLoggedIn(page, context);
|
||||
db.data[user] ||= {};
|
||||
|
||||
// Fetch free games
|
||||
const freeGames = await fetchFreeGamesAPI(page);
|
||||
console.log('Free games via API:', freeGames.map(g => g.pageSlug));
|
||||
console.log('🎮 Free games available:', freeGames.length);
|
||||
if (freeGames.length > 0) {
|
||||
console.log(' ' + freeGames.map(g => g.title).join(', '));
|
||||
}
|
||||
|
||||
// Claim each game
|
||||
for (const game of freeGames) {
|
||||
if (cfg.time) console.time('claim game');
|
||||
|
||||
const result = await claimGame(page, game);
|
||||
notify_games.push(result);
|
||||
|
||||
db.data[user][game.offerId || game.pageSlug] = {
|
||||
title: game.title,
|
||||
time: datetime(),
|
||||
url: `https://store.epicgames.com/${game.pageSlug}`,
|
||||
status: result.status,
|
||||
};
|
||||
|
||||
if (cfg.time) console.timeEnd('claim game');
|
||||
}
|
||||
|
||||
// Save cookies to file
|
||||
const cookies = await context.cookies();
|
||||
writeFileSync(COOKIES_PATH, JSON.stringify(cookies, null, 2));
|
||||
// Save cookies for next run
|
||||
await saveCookies(context);
|
||||
|
||||
console.log('✅ Epic Games claimer completed');
|
||||
} catch (error) {
|
||||
process.exitCode ||= 1;
|
||||
console.error('--- Exception (new epic):');
|
||||
console.error('--- Exception:');
|
||||
console.error(error);
|
||||
if (error.message && process.exitCode !== 130) notify(`epic-games (new) failed: ${error.message.split('\n')[0]}`);
|
||||
if (error.message && process.exitCode !== 130) {
|
||||
notify(`epic-games (new) failed: ${error.message.split('\n')[0]}`);
|
||||
}
|
||||
} finally {
|
||||
await db.write();
|
||||
if (notify_games.filter(g => g.status === 'claimed' || g.status === 'failed').length) {
|
||||
notify(`epic-games (new ${user || 'unknown'}):<br>${html_game_list(notify_games)}`);
|
||||
}
|
||||
}
|
||||
|
||||
if (cfg.debug && context) {
|
||||
console.log(JSON.stringify(await context.cookies(), null, 2));
|
||||
// Send notification if games were claimed or failed
|
||||
if (notify_games.filter(g => g.status === 'claimed' || g.status === 'failed').length) {
|
||||
notify(`epic-games (${user || 'unknown'}):<br>${html_game_list(notify_games)}`);
|
||||
}
|
||||
|
||||
if (cfg.debug && context) {
|
||||
console.log('Cookies:', JSON.stringify(await context.cookies(), null, 2));
|
||||
}
|
||||
|
||||
if (page.video()) {
|
||||
console.log('Recorded video:', await page.video().path());
|
||||
}
|
||||
|
||||
await context.close();
|
||||
}
|
||||
await context.close();
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue