fixed claim dlc crash"

This commit is contained in:
zockol 2023-09-23 17:48:12 +02:00
parent 41f1f95509
commit 9230956584

View file

@ -1,25 +1,43 @@
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra import { firefox } from "playwright-firefox"; // stealth plugin needs no outdated playwright-extra
import { authenticator } from 'otplib'; import { authenticator } from "otplib";
import path from 'path'; import path from "path";
import { resolve, jsonDb, datetime, stealth, filenamify, prompt, confirm, notify, html_game_list, handleSIGINT } from './util.js'; import {
import { cfg } from './config.js'; resolve,
jsonDb,
datetime,
stealth,
filenamify,
prompt,
confirm,
notify,
html_game_list,
handleSIGINT,
} from "./util.js";
import { cfg } from "./config.js";
const screenshot = (...a) => resolve(cfg.dir.screenshots, 'prime-gaming', ...a); const screenshot = (...a) => resolve(cfg.dir.screenshots, "prime-gaming", ...a);
// const URL_LOGIN = 'https://www.amazon.de/ap/signin'; // wrong. needs some session args to be valid? // const URL_LOGIN = 'https://www.amazon.de/ap/signin'; // wrong. needs some session args to be valid?
const URL_CLAIM = 'https://gaming.amazon.com/home'; const URL_CLAIM = "https://gaming.amazon.com/home";
console.log(datetime(), 'started checking prime-gaming'); console.log(datetime(), "started checking prime-gaming");
const db = await jsonDb('prime-gaming.json', {}); const db = await jsonDb("prime-gaming.json", {});
// https://playwright.dev/docs/auth#multi-factor-authentication // https://playwright.dev/docs/auth#multi-factor-authentication
const context = await firefox.launchPersistentContext(cfg.dir.browser, { const context = await firefox.launchPersistentContext(cfg.dir.browser, {
headless: cfg.headless, headless: cfg.headless,
viewport: { width: cfg.width, height: cfg.height }, viewport: { width: cfg.width, height: cfg.height },
locale: "en-US", // ignore OS locale to be sure to have english text for locators locale: "en-US", // ignore OS locale to be sure to have english text for locators
recordVideo: cfg.record ? { dir: path.resolve('data/record/'), size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800 recordVideo: cfg.record
recordHar: cfg.record ? { path: `data/record/pg-${datetime()}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools ? {
dir: path.resolve("data/record/"),
size: { width: cfg.width, height: cfg.height },
}
: undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
recordHar: cfg.record
? { path: `data/record/pg-${datetime()}.har` }
: undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
}); });
@ -30,114 +48,187 @@ await stealth(context);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout); if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist const page = context.pages().length
? context.pages()[0]
: await context.newPage(); // should always exist
// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent)); // console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
const notify_games = []; const notify_games = [];
let user; let user;
try { try {
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever await page.goto(URL_CLAIM, { waitUntil: "domcontentloaded" }); // default 'load' takes forever
// need to wait for some elements to exist before checking if signed in or accepting cookies: // need to wait for some elements to exist before checking if signed in or accepting cookies:
await Promise.any(['button:has-text("Sign in")', '[data-a-target="user-dropdown-first-name-text"]'].map(s => page.waitForSelector(s))); await Promise.any(
page.click('[aria-label="Cookies usage disclaimer banner"] button:has-text("Accept Cookies")').catch(_ => { }); // to not waste screen space when non-headless, TODO does not work reliably, need to wait for something else first? [
while (await page.locator('button:has-text("Sign in")').count() > 0) { 'button:has-text("Sign in")',
console.error('Not signed in anymore.'); '[data-a-target="user-dropdown-first-name-text"]',
].map((s) => page.waitForSelector(s))
);
page
.click(
'[aria-label="Cookies usage disclaimer banner"] button:has-text("Accept Cookies")'
)
.catch((_) => {}); // to not waste screen space when non-headless, TODO does not work reliably, need to wait for something else first?
while ((await page.locator('button:has-text("Sign in")').count()) > 0) {
console.error("Not signed in anymore.");
await page.click('button:has-text("Sign in")'); await page.click('button:has-text("Sign in")');
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
console.info(`Login timeout is ${cfg.login_timeout/1000} seconds!`); console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
if (cfg.pg_email && cfg.pg_password) console.info('Using email and password from environment.'); if (cfg.pg_email && cfg.pg_password)
else console.info('Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).'); console.info("Using email and password from environment.");
const email = cfg.pg_email || await prompt({message: 'Enter email'}); else
const password = email && (cfg.pg_password || await prompt({type: 'password', message: 'Enter password'})); console.info(
"Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode)."
);
const email = cfg.pg_email || (await prompt({ message: "Enter email" }));
const password =
email &&
(cfg.pg_password ||
(await prompt({ type: "password", message: "Enter password" })));
if (email && password) { if (email && password) {
await page.fill('[name=email]', email); await page.fill("[name=email]", email);
await page.fill('[name=password]', password); await page.fill("[name=password]", password);
await page.check('[name=rememberMe]'); await page.check("[name=rememberMe]");
await page.click('input[type="submit"]'); await page.click('input[type="submit"]');
page.waitForURL('**/ap/signin**').then(async () => { // check for wrong credentials page.waitForURL("**/ap/signin**").then(async () => {
const error = await page.locator('.a-alert-content').first().innerText(); // check for wrong credentials
const error = await page
.locator(".a-alert-content")
.first()
.innerText();
if (!error.trim.length) return; if (!error.trim.length) return;
console.error('Login error:', error); console.error("Login error:", error);
await notify(`prime-gaming: login: ${error}`); await notify(`prime-gaming: login: ${error}`);
await context.close(); // finishes potential recording await context.close(); // finishes potential recording
process.exit(1); process.exit(1);
}); });
// handle MFA, but don't await it // handle MFA, but don't await it
page.waitForURL('**/ap/mfa**').then(async () => { page
console.log('Two-Step Verification - enter the One Time Password (OTP), e.g. generated by your Authenticator App'); .waitForURL("**/ap/mfa**")
await page.check('[name=rememberDevice]'); .then(async () => {
const otp = cfg.pg_otpkey && authenticator.generate(cfg.pg_otpkey) || await prompt({type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!'}); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them console.log(
await page.locator('input[name=otpCode]').pressSequentially(otp.toString()); "Two-Step Verification - enter the One Time Password (OTP), e.g. generated by your Authenticator App"
);
await page.check("[name=rememberDevice]");
const otp =
(cfg.pg_otpkey && authenticator.generate(cfg.pg_otpkey)) ||
(await prompt({
type: "text",
message: "Enter two-factor sign in code",
validate: (n) =>
n.toString().length == 6 || "The code must be 6 digits!",
})); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
await page
.locator("input[name=otpCode]")
.pressSequentially(otp.toString());
await page.click('input[type="submit"]'); await page.click('input[type="submit"]');
}).catch(_ => { }); })
.catch((_) => {});
} else { } else {
console.log('Waiting for you to login in the browser.'); console.log("Waiting for you to login in the browser.");
await notify('prime-gaming: no longer signed in and not enough options set for automatic login.'); await notify(
"prime-gaming: no longer signed in and not enough options set for automatic login."
);
if (cfg.headless) { if (cfg.headless) {
console.log('Run `SHOW=1 node prime-gaming` to login in the opened browser.'); console.log(
"Run `SHOW=1 node prime-gaming` to login in the opened browser."
);
await context.close(); // finishes potential recording await context.close(); // finishes potential recording
process.exit(1); process.exit(1);
} }
} }
await page.waitForURL('https://gaming.amazon.com/home?signedIn=true'); await page.waitForURL("https://gaming.amazon.com/home?signedIn=true");
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout); if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
} }
user = await page.locator('[data-a-target="user-dropdown-first-name-text"]').first().innerText(); user = await page
.locator('[data-a-target="user-dropdown-first-name-text"]')
.first()
.innerText();
console.log(`Signed in as ${user}`); console.log(`Signed in as ${user}`);
// await page.click('button[aria-label="User dropdown and more options"]'); // await page.click('button[aria-label="User dropdown and more options"]');
// const twitch = await page.locator('[data-a-target="TwitchDisplayName"]').first().innerText(); // const twitch = await page.locator('[data-a-target="TwitchDisplayName"]').first().innerText();
// console.log(`Twitch user name is ${twitch}`); // console.log(`Twitch user name is ${twitch}`);
db.data[user] ||= {}; db.data[user] ||= {};
if (await page.getByRole('button', { name: 'Try Prime' }).count()) { if (await page.getByRole("button", { name: "Try Prime" }).count()) {
console.error('User is currently not an Amazon Prime member, so no games to claim. Exit!'); console.error(
"User is currently not an Amazon Prime member, so no games to claim. Exit!"
);
await context.close(); await context.close();
process.exit(1); process.exit(1);
} }
await page.click('button[data-type="Game"]'); await page.click('button[data-type="Game"]');
await page.keyboard.press('End'); // scroll to bottom to show all games await page.keyboard.press("End"); // scroll to bottom to show all games
await page.waitForLoadState('networkidle'); // wait for all games to be loaded await page.waitForLoadState("networkidle"); // wait for all games to be loaded
await page.waitForTimeout(2000); // TODO networkidle wasn't enough to load all already collected games await page.waitForTimeout(2000); // TODO networkidle wasn't enough to load all already collected games
const games = page.locator('div[data-a-target="offer-list-FGWP_FULL"]'); const games = page.locator('div[data-a-target="offer-list-FGWP_FULL"]');
await games.waitFor(); await games.waitFor();
console.log('Number of already claimed games (total):', await games.locator('p:has-text("Collected")').count()); console.log(
"Number of already claimed games (total):",
await games.locator('p:has-text("Collected")').count()
);
// can't use .all() since the list of elements via locator will change after click while we iterate over it // can't use .all() since the list of elements via locator will change after click while we iterate over it
const internal = await games.locator('.item-card__action:has([data-a-target="FGWPOffer"])').elementHandles(); const internal = await games
const external = await games.locator('.item-card__action:has([data-a-target="ExternalOfferClaim"])').all(); .locator('.item-card__action:has([data-a-target="FGWPOffer"])')
console.log('Number of free unclaimed games (Prime Gaming):', internal.length); .elementHandles();
const external = await games
.locator('.item-card__action:has([data-a-target="ExternalOfferClaim"])')
.all();
console.log(
"Number of free unclaimed games (Prime Gaming):",
internal.length
);
// claim games in internal store // claim games in internal store
for (const card of internal) { for (const card of internal) {
await card.scrollIntoViewIfNeeded(); await card.scrollIntoViewIfNeeded();
const title = await (await card.$('.item-card-details__body__primary')).innerText(); const title = await (
console.log('Current free game:', title); await card.$(".item-card-details__body__primary")
).innerText();
console.log("Current free game:", title);
if (cfg.dryrun) continue; if (cfg.dryrun) continue;
if (cfg.interactive && !await confirm()) continue; if (cfg.interactive && !(await confirm())) continue;
await (await card.$('button:has-text("Claim")')).click(); await (await card.$('button:has-text("Claim")')).click();
db.data[user][title] ||= { title, time: datetime(), store: 'internal' }; db.data[user][title] ||= { title, time: datetime(), store: "internal" };
notify_games.push({ title, status: 'claimed', url: URL_CLAIM }); notify_games.push({ title, status: "claimed", url: URL_CLAIM });
// const img = await (await card.$('img.tw-image')).getAttribute('src'); // const img = await (await card.$('img.tw-image')).getAttribute('src');
// console.log('Image:', img); // console.log('Image:', img);
await card.screenshot({ path: screenshot('internal', `${filenamify(title)}.png`) }); await card.screenshot({
path: screenshot("internal", `${filenamify(title)}.png`),
});
} }
console.log('Number of free unclaimed games (external stores):', external.length); console.log(
"Number of free unclaimed games (external stores):",
external.length
);
// claim games in external/linked stores. Linked: origin.com, epicgames.com; Redeem-key: gog.com, legacygames.com, microsoft // claim games in external/linked stores. Linked: origin.com, epicgames.com; Redeem-key: gog.com, legacygames.com, microsoft
const external_info = []; const external_info = [];
for (const card of external) { // need to get data incl. URLs in this loop and then navigate in another, otherwise .all() would update after coming back and .elementHandles() like above would lead to error due to page navigation: elementHandle.$: Protocol error (Page.adoptNode) for (const card of external) {
const title = await card.locator('.item-card-details__body__primary').innerText(); // need to get data incl. URLs in this loop and then navigate in another, otherwise .all() would update after coming back and .elementHandles() like above would lead to error due to page navigation: elementHandle.$: Protocol error (Page.adoptNode)
const slug = await card.locator('a:has-text("Claim")').first().getAttribute('href'); const title = await card
const url = 'https://gaming.amazon.com' + slug.split('?')[0]; .locator(".item-card-details__body__primary")
.innerText();
const slug = await card
.locator('a:has-text("Claim")')
.first()
.getAttribute("href");
const url = "https://gaming.amazon.com" + slug.split("?")[0];
// await (await card.$('text=Claim')).click(); // goes to URL of game, no need to wait // await (await card.$('text=Claim')).click(); // goes to URL of game, no need to wait
external_info.push({title, url}); external_info.push({ title, url });
} }
for (const {title, url} of external_info) { for (const { title, url } of external_info) {
console.log('Current free game:', title); //, url); console.log("Current free game:", title); //, url);
await page.goto(url, { waitUntil: 'domcontentloaded' }); await page.goto(url, { waitUntil: "domcontentloaded" });
if (cfg.debug) await page.pause(); if (cfg.debug) await page.pause();
if (cfg.dryrun) continue; if (cfg.dryrun) continue;
if (cfg.interactive && !await confirm()) continue; if (cfg.interactive && !(await confirm())) continue;
await Promise.any([page.click('button:has-text("Get game")'), page.click('button:has-text("Claim now")'), page.click('button:has-text("Complete Claim")'), page.waitForSelector('div:has-text("Link game account")')]); // waits for navigation await Promise.any([
page.click('button:has-text("Get game")'),
page.click('button:has-text("Claim now")'),
page.click('button:has-text("Complete Claim")'),
page.waitForSelector('div:has-text("Link game account")'),
]); // waits for navigation
// TODO would be simpler than the below, but will block for linked stores without code // TODO would be simpler than the below, but will block for linked stores without code
// const redeem_text = await page.textContent('text=/ code on /'); // FAQ: How do I redeem my code? // const redeem_text = await page.textContent('text=/ code on /'); // FAQ: How do I redeem my code?
@ -146,54 +237,77 @@ try {
// // Before July 1, 2023, redeem your product code on Legacy Games. // // Before July 1, 2023, redeem your product code on Legacy Games.
// let store = redeem_text.toLowerCase().replace(/.* on /, '').slice(0, -1); // let store = redeem_text.toLowerCase().replace(/.* on /, '').slice(0, -1);
let store = ''; let store = "";
const store_text = await page.$('[data-a-target="hero-header-subtitle"]'); // worked fine for every store, but now no longer works for gog.com const store_text = await page.$('[data-a-target="hero-header-subtitle"]'); // worked fine for every store, but now no longer works for gog.com
if (store_text) { // legacy games, ? if (store_text) {
// legacy games, ?
const store_texts = await store_text.innerText(); const store_texts = await store_text.innerText();
// Full game for PC [and MAC] on: Legacy Games, Origin, EPIC GAMES, Battle.net; alt: 3 Full PC Games on Legacy Games // Full game for PC [and MAC] on: Legacy Games, Origin, EPIC GAMES, Battle.net; alt: 3 Full PC Games on Legacy Games
store = store_texts.toLowerCase().replace(/.* on /, ''); store = store_texts.toLowerCase().replace(/.* on /, "");
} else { // gog.com, ? } else {
// gog.com, ?
// $('[data-a-target="DescriptionItemDetails"]').innerText is e.g. 'Prey for PC on GOG.com.' but does not work for Legacy Games // $('[data-a-target="DescriptionItemDetails"]').innerText is e.g. 'Prey for PC on GOG.com.' but does not work for Legacy Games
const item_text = await page.innerText('[data-a-target="DescriptionItemDetails"]'); const item_text = await page.innerText(
store = item_text.toLowerCase().replace(/.* on /, '').slice(0, -1); '[data-a-target="DescriptionItemDetails"]'
);
store = item_text
.toLowerCase()
.replace(/.* on /, "")
.slice(0, -1);
} }
console.log(' External store:', store); console.log(" External store:", store);
db.data[user][title] ||= { title, time: datetime(), url, store }; db.data[user][title] ||= { title, time: datetime(), url, store };
const notify_game = { title, url }; const notify_game = { title, url };
notify_games.push(notify_game); // status is updated below notify_games.push(notify_game); // status is updated below
if (await page.locator('div:has-text("Link game account")').count()) { if (await page.locator('div:has-text("Link game account")').count()) {
console.error(' Account linking is required to claim this offer!'); console.error(" Account linking is required to claim this offer!");
notify_game.status = `failed: need account linking for ${store}`; notify_game.status = `failed: need account linking for ${store}`;
db.data[user][title].status = 'failed: need account linking'; db.data[user][title].status = "failed: need account linking";
} else { } else {
db.data[user][title].status = 'claimed'; db.data[user][title].status = "claimed";
// print code if there is one // print code if there is one
const redeem = { const redeem = {
// 'origin': 'https://www.origin.com/redeem', // TODO still needed or now only via account linking? // 'origin': 'https://www.origin.com/redeem', // TODO still needed or now only via account linking?
'gog.com': 'https://www.gog.com/redeem', "gog.com": "https://www.gog.com/redeem",
'microsoft games': 'https://redeem.microsoft.com', "microsoft games": "https://redeem.microsoft.com",
'legacy games': 'https://www.legacygames.com/primedeal', "legacy games": "https://www.legacygames.com/primedeal",
}; };
if (store in redeem) { // did not work for linked origin: && !await page.locator('div:has-text("Successfully Claimed")').count() if (store in redeem) {
const code = await Promise.any([page.inputValue('input[type="text"]'), page.textContent('[data-a-target="ClaimStateClaimCodeContent"]').then(s => s.replace('Your code: ', ''))]); // input: Legacy Games; text: gog.com // did not work for linked origin: && !await page.locator('div:has-text("Successfully Claimed")').count()
console.log(' Code to redeem game:', code); const code = await Promise.any([
if (store == 'legacy games') { // may be different URL like https://legacygames.com/primeday/puzzleoftheyear/ page.inputValue('input[type="text"]'),
redeem[store] = await (await page.$('li:has-text("Click here") a')).getAttribute('href'); // full text: Click here to enter your redemption code. page
.textContent('[data-a-target="ClaimStateClaimCodeContent"]')
.then((s) => s.replace("Your code: ", "")),
]); // input: Legacy Games; text: gog.com
console.log(" Code to redeem game:", code);
if (store == "legacy games") {
// may be different URL like https://legacygames.com/primeday/puzzleoftheyear/
redeem[store] = await (
await page.$('li:has-text("Click here") a')
).getAttribute("href"); // full text: Click here to enter your redemption code.
} }
console.log(' URL to redeem game:', redeem[store]); console.log(" URL to redeem game:", redeem[store]);
db.data[user][title].code = code; db.data[user][title].code = code;
let redeem_action = 'redeem'; let redeem_action = "redeem";
if (cfg.pg_redeem) { // try to redeem keys on external stores if (0) {
console.log(` Trying to redeem ${code} on ${store} (need to be logged in)!`); // try to redeem keys on external stores
console.log(
` Trying to redeem ${code} on ${store} (need to be logged in)!`
);
const page2 = await context.newPage(); const page2 = await context.newPage();
await page2.goto(redeem[store], { waitUntil: 'domcontentloaded' }); await page2.goto(redeem[store], { waitUntil: "domcontentloaded" });
if (store == 'gog.com') { if (store == "gog.com") {
// await page.goto(`https://redeem.gog.com/v1/bonusCodes/${code}`); // {"reason":"Invalid or no captcha"} // await page.goto(`https://redeem.gog.com/v1/bonusCodes/${code}`); // {"reason":"Invalid or no captcha"}
await page2.fill('#codeInput', code); await page2.fill("#codeInput", code);
// wait for responses before clicking on Continue and then Redeem // wait for responses before clicking on Continue and then Redeem
// first there are requests with OPTIONS and GET to https://redeem.gog.com/v1/bonusCodes/XYZ?language=de-DE // first there are requests with OPTIONS and GET to https://redeem.gog.com/v1/bonusCodes/XYZ?language=de-DE
const r1 = page2.waitForResponse(r => r.request().method() == 'GET' && r.url().startsWith('https://redeem.gog.com/')); const r1 = page2.waitForResponse(
(r) =>
r.request().method() == "GET" &&
r.url().startsWith("https://redeem.gog.com/")
);
await page2.click('[type="submit"]'); // click Continue await page2.click('[type="submit"]'); // click Continue
// console.log(await page2.locator('.warning-message').innerText()); // does not exist if there is no warning // console.log(await page2.locator('.warning-message').innerText()); // does not exist if there is no warning
const r1t = await (await r1).text(); const r1t = await (await r1).text();
@ -201,72 +315,98 @@ try {
// {"reason":"Invalid or no captcha"} // {"reason":"Invalid or no captcha"}
// {"reason":"code_used"} // {"reason":"code_used"}
// {"reason":"code_not_found"} // {"reason":"code_not_found"}
if (reason && reason.includes('captcha')) { if (reason && reason.includes("captcha")) {
redeem_action = 'redeem (got captcha)'; redeem_action = "redeem (got captcha)";
console.error(' Got captcha; could not redeem!'); console.error(" Got captcha; could not redeem!");
} else if (reason == 'code_used') { } else if (reason == "code_used") {
redeem_action = 'already redeemed'; redeem_action = "already redeemed";
console.log(' Code was already used!'); console.log(" Code was already used!");
} else if (reason == 'code_not_found') { } else if (reason == "code_not_found") {
redeem_action = 'redeem (not found)'; redeem_action = "redeem (not found)";
console.error(' Code was not found!'); console.error(" Code was not found!");
} else { // TODO not logged in? need valid unused code to test. } else {
redeem_action = 'redeemed?'; // TODO not logged in? need valid unused code to test.
console.log(' Redeemed successfully? Please report your Responses (if new) in https://github.com/vogler/free-games-claimer/issues/5'); redeem_action = "redeemed?";
console.log(
" Redeemed successfully? Please report your Responses (if new) in https://github.com/vogler/free-games-claimer/issues/5"
);
console.debug(` Response 1: ${r1t}`); console.debug(` Response 1: ${r1t}`);
// then after the click on Redeem there is a POST request which should return {} if claimed successfully // then after the click on Redeem there is a POST request which should return {} if claimed successfully
const r2 = page2.waitForResponse(r => r.request().method() == 'POST' && r.url().startsWith('https://redeem.gog.com/')); const r2 = page2.waitForResponse(
(r) =>
r.request().method() == "POST" &&
r.url().startsWith("https://redeem.gog.com/")
);
await page2.click('[type="submit"]'); // click Redeem await page2.click('[type="submit"]'); // click Redeem
const r2t = await (await r2).text(); const r2t = await (await r2).text();
console.debug(` Response 2: ${r2t}`); console.debug(` Response 2: ${r2t}`);
if (r2t == '{}') { if (r2t == "{}") {
redeem_action = 'redeemed'; redeem_action = "redeemed";
console.log(' Redeemed successfully.'); console.log(" Redeemed successfully.");
db.data[user][title].status = 'claimed and redeemed'; db.data[user][title].status = "claimed and redeemed";
} else { } else {
redeem_action = 'redeemed?'; redeem_action = "redeemed?";
console.log(' Unknown Response 2 - please report in https://github.com/vogler/free-games-claimer/issues/5'); console.log(
" Unknown Response 2 - please report in https://github.com/vogler/free-games-claimer/issues/5"
);
} }
} }
} else if (store == 'microsoft games') { } else if (store == "microsoft games") {
console.error(` Redeem on ${store} not yet implemented!`); console.error(` Redeem on ${store} not yet implemented!`);
if (page2.url().startsWith('https://login.')) { if (page2.url().startsWith("https://login.")) {
console.error(' Not logged in! Use the browser to login manually.'); console.error(
redeem_action = 'redeem (login)'; " Not logged in! Use the browser to login manually."
);
redeem_action = "redeem (login)";
} else { } else {
const r = page2.waitForResponse(r => r.url().startsWith('https://purchase.mp.microsoft.com/')); const r = page2.waitForResponse((r) =>
await page2.fill('[name=tokenString]', code); r.url().startsWith("https://purchase.mp.microsoft.com/")
);
await page2.fill("[name=tokenString]", code);
// console.log(await page2.locator('.redeem_code_error').innerText()); // console.log(await page2.locator('.redeem_code_error').innerText());
const rt = await (await r).text(); const rt = await (await r).text();
console.debug(` Response: ${rt}`); console.debug(` Response: ${rt}`);
// {"code":"NotFound","data":[],"details":[],"innererror":{"code":"TokenNotFound",... // {"code":"NotFound","data":[],"details":[],"innererror":{"code":"TokenNotFound",...
const reason = JSON.parse(rt).code; const reason = JSON.parse(rt).code;
if (reason == 'NotFound') { if (reason == "NotFound") {
redeem_action = 'redeem (not found)'; redeem_action = "redeem (not found)";
console.error(' Code was not found!'); console.error(" Code was not found!");
} else { // TODO find out other responses } else {
await page2.click('#nextButton'); // TODO find out other responses
redeem_action = 'redeemed?'; await page2.click("#nextButton");
console.log(' Redeemed successfully? Please report your Response from above (if it is new) in https://github.com/vogler/free-games-claimer/issues/5'); redeem_action = "redeemed?";
db.data[user][title].status = 'claimed and redeemed?'; console.log(
" Redeemed successfully? Please report your Response from above (if it is new) in https://github.com/vogler/free-games-claimer/issues/5"
);
db.data[user][title].status = "claimed and redeemed?";
} }
} }
} else if (store == 'legacy games') { } else if (store == "legacy games") {
await page2.fill('[name=coupon_code]', code); await page2.fill("[name=coupon_code]", code);
await page2.fill('[name=email]', cfg.pg_email); // TODO option for sep. email? await page2.fill("[name=email]", cfg.pg_email); // TODO option for sep. email?
await page2.fill('[name=email_validate]', cfg.pg_email); await page2.fill("[name=email_validate]", cfg.pg_email);
await page2.uncheck('[name=newsletter_sub]'); await page2.uncheck("[name=newsletter_sub]");
await page2.click('[type="submit"]'); await page2.click('[type="submit"]');
try { try {
await page2.waitForResponse(r => r.url().startsWith('https://promo.legacygames.com/promotion-processing/order-management.php')); await page2.waitForResponse((r) =>
await page2.waitForSelector('h2:has-text("Thanks for redeeming")'); r
redeem_action = 'redeemed'; .url()
db.data[user][title].status = 'claimed and redeemed'; .startsWith(
"https://promo.legacygames.com/promotion-processing/order-management.php"
)
);
await page2.waitForSelector(
'h2:has-text("Thanks for redeeming")'
);
redeem_action = "redeemed";
db.data[user][title].status = "claimed and redeemed";
} catch (error) { } catch (error) {
console.error(' Got error', error); console.error(" Got error", error);
redeem_action = 'redeemed?'; redeem_action = "redeemed?";
db.data[user][title].status = 'claimed and redeemed?'; db.data[user][title].status = "claimed and redeemed?";
console.log(' Redeemed successfully? Please report problems in https://github.com/vogler/free-games-claimer/issues/5'); console.log(
" Redeemed successfully? Please report problems in https://github.com/vogler/free-games-claimer/issues/5"
);
} }
} else { } else {
console.error(` Redeem on ${store} not yet implemented!`); console.error(` Redeem on ${store} not yet implemented!`);
@ -277,35 +417,39 @@ try {
notify_game.status = `<a href="${redeem[store]}">${redeem_action}</a> ${code} on ${store}`; notify_game.status = `<a href="${redeem[store]}">${redeem_action}</a> ${code} on ${store}`;
} else { } else {
notify_game.status = `claimed on ${store}`; notify_game.status = `claimed on ${store}`;
db.data[user][title].status = 'claimed'; db.data[user][title].status = "claimed";
} }
// save screenshot of potential code just in case // save screenshot of potential code just in case
await page.screenshot({ path: screenshot('external', `${filenamify(title)}.png`), fullPage: true }); await page.screenshot({
path: screenshot("external", `${filenamify(title)}.png`),
fullPage: true,
});
// console.info(' Saved a screenshot of page to', p); // console.info(' Saved a screenshot of page to', p);
} }
// await page.pause(); // await page.pause();
} }
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); await page.goto(URL_CLAIM, { waitUntil: "domcontentloaded" });
await page.click('button[data-type="Game"]'); await page.click('button[data-type="Game"]');
if (notify_games.length) { // make screenshot of all games if something was claimed if (notify_games.length) {
// make screenshot of all games if something was claimed
const p = screenshot(`${filenamify(datetime())}.png`); const p = screenshot(`${filenamify(datetime())}.png`);
// await page.screenshot({ path: p, fullPage: true }); // fullPage does not make a difference since scroll not on body but on some element // await page.screenshot({ path: p, fullPage: true }); // fullPage does not make a difference since scroll not on body but on some element
await page.keyboard.press('End'); // scroll to bottom to show all games await page.keyboard.press("End"); // scroll to bottom to show all games
await page.waitForTimeout(1000); // wait for fade in animation await page.waitForTimeout(1000); // wait for fade in animation
const viewportSize = page.viewportSize(); // current viewport size const viewportSize = page.viewportSize(); // current viewport size
await page.setViewportSize({...viewportSize, height: 3000}); // increase height, otherwise element screenshot is cut off at the top and bottom await page.setViewportSize({ ...viewportSize, height: 3000 }); // increase height, otherwise element screenshot is cut off at the top and bottom
await games.screenshot({ path: p }); // screenshot of all claimed games await games.screenshot({ path: p }); // screenshot of all claimed games
} }
// https://github.com/vogler/free-games-claimer/issues/55 // https://github.com/vogler/free-games-claimer/issues/55
if (cfg.pg_claimdlc) { if (cfg.pg_claimdlc) {
console.log('Trying to claim in-game content...'); console.log("Trying to claim in-game content...");
await page.click('button[data-type="InGameLoot"]'); await page.click('button[data-type="InGameLoot"]');
const loot = page.locator('div[data-a-target="offer-list-IN_GAME_LOOT"]'); const loot = page.locator('div[data-a-target="offer-list-IN_GAME_LOOT"]');
await loot.waitFor(); await loot.waitFor();
process.stdout.write('Loading all DLCs on page...'); process.stdout.write("Loading all DLCs on page...");
let n1 = 0; let n1 = 0;
let n2 = 0; let n2 = 0;
do { do {
@ -313,82 +457,105 @@ try {
n2 = await loot.locator('[data-a-target="item-card"]').count(); n2 = await loot.locator('[data-a-target="item-card"]').count();
// console.log(n2); // console.log(n2);
process.stdout.write(` ${n2}`); process.stdout.write(` ${n2}`);
await page.keyboard.press('End'); // scroll to bottom to show all dlcs await page.keyboard.press("End"); // scroll to bottom to show all dlcs
await page.waitForLoadState('networkidle'); // did not wait for dlcs to be loaded await page.waitForLoadState("networkidle"); // did not wait for dlcs to be loaded
await page.waitForTimeout(1000); await page.waitForTimeout(1000);
} while (n2 > n1); } while (n2 > n1);
console.log('\nNumber of already claimed DLC:', await loot.locator('p:has-text("Collected")').count()); console.log(
"\nNumber of already claimed DLC:",
await loot.locator('p:has-text("Collected")').count()
);
const cards = await loot.locator('[data-a-target="item-card"]:has(p:text-is("Claim"))').all(); const cards = await loot
console.log('Number of unclaimed DLC:', cards.length); .locator('[data-a-target="item-card"]:has(p:text-is("Claim"))')
const dlcs = await Promise.all(cards.map(async card => ({ .all();
game: await card.locator('.item-card-details__body p').innerText(), console.log("Number of unclaimed DLC:", cards.length);
title: await card.locator('.item-card-details__body__primary').innerText(), const dlcs = await Promise.all(
url: 'https://gaming.amazon.com' + await card.locator('a').first().getAttribute('href'), cards.map(async (card) => ({
}))); game: await card.locator(".item-card-details__body p").innerText(),
title: await card
.locator(".item-card-details__body__primary")
.innerText(),
url:
"https://gaming.amazon.com" +
(await card
.locator('[data-a-target="ExternalOfferClaim"]')
.getAttribute("href")),
}))
);
// console.log(dlcs); // console.log(dlcs);
const dlc_unlinked = {}; const dlc_unlinked = {};
for (const dlc of dlcs) { for (const dlc of dlcs) {
const title = `${dlc.game} - ${dlc.title}`; const title = `${dlc.game} - ${dlc.title}`;
const url = dlc.url; const url = dlc.url;
console.log('Current DLC:', title); console.log("Current DLC:", title);
if (cfg.debug) await page.pause(); if (cfg.debug) await page.pause();
if (cfg.dryrun) continue; if (cfg.dryrun) continue;
if (cfg.interactive && !await confirm()) continue; if (cfg.interactive && !(await confirm())) continue;
db.data[user][title] ||= { title, time: datetime(), store: 'DLC', status: 'failed: need account linking' }; db.data[user][title] ||= {
title,
time: datetime(),
store: "DLC",
status: "failed: need account linking",
};
const notify_game = { title, url }; const notify_game = { title, url };
notify_games.push(notify_game); // status is updated below notify_games.push(notify_game); // status is updated below
try { try {
await page.goto(url, { waitUntil: 'domcontentloaded' }); await page.goto(url, { waitUntil: "domcontentloaded" });
// most games have a button 'Get in-game content' // most games have a button 'Get in-game content'
// epic-games: Fall Guys: Claim now -> Continue -> Go to Epic Games (despite account linked and logged into epic-games) -> not tied to account but via some cookie? // epic-games: Fall Guys: Claim now -> Continue -> Go to Epic Games (despite account linked and logged into epic-games) -> not tied to account but via some cookie?
await Promise.any([page.click('button:has-text("Get in-game content")'), page.click('button:has-text("Claim your gift")'), page.click('button:has-text("Claim now")').then(() => page.click('button:has-text("Continue")'))]); await Promise.any([
page.click('button:has-text("Continue")').catch(_ => { }); page.click('button:has-text("Get in-game content")').then((r) => {}),
const linkAccountButton = page.locator('[data-a-target="LinkAccountButton"]'); page.click('button:has-text("Claim your gift")'),
page
.click('button:has-text("Claim now")')
.then(() => page.click('button:has-text("Continue")')),
]);
page.click('button:has-text("Continue")').catch((_) => {});
const linkAccountButton = page
.locator('[data-a-target="LinkAccountButton"]')
.first();
let unlinked_store; let unlinked_store;
if (await linkAccountButton.count()) { if (await linkAccountButton.count()) {
unlinked_store = await linkAccountButton.getAttribute('aria-label'); unlinked_store = await linkAccountButton.getAttribute("aria-label");
console.debug(' LinkAccountButton label:', unlinked_store); console.debug(` Not able to claim. ${unlinked_store}`);
const match = unlinked_store.match(/Link (.*) account/);
if (match && match.length == 2) unlinked_store = match[1];
} else if(await page.locator('text=Link game account').count()) { // epic-games only?
console.error(' Missing account linking (epic-games specific button?):', await page.locator('button[data-a-target="gms-cta"]').innerText()); // TODO needed?
unlinked_store = 'epic-games';
}
if (unlinked_store) {
console.error(' Missing account linking:', unlinked_store, url);
dlc_unlinked[unlinked_store] ??= [];
dlc_unlinked[unlinked_store].push(title);
} else { } else {
const code = await page.inputValue('input[type="text"]'); //TODO this needs to be tested
console.log(' Code to redeem game:', code); //ran out of possible prime offers
db.data[user][title].code = code; // const code = await page.inputValue('input[type="text"]', {
db.data[user][title].status = 'claimed'; // timeout: 1000,
// notify_game.status = `<a href="${redeem[store]}">${redeem_action}</a> ${code} on ${store}`; // });
// if (code) {
// console.log(" Code to redeem game:", code);
// } else {
console.log(" Claimed!");
// }
} }
// await page.pause();
} catch (error) { } catch (error) {
console.error(error); console.error(error);
} finally { } finally {
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); await page.goto(URL_CLAIM, { waitUntil: "domcontentloaded" });
await page.click('button[data-type="InGameLoot"]'); await page.click('button[data-type="InGameLoot"]');
} }
} }
console.log('DLC: Unlinked accounts:', dlc_unlinked); // TODO
// console.log("DLC: Unlinked accounts:", dlc_unlinked);
} }
} catch (error) { } catch (error) {
process.exitCode ||= 1; process.exitCode ||= 1;
console.error('--- Exception:'); console.error("--- Exception:");
console.error(error); // .toString()? console.error(error); // .toString()?
if (error.message && process.exitCode != 130) if (error.message && process.exitCode != 130)
notify(`prime-gaming failed: ${error.message.split('\n')[0]}`); notify(`prime-gaming failed: ${error.message.split("\n")[0]}`);
} finally { } finally {
await db.write(); // write out json db await db.write(); // write out json db
if (notify_games.length) { // list should only include claimed games if (notify_games.length) {
// list should only include claimed games
notify(`prime-gaming (${user}):<br>${html_game_list(notify_games)}`); notify(`prime-gaming (${user}):<br>${html_game_list(notify_games)}`);
} }
} }
if (page.video()) console.log('Recorded video:', await page.video().path()) if (page.video()) console.log("Recorded video:", await page.video().path());
await context.close(); await context.close();