vscode format dode

This commit is contained in:
Ralf Vogler 2022-09-26 20:08:52 +02:00
parent 1dc3b3db6a
commit bf647936eb
3 changed files with 13 additions and 13 deletions

View file

@ -49,7 +49,7 @@ console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
try {
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // 'domcontentloaded' faster than default 'load' https://playwright.dev/docs/api/class-page#page-goto
// Accept cookies to get rid of banner to save space on screen. Will only appear for a fresh context, so we don't await, but let it time out if it does not exist and catch the exception. clickIfExists by checking selector's count > 0 did not work.
page.click('button:has-text("Accept All Cookies")').catch(_ => {}); // _ => console.info('Cookies already accepted')
page.click('button:has-text("Accept All Cookies")').catch(_ => { }); // _ => console.info('Cookies already accepted')
while (await page.locator('a[role="button"]:has-text("Sign In")').count() > 0) { // TODO also check alternative for signed-in state
console.error("Not signed in anymore. Please login and then navigate to the 'Free Games' page. If using docker, open http://localhost:6080");
context.setDefaultTimeout(0); // give user time to log in without timeout
@ -98,7 +98,7 @@ try {
}
// it then creates an iframe for the rest
// await page.frame({ url: /.*store\/purchase.*/ }).click('button:has-text("Place Order")'); // not found because it does not wait for iframe
const iframe = page.frameLocator('#webPurchaseContainer iframe')
const iframe = page.frameLocator('#webPurchaseContainer iframe');
await iframe.locator('button:has-text("Place Order")').click();
// await page.pause();
// I Agree button is only shown for EU accounts! https://github.com/vogler/free-games-claimer/pull/7#issuecomment-1038964872
@ -125,12 +125,12 @@ try {
}
// await page.pause();
}
if (i < n-1) { // no need to go back if it's the last game
if (i < n - 1) { // no need to go back if it's the last game
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
await page.waitForSelector(game_sel);
}
}
} catch(error) {
} catch (error) {
console.error(error);
run.error = error.toString();
} finally {