respect INTERACTIVE=1 in gog and eg, not just pg
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parent
f7a584c415
commit
9285b52017
2 changed files with 4 additions and 2 deletions
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@ -3,7 +3,7 @@ import { authenticator } from 'otplib';
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import chalk from 'chalk';
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import chalk from 'chalk';
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import path from 'path';
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import path from 'path';
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import { existsSync, writeFileSync, appendFileSync } from 'fs';
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import { existsSync, writeFileSync, appendFileSync } from 'fs';
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import { resolve, jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js';
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import { resolve, jsonDb, datetime, stealth, filenamify, prompt, confirm, notify, html_game_list, handleSIGINT } from './src/util.js';
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import { cfg } from './src/config.js';
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import { cfg } from './src/config.js';
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const screenshot = (...a) => resolve(cfg.dir.screenshots, 'epic-games', ...a);
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const screenshot = (...a) => resolve(cfg.dir.screenshots, 'epic-games', ...a);
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@ -260,6 +260,7 @@ try {
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if (cfg.time) console.timeEnd('claim game');
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if (cfg.time) console.timeEnd('claim game');
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continue;
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continue;
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}
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}
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if (cfg.interactive && !await confirm()) continue;
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// Playwright clicked before button was ready to handle event, https://github.com/vogler/free-games-claimer/issues/84#issuecomment-1474346591
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// Playwright clicked before button was ready to handle event, https://github.com/vogler/free-games-claimer/issues/84#issuecomment-1474346591
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await iframe.locator('button:has-text("Place Order"):not(:has(.payment-loading--loading))').click({ delay: 11 });
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await iframe.locator('button:has-text("Place Order"):not(:has(.payment-loading--loading))').click({ delay: 11 });
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3
gog.js
3
gog.js
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@ -1,6 +1,6 @@
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import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
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import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
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import chalk from 'chalk';
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import chalk from 'chalk';
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import { resolve, jsonDb, datetime, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js';
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import { resolve, jsonDb, datetime, filenamify, prompt, confirm, notify, html_game_list, handleSIGINT } from './src/util.js';
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import { cfg } from './src/config.js';
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import { cfg } from './src/config.js';
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const screenshot = (...a) => resolve(cfg.dir.screenshots, 'gog', ...a);
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const screenshot = (...a) => resolve(cfg.dir.screenshots, 'gog', ...a);
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@ -106,6 +106,7 @@ try {
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console.log(`Current free game: ${chalk.blue(title)} - ${url}`);
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console.log(`Current free game: ${chalk.blue(title)} - ${url}`);
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db.data[user][title] ||= { title, time: datetime(), url };
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db.data[user][title] ||= { title, time: datetime(), url };
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if (cfg.dryrun) process.exit(1);
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if (cfg.dryrun) process.exit(1);
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if (cfg.interactive && !await confirm()) process.exit(0);
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// await page.locator('#giveaway:not(.is-loading)').waitFor(); // otherwise screenshot is sometimes with loading indicator instead of game title; #TODO fix, skipped due to timeout, see #240
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// await page.locator('#giveaway:not(.is-loading)').waitFor(); // otherwise screenshot is sometimes with loading indicator instead of game title; #TODO fix, skipped due to timeout, see #240
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await banner.screenshot({ path: screenshot(`${filenamify(title)}.png`) }); // overwrites every time - only keep first?
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await banner.screenshot({ path: screenshot(`${filenamify(title)}.png`) }); // overwrites every time - only keep first?
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