pg: scrollUntilStable to wait in loop to load all games since one scroll may not be enough
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1 changed files with 18 additions and 16 deletions
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@ -97,12 +97,25 @@ try {
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process.exit(1);
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}
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const waitUntilStable = async (f, act) => {
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let v;
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while (true) {
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const v2 = await f();
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if (v == v2) break;
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v = v2;
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await act();
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}
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};
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const scrollUntilStable = async f => waitUntilStable(f, async () => {
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await page.keyboard.press('End'); // scroll to bottom to show all games
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await page.waitForLoadState('networkidle'); // wait for all games to be loaded
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await page.waitForTimeout(2000); // TODO networkidle wasn't enough to load all already collected games
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});
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await page.click('button[data-type="Game"]');
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await page.keyboard.press('End'); // scroll to bottom to show all games
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await page.waitForLoadState('networkidle'); // wait for all games to be loaded
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await page.waitForTimeout(2000); // TODO networkidle wasn't enough to load all already collected games
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const games = page.locator('div[data-a-target="offer-list-FGWP_FULL"]');
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await games.waitFor();
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await scrollUntilStable(() => games.locator('.item-card__action').count());
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console.log('Number of already claimed games (total):', await games.locator('p:has-text("Collected")').count());
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// can't use .all() since the list of elements via locator will change after click while we iterate over it
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const internal = await games.locator('.item-card__action:has([data-a-target="FGWPOffer"])').elementHandles();
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@ -324,8 +337,7 @@ try {
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if (notify_games.length) { // make screenshot of all games if something was claimed
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const p = screenshot(`${filenamify(datetime())}.png`);
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// await page.screenshot({ path: p, fullPage: true }); // fullPage does not make a difference since scroll not on body but on some element
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await page.keyboard.press('End'); // scroll to bottom to show all games
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await page.waitForTimeout(1000); // wait for fade in animation
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await scrollUntilStable(() => games.locator('.item-card__action').count());
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const viewportSize = page.viewportSize(); // current viewport size
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await page.setViewportSize({ ...viewportSize, height: 3000 }); // increase height, otherwise element screenshot is cut off at the top and bottom
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await games.screenshot({ path: p }); // screenshot of all claimed games
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@ -339,17 +351,7 @@ try {
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await loot.waitFor();
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process.stdout.write('Loading all DLCs on page...');
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let n1 = 0;
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let n2 = 0;
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do {
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n1 = n2;
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n2 = await loot.locator('[data-a-target="item-card"]').count();
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// console.log(n2);
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process.stdout.write(` ${n2}`);
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await page.keyboard.press('End'); // scroll to bottom to show all dlcs
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await page.waitForLoadState('networkidle'); // did not wait for dlcs to be loaded
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await page.waitForTimeout(1000);
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} while (n2 > n1);
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scrollUntilStable(() => loot.locator('[data-a-target="item-card"]').count())
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console.log('\nNumber of already claimed DLC:', await loot.locator('p:has-text("Collected")').count());
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