eg: fix #449: only notify once if 'Game already in library'
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1 changed files with 2 additions and 1 deletions
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@ -190,6 +190,7 @@ try {
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title = await page.locator('h1').first().innerText();
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}
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const game_id = page.url().split('/').pop();
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const existedInDb = db.data[user][game_id];
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db.data[user][game_id] ||= { title, time: datetime(), url: page.url() }; // this will be set on the initial run only!
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console.log('Current free game:', title);
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if (bundle_includes) console.log(' This bundle includes:', bundle_includes);
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@ -198,7 +199,7 @@ try {
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if (btnText == 'in library') {
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console.log(' Already in library! Nothing to claim.');
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await notify(`Game already in library: ${url}`);
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if (!existedInDb) await notify(`Game already in library: ${url}`);
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notify_game.status = 'existed';
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db.data[user][game_id].status ||= 'existed'; // does not overwrite claimed or failed
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if (db.data[user][game_id].status.startsWith('failed')) db.data[user][game_id].status = 'manual'; // was failed but now it's claimed
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