Merge branch 'dev' into patchright

This commit is contained in:
Ralf Vogler 2025-05-25 22:25:11 +02:00
commit 6ce17f667e
31 changed files with 1383 additions and 1837 deletions

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@ -1,15 +1,15 @@
# free-games-claimer
[![Code Smells](https://sonarcloud.io/api/project_badges/measure?project=vogler_free-games-claimer&metric=code_smells)](https://sonarcloud.io/project/overview?id=vogler_free-games-claimer)
<p align="center">
<img alt="logo-free-games-claimer" src="https://user-images.githubusercontent.com/493741/214588518-a4c89998-127e-4a8c-9b1e-ee4a9d075715.png" />
</p>
[![Code Smells](https://sonarcloud.io/api/project_badges/measure?project=vogler_free-games-claimer&metric=code_smells)](https://sonarcloud.io/project/overview?id=vogler_free-games-claimer)
# free-games-claimer
Claims free games periodically on
- <img src="https://github.com/user-attachments/assets/82e9e9bf-b6ac-4f20-91db-36d2c8429cb6" width="32" align="middle" /> [Epic Games Store](https://www.epicgames.com/store/free-games)
- <img src="https://github.com/user-attachments/assets/7627a108-20c6-4525-a1d8-5d221ee89d6e" width="32" align="middle" /> [Amazon Prime Gaming](https://gaming.amazon.com)
- <img src="https://github.com/user-attachments/assets/49040b50-ee14-4439-8e3c-e93cafd7c3a5" width="32" align="middle" /> [GOG](https://www.gog.com)
- <img src="https://github.com/user-attachments/assets/3582444b-f23b-448d-bf31-01668cd0313a" width="32" align="middle" /> [Unreal Engine (Assets)](https://www.unrealengine.com/marketplace/en-US/assets?count=20&sortBy=effectiveDate&sortDir=DESC&start=0&tag=4910) ([experimental](https://github.com/vogler/free-games-claimer/issues/44), same login as Epic Games)
- <img alt="logo epic-games" src="https://github.com/user-attachments/assets/82e9e9bf-b6ac-4f20-91db-36d2c8429cb6" width="32" align="middle" /> [Epic Games Store](https://www.epicgames.com/store/free-games)
- <img alt="logo prime-gaming" src="https://github.com/user-attachments/assets/7627a108-20c6-4525-a1d8-5d221ee89d6e" width="32" align="middle" /> [Amazon Prime Gaming](https://gaming.amazon.com)
- <img alt="logo gog" src="https://github.com/user-attachments/assets/49040b50-ee14-4439-8e3c-e93cafd7c3a5" width="32" align="middle" /> [GOG](https://www.gog.com)
- <img alt="logo unrealengine" src="https://github.com/user-attachments/assets/3582444b-f23b-448d-bf31-01668cd0313a" width="32" align="middle" /> [Unreal Engine (Assets)](https://www.unrealengine.com/marketplace/en-US/assets?count=20&sortBy=effectiveDate&sortDir=DESC&start=0&tag=4910) ([experimental](https://github.com/vogler/free-games-claimer/issues/44), same login as Epic Games)
<!-- - <img src="https://www.freepnglogos.com/uploads/xbox-logo-picture-png-14.png" width="32"/> [Xbox Live Games with Gold](https://www.xbox.com/en-US/live/gold#gameswithgold) ([experimental](https://github.com/vogler/free-games-claimer/issues/19)) -->
Pull requests welcome :)
@ -22,7 +22,7 @@ Raspberry Pi (3, 4, Zero 2): [requires 64-bit OS](https://github.com/vogler/free
## How to run
Easy option: [install Docker](https://docs.docker.com/get-docker/) (or [podman](https://podman-desktop.io/)) and run this command in a terminal:
```
```sh
docker run --rm -it -p 6080:6080 -v fgc:/fgc/data --pull=always ghcr.io/vogler/free-games-claimer
```
@ -48,9 +48,9 @@ If you don't want to use Docker for quasi-headless mode, you could run inside a
</details>
## Usage
All scripts start an automated Firefox instance, either with the browser GUI shown or hidden (*headless mode*). By default, you won't see any browser open on your host system.
All scripts start an automated Firefox instance, either with the browser GUI shown or hidden (_headless mode_). By default, you won't see any browser open on your host system.
- When running inside Docker, the browser will be shown only inside the container. You can open http://localhost:6080 to interact with the browser running inside the container via noVNC (or use other VNC clients on port 5900).
- When running inside Docker, the browser will be shown only inside the container. You can open <http://localhost:6080> to interact with the browser running inside the container via noVNC (or use other VNC clients on port 5900).
- When running the scripts outside of Docker, the browser will be hidden by default; you can use `SHOW=1 ...` to show the UI (see options below).
When running the first time, you have to login for each store you want to claim games on.
@ -67,32 +67,32 @@ TODO: ~~On the first run, the script will guide you through configuration and sa
Available options/variables and their default values:
| Option | Default | Description |
|--------------- |--------- |------------------------------------------------------------------------ |
| SHOW | 1 | Show browser if 1. Default for Docker, not shown when running outside. |
| WIDTH | 1280 | Width of the opened browser (and of screen for VNC in Docker). |
| HEIGHT | 1280 | Height of the opened browser (and of screen for VNC in Docker). |
| VNC_PASSWORD | | VNC password for Docker. No password used by default! |
| NOTIFY | | Notification services to use (Pushover, Slack, Telegram...), see below. [Apprise](https://github.com/caronc/apprise) |
| NOTIFY_TITLE | | Optional title for notifications, e.g. for Pushover. |
| BROWSER_DIR | data/browser | Directory for browser profile, e.g. for multiple accounts. |
| TIMEOUT | 60 | Timeout for any page action. Should be fine even on slow machines. |
| LOGIN_TIMEOUT | 180 | Timeout for login in seconds. Will wait twice (prompt + manual login). |
| EMAIL | | Default email for any login. |
| PASSWORD | | Default password for any login. |
| EG_EMAIL | | Epic Games email for login. Overrides EMAIL. |
| EG_PASSWORD | | Epic Games password for login. Overrides PASSWORD. |
| EG_OTPKEY | | Epic Games MFA OTP key. |
| EG_PARENTALPIN | | Epic Games Parental Controls PIN. |
| PG_EMAIL | | Prime Gaming email for login. Overrides EMAIL. |
| PG_PASSWORD | | Prime Gaming password for login. Overrides PASSWORD. |
| PG_OTPKEY | | Prime Gaming MFA OTP key. |
| PG_REDEEM | 0 | Prime Gaming: try to redeem keys on external stores ([experimental](https://github.com/vogler/free-games-claimer/issues/5)). |
| PG_CLAIMDLC | 0 | Prime Gaming: try to claim DLCs ([experimental](https://github.com/vogler/free-games-claimer/issues/55)). |
| GOG_EMAIL | | GOG email for login. Overrides EMAIL. |
| GOG_PASSWORD | | GOG password for login. Overrides PASSWORD. |
| GOG_NEWSLETTER | 0 | Do not unsubscribe from newsletter after claiming a game if 1. |
| LG_EMAIL | | Legacy Games: email to use for redeeming (if not set, defaults to PG_EMAIL) |
| Option | Default | Description |
|----------------|--------------|------------------------------------------------------------------------------------------------------------------------------|
| SHOW | 1 | Show browser if 1. Default for Docker, not shown when running outside. |
| WIDTH | 1280 | Width of the opened browser (and of screen for VNC in Docker). |
| HEIGHT | 1280 | Height of the opened browser (and of screen for VNC in Docker). |
| VNC_PASSWORD | | VNC password for Docker. No password used by default! |
| NOTIFY | | Notification services to use (Pushover, Slack, Telegram...), see below. |
| NOTIFY_TITLE | | Optional title for notifications, e.g. for Pushover. |
| BROWSER_DIR | data/browser | Directory for browser profile, e.g. for multiple accounts. |
| TIMEOUT | 60 | Timeout for any page action. Should be fine even on slow machines. |
| LOGIN_TIMEOUT | 180 | Timeout for login in seconds. Will wait twice (prompt + manual login). |
| EMAIL | | Default email for any login. |
| PASSWORD | | Default password for any login. |
| EG_EMAIL | | Epic Games email for login. Overrides EMAIL. |
| EG_PASSWORD | | Epic Games password for login. Overrides PASSWORD. |
| EG_OTPKEY | | Epic Games MFA OTP key. |
| EG_PARENTALPIN | | Epic Games Parental Controls PIN. |
| PG_EMAIL | | Prime Gaming email for login. Overrides EMAIL. |
| PG_PASSWORD | | Prime Gaming password for login. Overrides PASSWORD. |
| PG_OTPKEY | | Prime Gaming MFA OTP key. |
| PG_REDEEM | 0 | Prime Gaming: try to redeem keys on external stores ([experimental](https://github.com/vogler/free-games-claimer/issues/5)). |
| PG_CLAIMDLC | 0 | Prime Gaming: try to claim DLCs ([experimental](https://github.com/vogler/free-games-claimer/issues/55)). |
| GOG_EMAIL | | GOG email for login. Overrides EMAIL. |
| GOG_PASSWORD | | GOG password for login. Overrides PASSWORD. |
| GOG_NEWSLETTER | 0 | Do not unsubscribe from newsletter after claiming a game if 1. |
| LG_EMAIL | | Legacy Games: email to use for redeeming (if not set, defaults to PG_EMAIL). |
See `src/config.js` for all options.
@ -100,7 +100,10 @@ See `src/config.js` for all options.
You can add options directly in the command or put them in a file to load.
##### Docker
You can pass variables using `-e VAR=VAL`, for example `docker run -e EMAIL=foo@bar.baz -e NOTIFY='tgram://bottoken/ChatID' ...` or using `--env-file fgc.env` where `fgc.env` is a file on your host system (see [docs](https://docs.docker.com/engine/reference/commandline/run/#env)). You can also `docker cp` your configuration file to `/fgc/data/config.env` in the `fgc` volume to store it with the rest of the data instead of on the host ([example](https://github.com/moby/moby/issues/25245#issuecomment-365980572)).
You can pass variables using `-e VAR=VAL`.
For example, `docker run -e EMAIL=foo@bar.baz -e NOTIFY='tgram://bottoken/ChatID' ...`.
Alternatively, you can pass a file with `--env-file fgc.env` where `fgc.env` is a file on your host system (see [docs](https://docs.docker.com/engine/reference/commandline/run/#env)).
You can also `docker cp` your configuration file to `/fgc/data/config.env` in the `fgc` volume to store it with the rest of the data instead of on the host ([example](https://github.com/moby/moby/issues/25245#issuecomment-365980572)).
If you are using [docker compose](https://docs.docker.com/compose/environment-variables/) (or Portainer etc.), you can put options in the `environment:` section.
##### Without Docker
@ -111,7 +114,7 @@ You can also put options in `data/config.env` which will be loaded by [dotenv](h
The scripts will try to send notifications for successfully claimed games and any errors like needing to log in or encountered captchas (should not happen).
[apprise](https://github.com/caronc/apprise) is used for notifications and offers many services including Pushover, Slack, Telegram, SMS, Email, desktop and custom notifications.
You just need to set `NOTIFY` to the notification services you want to use, e.g. `NOTIFY='mailto://myemail:mypass@gmail.com' 'pbul://o.gn5kj6nfhv736I7jC3cj3QLRiyhgl98b'` - refer to their list of services and [examples](https://github.com/caronc/apprise#command-line-usage).
You just need to set `NOTIFY` to the notification services you want to use, e.g. `NOTIFY='mailto://myemail@gmail.com' 'pbul://o.gn5kj6nfhv736I7jC3cj3QLRiyhgl98b'` - refer to their list of services and [examples](https://github.com/caronc/apprise#command-line-usage).
### Automatic login, two-factor authentication
If you set the options for email, password and OTP key, there will be no prompts and logins should happen automatically. This is optional since all stores should stay logged in since cookies are refreshed.
@ -143,10 +146,10 @@ Claiming the Amazon Games works out-of-the-box, however, for games on external s
### Run periodically
#### How often?
Epic Games usually has two free games *every week*, before Christmas every day.
Prime Gaming has new games *every month* or more often during Prime days.
Epic Games usually has two free games _every week_, before Christmas every day.
Prime Gaming has new games _every month_ or more often during Prime days.
GOG usually has one new game every couples of weeks.
Unreal Engine has new assets to claim *every first Tuesday of a month*.
Unreal Engine has new assets to claim _every first Tuesday of a month_.
<!-- Xbox usually has two games *every month*. -->
It is safe to run the scripts every day.
@ -157,6 +160,7 @@ If you want it to run regularly, you have to schedule the runs yourself:
- Linux/macOS: `crontab -e` ([example](https://github.com/vogler/free-games-claimer/discussions/56))
- macOS: [launchd](https://stackoverflow.com/questions/132955/how-do-i-set-a-task-to-run-every-so-often)
<!-- markdownlint-disable-next-line line-length -->
- Windows: [task scheduler](https://active-directory-wp.com/docs/Usage/How_to_add_a_cron_job_on_Windows/Scheduled_tasks_and_cron_jobs_on_Windows/index.html) ([example](https://github.com/vogler/free-games-claimer/wiki/%5BHowTo%5D-Schedule-runs-on-Windows)), [other options](https://stackoverflow.com/questions/132971/what-is-the-windows-version-of-cron), or just put the command in a `.bat` file in Autostart if you restart often...
- any OS: use a process manager like [pm2](https://pm2.keymetrics.io/docs/usage/restart-strategies/)
- Docker Compose `command: bash -c "node epic-games; node prime-gaming; node gog; echo sleeping; sleep 1d"` additionally add `restart: unless-stopped` to it.
@ -176,10 +180,11 @@ If you're a developer, you can use `PWDEBUG=1 ...` to [inspect](https://playwrig
Tried [epicgames-freebies-claimer](https://github.com/Revadike/epicgames-freebies-claimer), but had problems since epicgames introduced hcaptcha (see [issue](https://github.com/Revadike/epicgames-freebies-claimer/issues/172)).
Played around with puppeteer before, now trying newer https://playwright.dev which is pretty similar.
Played around with Puppeteer before, now trying newer [Playwright](https://playwright.dev) which is pretty similar.
Playwright Inspector and `codegen` to generate scripts are nice, but failed to generate the right code for clicking a button in an iframe.
Added [main.spec.ts](https://github.com/vogler/epicgames-claimer/commit/e5ce7916ab6329cfc7134677c4d89c2b3fa3ba97#diff-d18d03e9c407a20e05fbf03cbd6f9299857740544fb6b50d6a70b9c6fbc35831) which was the test script generated by `npx playwright codegen` with manual fix for clicking buttons in the created iframe. Can be executed by `npx playwright test`. The test runner has options `--debug` and `--timeout` and can execute typescript which is nice. However, this only worked up to the button 'I Agree', and then showed an hcaptcha.
<!-- markdownlint-disable-next-line line-length -->
Added [main.spec.ts](https://github.com/vogler/epicgames-claimer/commit/e5ce7916ab6329cfc7134677c4d89c2b3fa3ba97#diff-d18d03e9c407a20e05fbf03cbd6f9299857740544fb6b50d6a70b9c6fbc35831) which was the test script generated by `npx playwright codegen` with manual fix for clicking buttons in the created iframe. Can be executed by `npx playwright test`. The test runner has options `--debug` and `--timeout` and can execute TypeScript which is nice. However, this only worked up to the button 'I Agree', and then showed an hcaptcha.
Added [main.captcha.js](https://github.com/vogler/epicgames-claimer/commit/e5ce7916ab6329cfc7134677c4d89c2b3fa3ba97#diff-d18d03e9c407a20e05fbf03cbd6f9299857740544fb6b50d6a70b9c6fbc35831) which uses beta of `playwright-extra@next` and `@extra/recaptcha@next` (from [comment on puppeteer-extra](https://github.com/berstend/puppeteer-extra/pull/303#issuecomment-775277480)).
However, `playwright-extra` seems to be old and missing `:has-text` selector (fixed [here](https://github.com/vogler/epicgames-claimer/commit/ba97a0e840b65f4476cca18e28d8461b0c703420)) and `page.frameLocator`, so the script did not run without adjustments.
@ -199,7 +204,7 @@ Renamed repository from epicgames-claimer to free-games-claimer since a script f
epic games: `headless` mode gets hcaptcha challenge. More details/references in [issue](https://github.com/vogler/free-games-claimer/issues/2).
https://github.com/vogler/free-games-claimer/pull/11 introduced a Dockerfile for running non-headless inside the container via xvfb which makes it headless for the host running the container.
[PR](https://github.com/vogler/free-games-claimer/pull/11) introduced a Dockerfile for running non-headless inside the container via xvfb which makes it headless for the host running the container.
v1.0 Standalone scripts node epic-games and node prime-gaming using Chromium.