Merge branch 'main' into ci
This commit is contained in:
commit
6113ea4b8d
17 changed files with 1034 additions and 97 deletions
|
|
@ -1,6 +1,10 @@
|
|||
node_modules
|
||||
data
|
||||
node_modules/
|
||||
data/
|
||||
*.env
|
||||
|
||||
.gitignore
|
||||
.github/
|
||||
|
||||
**Dockerfile**
|
||||
.dockerignore
|
||||
|
||||
|
|
|
|||
33
.github/workflows/docker.yml
vendored
33
.github/workflows/docker.yml
vendored
|
|
@ -3,13 +3,17 @@ name: Build and push Docker image (amd64, arm64 to hub.docker.com and ghcr.io)
|
|||
on:
|
||||
workflow_dispatch: # allow manual trigger
|
||||
# https://github.com/orgs/community/discussions/26276
|
||||
push: # on every branch, but not for PRs from forks?
|
||||
paths:
|
||||
push:
|
||||
branches:
|
||||
- "main"
|
||||
- "v*"
|
||||
tags:
|
||||
- "v*"
|
||||
paths: # ignore changes to certain files
|
||||
- '**'
|
||||
- '!README.md'
|
||||
- '!.github/**'
|
||||
- '.github/workflows/docker.yml'
|
||||
pull_request: # includes PRs from forks but only triggers on creation, not pushes?
|
||||
- '!*.md'
|
||||
# - '!.github/**'
|
||||
pull_request: # runs when opened/reopned or when the head branch is updated, see https://docs.github.com/en/actions/using-workflows/events-that-trigger-workflows#pull_request
|
||||
branches:
|
||||
- "main" # only PRs against main
|
||||
|
||||
|
|
@ -25,6 +29,11 @@ jobs:
|
|||
run: |
|
||||
echo "BRANCH=${GITHUB_REF#refs/heads/}" >> $GITHUB_ENV
|
||||
echo "NOW=$(date -R)" >> $GITHUB_ENV # date -Iseconds; date +'%Y-%m-%dT%H:%M:%S'
|
||||
if [[ "${{ env.BRANCH }}" == "main" ]]; then
|
||||
echo "IMAGE_TAG=latest" >> $GITHUB_ENV
|
||||
else
|
||||
echo "IMAGE_TAG=${GITHUB_REF#refs/heads/}" >> $GITHUB_ENV
|
||||
fi
|
||||
-
|
||||
name: Set up QEMU
|
||||
uses: docker/setup-qemu-action@v3
|
||||
|
|
@ -34,7 +43,7 @@ jobs:
|
|||
-
|
||||
name: Login to Docker Hub
|
||||
uses: docker/login-action@v3
|
||||
# if: ${{ secrets.DOCKERHUB_USERNAME && secrets.DOCKERHUB_TOKEN }}
|
||||
if: github.event_name != 'pull_request' # TODO if DOCKERHUB_* are set?
|
||||
with:
|
||||
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
||||
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
||||
|
|
@ -43,21 +52,23 @@ jobs:
|
|||
uses: docker/login-action@v3
|
||||
with:
|
||||
registry: ghcr.io
|
||||
username: ${{ github.repository_owner }}
|
||||
username: ${{ github.actor }} # actor is user that opened PR, was repository_owner before
|
||||
password: ${{ secrets.GITHUB_TOKEN }}
|
||||
-
|
||||
name: Build and push
|
||||
uses: docker/build-push-action@v5
|
||||
# if: github.event_name != 'pull_request' # still want to build image
|
||||
with:
|
||||
context: .
|
||||
push: true
|
||||
push: ${{ github.event_name != 'pull_request' }} # TODO push for forks?
|
||||
build-args: |
|
||||
COMMIT=${{ github.sha }}
|
||||
BRANCH=${{ env.BRANCH }}
|
||||
NOW=${{ env.NOW }}
|
||||
platforms: linux/amd64,linux/arm64 # ,linux/arm/v7
|
||||
# TODO docker tag only if DOCKERHUB_* are set?
|
||||
tags: |
|
||||
voglerr/free-games-claimer:latest
|
||||
ghcr.io/vogler/free-games-claimer:latest
|
||||
${{ secrets.DOCKERHUB_USERNAME }}/free-games-claimer:${{env.IMAGE_TAG}}
|
||||
ghcr.io/${{ github.actor }}/free-games-claimer:${{env.IMAGE_TAG}}
|
||||
cache-from: type=gha
|
||||
cache-to: type=gha,mode=max
|
||||
|
|
|
|||
6
CONTRIBUTING.md
Normal file
6
CONTRIBUTING.md
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# Contribute
|
||||
|
||||
## Building and publishing docker images
|
||||
Setup the secrets for DOCKERHUB_USERNAME and [DOCKERHUB_TOKEN](https://hub.docker.com/settings/security) in https://github.com/YOUR_USERNAME/free-games-claimer/settings/secrets/actions to be able to run the docker.yml workflows.
|
||||
|
||||
Check if under Workflow Permissions in https://github.com/YOUR_USERNAME/free-games-claimer/settings/actions the radio button is set to "Read and write permissions". In case that's not set the push to ghcr.io will fail.
|
||||
|
|
@ -36,8 +36,8 @@ RUN apt-get update \
|
|||
libgdk-pixbuf-2.0-0 \
|
||||
libdbus-glib-1-2 \
|
||||
libxcursor1 \
|
||||
&& apt-get autoclean -y \
|
||||
&& apt-get autoremove -y \
|
||||
&& apt-get clean \
|
||||
&& rm -rf \
|
||||
/tmp/* \
|
||||
/usr/share/doc/* \
|
||||
|
|
@ -64,7 +64,7 @@ RUN npm install
|
|||
COPY . .
|
||||
|
||||
# Shell scripts need Linux line endings. On Windows, git might be configured to check out dos/CRLF line endings, so we convert them for those people in case they want to build the image. They could also use --config core.autocrlf=input
|
||||
RUN dos2unix *.sh && chmod +x *.sh
|
||||
RUN dos2unix ./*.sh && chmod +x ./*.sh
|
||||
COPY docker-entrypoint.sh /usr/local/bin/
|
||||
|
||||
ARG COMMIT=""
|
||||
|
|
|
|||
661
LICENSE
Normal file
661
LICENSE
Normal file
|
|
@ -0,0 +1,661 @@
|
|||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
|
||||
this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
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|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
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|
||||
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|
||||
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|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
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|
||||
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|
||||
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|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
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|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
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|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
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|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
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|
||||
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|
||||
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|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
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|
||||
the above requirements apply either way.
|
||||
|
||||
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|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
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|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
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|
||||
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|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
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|
||||
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|
||||
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|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
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|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
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|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
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|
||||
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|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
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|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
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|
||||
but do not include claims that would be infringed only as a
|
||||
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|
||||
purposes of this definition, "control" includes the right to grant
|
||||
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|
||||
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|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
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|
||||
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|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
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|
||||
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|
||||
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|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
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|
||||
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|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
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|
||||
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|
||||
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|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
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|
||||
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|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
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|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
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|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
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|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
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|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
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|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
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|
||||
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|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
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|
||||
Public License "or any later version" applies to it, you have the
|
||||
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|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
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|
||||
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|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
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|
||||
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|
||||
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|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published
|
||||
by the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
13
README.md
13
README.md
|
|
@ -8,8 +8,8 @@ Claims free games periodically on
|
|||
- <img src="https://upload.wikimedia.org/wikipedia/commons/3/31/Epic_Games_logo.svg" width="32"/> [Epic Games Store](https://www.epicgames.com/store/free-games)
|
||||
- <img src="https://seeklogo.com/images/P/prime-gaming-logo-61A701B3F5-seeklogo.com.png" width="32"/> [Amazon Prime Gaming](https://gaming.amazon.com)
|
||||
- <img src="https://static.wikia.nocookie.net/this-war-of-mine/images/1/1a/Logo_GoG.png/revision/latest?cb=20160711062658" width="32"/> [GOG](https://www.gog.com)
|
||||
- <img src="https://www.freepnglogos.com/uploads/xbox-logo-picture-png-14.png" width="32"/> [Xbox Live Games with Gold](https://www.xbox.com/en-US/live/gold#gameswithgold) - planned
|
||||
- <img src="https://cdn2.unrealengine.com/ue-logo-white-e34b6ba9383f.svg" width="32"/> [Unreal Engine (Assets)](https://www.unrealengine.com/marketplace/en-US/assets?count=20&sortBy=effectiveDate&sortDir=DESC&start=0&tag=4910) ([experimental](https://github.com/vogler/free-games-claimer/issues/44), same login as Epic Games)
|
||||
<!-- - <img src="https://www.freepnglogos.com/uploads/xbox-logo-picture-png-14.png" width="32"/> [Xbox Live Games with Gold](https://www.xbox.com/en-US/live/gold#gameswithgold) ([experimental](https://github.com/vogler/free-games-claimer/issues/19)) -->
|
||||
|
||||
Pull requests welcome :)
|
||||
|
||||
|
|
@ -24,6 +24,9 @@ Easy option: [install Docker](https://docs.docker.com/get-docker/) (or [podman](
|
|||
```
|
||||
docker run --rm -it -p 6080:6080 -v fgc:/fgc/data --pull=always ghcr.io/vogler/free-games-claimer
|
||||
```
|
||||
|
||||
_This currently gives you a captcha challenge for epic-games. Until [issue #183](https://github.com/vogler/free-games-claimer/issues/183) is fixed, it is recommended to just run `node epic-games` without docker (see below)._
|
||||
|
||||
This will run `node epic-games; node prime-gaming; node gog` - if you only want to claim games for one of the stores, you can override the default command by appending e.g. `node epic-games` at the end of the `docker run` command, or if you want several `bash -c "node epic-games.js; node gog.js"`.
|
||||
Data (including json files with claimed games, codes to redeem, screenshots) is stored in the Docker volume `fgc`.
|
||||
|
||||
|
|
@ -35,6 +38,7 @@ Data (including json files with claimed games, codes to redeem, screenshots) is
|
|||
3. Run `npm install`
|
||||
4. Run `pip install apprise` to install [apprise](https://github.com/caronc/apprise) if you want notifications
|
||||
5. To get updates: `git pull; npm install`
|
||||
6. Run `node epic-games`, `node prime-gaming`, `node gog`...
|
||||
|
||||
During `npm install` Playwright will download its Firefox to a cache in home ([doc](https://playwright.dev/docs/browsers#managing-browser-binaries)).
|
||||
If you are missing some dependencies for the browser on your system, you can use `sudo npx playwright install firefox --with-deps`.
|
||||
|
|
@ -114,6 +118,7 @@ To get the OTP key, it is easiest to follow the store's guide for adding an auth
|
|||
- **Epic Games**: visit [password & security](https://www.epicgames.com/account/password), enable 'third-party authenticator app', copy the 'Manual Entry Key' and use it to set `EG_OTPKEY`.
|
||||
- **Prime Gaming**: visit Amazon 'Your Account › Login & security', 2-step verification › Manage › Add new app › Can't scan the barcode, copy the bold key and use it to set `PG_OTPKEY`
|
||||
- **GOG**: only offers OTP via email
|
||||
<!-- - **Xbox**: visit [additional security](https://account.live.com/proofs/manage/additional) > Add a new way to sign in or verify > Use an app > Set up a different Authenticator app > I can't scan the bar code > copy the bold key and use it to set `XBOX_OTPKEY` -->
|
||||
|
||||
Beware that storing passwords and OTP keys as clear text may be a security risk. Use a unique/generated password! TODO: maybe at least offer to base64 encode for storage.
|
||||
|
||||
|
|
@ -131,14 +136,18 @@ Claiming the Amazon Games works out-of-the-box, however, for games on external s
|
|||
Keys and URLs are printed to the console, included in notifications and saved in `data/prime-gaming.json`. A screenshot of the page with the key is also saved to `data/screenshots`.
|
||||
[TODO](https://github.com/vogler/free-games-claimer/issues/5): ~~redeem keys on external stores.~~
|
||||
|
||||
<!-- ### Xbox Games With Gold -->
|
||||
<!-- Run `node xbox` (locally or in docker). -->
|
||||
|
||||
### Run periodically
|
||||
#### How often?
|
||||
Epic Games usually has two free games *every week*, before Christmas every day.
|
||||
Prime Gaming has new games *every month* or more often during Prime days.
|
||||
GOG usually has one new game every couples of weeks.
|
||||
Unreal Engine has new assets to claim *every first Tuesday of a month*.
|
||||
<!-- Xbox usually has two games *every month*. -->
|
||||
|
||||
It is save to run the scripts every day.
|
||||
It is safe to run the scripts every day.
|
||||
|
||||
#### How to schedule?
|
||||
The container/scripts will claim currently available games and then exit.
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ dotenv.config({ path: 'data/config.env' }); // loads env vars from file - will n
|
|||
|
||||
// Options - also see table in README.md
|
||||
export const cfg = {
|
||||
debug: process.env.PWDEBUG == '1', // runs non-headless and opens https://playwright.dev/docs/inspector
|
||||
debug: process.env.DEBUG == '1' || process.env.PWDEBUG == '1', // runs non-headless and opens https://playwright.dev/docs/inspector
|
||||
record: process.env.RECORD == '1', // `recordHar` (network) + `recordVideo`
|
||||
time: process.env.TIME == '1', // log duration of each step
|
||||
dryrun: process.env.DRYRUN == '1', // don't claim anything
|
||||
|
|
@ -39,7 +39,10 @@ export const cfg = {
|
|||
gog_password: process.env.GOG_PASSWORD || process.env.PASSWORD,
|
||||
gog_newsletter: process.env.GOG_NEWSLETTER == '1', // do not unsubscribe from newsletter after claiming a game
|
||||
// OTP only via GOG_EMAIL, can't add app...
|
||||
|
||||
// auth xbox
|
||||
xbox_email: process.env.XBOX_EMAIL || process.env.EMAIL,
|
||||
xbox_password: process.env.XBOX_PASSWORD || process.env.PASSWORD,
|
||||
xbox_otpkey: process.env.XBOX_OTPKEY,
|
||||
// experimmental - likely to change
|
||||
pg_redeem: process.env.PG_REDEEM == '1', // prime-gaming: redeem keys on external stores
|
||||
pg_claimdlc: process.env.PG_CLAIMDLC == '1', // prime-gaming: claim in-game content
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
|||
// userAgent firefox (macOS): Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:106.0) Gecko/20100101 Firefox/106.0
|
||||
// userAgent firefox (docker): Mozilla/5.0 (X11; Linux aarch64; rv:109.0) Gecko/20100101 Firefox/115.0
|
||||
locale: "en-US", // ignore OS locale to be sure to have english text for locators
|
||||
recordVideo: cfg.record ? { dir: path.resolve('data/record/'), size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
|
||||
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
|
||||
recordHar: cfg.record ? { path: `data/record/eg-${datetime()}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
|
||||
handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
|
||||
args: [ // https://peter.sh/experiments/chromium-command-line-switches
|
||||
|
|
@ -72,7 +72,7 @@ try {
|
|||
|
||||
// page.click('button:has-text("Accept All Cookies")').catch(_ => { }); // Not needed anymore since we set the cookie above. Clicking this did not always work since the message was animated in too slowly.
|
||||
|
||||
while (await page.locator('a[role="button"]:has-text("Sign In")').count() > 0) {
|
||||
while (await page.locator('egs-navigation').getAttribute('isloggedin') != 'true') {
|
||||
console.error('Not signed in anymore. Please login in the browser or here in the terminal.');
|
||||
if (cfg.novnc_port) console.info(`Open http://localhost:${cfg.novnc_port} to login inside the docker container.`);
|
||||
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
|
||||
|
|
@ -83,8 +83,9 @@ try {
|
|||
const email = cfg.eg_email || await prompt({message: 'Enter email'});
|
||||
const password = email && (cfg.eg_password || await prompt({type: 'password', message: 'Enter password'}));
|
||||
if (email && password) {
|
||||
await page.click('text=Sign in with Epic Games');
|
||||
// await page.click('text=Sign in with Epic Games');
|
||||
await page.fill('#email', email);
|
||||
await page.click('button[type="submit"]');
|
||||
await page.fill('#password', password);
|
||||
await page.click('button[type="submit"]');
|
||||
page.waitForSelector('#h_captcha_challenge_login_prod iframe').then(async () => {
|
||||
|
|
@ -114,7 +115,7 @@ try {
|
|||
await page.waitForURL(URL_CLAIM);
|
||||
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
||||
}
|
||||
user = await page.locator('#user span').first().innerHTML();
|
||||
user = await page.locator('egs-navigation').getAttribute('displayname'); // 'null' if !isloggedin
|
||||
console.log(`Signed in as ${user}`);
|
||||
db.data[user] ||= {};
|
||||
if (cfg.time) console.timeEnd('login');
|
||||
|
|
@ -122,7 +123,13 @@ try {
|
|||
|
||||
// Detect free games
|
||||
const game_loc = page.locator('a:has(span:text-is("Free Now"))');
|
||||
await game_loc.last().waitFor();
|
||||
await game_loc.last().waitFor().catch(_ => {
|
||||
// rarely there are no free games available -> catch Timeout
|
||||
// TODO would be better to wait for alternative like 'coming soon' instead of waiting for timeout
|
||||
// see https://github.com/vogler/free-games-claimer/issues/210#issuecomment-1727420943
|
||||
console.error('Seems like currently there are no free games available in your region...')
|
||||
// urls below should then be an empty list
|
||||
});
|
||||
// clicking on `game_sel` sometimes led to a 404, see https://github.com/vogler/free-games-claimer/issues/25
|
||||
// debug showed that in those cases the href was still correct, so we `goto` the urls instead of clicking.
|
||||
// Alternative: parse the json loaded to build the page https://store-site-backend-static-ipv4.ak.epicgames.com/freeGamesPromotions
|
||||
|
|
@ -227,7 +234,7 @@ try {
|
|||
// console.info(' Saved a screenshot of hcaptcha challenge to', p);
|
||||
// console.error(' Got hcaptcha challenge. To avoid it, get a link from https://www.hcaptcha.com/accessibility'); // TODO save this link in config and visit it daily to set accessibility cookie to avoid captcha challenge?
|
||||
}).catch(_ => { }); // may time out if not shown
|
||||
await page.waitForSelector('text=Thanks for your order!');
|
||||
await page.locator('text=Thanks for your order!').waitFor({state: 'attached'});
|
||||
db.data[user][game_id].status = 'claimed';
|
||||
db.data[user][game_id].time = datetime(); // claimed time overwrites failed/dryrun time
|
||||
console.log(' Claimed successfully!');
|
||||
|
|
|
|||
3
gog.js
3
gog.js
|
|
@ -1,5 +1,4 @@
|
|||
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
|
||||
import path from 'path';
|
||||
import { resolve, jsonDb, datetime, filenamify, prompt, notify, html_game_list, handleSIGINT } from './util.js';
|
||||
import { cfg } from './config.js';
|
||||
|
||||
|
|
@ -16,7 +15,7 @@ const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
|||
headless: cfg.headless,
|
||||
viewport: { width: cfg.width, height: cfg.height },
|
||||
locale: "en-US", // ignore OS locale to be sure to have english text for locators -> done via /en in URL
|
||||
recordVideo: cfg.record ? { dir: path.resolve('data/record/'), size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
|
||||
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
|
||||
recordHar: cfg.record ? { path: `data/record/gog-${datetime()}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
|
||||
handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
|
||||
});
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
"compilerOptions": {
|
||||
"checkJs": true,
|
||||
"target": "es2021",
|
||||
"module": "esnext",
|
||||
"module": "NodeNext",
|
||||
"moduleResolution": "NodeNext", // https://github.com/typicode/lowdb/issues/554
|
||||
},
|
||||
"exclude": ["node_modules", "**/node_modules"]
|
||||
|
|
|
|||
64
package-lock.json
generated
64
package-lock.json
generated
|
|
@ -7,14 +7,14 @@
|
|||
"": {
|
||||
"name": "free-games-claimer",
|
||||
"version": "1.4.0",
|
||||
"license": "MIT",
|
||||
"license": "AGPL-3.0-only",
|
||||
"dependencies": {
|
||||
"cross-env": "^7.0.3",
|
||||
"dotenv": "^16.3.1",
|
||||
"enquirer": "^2.4.1",
|
||||
"lowdb": "^6.0.1",
|
||||
"lowdb": "^6.1.1",
|
||||
"otplib": "^12.0.1",
|
||||
"playwright-firefox": "^1.38.0",
|
||||
"playwright-firefox": "^1.39.0",
|
||||
"puppeteer-extra-plugin-stealth": "^2.11.2"
|
||||
},
|
||||
"devDependencies": {
|
||||
|
|
@ -1013,11 +1013,11 @@
|
|||
"dev": true
|
||||
},
|
||||
"node_modules/lowdb": {
|
||||
"version": "6.0.1",
|
||||
"resolved": "https://registry.npmjs.org/lowdb/-/lowdb-6.0.1.tgz",
|
||||
"integrity": "sha512-1ktuKYLlQzAWwl4/PQkIr8JzNXgcTM6rAhpXaQ6BR+VwI98Q8ZwMFhBOn9u0ldcW3K/WWzhYpS3xyGTshgVGzA==",
|
||||
"version": "6.1.1",
|
||||
"resolved": "https://registry.npmjs.org/lowdb/-/lowdb-6.1.1.tgz",
|
||||
"integrity": "sha512-HO13FCxI8SCwfj2JRXOKgXggxnmfSc+l0aJsZ5I34X3pwzG/DPBSKyKu3Zkgg/pNmx854SVgE2la0oUeh6wzNw==",
|
||||
"dependencies": {
|
||||
"steno": "^3.0.0"
|
||||
"steno": "^3.1.1"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=16"
|
||||
|
|
@ -1184,9 +1184,9 @@
|
|||
}
|
||||
},
|
||||
"node_modules/playwright-core": {
|
||||
"version": "1.38.0",
|
||||
"resolved": "https://registry.npmjs.org/playwright-core/-/playwright-core-1.38.0.tgz",
|
||||
"integrity": "sha512-f8z1y8J9zvmHoEhKgspmCvOExF2XdcxMW8jNRuX4vkQFrzV4MlZ55iwb5QeyiFQgOFCUolXiRHgpjSEnqvO48g==",
|
||||
"version": "1.39.0",
|
||||
"resolved": "https://registry.npmjs.org/playwright-core/-/playwright-core-1.39.0.tgz",
|
||||
"integrity": "sha512-+k4pdZgs1qiM+OUkSjx96YiKsXsmb59evFoqv8SKO067qBA+Z2s/dCzJij/ZhdQcs2zlTAgRKfeiiLm8PQ2qvw==",
|
||||
"bin": {
|
||||
"playwright-core": "cli.js"
|
||||
},
|
||||
|
|
@ -1195,12 +1195,12 @@
|
|||
}
|
||||
},
|
||||
"node_modules/playwright-firefox": {
|
||||
"version": "1.38.0",
|
||||
"resolved": "https://registry.npmjs.org/playwright-firefox/-/playwright-firefox-1.38.0.tgz",
|
||||
"integrity": "sha512-uNXdvj17JHbKir/EmdLtYEHkzI0ttFMX/3+HO/TW5z1hRmN5CydDNINm9xL/0AwvFSa5unZPM7S7+mUa3EiniA==",
|
||||
"version": "1.39.0",
|
||||
"resolved": "https://registry.npmjs.org/playwright-firefox/-/playwright-firefox-1.39.0.tgz",
|
||||
"integrity": "sha512-DFJRVL8mfOPyfiK8on34kYdvFeV0a0aNGRNUTPuHD2sv2+pMITPSosxRCgPvnFO3oWzEwVBVv/+c5E9fICY7gg==",
|
||||
"hasInstallScript": true,
|
||||
"dependencies": {
|
||||
"playwright-core": "1.38.0"
|
||||
"playwright-core": "1.39.0"
|
||||
},
|
||||
"bin": {
|
||||
"playwright": "cli.js"
|
||||
|
|
@ -1458,11 +1458,11 @@
|
|||
}
|
||||
},
|
||||
"node_modules/steno": {
|
||||
"version": "3.0.0",
|
||||
"resolved": "https://registry.npmjs.org/steno/-/steno-3.0.0.tgz",
|
||||
"integrity": "sha512-uZtn7Ht9yXLiYgOsmo8btj4+f7VxyYheMt8g6F1ANjyqByQXEE2Gygjgenp3otHH1TlHsS4JAaRGv5wJ1wvMNw==",
|
||||
"version": "3.1.1",
|
||||
"resolved": "https://registry.npmjs.org/steno/-/steno-3.1.1.tgz",
|
||||
"integrity": "sha512-B7c6EVH7oEiaMRW36SjUnktkDwp/qd4pQiduylyiqvcZEZDeX0IIFZRBZdwO/RaVo60M0wkDwC0e8yeKaR4VGg==",
|
||||
"engines": {
|
||||
"node": ">=14.16"
|
||||
"node": ">=16"
|
||||
},
|
||||
"funding": {
|
||||
"url": "https://github.com/sponsors/typicode"
|
||||
|
|
@ -2332,11 +2332,11 @@
|
|||
"dev": true
|
||||
},
|
||||
"lowdb": {
|
||||
"version": "6.0.1",
|
||||
"resolved": "https://registry.npmjs.org/lowdb/-/lowdb-6.0.1.tgz",
|
||||
"integrity": "sha512-1ktuKYLlQzAWwl4/PQkIr8JzNXgcTM6rAhpXaQ6BR+VwI98Q8ZwMFhBOn9u0ldcW3K/WWzhYpS3xyGTshgVGzA==",
|
||||
"version": "6.1.1",
|
||||
"resolved": "https://registry.npmjs.org/lowdb/-/lowdb-6.1.1.tgz",
|
||||
"integrity": "sha512-HO13FCxI8SCwfj2JRXOKgXggxnmfSc+l0aJsZ5I34X3pwzG/DPBSKyKu3Zkgg/pNmx854SVgE2la0oUeh6wzNw==",
|
||||
"requires": {
|
||||
"steno": "^3.0.0"
|
||||
"steno": "^3.1.1"
|
||||
}
|
||||
},
|
||||
"merge-deep": {
|
||||
|
|
@ -2460,16 +2460,16 @@
|
|||
"integrity": "sha512-ojmeN0qd+y0jszEtoY48r0Peq5dwMEkIlCOu6Q5f41lfkswXuKtYrhgoTpLnyIcHm24Uhqx+5Tqm2InSwLhE6Q=="
|
||||
},
|
||||
"playwright-core": {
|
||||
"version": "1.38.0",
|
||||
"resolved": "https://registry.npmjs.org/playwright-core/-/playwright-core-1.38.0.tgz",
|
||||
"integrity": "sha512-f8z1y8J9zvmHoEhKgspmCvOExF2XdcxMW8jNRuX4vkQFrzV4MlZ55iwb5QeyiFQgOFCUolXiRHgpjSEnqvO48g=="
|
||||
"version": "1.39.0",
|
||||
"resolved": "https://registry.npmjs.org/playwright-core/-/playwright-core-1.39.0.tgz",
|
||||
"integrity": "sha512-+k4pdZgs1qiM+OUkSjx96YiKsXsmb59evFoqv8SKO067qBA+Z2s/dCzJij/ZhdQcs2zlTAgRKfeiiLm8PQ2qvw=="
|
||||
},
|
||||
"playwright-firefox": {
|
||||
"version": "1.38.0",
|
||||
"resolved": "https://registry.npmjs.org/playwright-firefox/-/playwright-firefox-1.38.0.tgz",
|
||||
"integrity": "sha512-uNXdvj17JHbKir/EmdLtYEHkzI0ttFMX/3+HO/TW5z1hRmN5CydDNINm9xL/0AwvFSa5unZPM7S7+mUa3EiniA==",
|
||||
"version": "1.39.0",
|
||||
"resolved": "https://registry.npmjs.org/playwright-firefox/-/playwright-firefox-1.39.0.tgz",
|
||||
"integrity": "sha512-DFJRVL8mfOPyfiK8on34kYdvFeV0a0aNGRNUTPuHD2sv2+pMITPSosxRCgPvnFO3oWzEwVBVv/+c5E9fICY7gg==",
|
||||
"requires": {
|
||||
"playwright-core": "1.38.0"
|
||||
"playwright-core": "1.39.0"
|
||||
}
|
||||
},
|
||||
"prelude-ls": {
|
||||
|
|
@ -2601,9 +2601,9 @@
|
|||
"integrity": "sha512-7++dFhtcx3353uBaq8DDR4NuxBetBzC7ZQOhmTQInHEd6bSrXdiEyzCvG07Z44UYdLShWUyXt5M/yhz8ekcb1A=="
|
||||
},
|
||||
"steno": {
|
||||
"version": "3.0.0",
|
||||
"resolved": "https://registry.npmjs.org/steno/-/steno-3.0.0.tgz",
|
||||
"integrity": "sha512-uZtn7Ht9yXLiYgOsmo8btj4+f7VxyYheMt8g6F1ANjyqByQXEE2Gygjgenp3otHH1TlHsS4JAaRGv5wJ1wvMNw=="
|
||||
"version": "3.1.1",
|
||||
"resolved": "https://registry.npmjs.org/steno/-/steno-3.1.1.tgz",
|
||||
"integrity": "sha512-B7c6EVH7oEiaMRW36SjUnktkDwp/qd4pQiduylyiqvcZEZDeX0IIFZRBZdwO/RaVo60M0wkDwC0e8yeKaR4VGg=="
|
||||
},
|
||||
"strip-ansi": {
|
||||
"version": "6.0.1",
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@
|
|||
"cross-env": "^7.0.3",
|
||||
"dotenv": "^16.3.1",
|
||||
"enquirer": "^2.4.1",
|
||||
"lowdb": "^6.0.1",
|
||||
"lowdb": "^6.1.1",
|
||||
"otplib": "^12.0.1",
|
||||
"playwright-firefox": "^1.38.0",
|
||||
"playwright-firefox": "^1.39.0",
|
||||
"puppeteer-extra-plugin-stealth": "^2.11.2"
|
||||
},
|
||||
"repository": {
|
||||
|
|
@ -23,7 +23,7 @@
|
|||
"url": "https://github.com/vogler/free-games-claimer.git"
|
||||
},
|
||||
"author": "Ralf Vogler",
|
||||
"license": "MIT",
|
||||
"license": "AGPL-3.0-only",
|
||||
"devDependencies": {
|
||||
"eslint": "^8.50.0"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
|
||||
import { authenticator } from 'otplib';
|
||||
import path from 'path';
|
||||
import { resolve, jsonDb, datetime, stealth, filenamify, prompt, confirm, notify, html_game_list, handleSIGINT } from './util.js';
|
||||
import { cfg } from './config.js';
|
||||
|
||||
|
|
@ -18,7 +17,7 @@ const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
|||
headless: cfg.headless,
|
||||
viewport: { width: cfg.width, height: cfg.height },
|
||||
locale: "en-US", // ignore OS locale to be sure to have english text for locators
|
||||
recordVideo: cfg.record ? { dir: path.resolve('data/record/'), size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
|
||||
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
|
||||
recordHar: cfg.record ? { path: `data/record/pg-${datetime()}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
|
||||
handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
|
||||
});
|
||||
|
|
@ -137,7 +136,7 @@ try {
|
|||
if (cfg.debug) await page.pause();
|
||||
if (cfg.dryrun) continue;
|
||||
if (cfg.interactive && !await confirm()) continue;
|
||||
await Promise.any([page.click('button:has-text("Get game")'), page.click('button:has-text("Claim now")'), page.click('button:has-text("Complete Claim")'), page.waitForSelector('div:has-text("Link game account")')]); // waits for navigation
|
||||
await Promise.any([page.click('button:has-text("Get game")'), page.click('button:has-text("Claim now")'), page.click('button:has-text("Complete Claim")'), page.waitForSelector('div:has-text("Link game account")'), page.waitForSelector('.thank-you-title:has-text("Success")')]); // waits for navigation
|
||||
|
||||
// TODO would be simpler than the below, but will block for linked stores without code
|
||||
// const redeem_text = await page.textContent('text=/ code on /'); // FAQ: How do I redeem my code?
|
||||
|
|
@ -162,10 +161,16 @@ try {
|
|||
db.data[user][title] ||= { title, time: datetime(), url, store };
|
||||
const notify_game = { title, url };
|
||||
notify_games.push(notify_game); // status is updated below
|
||||
if (await page.locator('div:has-text("Link game account")').count()) {
|
||||
if (await page.locator('div:has-text("Link game account")').count() // TODO still needed? epic games store just has 'Link account' as the button text now.
|
||||
|| await page.locator('div:has-text("Link account")').count()) {
|
||||
console.error(' Account linking is required to claim this offer!');
|
||||
notify_game.status = `failed: need account linking for ${store}`;
|
||||
db.data[user][title].status = 'failed: need account linking';
|
||||
// await page.pause();
|
||||
// await page.click('[data-a-target="LinkAccountModal"] [data-a-target="LinkAccountButton"]');
|
||||
// TODO login for epic games also needed if already logged in
|
||||
// wait for https://www.epicgames.com/id/authorize?redirect_uri=https%3A%2F%2Fservice.link.amazon.gg...
|
||||
// await page.click('button[aria-label="Allow"]');
|
||||
} else {
|
||||
db.data[user][title].status = 'claimed';
|
||||
// print code if there is one
|
||||
|
|
@ -201,7 +206,7 @@ try {
|
|||
// {"reason":"Invalid or no captcha"}
|
||||
// {"reason":"code_used"}
|
||||
// {"reason":"code_not_found"}
|
||||
if (reason && reason.includes('captcha')) {
|
||||
if (reason?.includes('captcha')) {
|
||||
redeem_action = 'redeem (got captcha)';
|
||||
console.error(' Got captcha; could not redeem!');
|
||||
} else if (reason == 'code_used') {
|
||||
|
|
@ -212,19 +217,18 @@ try {
|
|||
console.error(' Code was not found!');
|
||||
} else { // TODO not logged in? need valid unused code to test.
|
||||
redeem_action = 'redeemed?';
|
||||
console.log(' Redeemed successfully? Please report your Responses (if new) in https://github.com/vogler/free-games-claimer/issues/5');
|
||||
// console.log(' Redeemed successfully? Please report your Responses (if new) in https://github.com/vogler/free-games-claimer/issues/5');
|
||||
console.debug(` Response 1: ${r1t}`);
|
||||
// then after the click on Redeem there is a POST request which should return {} if claimed successfully
|
||||
const r2 = page2.waitForResponse(r => r.request().method() == 'POST' && r.url().startsWith('https://redeem.gog.com/'));
|
||||
await page2.click('[type="submit"]'); // click Redeem
|
||||
const r2t = await (await r2).text();
|
||||
console.debug(` Response 2: ${r2t}`);
|
||||
if (r2t == '{}') {
|
||||
redeem_action = 'redeemed';
|
||||
console.log(' Redeemed successfully.');
|
||||
db.data[user][title].status = 'claimed and redeemed';
|
||||
} else {
|
||||
redeem_action = 'redeemed?';
|
||||
console.debug(` Response 2: ${r2t}`);
|
||||
console.log(' Unknown Response 2 - please report in https://github.com/vogler/free-games-claimer/issues/5');
|
||||
}
|
||||
}
|
||||
|
|
@ -258,7 +262,7 @@ try {
|
|||
await page2.uncheck('[name=newsletter_sub]');
|
||||
await page2.click('[type="submit"]');
|
||||
try {
|
||||
await page2.waitForResponse(r => r.url().startsWith('https://promo.legacygames.com/promotion-processing/order-management.php'));
|
||||
// await page2.waitForResponse(r => r.url().startsWith('https://promo.legacygames.com/promotion-processing/order-management.php')); // status code 302
|
||||
await page2.waitForSelector('h2:has-text("Thanks for redeeming")');
|
||||
redeem_action = 'redeemed';
|
||||
db.data[user][title].status = 'claimed and redeemed';
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
|||
userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/99.0.4844.83 Safari/537.36', // see replace of Headless in util.newStealthContext. TODO Windows UA enough to avoid 'device not supported'? update if browser is updated?
|
||||
// userAgent for firefox: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:106.0) Gecko/20100101 Firefox/106.0
|
||||
locale: "en-US", // ignore OS locale to be sure to have english text for locators
|
||||
recordVideo: cfg.record ? { dir: path.resolve('data/record/'), size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
|
||||
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
|
||||
recordHar: cfg.record ? { path: `data/record/ue-${datetime()}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
|
||||
handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
|
||||
});
|
||||
|
|
|
|||
25
util.js
25
util.js
|
|
@ -11,14 +11,8 @@ export const dataDir = s => path.resolve(__dirname, 'data', s);
|
|||
export const resolve = (...a) => a.length && a[0] == '0' ? null : path.resolve(...a);
|
||||
|
||||
// json database
|
||||
import { Low } from 'lowdb';
|
||||
import { JSONFile } from 'lowdb/node';
|
||||
export const jsonDb = async (file, defaultData) => {
|
||||
const db = new Low(new JSONFile(dataDir(file)), defaultData);
|
||||
await db.read();
|
||||
return db;
|
||||
};
|
||||
|
||||
import { JSONPreset } from 'lowdb/node';
|
||||
export const jsonDb = (file, defaultData) => JSONPreset(dataDir(file), defaultData);
|
||||
|
||||
export const delay = ms => new Promise(resolve => setTimeout(resolve, ms));
|
||||
// date and time as UTC (no timezone offset) in nicely readable and sortable format, e.g., 2022-10-06 12:05:27.313
|
||||
|
|
@ -33,21 +27,6 @@ export const handleSIGINT = (context = null) => process.on('SIGINT', async () =>
|
|||
if (context) await context.close(); // in order to save recordings also on SIGINT, we need to disable Playwright's handleSIGINT and close the context ourselves
|
||||
});
|
||||
|
||||
// stealth with playwright: https://github.com/berstend/puppeteer-extra/issues/454#issuecomment-917437212
|
||||
// gets userAgent and then removes "Headless" from it
|
||||
const newStealthContext = async (browser, contextOptions = {}, debug = false) => {
|
||||
if (!debug) { // only need to fix userAgent in headless mode
|
||||
const dummyContext = await browser.newContext();
|
||||
const originalUserAgent = await (await dummyContext.newPage()).evaluate(() => navigator.userAgent);
|
||||
await dummyContext.close();
|
||||
// console.log('originalUserAgent:', originalUserAgent); // Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) HeadlessChrome/96.0.4664.110 Safari/537.36
|
||||
contextOptions = {
|
||||
...contextOptions,
|
||||
userAgent: originalUserAgent.replace("Headless", ""), // HeadlessChrome -> Chrome, TODO needed?
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
export const stealth = async (context) => {
|
||||
// stealth with playwright: https://github.com/berstend/puppeteer-extra/issues/454#issuecomment-917437212
|
||||
// https://github.com/berstend/puppeteer-extra/tree/master/packages/puppeteer-extra-plugin-stealth/evasions
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ const execp = (cmd) => new Promise((resolve, reject) => {
|
|||
if (error.message.includes('command not found')) {
|
||||
console.info('Install git to check for updates!');
|
||||
}
|
||||
return reject();
|
||||
return reject(error);
|
||||
}
|
||||
resolve(stdout.trim());
|
||||
});
|
||||
|
|
|
|||
254
xbox.js
Normal file
254
xbox.js
Normal file
|
|
@ -0,0 +1,254 @@
|
|||
import { firefox } from "playwright-firefox"; // stealth plugin needs no outdated playwright-extra
|
||||
import { authenticator } from "otplib";
|
||||
import {
|
||||
datetime,
|
||||
handleSIGINT,
|
||||
html_game_list,
|
||||
jsonDb,
|
||||
notify,
|
||||
prompt,
|
||||
} from "./util.js";
|
||||
import { cfg } from "./config.js";
|
||||
|
||||
// ### SETUP
|
||||
const URL_CLAIM = "https://www.xbox.com/en-US/live/gold"; // #gameswithgold";
|
||||
|
||||
console.log(datetime(), "started checking xbox");
|
||||
|
||||
const db = await jsonDb("xbox.json");
|
||||
db.data ||= {};
|
||||
|
||||
handleSIGINT();
|
||||
|
||||
// https://playwright.dev/docs/auth#multi-factor-authentication
|
||||
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
||||
headless: cfg.headless,
|
||||
viewport: { width: cfg.width, height: cfg.height },
|
||||
locale: "en-US", // ignore OS locale to be sure to have english text for locators -> done via /en in URL
|
||||
});
|
||||
|
||||
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
||||
|
||||
const page = context.pages().length
|
||||
? context.pages()[0]
|
||||
: await context.newPage(); // should always exist
|
||||
|
||||
const notify_games = [];
|
||||
let user;
|
||||
|
||||
main();
|
||||
|
||||
async function main() {
|
||||
try {
|
||||
await performLogin();
|
||||
await getAndSaveUser();
|
||||
await redeemFreeGames();
|
||||
} catch (error) {
|
||||
console.error(error);
|
||||
process.exitCode ||= 1;
|
||||
if (error.message && process.exitCode != 130)
|
||||
notify(`xbox failed: ${error.message.split("\n")[0]}`);
|
||||
} finally {
|
||||
await db.write(); // write out json db
|
||||
if (notify_games.filter((g) => g.status != "existed").length) {
|
||||
// don't notify if all were already claimed
|
||||
notify(`xbox (${user}):<br>${html_game_list(notify_games)}`);
|
||||
}
|
||||
await context.close();
|
||||
}
|
||||
}
|
||||
|
||||
async function performLogin() {
|
||||
await page.goto(URL_CLAIM, { waitUntil: "domcontentloaded" }); // default 'load' takes forever
|
||||
|
||||
const signInLocator = page
|
||||
.getByRole("link", {
|
||||
name: "Sign in to your account",
|
||||
})
|
||||
.first();
|
||||
const usernameLocator = page
|
||||
.getByRole("button", {
|
||||
name: "Account manager for",
|
||||
})
|
||||
.first();
|
||||
|
||||
await Promise.any([signInLocator.waitFor(), usernameLocator.waitFor()]);
|
||||
|
||||
if (await usernameLocator.isVisible()) {
|
||||
return; // logged in using saved cookie
|
||||
} else if (await signInLocator.isVisible()) {
|
||||
console.error("Not signed in anymore.");
|
||||
await signInLocator.click();
|
||||
await signInToXbox();
|
||||
} else {
|
||||
console.error("lost! where am i?");
|
||||
}
|
||||
}
|
||||
|
||||
async function signInToXbox() {
|
||||
page.waitForLoadState("domcontentloaded");
|
||||
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
|
||||
console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
|
||||
|
||||
// ### FETCH EMAIL/PASS
|
||||
if (cfg.xbox_email && cfg.xbox_password)
|
||||
console.info("Using email and password from environment.");
|
||||
else
|
||||
console.info(
|
||||
"Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode)."
|
||||
);
|
||||
const email = cfg.xbox_email || (await prompt({ message: "Enter email" }));
|
||||
const password =
|
||||
email &&
|
||||
(cfg.xbox_password ||
|
||||
(await prompt({
|
||||
type: "password",
|
||||
message: "Enter password",
|
||||
})));
|
||||
// ### FILL IN EMAIL/PASS
|
||||
if (email && password) {
|
||||
const usernameLocator = page
|
||||
.getByPlaceholder("Email, phone, or Skype")
|
||||
.first();
|
||||
const passwordLocator = page.getByPlaceholder("Password").first();
|
||||
|
||||
await Promise.any([
|
||||
usernameLocator.waitFor(),
|
||||
passwordLocator.waitFor(),
|
||||
]);
|
||||
|
||||
// username may already be saved from before, if so, skip to filling in password
|
||||
if (await page.getByPlaceholder("Email, phone, or Skype").isVisible()) {
|
||||
await usernameLocator.fill(email);
|
||||
await page.getByRole("button", { name: "Next" }).click();
|
||||
}
|
||||
|
||||
await passwordLocator.fill(password);
|
||||
await page.getByRole("button", { name: "Sign in" }).click();
|
||||
|
||||
// handle MFA, but don't await it
|
||||
page.locator('input[name="otc"]')
|
||||
.waitFor()
|
||||
.then(async () => {
|
||||
console.log("Two-Step Verification - Enter security code");
|
||||
console.log(
|
||||
await page
|
||||
.locator('div[data-bind="text: description"]')
|
||||
.innerText()
|
||||
);
|
||||
const otp =
|
||||
(cfg.xbox_otpkey &&
|
||||
authenticator.generate(cfg.xbox_otpkey)) ||
|
||||
(await prompt({
|
||||
type: "text",
|
||||
message: "Enter two-factor sign in code",
|
||||
validate: (n) =>
|
||||
n.toString().length == 6 ||
|
||||
"The code must be 6 digits!",
|
||||
})); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
|
||||
await page.type('input[name="otc"]', otp.toString());
|
||||
await page
|
||||
.getByLabel("Don't ask me again on this device")
|
||||
.check(); // Trust this Browser
|
||||
await page.getByRole("button", { name: "Verify" }).click();
|
||||
})
|
||||
.catch((_) => {});
|
||||
|
||||
// Trust this browser, but don't await it
|
||||
page.getByLabel("Don't show this again")
|
||||
.waitFor()
|
||||
.then(async () => {
|
||||
await page.getByLabel("Don't show this again").check();
|
||||
await page.getByRole("button", { name: "Yes" }).click();
|
||||
})
|
||||
.catch((_) => {});
|
||||
} else {
|
||||
console.log("Waiting for you to login in the browser.");
|
||||
await notify(
|
||||
"xbox: no longer signed in and not enough options set for automatic login."
|
||||
);
|
||||
if (cfg.headless) {
|
||||
console.log(
|
||||
"Run `SHOW=1 node xbox` to login in the opened browser."
|
||||
);
|
||||
await context.close();
|
||||
process.exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
// ### VERIFY SIGNED IN
|
||||
await page.waitForURL(`${URL_CLAIM}**`);
|
||||
|
||||
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
||||
}
|
||||
|
||||
async function getAndSaveUser() {
|
||||
user = await page.locator("#mectrl_currentAccount_primary").innerHTML();
|
||||
console.log(`Signed in as '${user}'`);
|
||||
db.data[user] ||= {};
|
||||
}
|
||||
|
||||
async function redeemFreeGames() {
|
||||
const monthlyGamesLocator = await page.locator(".f-size-large").all();
|
||||
|
||||
const monthlyGamesPageLinks = await Promise.all(
|
||||
monthlyGamesLocator.map(
|
||||
async (el) => await el.locator("a").getAttribute("href")
|
||||
)
|
||||
);
|
||||
console.log("Free games:", monthlyGamesPageLinks);
|
||||
|
||||
for (const url of monthlyGamesPageLinks) {
|
||||
await page.goto(url);
|
||||
|
||||
const title = await page.locator("h1").first().innerText();
|
||||
const game_id = page.url().split("/").pop();
|
||||
db.data[user][game_id] ||= { title, time: datetime(), url: page.url() }; // this will be set on the initial run only!
|
||||
console.log("Current free game:", title);
|
||||
const notify_game = { title, url, status: "failed" };
|
||||
notify_games.push(notify_game); // status is updated below
|
||||
|
||||
// SELECTORS
|
||||
const getBtnLocator = page.getByText("GET", { exact: true }).first();
|
||||
const installToLocator = page
|
||||
.getByText("INSTALL TO", { exact: true })
|
||||
.first();
|
||||
|
||||
await Promise.any([
|
||||
getBtnLocator.waitFor(),
|
||||
installToLocator.waitFor(),
|
||||
]);
|
||||
|
||||
if (await installToLocator.isVisible()) {
|
||||
console.log(" Already in library! Nothing to claim.");
|
||||
notify_game.status = "existed";
|
||||
db.data[user][game_id].status ||= "existed"; // does not overwrite claimed or failed
|
||||
} else if (await getBtnLocator.isVisible()) {
|
||||
console.log(" Not in library yet! Click GET.");
|
||||
await getBtnLocator.click();
|
||||
|
||||
// wait for popup
|
||||
await page
|
||||
.locator('iframe[name="purchase-sdk-hosted-iframe"]')
|
||||
.waitFor();
|
||||
const popupLocator = page.frameLocator(
|
||||
"[name=purchase-sdk-hosted-iframe]"
|
||||
);
|
||||
|
||||
const finalGetBtnLocator = popupLocator.getByText("GET");
|
||||
await finalGetBtnLocator.waitFor();
|
||||
await finalGetBtnLocator.click();
|
||||
|
||||
await page.getByText("Thank you for your purchase.").waitFor();
|
||||
notify_game.status = "claimed";
|
||||
db.data[user][game_id].status = "claimed";
|
||||
db.data[user][game_id].time = datetime(); // claimed time overwrites failed/dryrun time
|
||||
console.log(" Claimed successfully!");
|
||||
}
|
||||
|
||||
// notify_game.status = db.data[user][game_id].status; // claimed or failed
|
||||
|
||||
// const p = path.resolve(cfg.dir.screenshots, playstation-plus', `${game_id}.png`);
|
||||
// if (!existsSync(p)) await page.screenshot({ path: p, fullPage: false }); // fullPage is quite long...
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue