playstation: handle non-base free games
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1 changed files with 5 additions and 4 deletions
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@ -222,6 +222,7 @@ async function redeemFreeGames() {
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const gameCard = page.locator(".content-grid").first();
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const gameCard = page.locator(".content-grid").first();
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await gameCard.waitFor();
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await gameCard.waitFor();
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const title = await gameCard.locator("h1").first().innerText();
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const title = await gameCard.locator("h1").first().innerText();
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const game_id = page
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const game_id = page
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.url()
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.url()
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.split("/")
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.split("/")
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@ -233,14 +234,14 @@ async function redeemFreeGames() {
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notify_games.push(notify_game); // status is updated below
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notify_games.push(notify_game); // status is updated below
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// SELECTORS
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// SELECTORS
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const inLibrary = gameCard
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const inLibrary = page
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.locator('span:has-text("In library")')
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.locator('span:has-text("In library")')
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.first();
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.first();
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const purchased = gameCard
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const purchased = page
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.locator('span:has-text("Purchased")')
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.locator('span:has-text("Purchased")')
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.first();
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.first();
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const addToLibrary = gameCard
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const addToLibrary = page // the base game may not be the free one, look for any edition
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.locator('span:has-text("Add to Library")')
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.locator('button[data-track-click="ctaWithPrice:addToLibrary"]')
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.nth(1);
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.nth(1);
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await Promise.any([addToLibrary.waitFor(), purchased.waitFor(), inLibrary.waitFor()]);
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await Promise.any([addToLibrary.waitFor(), purchased.waitFor(), inLibrary.waitFor()]);
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