/`
-- Optional videos/HAR: `RECORD=1` → `data/record/`
+## Usage
+All scripts start an automated Firefox instance, either with the browser GUI shown or hidden (*headless mode*). By default, you won't see any browser open on your host system.
-Tip: For captchas or first-time login, run with `SHOW=1` and log in once; cookies stay in the profile. Notifications via `NOTIFY` help surface errors (e.g., captcha, login).
+- When running inside Docker, the browser will be shown only inside the container. You can open http://localhost:6080 to interact with the browser running inside the container via noVNC (or use other VNC clients on port 5900).
+- When running the scripts outside of Docker, the browser will be hidden by default; you can use `SHOW=1 ...` to show the UI (see options below).
+
+When running the first time, you have to login for each store you want to claim games on.
+You can login indirectly via the terminal or directly in the browser. The scripts will wait until you are successfully logged in.
+
+There will be prompts in the terminal asking you to enter email, password, and afterwards some OTP (one time password / security code) if you have 2FA/MFA (two-/multi-factor authentication) enabled. If you want to login yourself via the browser, you can press escape in the terminal to skip the prompts.
+
+After login, the script will continue claiming the current games. If it still waits after you are already logged in, you can restart it (and open an issue). If you run the scripts regularly, you should not have to login again.
+
+### Configuration / Options
+Options are set via [environment variables](https://kinsta.com/knowledgebase/what-is-an-environment-variable/) which allow for flexible configuration.
+
+TODO: ~~On the first run, the script will guide you through configuration and save all settings to `data/config.env`. You can edit this file directly or run `node fgc config` to run the configuration assistant again.~~
+
+Available options/variables and their default values:
+
+| Option | Default | Description |
+|--------------- |--------- |------------------------------------------------------------------------ |
+| SHOW | 1 | Show browser if 1. Default for Docker, not shown when running outside. |
+| WIDTH | 1280 | Width of the opened browser (and of screen for VNC in Docker). |
+| HEIGHT | 1280 | Height of the opened browser (and of screen for VNC in Docker). |
+| VNC_PASSWORD | | VNC password for Docker. No password used by default! |
+| NOTIFY | | Notification services to use (Pushover, Slack, Telegram...), see below. |
+| NOTIFY_TITLE | | Optional title for notifications, e.g. for Pushover. |
+| BROWSER_DIR | data/browser | Directory for browser profile, e.g. for multiple accounts. |
+| TIMEOUT | 60 | Timeout for any page action. Should be fine even on slow machines. |
+| LOGIN_TIMEOUT | 180 | Timeout for login in seconds. Will wait twice (prompt + manual login). |
+| EMAIL | | Default email for any login. |
+| PASSWORD | | Default password for any login. |
+| EG_EMAIL | | Epic Games email for login. Overrides EMAIL. |
+| EG_PASSWORD | | Epic Games password for login. Overrides PASSWORD. |
+| EG_OTPKEY | | Epic Games MFA OTP key. |
+| EG_PARENTALPIN | | Epic Games Parental Controls PIN. |
+| EG_COUNTRY | US | Epic Games [country of account](https://www.epicgames.com/account/personal). Set to avoid unavailable-in-region. |
+| PG_EMAIL | | Prime Gaming email for login. Overrides EMAIL. |
+| PG_PASSWORD | | Prime Gaming password for login. Overrides PASSWORD. |
+| PG_OTPKEY | | Prime Gaming MFA OTP key. |
+| PG_REDEEM | 0 | Prime Gaming: try to redeem keys on external stores ([experimental](https://github.com/vogler/free-games-claimer/issues/5)). |
+| PG_CLAIMDLC | 0 | Prime Gaming: try to claim DLCs ([experimental](https://github.com/vogler/free-games-claimer/issues/55)). |
+| GOG_EMAIL | | GOG email for login. Overrides EMAIL. |
+| GOG_PASSWORD | | GOG password for login. Overrides PASSWORD. |
+| GOG_NEWSLETTER | 0 | Do not unsubscribe from newsletter after claiming a game if 1. |
+
+See `config.js` for all options.
+
+#### How to set options
+You can add options directly in the command or put them in a file to load.
+
+##### Docker
+You can pass variables using `-e VAR=VAL`, for example `docker run -e EMAIL=foo@bar.baz -e NOTIFY='tgram://...' ...` or using `--env-file fgc.env` where `fgc.env` is a file on your host system (see [docs](https://docs.docker.com/engine/reference/commandline/run/#env)). You can also `docker cp` your configuration file to `/fgc/data/config.env` in the `fgc` volume to store it with the rest of the data instead of on the host ([example](https://github.com/moby/moby/issues/25245#issuecomment-365980572)).
+If you are using [docker compose](https://docs.docker.com/compose/environment-variables/) (or Portainer etc.), you can put options in the `environment:` section.
+
+##### Without Docker
+On Linux/macOS you can prefix the variables you want to set, for example `EMAIL=foo@bar.baz SHOW=1 node epic-games` will show the browser and skip asking you for your login email.
+You can also put options in `data/config.env` which will be loaded by [dotenv](https://github.com/motdotla/dotenv).
+
+### Notifications
+The scripts will try to send notifications for successfully claimed games and any errors like needing to log in or encountered captchas (should not happen).
+
+[apprise](https://github.com/caronc/apprise) is used for notifications and offers many services including Pushover, Slack, Telegram, SMS, Email, desktop and custom notifications.
+You just need to set `NOTIFY` to the notification services you want to use, e.g. `NOTIFY='mailto://myemail:mypass@gmail.com' 'pbul://o.gn5kj6nfhv736I7jC3cj3QLRiyhgl98b'` - refer to their list of services and [examples](https://github.com/caronc/apprise#command-line-usage).
+
+### Automatic login, two-factor authentication
+If you set the options for email, password and OTP key, there will be no prompts and logins should happen automatically. This is optional since all stores should stay logged in since cookies are refreshed.
+To get the OTP key, it is easiest to follow the store's guide for adding an authenticator app. You should also scan the shown QR code with your favorite app to have an alternative method for 2FA.
+
+- **Epic Games**: visit [password & security](https://www.epicgames.com/account/password), enable 'third-party authenticator app', copy the 'Manual Entry Key' and use it to set `EG_OTPKEY`.
+- **Prime Gaming**: visit Amazon 'Your Account › Login & security', 2-step verification › Manage › Add new app › Can't scan the barcode, copy the bold key and use it to set `PG_OTPKEY`
+- **GOG**: only offers OTP via email
+
+Beware that storing passwords and OTP keys as clear text may be a security risk. Use a unique/generated password! TODO: maybe at least offer to base64 encode for storage.
+
+### Epic Games Store
+Run `node epic-games` (locally or in Docker).
+
+### Amazon Prime Gaming
+Run `node prime-gaming` (locally or in Docker).
+
+Claiming the Amazon Games works out-of-the-box, however, for games on external stores you need to either link your account or redeem a key.
+
+- Stores that require account linking: Epic Games, Battle.net, Origin.
+- Stores that require redeeming a key: GOG.com, Microsoft Games, Legacy Games.
+
+ Keys and URLs are printed to the console, included in notifications and saved in `data/prime-gaming.json`. A screenshot of the page with the key is also saved to `data/screenshots`.
+ [TODO](https://github.com/vogler/free-games-claimer/issues/5): ~~redeem keys on external stores.~~
+
+### Run periodically
+#### How often?
+Epic Games usually has two free games *every week*, before Christmas every day.
+Prime Gaming has new games *every month* or more often during Prime days.
+GOG usually has one new game every couples of weeks.
+
+It is save to run the scripts every day.
+
+#### How to schedule?
+The container/scripts will claim currently available games and then exit.
+If you want it to run regularly, you have to schedule the runs yourself:
+
+- Linux/macOS: `crontab -e` ([example](https://github.com/vogler/free-games-claimer/discussions/56))
+- macOS: [launchd](https://stackoverflow.com/questions/132955/how-do-i-set-a-task-to-run-every-so-often)
+- Windows: [task scheduler](https://active-directory-wp.com/docs/Usage/How_to_add_a_cron_job_on_Windows/Scheduled_tasks_and_cron_jobs_on_Windows/index.html), [other options](https://stackoverflow.com/questions/132971/what-is-the-windows-version-of-cron)
+- any OS: use a process manager like [pm2](https://pm2.keymetrics.io/docs/usage/restart-strategies/)
+
+TODO: ~~add some server-mode where the script just keeps running and claims games e.g. every day.~~
+
+### Problems?
+
+Check the open [issues](https://github.com/vogler/free-games-claimer/issues) and comment there or open a new issue.
+
+If you're a developer, you can use `PWDEBUG=1 ...` to [inspect](https://playwright.dev/docs/inspector) which opens a debugger where you can step through the script.
+
+
+## History/DevLog
+
+ Click to expand
+
+Tried [epicgames-freebies-claimer](https://github.com/Revadike/epicgames-freebies-claimer), but had problems since epicgames introduced hcaptcha (see [issue](https://github.com/Revadike/epicgames-freebies-claimer/issues/172)).
+
+Played around with puppeteer before, now trying newer https://playwright.dev which is pretty similar.
+Playwright Inspector and `codegen` to generate scripts are nice, but failed to generate the right code for clicking a button in an iframe.
+
+Added [main.spec.ts](https://github.com/vogler/epicgames-claimer/commit/e5ce7916ab6329cfc7134677c4d89c2b3fa3ba97#diff-d18d03e9c407a20e05fbf03cbd6f9299857740544fb6b50d6a70b9c6fbc35831) which was the test script generated by `npx playwright codegen` with manual fix for clicking buttons in the created iframe. Can be executed by `npx playwright test`. The test runner has options `--debug` and `--timeout` and can execute typescript which is nice. However, this only worked up to the button 'I Agree', and then showed an hcaptcha.
+
+Added [main.captcha.js](https://github.com/vogler/epicgames-claimer/commit/e5ce7916ab6329cfc7134677c4d89c2b3fa3ba97#diff-d18d03e9c407a20e05fbf03cbd6f9299857740544fb6b50d6a70b9c6fbc35831) which uses beta of `playwright-extra@next` and `@extra/recaptcha@next` (from [comment on puppeteer-extra](https://github.com/berstend/puppeteer-extra/pull/303#issuecomment-775277480)).
+However, `playwright-extra` seems to be old and missing `:has-text` selector (fixed [here](https://github.com/vogler/epicgames-claimer/commit/ba97a0e840b65f4476cca18e28d8461b0c703420)) and `page.frameLocator`, so the script did not run without adjustments.
+Also, solving via [2captcha](https://2captcha.com?from=13225256) is a paid service which takes time and may be unreliable.
+
+
+Added [main.stealth.js](https://github.com/vogler/epicgames-claimer/commit/64d0ba8ce71baec3947d1b64acd567befcb39340#diff-f70d3bd29df4a343f11062a97063953173491ce30fe34f69a0fc52517adbf342) which uses the stealth plugin without `playwright-extra` wrapper but up-to-date `playwright` (from [comment](https://github.com/berstend/puppeteer-extra/issues/454#issuecomment-917437212)).
+The listed evasions are enough to not show an hcaptcha. Script claimed game successfully in non-headless mode.
+
+Removed `main.captcha.js`.
+Using Playwright Test (`main.spec.ts`) instead of Library (`main.stealth.js`) has the advantage of free CLI like `--debug` and `--timeout`.
+
+
+Button selectors should preferably use text in order to be more stable against changes in the DOM.
+
+Renamed repository from epicgames-claimer to free-games-claimer since a script for Amazon Prime Gaming was also added. Removed all old scripts in favor of just `epic-games.js` and `prime-gaming.js`.
+
+epic games: `headless` mode gets hcaptcha challenge. More details/references in [issue](https://github.com/vogler/free-games-claimer/issues/2).
+
+https://github.com/vogler/free-games-claimer/pull/11 introduced a Dockerfile for running non-headless inside the container via xvfb which makes it headless for the host running the container.
+
+v1.0 Standalone scripts node epic-games and node prime-gaming using Chromium.
+
+Changed to Firefox for all scripts since Chromium led to captchas. Claiming then also worked in headless mode without Docker.
+
+Added options via env vars, configurable in `data/config.env`.
+
+Added OTP generation via otplib for automatic login, even with 2FA.
+
+Added notifications via [apprise](https://github.com/caronc/apprise).
+
+
+[](https://star-history.com/#vogler/free-games-claimer&Date)
+
+---
+
+Logo with smaller aspect ratio (for Telegram bot etc.): 👾 - [emojipedia](https://emojipedia.org/alien-monster/)
+
+
diff --git a/aliexpress.js b/aliexpress.js
deleted file mode 100644
index 6d654d3..0000000
--- a/aliexpress.js
+++ /dev/null
@@ -1,130 +0,0 @@
-import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
-import { datetime, filenamify, prompt, handleSIGINT } from './src/util.js';
-import { cfg } from './src/config.js';
-
-// using https://github.com/apify/fingerprint-suite worked, but has no launchPersistentContext...
-// from https://github.com/apify/fingerprint-suite/issues/162
-import { FingerprintInjector } from 'fingerprint-injector';
-import { FingerprintGenerator } from 'fingerprint-generator';
-
-const { fingerprint, headers } = new FingerprintGenerator().getFingerprint({
- devices: ['mobile'],
- operatingSystems: ['android'],
-});
-
-const context = await firefox.launchPersistentContext(cfg.dir.browser, {
- headless: cfg.headless,
- // viewport: { width: cfg.width, height: cfg.height },
- locale: 'en-US', // ignore OS locale to be sure to have english text for locators -> done via /en in URL
- recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
- recordHar: cfg.record ? { path: `data/record/aliexpress-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
- handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
- userAgent: fingerprint.navigator.userAgent,
- viewport: {
- width: fingerprint.screen.width,
- height: fingerprint.screen.height,
- },
- extraHTTPHeaders: {
- 'accept-language': headers['accept-language'],
- },
-});
-handleSIGINT(context);
-// await stealth(context);
-await new FingerprintInjector().attachFingerprintToPlaywright(context, { fingerprint, headers });
-
-context.setDefaultTimeout(cfg.debug ? 0 : cfg.timeout);
-
-const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
-
-const auth = async url => {
- console.log('auth', url);
- await page.goto(url, { waitUntil: 'domcontentloaded' });
- // redirects to https://login.aliexpress.com/?return_url=https%3A%2F%2Fwww.aliexpress.com%2Fp%2Fcoin-pc-index%2Findex.html
- await Promise.any([page.waitForURL(/.*login\.aliexpress.com.*/).then(async () => {
- // manual login
- console.error('Not logged in! Will wait for 120s for you to login...');
- // await page.waitForTimeout(120*1000);
- // or try automated
- page.locator('span:has-text("Switch account")').click().catch(() => {}); // sometimes no longer logged in, but previous user/email is pre-selected -> in this case we want to go back to the classic login
- const login = page.locator('.login-container');
- const email = cfg.ae_email || await prompt({ message: 'Enter email' });
- const emailInput = login.locator('input[label="Email or phone number"]');
- await emailInput.fill(email);
- await emailInput.blur(); // otherwise Continue button stays disabled
- const continueButton = login.locator('button:has-text("Continue")');
- await continueButton.click({ force: true }); // normal click waits for button to no longer be covered by their suggestion menu, so we have to force click somewhere for the menu to close and then click
- await continueButton.click();
- const password = email && (cfg.ae_password || await prompt({ type: 'password', message: 'Enter password' }));
- await login.locator('input[label="Password"]').fill(password);
- await login.locator('button:has-text("Sign in")').click();
- const error = login.locator('.error-text');
- error.waitFor().then(async () => console.error('Login error:', await error.innerText()));
- await page.waitForURL(url);
- // await page.addLocatorHandler(page.getByRole('button', { name: 'Accept cookies' }), btn => btn.click());
- page.getByRole('button', { name: 'Accept cookies' }).click().then(() => console.log('Accepted cookies')).catch(() => { });
- }), page.locator('#nav-user-account').waitFor()]).catch(() => {});
-
- // await page.locator('#nav-user-account').hover();
- // console.log('Logged in as:', await page.locator('.welcome-name').innerText());
-};
-
-// copied URLs from AliExpress app on tablet which has menu for the used webview
-const urls = {
- // works with desktop view, but stuck at 100% loading in mobile view:
- coins: 'https://www.aliexpress.com/p/coin-pc-index/index.html',
- // only work with mobile view:
- grow: 'https://m.aliexpress.com/p/ae_fruit/index.html', // firefox: stuck at 60% loading, chrome: loads, but canvas
- gogo: 'https://m.aliexpress.com/p/gogo-match-cc/index.html', // closes firefox?!
- // only show notification to install the app
- euro: 'https://m.aliexpress.com/p/european-cup/index.html', // doesn't load
- merge: 'https://m.aliexpress.com/p/merge-market/index.html',
-};
-
-/* eslint-disable no-unused-vars */
-const coins = async () => {
- // await auth(urls.coins);
- await Promise.any([page.locator('.checkin-button').click(), page.locator('.addcoin').waitFor()]);
- console.log('Coins:', await page.locator('.mycoin-content-right-money').innerText());
- console.log('Streak:', await page.locator('.title-box').innerText());
- console.log('Tomorrow:', await page.locator('.addcoin').innerText());
-};
-
-const grow = async () => {
- await page.pause();
-};
-
-const gogo = async () => {
- await page.pause();
-};
-
-const euro = async () => {
- await page.pause();
-};
-
-const merge = async () => {
- await page.pause();
-};
-/* eslint-enable no-unused-vars */
-
-try {
- // await coins();
- await [
- // coins,
- // grow,
- // gogo,
- // euro,
- merge,
- ].reduce((a, f) => a.then(async () => {
- await auth(urls[f.name]);
- await f();
- console.log();
- }), Promise.resolve());
-
- // await page.pause();
-} catch (error) {
- process.exitCode ||= 1;
- console.error('--- Exception:');
- console.error(error); // .toString()?
-}
-if (page.video()) console.log('Recorded video:', await page.video().path());
-await context.close();
diff --git a/src/config.js b/config.js
similarity index 66%
rename from src/config.js
rename to config.js
index a8b1817..3e1165c 100644
--- a/src/config.js
+++ b/config.js
@@ -5,18 +5,13 @@ dotenv.config({ path: 'data/config.env' }); // loads env vars from file - will n
// Options - also see table in README.md
export const cfg = {
- debug: process.env.DEBUG == '1' || process.env.PWDEBUG == '1', // runs non-headless and opens https://playwright.dev/docs/inspector
- debug_network: process.env.DEBUG_NETWORK == '1', // log network requests and responses
+ debug: process.env.PWDEBUG == '1', // runs non-headless and opens https://playwright.dev/docs/inspector
record: process.env.RECORD == '1', // `recordHar` (network) + `recordVideo`
- time: process.env.TIME == '1', // log duration of each step
dryrun: process.env.DRYRUN == '1', // don't claim anything
- interactive: process.env.INTERACTIVE == '1', // confirm to claim, default skip
show: process.env.SHOW == '1', // run non-headless
- get headless() {
- return !this.debug && !this.show;
- },
- width: Number(process.env.WIDTH) || 1920, // width of the opened browser
- height: Number(process.env.HEIGHT) || 1080, // height of the opened browser
+ get headless() { return !this.debug && !this.show },
+ width: Number(process.env.WIDTH) || 1280, // width of the opened browser
+ height: Number(process.env.HEIGHT) || 1280, // height of the opened browser
timeout: (Number(process.env.TIMEOUT) || 60) * 1000, // default timeout for playwright is 30s
login_timeout: (Number(process.env.LOGIN_TIMEOUT) || 180) * 1000, // higher timeout for login, will wait twice: prompt + wait for manual login
novnc_port: process.env.NOVNC_PORT, // running in docker if set
@@ -25,14 +20,15 @@ export const cfg = {
get dir() { // avoids ReferenceError: Cannot access 'dataDir' before initialization
return {
browser: process.env.BROWSER_DIR || dataDir('browser'), // for multiple accounts or testing
- screenshots: process.env.SCREENSHOTS_DIR || dataDir('screenshots'), // set to 0 to disable screenshots
- };
+ screenshots: process.env.SCREENSHOTS_DIR || dataDir('screenshots'), // if not wanted: /dev/null
+ }
},
// auth epic-games
eg_email: process.env.EG_EMAIL || process.env.EMAIL,
eg_password: process.env.EG_PASSWORD || process.env.PASSWORD,
eg_otpkey: process.env.EG_OTPKEY,
eg_parentalpin: process.env.EG_PARENTALPIN,
+ eg_country: process.env.EG_COUNTRY || 'US', // This should fit your account's country since sometimes there are replacements for games that are unavailable-in-region. See country/region under https://www.epicgames.com/account/personal and use its two-letter country code.
// auth prime-gaming
pg_email: process.env.PG_EMAIL || process.env.EMAIL,
pg_password: process.env.PG_PASSWORD || process.env.PASSWORD,
@@ -41,13 +37,9 @@ export const cfg = {
gog_email: process.env.GOG_EMAIL || process.env.EMAIL,
gog_password: process.env.GOG_PASSWORD || process.env.PASSWORD,
gog_newsletter: process.env.GOG_NEWSLETTER == '1', // do not unsubscribe from newsletter after claiming a game
- // auth AliExpress
- ae_email: process.env.AE_EMAIL || process.env.EMAIL,
- ae_password: process.env.AE_PASSWORD || process.env.PASSWORD,
// OTP only via GOG_EMAIL, can't add app...
- // experimmental
+
+ // experimmental - likely to change
pg_redeem: process.env.PG_REDEEM == '1', // prime-gaming: redeem keys on external stores
- lg_email: process.env.LG_EMAIL || process.env.PG_EMAIL || process.env.EMAIL, // prime-gaming: external: legacy-games: email to use for redeeming
pg_claimdlc: process.env.PG_CLAIMDLC == '1', // prime-gaming: claim in-game content
- pg_timeLeft: Number(process.env.PG_TIMELEFT), // prime-gaming: check time left to claim and skip game if there are more than PG_TIMELEFT days left to claim it
};
diff --git a/docker-entrypoint.sh b/docker-entrypoint.sh
index 5837164..7796364 100755
--- a/docker-entrypoint.sh
+++ b/docker-entrypoint.sh
@@ -1,30 +1,13 @@
-#!/usr/bin/env bash
+#!/bin/bash
set -eo pipefail # exit on error, error on any fail in pipe (not just last cmd); add -x to print each cmd; see gist bash_strict_mode.md
-echo "Version: https://github.com/vogler/free-games-claimer/tree/${COMMIT}"
-[ ! -z $BRANCH ] && [ $BRANCH != "main" ] && echo "Branch: ${BRANCH}"
-echo "Build: $NOW"
-
# Remove chromium profile lock.
# When running in docker and then killing it, on the next run chromium displayed a dialog to unlock the profile which made the script time out.
# Maybe due to changed hostname of container or due to how the docker container kills playwright - didn't check.
# https://bugs.chromium.org/p/chromium/issues/detail?id=367048
rm -f /fgc/data/browser/SingletonLock
-# Firefox preferences are stored in $BROWSER_DIR/pref.js and can be overridden by a file user.js
-# Since this file has to be in the volume (data/browser), we can't do this in Dockerfile.
-mkdir -p /fgc/data/browser
-# fix for 'Incorrect response' after solving a captcha correctly - https://github.com/vogler/free-games-claimer/issues/261#issuecomment-1868385830
-# echo 'user_pref("privacy.resistFingerprinting", true);' > /fgc/data/browser/user.js
-cat << EOT > /fgc/data/browser/user.js
-user_pref("privacy.resistFingerprinting", true);
-// user_pref("privacy.resistFingerprinting.letterboxing", true);
-// user_pref("browser.contentblocking.category", "strict");
-// user_pref("webgl.disabled", true);
-EOT
-# TODO disable session restore message?
-
# Remove X server display lock, fix for `docker compose up` which reuses container which made it fail after initial run, https://github.com/vogler/free-games-claimer/issues/31
# echo $DISPLAY
# ls -l /tmp/.X11-unix/
@@ -40,15 +23,10 @@ rm -f /tmp/.X1-lock
export DISPLAY=:1 # need to export this, otherwise playwright complains with 'Looks like you launched a headed browser without having a XServer running.'
Xvfb $DISPLAY -ac -screen 0 "${WIDTH}x${HEIGHT}x${DEPTH}" &
echo "Xvfb display server created screen with resolution ${WIDTH}x${HEIGHT}"
-if [ -z "$VNC_PASSWORD" ]; then
- pw="-nopw"
- pwt="no password!"
-else
- pw="-passwd $VNC_PASSWORD"
- pwt="with password"
-fi
+pw="-nopw"
+[ -z "$VNC_PASSWORD" ] || pw="-passwd $VNC_PASSWORD"
x11vnc -display $DISPLAY -forever -shared -rfbport $VNC_PORT -bg $pw 2>/dev/null 1>&2
-echo "VNC is running on port $VNC_PORT ($pwt)"
+echo "VNC is running on port $VNC_PORT (no password!)"
websockify -D --web "/usr/share/novnc/" $NOVNC_PORT "localhost:$VNC_PORT" 2>/dev/null 1>&2 &
echo "noVNC (VNC via browser) is running on http://localhost:$NOVNC_PORT"
echo
diff --git a/epic-games.js b/epic-games.js
index 4db1e75..6480146 100644
--- a/epic-games.js
+++ b/epic-games.js
@@ -1,61 +1,65 @@
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
import { authenticator } from 'otplib';
-import chalk from 'chalk';
import path from 'path';
-import { existsSync, writeFileSync, appendFileSync } from 'fs';
-import { resolve, jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js';
-import { cfg } from './src/config.js';
-
-const screenshot = (...a) => resolve(cfg.dir.screenshots, 'epic-games', ...a);
+import { existsSync, writeFileSync } from 'fs';
+import { jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './util.js';
+import { cfg } from './config.js';
const URL_CLAIM = 'https://store.epicgames.com/en-US/free-games';
const URL_LOGIN = 'https://www.epicgames.com/id/login?lang=en-US&noHostRedirect=true&redirectUrl=' + URL_CLAIM;
console.log(datetime(), 'started checking epic-games');
-const db = await jsonDb('epic-games.json', {});
+const db = await jsonDb('epic-games.json');
+db.data ||= {};
-if (cfg.time) console.time('startup');
+handleSIGINT();
-const browserPrefs = path.join(cfg.dir.browser, 'prefs.js');
-if (existsSync(browserPrefs)) {
- console.log('Adding webgl.disabled to', browserPrefs);
- appendFileSync(browserPrefs, 'user_pref("webgl.disabled", true);'); // apparently Firefox removes duplicates (and sorts), so no problem appending every time
-} else {
- console.log(browserPrefs, 'does not exist yet, will patch it on next run. Restart the script if you get a captcha.');
-}
+// get current promotionalOffers from json instead of checking the website
+// process.env.NODE_TLS_REJECT_UNAUTHORIZED = '0'; // otherwise got UNABLE_TO_GET_ISSUER_CERT_LOCALLY
+const promoJson = await (await fetch(`https://store-site-backend-static.ak.epicgames.com/freeGamesPromotions?country=${cfg.eg_country}`)).json(); // ?locale=en-US
+const currentGames = promoJson.data.Catalog.searchStore.elements.filter(e => e.promotions?.promotionalOffers?.length);
+const gameURL = e => `https://store.epicgames.com/p/${e.productSlug || e.offerMappings[0].pageSlug}`; // e.urlSlug may be wrong and lead to 404, e.catalogNs.mappings[0].pageSlug leads to base game for add-ons!
+console.log('Free games:', currentGames.map(e => `${e.title} - ${gameURL(e)}`));
+
+// TODO check if there are new games to claim before launching browser? https://github.com/vogler/free-games-claimer/issues/29
+// Options:
+// 1. Check order history (https://www.epicgames.com/account/v2/payment/ajaxGetOrderHistory) - only contains the last 10 orders
+// 2. Check epic-games.json - would need to know the logged in user for `cfg.dir.browser`
+// However, this may not always speed up the process since a game may have already been claimed before.
+
+// https://www.nopecha.com extension source from https://github.com/NopeCHA/NopeCHA/releases/tag/0.1.16
+// const ext = path.resolve('nopecha'); // used in Chromium, currently not needed in Firefox
// https://playwright.dev/docs/auth#multi-factor-authentication
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
+ // chrome will not work in linux arm64, only chromium
+ // channel: 'chrome', // https://playwright.dev/docs/browsers#google-chrome--microsoft-edge
headless: cfg.headless,
viewport: { width: cfg.width, height: cfg.height },
- userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:127.0) Gecko/20100101 Firefox/127.0', // see replace of Headless in util.newStealthContext. TODO Windows UA enough to avoid 'device not supported'? update if browser is updated?
- // userAgent firefox (macOS): Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:106.0) Gecko/20100101 Firefox/106.0
- // userAgent firefox (docker): Mozilla/5.0 (X11; Linux aarch64; rv:109.0) Gecko/20100101 Firefox/115.0
- locale: 'en-US', // ignore OS locale to be sure to have english text for locators
+ userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/99.0.4844.83 Safari/537.36', // see replace of Headless in util.newStealthContext. TODO Windows UA enough to avoid 'device not supported'? update if browser is updated?
+ // userAgent for firefox: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:106.0) Gecko/20100101 Firefox/106.0
+ locale: "en-US", // ignore OS locale to be sure to have english text for locators
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
- recordHar: cfg.record ? { path: `data/record/eg-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
- handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
- // user settings for firefox have to be put in $BROWSER_DIR/user.js
- args: [ // https://wiki.mozilla.org/Firefox/CommandLineOptions
- // '-kiosk',
+ recordHar: cfg.record ? { path: `data/record/eg-${datetime()}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
+ args: [ // https://peter.sh/experiments/chromium-command-line-switches
+ // don't want to see bubble 'Restore pages? Chrome didn't shut down correctly.'
+ // '--restore-last-session', // does not apply for crash/killed
+ '--hide-crash-restore-bubble',
+ // `--disable-extensions-except=${ext}`,
+ // `--load-extension=${ext}`,
],
+ // ignoreDefaultArgs: ['--enable-automation'], // remove default arg that shows the info bar with 'Chrome is being controlled by automated test software.'. Since Chromeium 106 this leads to show another info bar with 'You are using an unsupported command-line flag: --no-sandbox. Stability and security will suffer.'.
});
-handleSIGINT(context);
-
// Without stealth plugin, the website shows an hcaptcha on login with username/password and in the last step of claiming a game. It may have other heuristics like unsuccessful logins as well. After <6h (TBD) it resets to no captcha again. Getting a new IP also resets.
await stealth(context);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
-await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
-
-// some debug info about the page (screen dimensions, user agent, platform)
-// eslint-disable-next-line no-undef
-if (cfg.debug) console.debug(await page.evaluate(() => [(({ width, height, availWidth, availHeight }) => ({ width, height, availWidth, availHeight }))(window.screen), navigator.userAgent, navigator.platform, navigator.vendor])); // deconstruct screen needed since `window.screen` prints {}, `window.screen.toString()` '[object Screen]', and can't use some pick function without defining it on `page`
-if (cfg.debug_network) {
+// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
+if (cfg.record && cfg.debug) {
// const filter = _ => true;
const filter = r => r.url().includes('store.epicgames.com');
page.on('request', request => filter(request) && console.log('>>', request.method(), request.url()));
@@ -66,27 +70,40 @@ const notify_games = [];
let user;
try {
- await context.addCookies([
- { name: 'OptanonAlertBoxClosed', value: new Date(Date.now() - 5 * 24 * 60 * 60 * 1000).toISOString(), domain: '.epicgames.com', path: '/' }, // Accept cookies to get rid of banner to save space on screen. Set accept time to 5 days ago.
- { name: 'HasAcceptedAgeGates', value: 'USK:9007199254740991,general:18,EPIC SUGGESTED RATING:18', domain: 'store.epicgames.com', path: '/' }, // gets rid of 'To continue, please provide your date of birth', https://github.com/vogler/free-games-claimer/issues/275, USK number doesn't seem to matter, cookie from 'Fallout 3: Game of the Year Edition'
- ]);
+ await context.addCookies([{name: 'OptanonAlertBoxClosed', value: new Date(Date.now() - 5*24*60*60*1000).toISOString(), domain: '.epicgames.com', path: '/'}]); // Accept cookies to get rid of banner to save space on screen. Set accept time to 5 days ago.
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // 'domcontentloaded' faster than default 'load' https://playwright.dev/docs/api/class-page#page-goto
- if (cfg.time) console.timeEnd('startup');
- if (cfg.time) console.time('login');
-
// page.click('button:has-text("Accept All Cookies")').catch(_ => { }); // Not needed anymore since we set the cookie above. Clicking this did not always work since the message was animated in too slowly.
- while (await page.locator('egs-navigation').getAttribute('isloggedin') != 'true') {
+ while (await page.locator('a[role="button"]:has-text("Sign In")').count() > 0) {
console.error('Not signed in anymore. Please login in the browser or here in the terminal.');
if (cfg.novnc_port) console.info(`Open http://localhost:${cfg.novnc_port} to login inside the docker container.`);
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
- console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
+ console.info(`Login timeout is ${cfg.login_timeout/1000} seconds!`);
await page.goto(URL_LOGIN, { waitUntil: 'domcontentloaded' });
if (cfg.eg_email && cfg.eg_password) console.info('Using email and password from environment.');
else console.info('Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).');
- const notifyBrowserLogin = async () => {
+ const email = cfg.eg_email || await prompt({message: 'Enter email'});
+ const password = email && (cfg.eg_password || await prompt({type: 'password', message: 'Enter password'}));
+ if (email && password) {
+ await page.click('text=Sign in with Epic Games');
+ await page.fill('#email', email);
+ await page.fill('#password', password);
+ await page.click('button[type="submit"]');
+ page.waitForSelector('#h_captcha_challenge_login_prod iframe').then(() => {
+ console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.');
+ notify('epic-games: got captcha during login. Please check.');
+ }).catch(_ => { });
+ // handle MFA, but don't await it
+ page.waitForURL('**/id/login/mfa**').then(async () => {
+ console.log('Enter the security code to continue - This appears to be a new device, browser or location. A security code has been sent to your email address at ...');
+ // TODO locator for text (email or app?)
+ const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!'}); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
+ await page.type('input[name="code-input-0"]', otp.toString());
+ await page.click('button[type="submit"]');
+ }).catch(_ => { });
+ } else {
console.log('Waiting for you to login in the browser.');
await notify('epic-games: no longer signed in and not enough options set for automatic login.');
if (cfg.headless) {
@@ -94,117 +111,45 @@ try {
await context.close(); // finishes potential recording
process.exit(1);
}
- };
- const email = cfg.eg_email || await prompt({ message: 'Enter email' });
- if (!email) await notifyBrowserLogin();
- else {
- // await page.click('text=Sign in with Epic Games');
- page.waitForSelector('.h_captcha_challenge iframe').then(async () => {
- console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.');
- await notify('epic-games: got captcha during login. Please check.');
- }).catch(_ => { });
- page.waitForSelector('p:has-text("Incorrect response.")').then(async () => {
- console.error('Incorrect response for captcha!');
- }).catch(_ => { });
- await page.fill('#email', email);
- // await page.click('button[type="submit"]'); login was split in two steps for some time, now email and password are on the same form again
- const password = email && (cfg.eg_password || await prompt({ type: 'password', message: 'Enter password' }));
- if (!password) await notifyBrowserLogin();
- else {
- await page.fill('#password', password);
- await page.click('button[type="submit"]');
- }
- const error = page.locator('#form-error-message');
- error.waitFor().then(async () => {
- console.error('Login error:', await error.innerText());
- console.log('Please login in the browser!');
- }).catch(_ => { });
- // handle MFA, but don't await it
- page.waitForURL('**/id/login/mfa**').then(async () => {
- console.log('Enter the security code to continue - This appears to be a new device, browser or location. A security code has been sent to your email address at ...');
- // TODO locator for text (email or app?)
- const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
- await page.locator('input[name="code-input-0"]').pressSequentially(otp.toString());
- await page.click('button[type="submit"]');
- }).catch(_ => { });
}
await page.waitForURL(URL_CLAIM);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
}
- user = await page.locator('egs-navigation').getAttribute('displayname'); // 'null' if !isloggedin
+ user = await page.locator('#user span').first().innerHTML();
console.log(`Signed in as ${user}`);
db.data[user] ||= {};
- if (cfg.time) console.timeEnd('login');
- if (cfg.time) console.time('claim all games');
- // Detect free games
- const game_loc = page.locator('a:has(span:text-is("Free Now"))');
- await game_loc.last().waitFor().catch(_ => {
- // rarely there are no free games available -> catch Timeout
- // TODO would be better to wait for alternative like 'coming soon' instead of waiting for timeout
- // see https://github.com/vogler/free-games-claimer/issues/210#issuecomment-1727420943
- console.error('Seems like currently there are no free games available in your region...');
- // urls below should then be an empty list
- });
- // clicking on `game_sel` sometimes led to a 404, see https://github.com/vogler/free-games-claimer/issues/25
- // debug showed that in those cases the href was still correct, so we `goto` the urls instead of clicking.
- // Alternative: parse the json loaded to build the page https://store-site-backend-static-ipv4.ak.epicgames.com/freeGamesPromotions
- // i.e. filter data.Catalog.searchStore.elements for .promotions.promotionalOffers being set and build URL with .catalogNs.mappings[0].pageSlug or .urlSlug if not set to some wrong id like it was the case for spirit-of-the-north-f58a66 - this is also what's done here: https://github.com/claabs/epicgames-freegames-node/blob/938a9653ffd08b8284ea32cf01ac8727d25c5d4c/src/puppet/free-games.ts#L138-L213
- const urlSlugs = await Promise.all((await game_loc.elementHandles()).map(a => a.getAttribute('href')));
- const urls = urlSlugs.map(s => 'https://store.epicgames.com' + s);
- console.log('Free games:', urls);
-
- for (const url of urls) {
- if (cfg.time) console.time('claim game');
+ // This URL will order all free games, but it will fail if some games have already been claimed:
+ // const purchaseURL = 'https://store.epicgames.com/purchase?' + currentGames.map(e => `offers=1-${e.namespace}-${e.id}`).join('&');
+ for (const game of currentGames) {
+ const url = gameURL(game);
await page.goto(url); // , { waitUntil: 'domcontentloaded' });
- const purchaseBtn = page.locator('button[data-testid="purchase-cta-button"] >> :has-text("e"), :has-text("i")').first(); // when loading, the button text is empty -> need to wait for some text {'get', 'in library', 'requires base game'} -> just wait for e or i to not be too specific; :text-matches("\w+") somehow didn't work - https://github.com/vogler/free-games-claimer/issues/375
- await purchaseBtn.waitFor();
- const btnText = (await purchaseBtn.innerText()).toLowerCase(); // barrier to block until page is loaded
+ const btnText = await page.locator('//button[@data-testid="purchase-cta-button"][not(contains(.,"Loading"))]').first().innerText(); // barrier to block until page is loaded
// click Continue if 'This game contains mature content recommended only for ages 18+'
if (await page.locator('button:has-text("Continue")').count() > 0) {
console.log(' This game contains mature content recommended only for ages 18+');
- if (await page.locator('[data-testid="AgeSelect"]').count()) {
- console.error(' Got "To continue, please provide your date of birth" - This shouldn\'t happen due to cookie set above. Please report to https://github.com/vogler/free-games-claimer/issues/275');
- await page.locator('#month_toggle').click();
- await page.locator('#month_menu li:has-text("01")').click();
- await page.locator('#day_toggle').click();
- await page.locator('#day_menu li:has-text("01")').click();
- await page.locator('#year_toggle').click();
- await page.locator('#year_menu li:has-text("1987")').click();
- }
await page.click('button:has-text("Continue")', { delay: 111 });
await page.waitForTimeout(2000);
}
- let title;
- let bundle_includes;
- if (await page.locator('span:text-is("About Bundle")').count()) {
- title = (await page.locator('span:has-text("Buy"):left-of([data-testid="purchase-cta-button"])').first().innerText()).replace('Buy ', '');
- // h1 first didn't exist for bundles but now it does... However h1 would e.g. be 'Fallout® Classic Collection' instead of 'Fallout Classic Collection'
- try {
- bundle_includes = await Promise.all((await page.locator('.product-card-top-row h5').all()).map(b => b.innerText()));
- } catch (e) {
- console.error('Failed to get "Bundle Includes":', e);
- }
- } else {
- title = await page.locator('h1').first().innerText();
- }
+ // const title = await page.locator('h1').first().innerText();
+ const title = game.title;
const game_id = page.url().split('/').pop();
- const existedInDb = db.data[user][game_id];
db.data[user][game_id] ||= { title, time: datetime(), url: page.url() }; // this will be set on the initial run only!
- console.log('Current free game:', chalk.blue(title));
- if (bundle_includes) console.log(' This bundle includes:', bundle_includes);
+ console.log('Current free game:', title);
const notify_game = { title, url, status: 'failed' };
notify_games.push(notify_game); // status is updated below
- if (btnText == 'in library') {
+ const p = path.resolve(cfg.dir.screenshots, 'epic-games', `${game_id}.png`);
+ if (!existsSync(p)) await page.screenshot({ path: p, fullPage: false }); // fullPage is quite long...
+
+ if (btnText.toLowerCase() == 'in library') {
console.log(' Already in library! Nothing to claim.');
- if (!existedInDb) await notify(`Game already in library: ${url}`);
notify_game.status = 'existed';
db.data[user][game_id].status ||= 'existed'; // does not overwrite claimed or failed
if (db.data[user][game_id].status.startsWith('failed')) db.data[user][game_id].status = 'manual'; // was failed but now it's claimed
- } else if (btnText == 'requires base game') {
+ } else if (btnText.toLowerCase() == 'requires base game') {
console.log(' Requires base game! Nothing to claim.');
notify_game.status = 'requires base game';
db.data[user][game_id].status ||= 'failed:requires-base-game';
@@ -212,82 +157,78 @@ try {
const baseUrl = 'https://store.epicgames.com' + await page.locator('a:has-text("Overview")').getAttribute('href');
console.log(' Base game:', baseUrl);
// await page.click('a:has-text("Overview")');
- // TODO handle this via function call for base game above since this will never terminate if DRYRUN=1
- urls.push(baseUrl); // add base game to the list of games to claim
- urls.push(url); // add add-on itself again
} else { // GET
- console.log(' Not in library yet! Click', btnText);
- await purchaseBtn.click({ delay: 11 }); // got stuck here without delay (or mouse move), see #75, 1ms was also enough
+ console.log(' Not in library yet! Claim!');
+ // go to purchase of unclaimed game - https://github.com/vogler/free-games-claimer/issues/127
+ const purchaseURL = `https://store.epicgames.com/purchase?offers=1-${game.namespace}-${game.id}`;
+ console.log(' purchaseURL:', purchaseURL);
+ await page.goto(purchaseURL);
// click Continue if 'Device not supported. This product is not compatible with your current device.' - avoided by Windows userAgent?
page.click('button:has-text("Continue")').catch(_ => { }); // needed since change from Chromium to Firefox?
- // click 'Yes, buy now' if 'This edition contains something you already have. Still interested?'
- page.click('button:has-text("Yes, buy now")').catch(_ => { });
-
// Accept End User License Agreement (only needed once)
- page.locator(':has-text("end user license agreement")').waitFor().then(async () => {
- console.log(' Accept End User License Agreement (only needed once)');
- console.log(page.innerHTML);
- console.log('Please report the HTML above here: https://github.com/vogler/free-games-claimer/issues/371');
- await page.locator('input#agree').check(); // TODO Bundle: got stuck here; likely unrelated to bundle and locator just changed: https://github.com/vogler/free-games-claimer/issues/371
+ page.locator('input#agree').waitFor().then(async () => {
+ console.log('Accept End User License Agreement (only needed once)');
+ await page.locator('input#agree').check();
await page.locator('button:has-text("Accept")').click();
}).catch(_ => { });
- // it then creates an iframe for the purchase
- await page.waitForSelector('#webPurchaseContainer iframe'); // TODO needed?
- const iframe = page.frameLocator('#webPurchaseContainer iframe');
// skip game if unavailable in region, https://github.com/vogler/free-games-claimer/issues/46 TODO check games for account's region
- if (await iframe.locator(':has-text("unavailable in your region")').count() > 0) {
+ if (await page.locator(':has-text("unavailable in your region")').count() > 0) {
console.error(' This product is unavailable in your region!');
db.data[user][game_id].status = notify_game.status = 'unavailable-in-region';
- if (cfg.time) console.timeEnd('claim game');
continue;
}
- iframe.locator('.payment-pin-code').waitFor().then(async () => {
+ page.locator('.payment-pin-code').waitFor().then(async () => {
if (!cfg.eg_parentalpin) {
console.error(' EG_PARENTALPIN not set. Need to enter Parental Control PIN manually.');
notify('epic-games: EG_PARENTALPIN not set. Need to enter Parental Control PIN manually.');
}
- await iframe.locator('input.payment-pin-code__input').first().pressSequentially(cfg.eg_parentalpin);
- await iframe.locator('button:has-text("Continue")').click({ delay: 11 });
+ await page.locator('input.payment-pin-code__input').first().type(cfg.eg_parentalpin);
+ await page.locator('button:has-text("Continue")').click({ delay: 11 });
}).catch(_ => { });
if (cfg.debug) await page.pause();
if (cfg.dryrun) {
console.log(' DRYRUN=1 -> Skip order!');
notify_game.status = 'skipped';
- if (cfg.time) console.timeEnd('claim game');
continue;
}
+ // After successful order using the `purchaseURL`-method, the page is just empty, without any 'Thanks for your order', so we wait for the response of their API. Note: no await, and start waiting before final click to 'Place Order'.
+ const r = page.waitForResponse(r => r.url().startsWith('https://payment-website-pci.ol.epicgames.com/purchase/confirm-order'));
+
// Playwright clicked before button was ready to handle event, https://github.com/vogler/free-games-claimer/issues/84#issuecomment-1474346591
- await iframe.locator('button:has-text("Place Order"):not(:has(.payment-loading--loading))').click({ delay: 11 });
+ await page.locator('button:has-text("Place Order"):not(:has(.payment-loading--loading))').click({ delay: 11 });
// I Agree button is only shown for EU accounts! https://github.com/vogler/free-games-claimer/pull/7#issuecomment-1038964872
- const btnAgree = iframe.locator('button:has-text("I Accept")');
+ const btnAgree = page.locator('button:has-text("I Agree")');
btnAgree.waitFor().then(() => btnAgree.click()).catch(_ => { }); // EU: wait for and click 'I Agree'
+
+ // May fail if game is already claimed with text 'Sorry, there is an error with your cart and we cannot complete the purchase. Please close this window and check your cart list.'
+
try {
// context.setDefaultTimeout(100 * 1000); // give time to solve captcha, iframe goes blank after 60s?
- const captcha = iframe.locator('#h_captcha_challenge_checkout_free_prod iframe');
+ const captcha = page.locator('#h_captcha_challenge_checkout_free_prod iframe');
captcha.waitFor().then(async () => { // don't await, since element may not be shown
// console.info(' Got hcaptcha challenge! NopeCHA extension will likely solve it.')
- console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.');
- // await notify(`epic-games: got captcha challenge right before claim of ${title}. Use VNC to solve it manually.`); // TODO not all apprise services understand HTML: https://github.com/vogler/free-games-claimer/pull/417
- await notify(`epic-games: got captcha challenge for.\nGame link: ${url}`);
- // TODO could even create purchase URL, see https://github.com/vogler/free-games-claimer/pull/130
+ console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.')
// await page.waitForTimeout(2000);
// const p = path.resolve(cfg.dir.screenshots, 'epic-games', 'captcha', `${filenamify(datetime())}.png`);
// await captcha.screenshot({ path: p });
// console.info(' Saved a screenshot of hcaptcha challenge to', p);
// console.error(' Got hcaptcha challenge. To avoid it, get a link from https://www.hcaptcha.com/accessibility'); // TODO save this link in config and visit it daily to set accessibility cookie to avoid captcha challenge?
}).catch(_ => { }); // may time out if not shown
- iframe.locator('.payment__errors:has-text("Failed to challenge captcha, please try again later.")').waitFor().then(async () => {
- console.error(' Failed to challenge captcha, please try again later.');
- await notify('epic-games: failed to challenge captcha. Please check.');
- }).catch(_ => { });
- await page.locator('text=Thanks for your order!').waitFor({ state: 'attached' }); // TODO Bundle: got stuck here, but normal game now as well
+ // await page.waitForSelector('text=Thanks for your order!'); // not shown for order via `purchaseURL`
+ const rt = await (await r).text(); // TODO blocks if not claimed?
+ const rj = JSON.parse(rt);
+ if (rj?.receiptResponse?.orderStatus != 'COMPLETED') {
+ console.error('Unexpected confirm-order response. Message:', rj.message);
+ console.log(rj);
+ continue;
+ }
db.data[user][game_id].status = 'claimed';
db.data[user][game_id].time = datetime(); // claimed time overwrites failed/dryrun time
console.log(' Claimed successfully!');
@@ -296,23 +237,18 @@ try {
console.log(e);
// console.error(' Failed to claim! Try again if NopeCHA timed out. Click the extension to see if you ran out of credits (refill after 24h). To avoid captchas try to get a new IP or set a cookie from https://www.hcaptcha.com/accessibility');
console.error(' Failed to claim! To avoid captchas try to get a new IP address.');
- const p = screenshot('failed', `${game_id}_${filenamify(datetime())}.png`);
+ const p = path.resolve(cfg.dir.screenshots, 'epic-games', 'failed', `${game_id}_${filenamify(datetime())}.png`);
await page.screenshot({ path: p, fullPage: true });
db.data[user][game_id].status = 'failed';
}
notify_game.status = db.data[user][game_id].status; // claimed or failed
-
- const p = screenshot(`${game_id}.png`);
- if (!existsSync(p)) await page.screenshot({ path: p, fullPage: false }); // fullPage is quite long...
}
- if (cfg.time) console.timeEnd('claim game');
}
- if (cfg.time) console.timeEnd('claim all games');
} catch (error) {
- process.exitCode ||= 1;
- console.error('--- Exception:');
console.error(error); // .toString()?
- if (error.message && process.exitCode != 130) notify(`epic-games failed: ${error.message.split('\n')[0]}`);
+ process.exitCode ||= 1;
+ if (error.message && process.exitCode != 130)
+ notify(`epic-games failed: ${error.message.split('\n')[0]}`);
} finally {
await db.write(); // write out json db
if (notify_games.filter(g => g.status == 'claimed' || g.status == 'failed').length) { // don't notify if all have status 'existed', 'manual', 'requires base game', 'unavailable-in-region', 'skipped'
@@ -320,5 +256,4 @@ try {
}
}
if (cfg.debug) writeFileSync(path.resolve(cfg.dir.browser, 'cookies.json'), JSON.stringify(await context.cookies()));
-if (page.video()) console.log('Recorded video:', await page.video().path());
await context.close();
diff --git a/eslint.config.js b/eslint.config.js
deleted file mode 100644
index 48b1cbc..0000000
--- a/eslint.config.js
+++ /dev/null
@@ -1,76 +0,0 @@
-// https://eslint.org/docs/latest/use/configure/configuration-files-new
-// https://eslint.org/docs/latest/use/configure/migration-guide
-import js from '@eslint/js';
-import globals from 'globals';
-import stylistic from '@stylistic/eslint-plugin-js';
-
-export default [
- // https://eslint.org/docs/latest/use/configure/configuration-files-new#globally-ignoring-files-with-ignores
- // object with just `ignores` applies to all configuration objects
- // had `ln -s .gitignore .eslintignore` before, but .eslintignore no longer supported
- {
- ignores: ['data/**'],
- },
- js.configs.recommended, // TODO still needed?
- {
- // files: ['*.js'],
- languageOptions: {
- globals: globals.node,
- },
- plugins: {
- '@stylistic/js': stylistic,
- },
- // https://eslint.org/docs/latest/rules/
- // https://eslint.style/packages/js
- rules: {
- 'no-unused-vars': ['error', { argsIgnorePattern: '^_' }],
- 'prefer-const': 'error',
- '@stylistic/js/array-bracket-newline': ['error', 'consistent'],
- '@stylistic/js/array-bracket-spacing': 'error',
- '@stylistic/js/array-element-newline': ['error', 'consistent'],
- '@stylistic/js/arrow-parens': ['error', 'as-needed'],
- '@stylistic/js/arrow-spacing': 'error',
- '@stylistic/js/block-spacing': 'error',
- '@stylistic/js/brace-style': 'error',
- '@stylistic/js/comma-dangle': ['error', 'always-multiline'],
- '@stylistic/js/comma-spacing': 'error',
- '@stylistic/js/comma-style': 'error',
- '@stylistic/js/eol-last': 'error',
- '@stylistic/js/func-call-spacing': 'error',
- '@stylistic/js/function-paren-newline': ['error', 'consistent'],
- '@stylistic/js/implicit-arrow-linebreak': 'error',
- '@stylistic/js/indent': ['error', 2],
- '@stylistic/js/key-spacing': 'error',
- '@stylistic/js/keyword-spacing': 'error',
- '@stylistic/js/linebreak-style': 'error',
- '@stylistic/js/no-extra-parens': 'error',
- '@stylistic/js/no-extra-semi': 'error',
- '@stylistic/js/no-mixed-spaces-and-tabs': 'error',
- '@stylistic/js/no-multi-spaces': 'error',
- '@stylistic/js/no-multiple-empty-lines': 'error',
- '@stylistic/js/no-tabs': 'error',
- '@stylistic/js/no-trailing-spaces': 'error',
- '@stylistic/js/no-whitespace-before-property': 'error',
- '@stylistic/js/nonblock-statement-body-position': 'error',
- '@stylistic/js/object-curly-newline': 'error',
- '@stylistic/js/object-curly-spacing': ['error', 'always'],
- '@stylistic/js/object-property-newline': ['error', { allowAllPropertiesOnSameLine: true }],
- '@stylistic/js/quote-props': ['error', 'as-needed'],
- '@stylistic/js/quotes': ['error', 'single'],
- '@stylistic/js/rest-spread-spacing': 'error',
- '@stylistic/js/semi': 'error',
- '@stylistic/js/semi-spacing': 'error',
- '@stylistic/js/semi-style': 'error',
- '@stylistic/js/space-before-blocks': 'error',
- '@stylistic/js/space-before-function-paren': ['error', { anonymous: 'never', named: 'never', asyncArrow: 'always' }],
- '@stylistic/js/space-in-parens': 'error',
- '@stylistic/js/space-infix-ops': 'error',
- '@stylistic/js/space-unary-ops': 'error',
- '@stylistic/js/spaced-comment': 'error',
- '@stylistic/js/switch-colon-spacing': 'error',
- '@stylistic/js/template-curly-spacing': 'error',
- '@stylistic/js/template-tag-spacing': 'error',
- '@stylistic/js/wrap-regex': 'error',
- },
- },
-];
diff --git a/gog.js b/gog.js
index 6269fc2..4e27cc2 100644
--- a/gog.js
+++ b/gog.js
@@ -1,44 +1,36 @@
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
-import chalk from 'chalk';
-import { resolve, jsonDb, datetime, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js';
-import { cfg } from './src/config.js';
-
-const screenshot = (...a) => resolve(cfg.dir.screenshots, 'gog', ...a);
+import path from 'path';
+import { jsonDb, datetime, filenamify, prompt, notify, html_game_list, handleSIGINT } from './util.js';
+import { cfg } from './config.js';
const URL_CLAIM = 'https://www.gog.com/en';
console.log(datetime(), 'started checking gog');
-const db = await jsonDb('gog.json', {});
+const db = await jsonDb('gog.json');
+db.data ||= {};
-if (cfg.width < 1280) { // otherwise 'Sign in' and #menuUsername are hidden (but attached to DOM), see https://github.com/vogler/free-games-claimer/issues/335
- console.error(`Window width is set to ${cfg.width} but needs to be at least 1280 for GOG!`);
- process.exit(1);
-}
+handleSIGINT();
// https://playwright.dev/docs/auth#multi-factor-authentication
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
headless: cfg.headless,
viewport: { width: cfg.width, height: cfg.height },
- locale: 'en-US', // ignore OS locale to be sure to have english text for locators -> done via /en in URL
- recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
- recordHar: cfg.record ? { path: `data/record/gog-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
- handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
+ locale: "en-US", // ignore OS locale to be sure to have english text for locators -> done via /en in URL
+ // recordHar: { path: './data/gog.har' }, // https://toolbox.googleapps.com/apps/har_analyzer/
+ // recordVideo: { dir: './data/videos' }, // console.log(await page.video().path());
});
-handleSIGINT(context);
-
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
-await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
const notify_games = [];
let user;
try {
- await context.addCookies([{ name: 'CookieConsent', value: '{stamp:%274oR8MJL+bxVlG6g+kl2we5+suMJ+Tv7I4C5d4k+YY4vrnhCD+P23RQ==%27%2Cnecessary:true%2Cpreferences:true%2Cstatistics:true%2Cmarketing:true%2Cmethod:%27explicit%27%2Cver:1%2Cutc:1672331618201%2Cregion:%27de%27}', domain: 'www.gog.com', path: '/' }]); // to not waste screen space when non-headless
+ await context.addCookies([{name: 'CookieConsent', value: '{stamp:%274oR8MJL+bxVlG6g+kl2we5+suMJ+Tv7I4C5d4k+YY4vrnhCD+P23RQ==%27%2Cnecessary:true%2Cpreferences:true%2Cstatistics:true%2Cmarketing:true%2Cmethod:%27explicit%27%2Cver:1%2Cutc:1672331618201%2Cregion:%27de%27}', domain: 'www.gog.com', path: '/'}]); // to not waste screen space when non-headless
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
@@ -52,11 +44,11 @@ try {
await page.waitForSelector('#GalaxyAccountsFrameContainer iframe'); // TODO needed?
const iframe = page.frameLocator('#GalaxyAccountsFrameContainer iframe');
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
- console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
+ console.info(`Login timeout is ${cfg.login_timeout/1000} seconds!`);
if (cfg.gog_email && cfg.gog_password) console.info('Using email and password from environment.');
else console.info('Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).');
- const email = cfg.gog_email || await prompt({ message: 'Enter email' });
- const password = email && (cfg.gog_password || await prompt({ type: 'password', message: 'Enter password' }));
+ const email = cfg.gog_email || await prompt({message: 'Enter email'});
+ const password = email && (cfg.gog_password || await prompt({type: 'password', message: 'Enter password'}));
if (email && password) {
iframe.locator('a[href="/logout"]').click().catch(_ => { }); // Click 'Change account' (email from previous login is set in some cookie)
await iframe.locator('#login_username').fill(email);
@@ -65,9 +57,9 @@ try {
// handle MFA, but don't await it
iframe.locator('form[name=second_step_authentication]').waitFor().then(async () => {
console.log('Two-Step Verification - Enter security code');
- console.log(await iframe.locator('.form__description').innerText());
- const otp = await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 4 || 'The code must be 4 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
- await iframe.locator('#second_step_authentication_token_letter_1').pressSequentially(otp.toString(), { delay: 10 });
+ console.log(await iframe.locator('.form__description').innerText())
+ const otp = await prompt({type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 4 || 'The code must be 4 digits!'}); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
+ await iframe.locator('#second_step_authentication_token_letter_1').type(otp.toString(), {delay: 10});
await iframe.locator('#second_step_authentication_send').click();
await page.waitForTimeout(1000); // TODO still needed with wait for username below?
}).catch(_ => { });
@@ -78,7 +70,7 @@ try {
notify('gog: got captcha during login. Please check.');
// TODO solve reCAPTCHA?
}).catch(_ => { });
- await page.waitForSelector('#menuUsername');
+ await page.waitForSelector('#menuUsername')
} else {
console.log('Waiting for you to login in the browser.');
await notify('gog: no longer signed in and not enough options set for automatic login.');
@@ -92,22 +84,23 @@ try {
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
}
user = await page.locator('#menuUsername').first().textContent(); // innerText is uppercase due to styling!
- console.log(`Signed in as ${user}`);
+ console.log(`Signed in as '${user}'`);
db.data[user] ||= {};
const banner = page.locator('#giveaway');
if (!await banner.count()) {
console.log('Currently no free giveaway!');
} else {
- const text = await page.locator('.giveaway__content-header').innerText();
- const match_all = text.match(/Claim (.*) and don't miss the|Success! (.*) was added to/);
- const title = match_all[1] ? match_all[1] : match_all[2];
- const url = await banner.locator('a').first().getAttribute('href');
- console.log(`Current free game: ${chalk.blue(title)} - ${url}`);
+ const text = await page.locator('.giveaway-banner__title').innerText();
+ const title = text.match(/Claim (.*)/)[1];
+ const slug = await banner.getAttribute('href');
+ const url = `https://gog.com${slug}`;
+ console.log(`Current free game: ${title} - ${url}`);
db.data[user][title] ||= { title, time: datetime(), url };
if (cfg.dryrun) process.exit(1);
- // await page.locator('#giveaway:not(.is-loading)').waitFor(); // otherwise screenshot is sometimes with loading indicator instead of game title; #TODO fix, skipped due to timeout, see #240
- await banner.screenshot({ path: screenshot(`${filenamify(title)}.png`) }); // overwrites every time - only keep first?
+ await page.locator('#giveaway:not(.is-loading)').waitFor(); // otherwise screenshot is sometimes with loading indicator instead of game title
+ const p = path.resolve(cfg.dir.screenshots, 'gog', `${filenamify(title)}.png`);
+ await banner.screenshot({ path: p }); // overwrites every time - only keep first?
// await banner.getByRole('button', { name: 'Add to library' }).click();
// instead of clicking the button, we visit the auto-claim URL which gives as a JSON response which is easier than checking the state of a button
@@ -136,22 +129,20 @@ try {
notify_games.push({ title, url, status });
if (status == 'claimed' && !cfg.gog_newsletter) {
- console.log('Unsubscribe from \'Promotions and hot deals\' newsletter');
+ console.log("Unsubscribe from 'Promotions and hot deals' newsletter");
await page.goto('https://www.gog.com/en/account/settings/subscriptions');
- await page.locator('li:has-text("Marketing communications through Trusted Partners") label').uncheck();
await page.locator('li:has-text("Promotions and hot deals") label').uncheck();
}
}
} catch (error) {
- process.exitCode ||= 1;
- console.error('--- Exception:');
console.error(error); // .toString()?
- if (error.message && process.exitCode != 130) notify(`gog failed: ${error.message.split('\n')[0]}`);
+ process.exitCode ||= 1;
+ if (error.message && process.exitCode != 130)
+ notify(`gog failed: ${error.message.split('\n')[0]}`);
} finally {
await db.write(); // write out json db
if (notify_games.filter(g => g.status != 'existed').length) { // don't notify if all were already claimed
notify(`gog (${user}):
${html_game_list(notify_games)}`);
}
}
-if (page.video()) console.log('Recorded video:', await page.video().path());
await context.close();
diff --git a/jsconfig.json b/jsconfig.json
index 2e21de9..1b438cb 100644
--- a/jsconfig.json
+++ b/jsconfig.json
@@ -2,7 +2,7 @@
"compilerOptions": {
"checkJs": true,
"target": "es2021",
- "module": "NodeNext",
+ "module": "esnext",
"moduleResolution": "NodeNext", // https://github.com/typicode/lowdb/issues/554
},
"exclude": ["node_modules", "**/node_modules"]
diff --git a/src/migrate.js b/migrate.js
similarity index 92%
rename from src/migrate.js
rename to migrate.js
index b2db945..41bbe13 100644
--- a/src/migrate.js
+++ b/migrate.js
@@ -4,7 +4,8 @@ import { JSONFile } from 'lowdb/node';
import { datetime } from './util.js';
const datetime_UTCtoLocalTimezone = async file => {
- if (!existsSync(file)) return console.error('File does not exist:', file);
+ if (!existsSync(file))
+ return console.error('File does not exist:', file);
const db = new Low(new JSONFile(file));
await db.read();
db.data ||= {};
diff --git a/test/notify.js b/notify-test.js
similarity index 84%
rename from test/notify.js
rename to notify-test.js
index 6d89086..d8f4dab 100644
--- a/test/notify.js
+++ b/notify-test.js
@@ -1,18 +1,14 @@
-/* eslint-disable no-constant-condition */
-import { delay, html_game_list, notify } from '../src/util.js';
-import { cfg } from '../src/config.js';
+import { delay, html_game_list, notify } from "./util.js";
const URL_CLAIM = 'https://gaming.amazon.com/home'; // dummy URL
-console.debug('NOTIFY:', cfg.notify);
-
if (true) {
const notify_games = [
// { title: 'Kerbal Space Program', status: 'claimed', url: URL_CLAIM },
// { title: "Shadow Tactics - Aiko's Choice", status: 'claimed', url: URL_CLAIM },
{ title: 'Epistory - Typing Chronicles', status: 'claimed', url: URL_CLAIM },
];
- await notify(`epic-games:
${html_game_list(notify_games)}`);
+ notify(`epic-games:
${html_game_list(notify_games)}`);
}
if (false) {
diff --git a/package-lock.json b/package-lock.json
index 9ab1fff..8dee708 100644
--- a/package-lock.json
+++ b/package-lock.json
@@ -7,224 +7,15 @@
"": {
"name": "free-games-claimer",
"version": "1.4.0",
- "license": "AGPL-3.0-only",
+ "license": "MIT",
"dependencies": {
- "chalk": "^5.4.1",
"cross-env": "^7.0.3",
- "dotenv": "^16.5.0",
- "enquirer": "^2.4.1",
- "fingerprint-injector": "^2.1.66",
- "lowdb": "^7.0.1",
+ "dotenv": "^16.0.3",
+ "enquirer": "^2.3.6",
+ "lowdb": "^5.1.0",
"otplib": "^12.0.1",
- "playwright-firefox": "^1.52.0",
- "puppeteer-extra-plugin-stealth": "^2.11.2"
- },
- "devDependencies": {
- "@stylistic/eslint-plugin-js": "^4.2.0",
- "eslint": "^9.26.0"
- },
- "engines": {
- "node": ">=17"
- }
- },
- "node_modules/@aashutoshrathi/word-wrap": {
- "version": "1.2.6",
- "resolved": "https://registry.npmjs.org/@aashutoshrathi/word-wrap/-/word-wrap-1.2.6.tgz",
- "integrity": "sha512-1Yjs2SvM8TflER/OD3cOjhWWOZb58A2t7wpE2S9XfBYTiIl+XFhQG2bjy4Pu1I+EAlCNUzRDYDdFwFYUKvXcIA==",
- "dev": true,
- "engines": {
- "node": ">=0.10.0"
- }
- },
- "node_modules/@eslint-community/eslint-utils": {
- "version": "4.4.0",
- "resolved": "https://registry.npmjs.org/@eslint-community/eslint-utils/-/eslint-utils-4.4.0.tgz",
- "integrity": "sha512-1/sA4dwrzBAyeUoQ6oxahHKmrZvsnLCg4RfxW3ZFGGmQkSNQPFNLV9CUEFQP1x9EYXHTo5p6xdhZM1Ne9p/AfA==",
- "dev": true,
- "dependencies": {
- "eslint-visitor-keys": "^3.3.0"
- },
- "engines": {
- "node": "^12.22.0 || ^14.17.0 || >=16.0.0"
- },
- "peerDependencies": {
- "eslint": "^6.0.0 || ^7.0.0 || >=8.0.0"
- }
- },
- "node_modules/@eslint-community/regexpp": {
- "version": "4.12.1",
- "resolved": "https://registry.npmjs.org/@eslint-community/regexpp/-/regexpp-4.12.1.tgz",
- "integrity": "sha512-CCZCDJuduB9OUkFkY2IgppNZMi2lBQgD2qzwXkEia16cge2pijY/aXi96CJMquDMn3nJdlPV1A5KrJEXwfLNzQ==",
- "dev": true,
- "engines": {
- "node": "^12.0.0 || ^14.0.0 || >=16.0.0"
- }
- },
- "node_modules/@eslint/config-array": {
- "version": "0.20.0",
- "resolved": "https://registry.npmjs.org/@eslint/config-array/-/config-array-0.20.0.tgz",
- "integrity": "sha512-fxlS1kkIjx8+vy2SjuCB94q3htSNrufYTXubwiBFeaQHbH6Ipi43gFJq2zCMt6PHhImH3Xmr0NksKDvchWlpQQ==",
- "dev": true,
- "license": "Apache-2.0",
- "dependencies": {
- "@eslint/object-schema": "^2.1.6",
- "debug": "^4.3.1",
- "minimatch": "^3.1.2"
- },
- "engines": {
- "node": "^18.18.0 || ^20.9.0 || >=21.1.0"
- }
- },
- "node_modules/@eslint/config-helpers": {
- "version": "0.2.2",
- "resolved": "https://registry.npmjs.org/@eslint/config-helpers/-/config-helpers-0.2.2.tgz",
- "integrity": "sha512-+GPzk8PlG0sPpzdU5ZvIRMPidzAnZDl/s9L+y13iodqvb8leL53bTannOrQ/Im7UkpsmFU5Ily5U60LWixnmLg==",
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- "license": "Apache-2.0",
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- "dev": true,
- "requires": {
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+ "version": "3.0.0",
+ "resolved": "https://registry.npmjs.org/steno/-/steno-3.0.0.tgz",
+ "integrity": "sha512-uZtn7Ht9yXLiYgOsmo8btj4+f7VxyYheMt8g6F1ANjyqByQXEE2Gygjgenp3otHH1TlHsS4JAaRGv5wJ1wvMNw=="
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- }
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- "media-typer": "^1.1.0",
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"universalify": {
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- "dev": true
- },
- "update-browserslist-db": {
- "version": "1.1.3",
- "resolved": "https://registry.npmjs.org/update-browserslist-db/-/update-browserslist-db-1.1.3.tgz",
- "integrity": "sha512-UxhIZQ+QInVdunkDAaiazvvT/+fXL5Osr0JZlJulepYu6Jd7qJtDZjlur0emRlT71EN3ScPoE7gvsuIKKNavKw==",
- "requires": {
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- "picocolors": "^1.1.1"
- }
- },
- "uri-js": {
- "version": "4.4.1",
- "resolved": "https://registry.npmjs.org/uri-js/-/uri-js-4.4.1.tgz",
- "integrity": "sha512-7rKUyy33Q1yc98pQ1DAmLtwX109F7TIfWlW1Ydo8Wl1ii1SeHieeh0HHfPeL2fMXK6z0s8ecKs9frCuLJvndBg==",
- "dev": true,
- "requires": {
- "punycode": "^2.1.0"
- }
- },
- "vali-date": {
- "version": "1.0.0",
- "resolved": "https://registry.npmjs.org/vali-date/-/vali-date-1.0.0.tgz",
- "integrity": "sha512-sgECfZthyaCKW10N0fm27cg8HYTFK5qMWgypqkXMQ4Wbl/zZKx7xZICgcoxIIE+WFAP/MBL2EFwC/YvLxw3Zeg=="
- },
- "vary": {
- "version": "1.1.2",
- "resolved": "https://registry.npmjs.org/vary/-/vary-1.1.2.tgz",
- "integrity": "sha512-BNGbWLfd0eUPabhkXUVm0j8uuvREyTh5ovRa/dyow/BqAbZJyC+5fU+IzQOzmAKzYqYRAISoRhdQr3eIZ/PXqg==",
- "dev": true
+ "version": "2.0.0",
+ "resolved": "https://registry.npmjs.org/universalify/-/universalify-2.0.0.tgz",
+ "integrity": "sha512-hAZsKq7Yy11Zu1DE0OzWjw7nnLZmJZYTDZZyEFHZdUhV8FkH5MCfoU1XMaxXovpyW5nq5scPqq0ZDP9Zyl04oQ=="
},
"which": {
"version": "2.0.2",
@@ -4723,25 +1131,6 @@
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/wrappy/-/wrappy-1.0.2.tgz",
"integrity": "sha512-l4Sp/DRseor9wL6EvV2+TuQn63dMkPjZ/sp9XkghTEbV9KlPS1xUsZ3u7/IQO4wxtcFB4bgpQPRcR3QCvezPcQ=="
- },
- "yocto-queue": {
- "version": "0.1.0",
- "resolved": "https://registry.npmjs.org/yocto-queue/-/yocto-queue-0.1.0.tgz",
- "integrity": "sha512-rVksvsnNCdJ/ohGc6xgPwyN8eheCxsiLM8mxuE/t/mOVqJewPuO1miLpTHQiRgTKCLexL4MeAFVagts7HmNZ2Q==",
- "dev": true
- },
- "zod": {
- "version": "3.24.4",
- "resolved": "https://registry.npmjs.org/zod/-/zod-3.24.4.tgz",
- "integrity": "sha512-OdqJE9UDRPwWsrHjLN2F8bPxvwJBK22EHLWtanu0LSYr5YqzsaaW3RMgmjwr8Rypg5k+meEJdSPXJZXE/yqOMg==",
- "dev": true
- },
- "zod-to-json-schema": {
- "version": "3.24.5",
- "resolved": "https://registry.npmjs.org/zod-to-json-schema/-/zod-to-json-schema-3.24.5.tgz",
- "integrity": "sha512-/AuWwMP+YqiPbsJx5D6TfgRTc4kTLjsh5SOcd4bLsfUg2RcEXrFMJl1DGgdHy2aCfsIA/cr/1JM0xcB2GZji8g==",
- "dev": true,
- "requires": {}
}
}
}
diff --git a/package.json b/package.json
index 0487277..04cf02b 100644
--- a/package.json
+++ b/package.json
@@ -3,35 +3,25 @@
"version": "1.4.0",
"description": "Automatically claims free games on the Epic Games Store, Amazon Prime Gaming and GOG.",
"homepage": "https://github.com/vogler/free-games-claimer",
+ "main": "index.js",
+ "scripts": {
+ "docker:build": "docker build . -t ghcr.io/vogler/free-games-claimer",
+ "docker": "cross-env-shell docker run --rm -it -p 5900:5900 -p 6080:6080 -v \\\"$INIT_CWD/data\\\":/fgc/data --name fgc ghcr.io/vogler/free-games-claimer"
+ },
+ "type": "module",
+ "dependencies": {
+ "cross-env": "^7.0.3",
+ "dotenv": "^16.0.3",
+ "enquirer": "^2.3.6",
+ "lowdb": "^5.1.0",
+ "otplib": "^12.0.1",
+ "playwright-firefox": "^1.31.0",
+ "puppeteer-extra-plugin-stealth": "^2.11.1"
+ },
"repository": {
"type": "git",
"url": "https://github.com/vogler/free-games-claimer.git"
},
"author": "Ralf Vogler",
- "license": "AGPL-3.0-only",
- "main": "index.js",
- "scripts": {
- "docker:build": "docker build . -t ghcr.io/vogler/free-games-claimer",
- "docker": "cross-env-shell docker run --rm -it -p 5900:5900 -p 6080:6080 -v \\\"$INIT_CWD/data\\\":/fgc/data --name fgc ghcr.io/vogler/free-games-claimer",
- "lint": "npx eslint ."
- },
- "type": "module",
- "engines": {
- "node": ">=17"
- },
- "dependencies": {
- "chalk": "^5.4.1",
- "cross-env": "^7.0.3",
- "dotenv": "^16.5.0",
- "enquirer": "^2.4.1",
- "fingerprint-injector": "^2.1.66",
- "lowdb": "^7.0.1",
- "otplib": "^12.0.1",
- "playwright-firefox": "^1.52.0",
- "puppeteer-extra-plugin-stealth": "^2.11.2"
- },
- "devDependencies": {
- "@stylistic/eslint-plugin-js": "^4.2.0",
- "eslint": "^9.26.0"
- }
+ "license": "MIT"
}
diff --git a/prime-gaming.js b/prime-gaming.js
index 0c982bd..b7fa620 100644
--- a/prime-gaming.js
+++ b/prime-gaming.js
@@ -1,111 +1,55 @@
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
import { authenticator } from 'otplib';
-import chalk from 'chalk';
-import { resolve, jsonDb, datetime, stealth, filenamify, prompt, confirm, notify, html_game_list, handleSIGINT } from './src/util.js';
-import { cfg } from './src/config.js';
-
-const screenshot = (...a) => resolve(cfg.dir.screenshots, 'prime-gaming', ...a);
+import path from 'path';
+import { jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './util.js';
+import { cfg } from './config.js';
// const URL_LOGIN = 'https://www.amazon.de/ap/signin'; // wrong. needs some session args to be valid?
-const URL_CLAIM = 'https://luna.amazon.com/claims/home';
+const URL_CLAIM = 'https://gaming.amazon.com/home';
console.log(datetime(), 'started checking prime-gaming');
-const db = await jsonDb('prime-gaming.json', {});
+const db = await jsonDb('prime-gaming.json');
+db.data ||= {};
+
+handleSIGINT();
// https://playwright.dev/docs/auth#multi-factor-authentication
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
headless: cfg.headless,
viewport: { width: cfg.width, height: cfg.height },
- locale: 'en-US', // ignore OS locale to be sure to have english text for locators
- recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
- recordHar: cfg.record ? { path: `data/record/pg-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
- handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
+ locale: "en-US", // ignore OS locale to be sure to have english text for locators
});
-handleSIGINT(context);
-
// TODO test if needed
await stealth(context);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
-await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
const notify_games = [];
let user;
-const handleMFA = async p => {
- const otpField = p.locator('#auth-mfa-otpcode, input[name=otpCode]');
- if (!await otpField.count()) return false;
- console.log('Two-Step Verification - enter the One Time Password (OTP), e.g. generated by your Authenticator App');
- await p.locator('#auth-mfa-remember-device, [name=rememberDevice]').check().catch(() => {});
- const otp = cfg.pg_otpkey && authenticator.generate(cfg.pg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
- await otpField.first().pressSequentially(otp.toString());
- await p.locator('input[type="submit"], button[type="submit"]').first().click();
- return true;
-};
-
try {
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
- const handleDirectLoginPage = async () => {
- if (!page.url().includes('/ap/signin')) return false;
- console.log('On Amazon login page (redirect). Trying to sign in automatically.');
- if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout);
- const email = cfg.pg_email || await prompt({ message: 'Enter email' });
- const password = email && (cfg.pg_password || await prompt({ type: 'password', message: 'Enter password' }));
- if (email && password) {
- await page.fill('[name=email]', email);
- await page.click('input[type="submit"]');
- await page.fill('[name=password]', password);
- await page.click('input[type="submit"]');
- await handleMFA(page).catch(() => {});
- page.waitForURL('**/ap/signin**').then(async () => { // check for wrong credentials
- const error = await page.locator('.a-alert-content').first().innerText();
- if (!error.trim.length) return;
- console.error('Login error:', error);
- await notify(`prime-gaming: login: ${error}`);
- await context.close(); // finishes potential recording
- process.exit(1);
- });
- await page.waitForURL(/luna\.amazon\.com\/claims\/.*signedIn=true/);
- if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
- return true;
- } else {
- console.log('Waiting for manual login on redirect page.');
- if (cfg.headless) {
- console.log('Run `SHOW=1 node prime-gaming` to login in the opened browser.');
- await context.close(); // finishes potential recording
- process.exit(1);
- }
- return true;
- }
- };
- await handleDirectLoginPage();
// need to wait for some elements to exist before checking if signed in or accepting cookies:
- await Promise.any([
- 'button:has-text("Sign in")',
- 'button:has-text("Anmelden")',
- '[data-a-target="user-dropdown-first-name-text"]',
- '[data-testid="user-dropdown-first-name-text"]',
- ].map(s => page.waitForSelector(s)));
- page.click('[aria-label="Cookies usage disclaimer banner"] button:has-text("Accept Cookies")').catch(() => { }); // to not waste screen space when non-headless, TODO does not work reliably, need to wait for something else first?
- while (await page.locator('button:has-text("Sign in"), button:has-text("Anmelden")').count() > 0) {
+ await Promise.any(['button:has-text("Sign in")', '[data-a-target="user-dropdown-first-name-text"]'].map(s => page.waitForSelector(s)));
+ page.click('[aria-label="Cookies usage disclaimer banner"] button:has-text("Accept Cookies")').catch(_ => { }); // to not waste screen space when non-headless, TODO does not work reliably, need to wait for something else first?
+ while (await page.locator('button:has-text("Sign in")').count() > 0) {
console.error('Not signed in anymore.');
await page.click('button:has-text("Sign in")');
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
- console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
+ console.info(`Login timeout is ${cfg.login_timeout/1000} seconds!`);
if (cfg.pg_email && cfg.pg_password) console.info('Using email and password from environment.');
else console.info('Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).');
- const email = cfg.pg_email || await prompt({ message: 'Enter email' });
- const password = email && (cfg.pg_password || await prompt({ type: 'password', message: 'Enter password' }));
+ const email = cfg.pg_email || await prompt({message: 'Enter email'});
+ const password = email && (cfg.pg_password || await prompt({type: 'password', message: 'Enter password'}));
if (email && password) {
await page.fill('[name=email]', email);
- await page.click('input[type="submit"]');
await page.fill('[name=password]', password);
- // await page.check('[name=rememberMe]'); // no longer exists
+ await page.check('[name=rememberMe]');
await page.click('input[type="submit"]');
page.waitForURL('**/ap/signin**').then(async () => { // check for wrong credentials
const error = await page.locator('.a-alert-content').first().innerText();
@@ -115,7 +59,14 @@ try {
await context.close(); // finishes potential recording
process.exit(1);
});
- handleMFA(page).catch(() => {});
+ // handle MFA, but don't await it
+ page.waitForURL('**/ap/mfa**').then(async () => {
+ console.log('Two-Step Verification - enter the One Time Password (OTP), e.g. generated by your Authenticator App');
+ await page.check('[name=rememberDevice]');
+ const otp = cfg.pg_otpkey && authenticator.generate(cfg.pg_otpkey) || await prompt({type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!'}); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
+ await page.type('input[name=otpCode]', otp.toString());
+ await page.click('input[type="submit"]');
+ }).catch(_ => { });
} else {
console.log('Waiting for you to login in the browser.');
await notify('prime-gaming: no longer signed in and not enough options set for automatic login.');
@@ -128,7 +79,7 @@ try {
await page.waitForURL('https://gaming.amazon.com/home?signedIn=true');
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
}
- user = await page.locator('[data-a-target="user-dropdown-first-name-text"], [data-testid="user-dropdown-first-name-text"]').first().innerText();
+ user = await page.locator('[data-a-target="user-dropdown-first-name-text"]').first().innerText();
console.log(`Signed in as ${user}`);
// await page.click('button[aria-label="User dropdown and more options"]');
// const twitch = await page.locator('[data-a-target="TwitchDisplayName"]').first().innerText();
@@ -141,354 +92,69 @@ try {
process.exit(1);
}
- const waitUntilStable = async (f, act) => {
- let v;
- while (true) {
- const v2 = await f();
- console.log('waitUntilStable', v2);
- if (v == v2) break;
- v = v2;
- await act();
- }
- };
- const scrollUntilStable = async f => await waitUntilStable(f, async () => {
- // await page.keyboard.press('End'); // scroll to bottom to show all games
- // loading all games became flaky; see https://github.com/vogler/free-games-claimer/issues/357
- await page.keyboard.press('PageDown'); // scrolling to straight to the bottom started to skip loading some games
- await page.waitForLoadState('networkidle'); // wait for all games to be loaded
- await page.waitForTimeout(3000); // TODO networkidle wasn't enough to load all already collected games
- // do it again since once wasn't enough...
- await page.keyboard.press('PageDown');
- await page.waitForTimeout(3000);
- });
-
- const openGamesTab = async () => {
- const selectors = [
- 'button[data-type="Game"]', // old layout
- 'button:has-text("Games")',
- 'button:has-text("Games einlösen")',
- '[data-test-selector="category-picker"] button:has-text("Games")',
- '[data-testid="category-picker"] button:has-text("Games")',
- ];
- for (const sel of selectors) {
- const btn = page.locator(sel).first();
- if (await btn.count()) {
- await btn.click();
- return;
- }
- }
- // New Luna claims home: try the filter/CTA button with embedded
- const gamesTitle = page.locator('p.offer-filters__button__title:has-text("Games"), p.offer-filters__button__title:has-text("einlösen")');
- if (await gamesTitle.count()) {
- const btn = gamesTitle.first().locator('xpath=ancestor::button[1]');
- if (await btn.count()) {
- await btn.click();
- return;
- }
- }
- // New Luna claims home already shows games list
- };
-
- await openGamesTab();
-
- const locateGamesList = async () => {
- const selectors = [
- 'div[data-a-target="offer-list-FGWP_FULL"]', // old layout
- '[data-testid="offer-list"]',
- '[data-test-selector="offer-list"]',
- 'section:has(h2:has-text("Games with Prime"))',
- 'section:has(h2:has-text("Games"))',
- ];
- for (const sel of selectors) {
- const loc = page.locator(sel).first();
- if (await loc.count()) return loc;
- }
- return null;
- };
-
- const games = await locateGamesList();
- // Load all cards (old and new layout) by scrolling the container or the page
- if (games) await scrollUntilStable(() => games.evaluate(el => el.scrollHeight).catch(() => 0));
- await scrollUntilStable(() => page.evaluate(() => globalThis.document?.scrollingElement?.scrollHeight ?? 0));
-
- const normalizeClaimUrl = url => {
- if (!url) return { url, key: null };
- const m = url.match(/(https?:\/\/[^/]+)?(\/claims\/[^?#]+)/);
- if (!m) return { url, key: url };
- const path = m[2];
- const slug = path.split('/')[2];
- return { url: 'https://luna.amazon.com' + path, key: slug || path };
- };
-
- const cards = [];
- // New layout: direct claim buttons on cards (FGWPOffer) with "Spiel aktivieren"/"Claim"
- const fgwps = page.locator('[data-a-target="FGWPOffer"]');
- if (await fgwps.count()) {
- for (const handle of await fgwps.elementHandles()) {
- const href = await handle.getAttribute('href');
- const { url, key } = normalizeClaimUrl(href?.startsWith('/') ? href : href || '');
- const title =
- await handle.$eval('p[title], span[title]', el => el.getAttribute('title')).catch(() => null) ||
- await handle.$eval('p, span', el => el.textContent).catch(() => null) ||
- key ||
- 'Unknown title';
- cards.push({ kind: 'external', title, url, key });
- }
- }
-
- const anchorClaims = page.locator('a[href*="/claims/"][href*="amzn1.pg.item"]');
- if (await anchorClaims.count()) {
- const hrefs = [...new Set(await anchorClaims.evaluateAll(anchors => anchors.map(a => a.getAttribute('href')).filter(Boolean)))];
- for (const href of hrefs) {
- const { url, key } = normalizeClaimUrl(href);
- const title = key || await anchorClaims.first().innerText() || 'Unknown title';
- cards.push({ kind: 'external', title, url, key });
- }
- }
-
- if (!cards.length && games) {
- const cardLocator = games.locator([
- '[data-testid="offer-card"]',
- '[data-test-selector="offer-card"]',
- '.item-card__action',
- ].join(','));
- if (await cardLocator.count() === 0) {
- console.log('No games found in list.');
- } else {
- for (const handle of await cardLocator.elementHandles()) {
- const text = (await handle.textContent() || '').toLowerCase();
- if (text.includes('collected')) continue; // skip already claimed
- const title = await (await handle.$('h3, h4, [data-testid="item-card-title"], [data-test-selector="item-card-title"], .item-card-details__body__primary'))?.innerText() || 'Unknown title';
- const linkEl = await handle.$('a[href]');
- let url = linkEl && await linkEl.getAttribute('href');
- if (url?.startsWith('/')) url = 'https://luna.amazon.com' + url;
- const { url: normUrl, key } = normalizeClaimUrl(url);
- const hasLinkClaim = await handle.$('a:has-text("Claim"), a:has-text("Get"), a:has-text("Details")');
- const hasButtonClaim = await handle.$('button:has-text("Claim"), button:has-text("Get"), button:has-text("Get game"), button:has-text("Play")');
- const hasGermanCTA = await handle.$(':is(button,p,a):has-text("Spiel aktivieren"), :is(button,p,a):has-text("Spiel holen")');
- if (hasLinkClaim || hasGermanCTA) cards.push({ kind: 'external', title, url: normUrl, key });
- else if (hasButtonClaim) cards.push({ kind: 'internal', title, url: normUrl, key, handle });
- }
- }
- }
-
- // dedup by URL to avoid duplicates from multiple selectors
- const seenUrl = new Set();
- const uniq = cards.filter(c => {
- const key = c.key || c.url || c.title;
- if (seenUrl.has(key)) return false;
- seenUrl.add(key);
- return true;
- });
-
- const internal = uniq.filter(c => c.kind == 'internal');
- const external = uniq.filter(c => c.kind == 'external');
- // bottom to top: oldest to newest games
- internal.reverse();
- external.reverse();
- const sameOrNewPage = async url => {
- const isNew = page.url() != url;
- let p = page;
- if (isNew) {
- p = await context.newPage();
- await p.goto(url, { waitUntil: 'domcontentloaded' });
- }
- return [p, isNew];
- };
- const skipBasedOnTime = async url => {
- // console.log(' Checking time left for game:', url);
- const [p, isNew] = await sameOrNewPage(url);
- const dueDateLoc = p.locator('.availability-date .tw-bold, [data-testid="availability-end-date"], [data-test-selector="availability-end-date"]');
- if (!await dueDateLoc.count()) {
- if (isNew) await p.close();
- return false;
- }
- const dueDateOrg = await dueDateLoc.first().innerText();
- const dueDate = new Date(Date.parse(dueDateOrg + ' 17:00'));
- const daysLeft = (dueDate.getTime() - Date.now()) / 1000 / 60 / 60 / 24;
- const availabilityText = await p.locator('.availability-date, [data-testid="availability-end-date"], [data-test-selector="availability-end-date"]').first().innerText().catch(() => dueDateOrg);
- console.log(' ', availabilityText, '->', daysLeft.toFixed(2));
- if (isNew) await p.close();
- return daysLeft > cfg.pg_timeLeft;
- };
- console.log('\nNumber of free unclaimed games (Prime Gaming):', internal.length);
- // claim games in internal store
- for (const card of internal) {
- await card.handle.scrollIntoViewIfNeeded();
- const title = card.title;
- const url = card.url;
- console.log('Current free game:', chalk.blue(title));
- if (cfg.pg_timeLeft && url && await skipBasedOnTime(url)) continue;
+ await page.click('button[data-type="Game"]');
+ const games_sel = 'div[data-a-target="offer-list-FGWP_FULL"]';
+ await page.waitForSelector(games_sel);
+ console.log('Number of already claimed games (total):', await page.locator(`${games_sel} p:has-text("Collected")`).count());
+ const game_sel = `${games_sel} [data-a-target="item-card"]:has-text("Claim game")`;
+ console.log('Number of free unclaimed games (Prime Gaming):', await page.locator(game_sel).count());
+ const games = await page.$$(game_sel);
+ // for (let i=1; i<=n; i++) {
+ for (const card of games) {
+ // const card = page.locator(`:nth-match(${game_sel}, ${i})`); // this will reevaluate after games are claimed and index will be wrong
+ // const title = await card.locator('h3').first().innerText();
+ const title = await (await card.$('.item-card-details__body__primary')).innerText();
+ console.log('Current free game:', title);
if (cfg.dryrun) continue;
- if (cfg.interactive && !await confirm()) continue;
- await card.handle.locator('.tw-button:has-text("Claim"), .tw-button:has-text("Get"), button:has-text("Claim"), button:has-text("Get")').first().click();
- db.data[user][title] ||= { title, time: datetime(), url, store: 'internal' };
- notify_games.push({ title, status: 'claimed', url });
- await card.handle.screenshot({ path: screenshot('internal', `${filenamify(title)}.png`) });
+ await (await card.$('button:has-text("Claim game")')).click();
+ db.data[user][title] ||= { title, time: datetime(), store: 'internal' };
+ notify_games.push({ title, status: 'claimed', url: URL_CLAIM });
+ // const img = await (await card.$('img.tw-image')).getAttribute('src');
+ // console.log('Image:', img);
+ const p = path.resolve(cfg.dir.screenshots, 'prime-gaming', 'internal', `${filenamify(title)}.png`);
+ await card.screenshot({ path: p });
}
- console.log('\nNumber of free unclaimed games (external stores):', external.length);
// claim games in external/linked stores. Linked: origin.com, epicgames.com; Redeem-key: gog.com, legacygames.com, microsoft
- const external_info = [];
- for (const card of external) { // need to get data incl. URLs in this loop and then navigate in another, otherwise .all() would update after coming back and .elementHandles() like above would lead to error due to page navigation: elementHandle.$: Protocol error (Page.adoptNode)
- const title = card.title;
- const url = card.url ? card.url.split('?')[0] : undefined;
- if (!url) continue;
- external_info.push({ title, url });
- }
- // external_info = [ { title: 'Fallout 76 (XBOX)', url: 'https://gaming.amazon.com/fallout-76-xbox-fgwp/dp/amzn1.pg.item.9fe17d7b-b6c2-4f58-b494-cc4e79528d0b?ingress=amzn&ref_=SM_Fallout76XBOX_S01_FGWP_CRWN' } ];
-
- const clickCTA = async p => {
- const candidates = [
- p.locator('button[data-a-target="buy-box_call-to-action"]').first(),
- p.locator('[data-a-target="buy-box_call-to-action"]').first(),
- p.locator('[data-a-target="buy-box"] .tw-button:has-text("Get game")').first(),
- p.locator('[data-a-target="buy-box"] .tw-button:has-text("Claim")').first(),
- p.locator('.tw-button:has-text("Complete Claim")').first(),
- p.locator('[data-a-target="buy-box_call-to-action-text"]').first().locator('xpath=ancestor::button[1]'),
- p.locator('.tw-button:has-text("Spiel holen"), .tw-button:has-text("Spiel aktivieren")').first(),
- p.locator('p:has-text("Spiel holen"), p:has-text("Spiel aktivieren")').first().locator('xpath=ancestor::button[1]'),
- ];
- for (const c of candidates) {
- if (await c.count()) {
- try {
- await c.waitFor({ state: 'visible', timeout: 5000 });
- if (!await c.isEnabled()) {
- await c.evaluate(el => {
- el.disabled = false;
- el.removeAttribute('disabled');
- el.click();
- });
- } else {
- await c.click();
- }
- return true;
- } catch {
- // try next candidate
- }
- }
- }
- return false;
- };
-
- for (const { title, url } of external_info) {
- console.log('Current free game:', chalk.blue(title)); // , url);
- const existing = db.data[user]?.[title];
- if (existing && existing.status && !existing.status.startsWith('failed')) {
- console.log(` Already recorded as ${existing.status}, skipping.`);
- notify_games.push({ title, url, status: 'existed' });
- continue;
- }
- await page.goto(url, { waitUntil: 'domcontentloaded' });
- await page.waitForSelector('[data-a-target="buy-box"]', { timeout: 10000 }).catch(() => {});
- if (cfg.debug) await page.pause();
- let store = 'unknown';
- const detailLoc = page.locator('[data-a-target="DescriptionItemDetails"], [data-testid="DescriptionItemDetails"]');
- if (await detailLoc.count()) {
- const item_text = await detailLoc.first().innerText();
- store = item_text.toLowerCase().replace(/.* on /, '').slice(0, -1);
- } else if (url.includes('/claims/')) {
- const slug = url.split('/claims/')[1]?.split('/')[0] || '';
- if (slug.includes('gog')) store = 'gog.com';
- else if (slug.includes('epic')) store = 'epic-games';
- else if (slug.includes('origin')) store = 'origin';
- else if (slug.includes('xbox') || slug.includes('microsoft')) store = 'microsoft store';
- else if (slug.includes('legacy')) store = 'legacy games';
- const lunaPlay = await page.locator('[data-a-target="LunaOffer"], button[data-a-target="LunaOffer"], button:has-text("Spielen")').count();
- if (store == 'unknown' && lunaPlay) store = 'luna';
- }
+ let n;
+ const game_sel_ext = `${games_sel} [data-a-target="item-card"]:has(p:text-is("Claim"))`;
+ do {
+ n = await page.locator(game_sel_ext).count();
+ console.log('Number of free unclaimed games (external stores):', n);
+ const card = await page.$(game_sel_ext);
+ if (!card) break;
+ const title = await (await card.$('.item-card-details__body__primary')).innerText();
+ console.log('Current free game:', title);
+ if (cfg.dryrun) break; // TODO change back to continue, but need different iteration scheme
+ await (await card.$('text=Claim')).click(); // goes to URL of game, no need to wait
+ await Promise.any([page.click('button:has-text("Claim now")'), page.click('button:has-text("Complete Claim")'), page.waitForSelector('div:has-text("Link game account")')]); // waits for navigation
+ const store_text = await (await page.$('[data-a-target="hero-header-subtitle"]')).innerText();
+ // Full game for PC [and MAC] on: gog.com, Origin, Legacy Games, EPIC GAMES, Battle.net
+ // 3 Full PC Games on Legacy Games
+ const store = store_text.toLowerCase().replace(/.* on /, '');
console.log(' External store:', store);
+ const url = page.url().split('?')[0];
+ db.data[user][title] ||= { title, time: datetime(), url, store };
const notify_game = { title, url };
notify_games.push(notify_game); // status is updated below
- // Already collected? skip
- const collectedLoc = page.locator('[data-a-target="ClaimStateQuantityAndDateContent"], [data-a-target="ClaimStateClaimCodeContent"]:has-text("Collected"), [data-a-target="ClaimStateVendorContent"], [data-a-target="ClaimStateViewDetailsAndInstructions"]');
- const collectedText = page.getByText(/You collected this on/i);
- const collectedEpic = page.getByText(/Sent to your Epic Games Store library/i);
- const collectedBanner = page.locator('p.tw-c-text-alert-success:has-text("Collected"), p.tw-c-text-alert-success:has-text("Collected this")');
- const collectedSuccessIcon = page.locator('[data-a-target="ItemCardDetailSuccessStatus"], .claim-state__success-icon');
- const disabledCTA = page.locator('[data-a-target="buy-box_call-to-action"][disabled], button[disabled]:has-text("Get game")');
- const collectedAny = await Promise.all([
- collectedLoc.count(),
- collectedBanner.count(),
- collectedText.count(),
- collectedEpic.count(),
- collectedSuccessIcon.count(),
- disabledCTA.count(),
- ]).then(([a, b, c, d, e, f]) => a + b + c + d + e + f > 0);
- if (collectedAny) {
- console.log(' Already collected, skipping.');
- notify_game.status = 'existed';
- db.data[user][title] ||= { title, time: datetime(), url, store, status: 'existed' };
- continue;
- }
- // Disabled CTA (e.g., needs linking or not available)
- if (await disabledCTA.count()) {
- if (store !== 'epic-games') {
- console.log(' CTA is disabled, skipping (likely needs linking/not available).');
- notify_game.status = 'disabled';
- db.data[user][title] ||= { title, time: datetime(), url, store, status: 'disabled' };
- continue;
- } else {
- console.log(' CTA disabled for epic-games, will still try to link/claim.');
- }
- }
- if (store == 'luna') {
- console.log(' Luna cloud title detected, skipping code redemption.');
- notify_game.status = 'luna (play)';
- db.data[user][title] ||= { title, time: datetime(), url, store: 'luna', status: 'luna (play)' };
- continue;
- }
- if (cfg.pg_timeLeft && await skipBasedOnTime(url)) continue;
- if (cfg.dryrun) continue;
- if (cfg.interactive && !await confirm()) continue;
- await clickCTA(page);
- await Promise.any([
- page.waitForSelector('.thank-you-title:has-text("Success")', { timeout: cfg.timeout }).catch(() => {}),
- page.waitForSelector('div:has-text("Link game account")', { timeout: cfg.timeout }).catch(() => {}),
- ]).catch(() => {});
- db.data[user][title] ||= { title, time: datetime(), url, store };
- if (await page.locator('div:has-text("Link game account")').count() // TODO still needed? epic games store just has 'Link account' as the button text now.
- || await page.locator('div:has-text("Link account")').count()) {
+ if (await page.locator('div:has-text("Link game account")').count()) {
console.error(' Account linking is required to claim this offer!');
notify_game.status = `failed: need account linking for ${store}`;
db.data[user][title].status = 'failed: need account linking';
- // await page.pause();
- // await page.click('[data-a-target="LinkAccountModal"] [data-a-target="LinkAccountButton"]');
- // TODO login for epic games also needed if already logged in
- // wait for https://www.epicgames.com/id/authorize?redirect_uri=https%3A%2F%2Fservice.link.amazon.gg...
- // await page.click('button[aria-label="Allow"]');
} else {
- db.data[user][title].status = 'claimed';
// print code if there is one
const redeem = {
// 'origin': 'https://www.origin.com/redeem', // TODO still needed or now only via account linking?
'gog.com': 'https://www.gog.com/redeem',
- 'microsoft store': 'https://account.microsoft.com/billing/redeem',
- xbox: 'https://account.microsoft.com/billing/redeem',
+ 'microsoft games': 'https://redeem.microsoft.com',
'legacy games': 'https://www.legacygames.com/primedeal',
};
if (store in redeem) { // did not work for linked origin: && !await page.locator('div:has-text("Successfully Claimed")').count()
- let code;
- try {
- // ensure CTA was clicked in case code is behind it
- await clickCTA(page).catch(() => {});
- code = await Promise.any([
- page.inputValue('input[type="text"]'),
- page.textContent('[data-a-target="ClaimStateClaimCodeContent"]').then(s => s.replace('Your code: ', '')),
- ]);
- } catch {
- console.error(' Could not find claim code on page (timeout). Please check manually.');
- db.data[user][title].status = 'claimed (code not found)';
- notify_game.status = 'claimed (code not found)';
- await page.screenshot({ path: screenshot('external', `${filenamify(title)}_nocode.png`), fullPage: true }).catch(() => {});
- continue;
- }
- console.log(' Code to redeem game:', chalk.blue(code));
+ const code = await page.inputValue('input[type="text"]');
+ console.log(' Code to redeem game:', code);
if (store == 'legacy games') { // may be different URL like https://legacygames.com/primeday/puzzleoftheyear/
- redeem[store] = await (await page.$('li:has-text("Click here") a')).getAttribute('href'); // full text: Click here to enter your redemption code.
+ redeem[store] = await (await page.$('li:has-text("Click here") a')).getAttribute('href');
}
- let redeem_url = redeem[store];
- if (store == 'gog.com') redeem_url += '/' + code; // to log and notify, but can't use for goto below (captcha)
- console.log(' URL to redeem game:', redeem_url);
+ console.log(' URL to redeem game:', redeem[store]);
db.data[user][title].code = code;
let redeem_action = 'redeem';
if (cfg.pg_redeem) { // try to redeem keys on external stores
@@ -498,17 +164,16 @@ try {
if (store == 'gog.com') {
// await page.goto(`https://redeem.gog.com/v1/bonusCodes/${code}`); // {"reason":"Invalid or no captcha"}
await page2.fill('#codeInput', code);
- // wait for responses before clicking on Continue and then Redeem
- // first there are requests with OPTIONS and GET to https://redeem.gog.com/v1/bonusCodes/XYZ?language=de-DE
- const r1 = page2.waitForResponse(r => r.request().method() == 'GET' && r.url().startsWith('https://redeem.gog.com/'));
- await page2.click('[type="submit"]'); // click Continue
- // console.log(await page2.locator('.warning-message').innerText()); // does not exist if there is no warning
- const r1t = await (await r1).text();
- const reason = JSON.parse(r1t).reason;
+ const r = page2.waitForResponse(r => r.url().startsWith('https://redeem.gog.com/'));
+ await page2.click('[type="submit"]');
+ // console.log(await page2.locator('.warning-message').innerText());
+ const rt = await (await r).text();
+ console.debug(` Response: ${rt}`);
// {"reason":"Invalid or no captcha"}
// {"reason":"code_used"}
// {"reason":"code_not_found"}
- if (reason?.includes('captcha')) {
+ const reason = JSON.parse(rt).reason;
+ if (reason && reason.includes('captcha')) {
redeem_action = 'redeem (got captcha)';
console.error(' Got captcha; could not redeem!');
} else if (reason == 'code_used') {
@@ -519,191 +184,125 @@ try {
console.error(' Code was not found!');
} else { // TODO not logged in? need valid unused code to test.
redeem_action = 'redeemed?';
- // console.log(' Redeemed successfully? Please report your Responses (if new) in https://github.com/vogler/free-games-claimer/issues/5');
- console.debug(` Response 1: ${r1t}`);
- // then after the click on Redeem there is a POST request which should return {} if claimed successfully
- const r2 = page2.waitForResponse(r => r.request().method() == 'POST' && r.url().startsWith('https://redeem.gog.com/'));
- await page2.click('[type="submit"]'); // click Redeem
- const r2t = await (await r2).text();
- const reason2 = JSON.parse(r2t).reason;
- if (r2t == '{}') {
- redeem_action = 'redeemed';
- console.log(' Redeemed successfully.');
- db.data[user][title].status = 'claimed and redeemed';
- } else if (reason2?.includes('captcha')) {
- redeem_action = 'redeem (got captcha)';
- console.error(' Got captcha; could not redeem!');
- } else {
- console.debug(` Response 2: ${r2t}`);
- console.log(' Unknown Response 2 - please report in https://github.com/vogler/free-games-claimer/issues/5');
- }
+ console.log(' Redeemed successfully? Please report your Response from above (if it is new) in https://github.com/vogler/free-games-claimer/issues/5');
+ // db.data[user][title].status = 'claimed and redeemed';
}
- } else if (store == 'microsoft store' || store == 'xbox') {
- console.error(` Redeem on ${store} is experimental!`);
- // await page2.pause();
+ } else if (store == 'microsoft games') {
+ console.error(` Redeem on ${store} not yet implemented!`);
if (page2.url().startsWith('https://login.')) {
- console.error(' Not logged in! Please redeem the code above manually. You can now login in the browser for next time. Waiting for 60s.');
- await page2.waitForTimeout(60 * 1000);
+ console.error(' Not logged in! Use the browser to login manually.');
redeem_action = 'redeem (login)';
} else {
- const iframe = page2.frameLocator('#redeem-iframe');
- const input = iframe.locator('[name=tokenString]');
- await input.waitFor();
- await input.fill(code);
- const r = page2.waitForResponse(r => r.url().startsWith('https://cart.production.store-web.dynamics.com/v1.0/Redeem/PrepareRedeem'));
+ const r = page2.waitForResponse(r => r.url().startsWith('https://purchase.mp.microsoft.com/'));
+ await page2.fill('[name=tokenString]', code);
// console.log(await page2.locator('.redeem_code_error').innerText());
const rt = await (await r).text();
+ console.debug(` Response: ${rt}`);
// {"code":"NotFound","data":[],"details":[],"innererror":{"code":"TokenNotFound",...
- const j = JSON.parse(rt);
- const reason = j?.events?.cart.length && j.events.cart[0]?.data?.reason;
- if (reason == 'TokenNotFound') {
+ const reason = JSON.parse(rt).code;
+ if (reason == 'NotFound') {
redeem_action = 'redeem (not found)';
console.error(' Code was not found!');
- } else if (j?.productInfos?.length && j.productInfos[0]?.redeemable) {
- await iframe.locator('button:has-text("Next")').click();
- await iframe.locator('button:has-text("Confirm")').click();
- const r = page2.waitForResponse(r => r.url().startsWith('https://cart.production.store-web.dynamics.com/v1.0/Redeem/RedeemToken'));
- const j = JSON.parse(await (await r).text());
- if (j?.events?.cart.length && j.events.cart[0]?.data?.reason == 'UserAlreadyOwnsContent') {
- redeem_action = 'already redeemed';
- console.error(' error: UserAlreadyOwnsContent');
- } else { // TODO what's returned on success?
- redeem_action = 'redeemed';
- db.data[user][title].status = 'claimed and redeemed?';
- console.log(' Redeemed successfully? Please report if not in https://github.com/vogler/free-games-claimer/issues/5');
- }
} else { // TODO find out other responses
- redeem_action = 'unknown';
- console.debug(` Response: ${rt}`);
+ await page2.click('#nextButton');
+ redeem_action = 'redeemed?';
console.log(' Redeemed successfully? Please report your Response from above (if it is new) in https://github.com/vogler/free-games-claimer/issues/5');
+ // db.data[user][title].status = 'claimed and redeemed';
}
}
} else if (store == 'legacy games') {
- // await page2.pause();
+ console.error(` Redeem on ${store} not yet tested!`);
await page2.fill('[name=coupon_code]', code);
- await page2.fill('[name=email]', cfg.lg_email);
- await page2.fill('[name=email_validate]', cfg.lg_email);
+ await page2.fill('[name=email]', cfg.pg_email); // TODO option for sep. email?
+ await page2.fill('[name=email_validate]', cfg.pg_email);
await page2.uncheck('[name=newsletter_sub]');
await page2.click('[type="submit"]');
- try {
- // await page2.waitForResponse(r => r.url().startsWith('https://promo.legacygames.com/promotion-processing/order-management.php')); // status code 302
- await page2.waitForSelector('h2:has-text("Thanks for redeeming")');
- redeem_action = 'redeemed';
- db.data[user][title].status = 'claimed and redeemed';
- } catch (error) {
- console.error(' Got error', error);
- redeem_action = 'redeemed?';
- db.data[user][title].status = 'claimed and redeemed?';
- console.log(' Redeemed successfully? Please report problems in https://github.com/vogler/free-games-claimer/issues/5');
- }
+ redeem_action = 'redeemed?';
+ console.log(' Redeemed successfully? Please report problems in https://github.com/vogler/free-games-claimer/issues/5');
} else {
console.error(` Redeem on ${store} not yet implemented!`);
}
- if (cfg.debug) await page2.pause();
+ await page2.pause();
await page2.close();
}
- notify_game.status = `${redeem_action} ${code} on ${store}`;
+ notify_game.status = `${redeem_action} ${code} on ${store}`;
} else {
notify_game.status = `claimed on ${store}`;
db.data[user][title].status = 'claimed';
}
// save screenshot of potential code just in case
- await page.screenshot({ path: screenshot('external', `${filenamify(title)}.png`), fullPage: true });
+ const p = path.resolve(cfg.dir.screenshots, 'prime-gaming', 'external', `${filenamify(title)}.png`);
+ await page.screenshot({ path: p, fullPage: true });
// console.info(' Saved a screenshot of page to', p);
}
// await page.pause();
- }
- await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
- page.click('button[data-type="Game"]').catch(() => {});
+ await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
+ await page.click('button[data-type="Game"]');
+ } while (n);
+ const p = path.resolve(cfg.dir.screenshots, 'prime-gaming', `${filenamify(datetime())}.png`);
+ // await page.screenshot({ path: p, fullPage: true }); // fullPage does not make a difference since scroll not on body but on some element
+ await page.keyboard.press('End'); // scroll to bottom to show all games
+ await page.waitForTimeout(1000); // wait for fade in animation
+ const viewportSize = page.viewportSize(); // current viewport size
+ await page.setViewportSize({...viewportSize, height: 3000}); // increase height, otherwise element screenshot is cut off at the top and bottom
+ if (notify_games.length) await page.locator(games_sel).screenshot({ path: p }); // screenshot of all claimed games
- if (notify_games.length && games) { // make screenshot of all games if something was claimed and list exists
- const p = screenshot(`${filenamify(datetime())}.png`);
- await scrollUntilStable(() => games.locator('.item-card__action').count());
- const viewportSize = page.viewportSize(); // current viewport size
- await page.setViewportSize({ ...viewportSize, height: 3000 }); // increase height, otherwise element screenshot is cut off at the top and bottom
- await games.screenshot({ path: p }); // screenshot of all claimed games
- }
-
- // https://github.com/vogler/free-games-claimer/issues/55
if (cfg.pg_claimdlc) {
console.log('Trying to claim in-game content...');
await page.click('button[data-type="InGameLoot"]');
- const loot = page.locator('div[data-a-target="offer-list-IN_GAME_LOOT"]');
- await loot.waitFor();
+ const loot_sel = 'div[data-a-target="offer-list-IN_GAME_LOOT"]';
+ await page.waitForSelector(loot_sel);
+ console.log('Number of already claimed DLC:', await page.locator(`${loot_sel} p:has-text("Collected")`).count());
- process.stdout.write('Loading all DLCs on page...');
- await scrollUntilStable(() => loot.locator('[data-a-target="item-card"]').count());
-
- console.log('\nNumber of already claimed DLC:', await loot.locator('p:has-text("Collected")').count());
-
- const cards = await loot.locator('[data-a-target="item-card"]:has(p:text-is("Claim"))').all();
+ const cards = await page.locator(`${loot_sel} [data-a-target="item-card"]:has(p:text-is("Claim"))`).all();
console.log('Number of unclaimed DLC:', cards.length);
const dlcs = await Promise.all(cards.map(async card => ({
game: await card.locator('.item-card-details__body p').innerText(),
title: await card.locator('.item-card-details__body__primary').innerText(),
- url: 'https://gaming.amazon.com' + await card.locator('a').first().getAttribute('href'),
+ url: 'https://gaming.amazon.com' + await card.locator('a').getAttribute('href'),
})));
// console.log(dlcs);
- const dlc_unlinked = {};
for (const dlc of dlcs) {
const title = `${dlc.game} - ${dlc.title}`;
const url = dlc.url;
console.log('Current DLC:', title);
- if (cfg.debug) await page.pause();
- if (cfg.dryrun) continue;
- if (cfg.interactive && !await confirm()) continue;
+ // if (cfg.dryrun) continue;
db.data[user][title] ||= { title, time: datetime(), store: 'DLC', status: 'failed: need account linking' };
const notify_game = { title, url };
notify_games.push(notify_game); // status is updated below
- try {
- await page.goto(url, { waitUntil: 'domcontentloaded' });
- // most games have a button 'Get in-game content'
- // epic-games: Fall Guys: Claim -> Continue -> Go to Epic Games (despite account linked and logged into epic-games) -> not tied to account but via some cookie?
- await Promise.any([page.click('.tw-button:has-text("Get in-game content")'), page.click('.tw-button:has-text("Claim your gift")'), page.click('.tw-button:has-text("Claim")').then(() => page.click('button:has-text("Continue")'))]);
- page.click('button:has-text("Continue")').catch(() => { });
- const linkAccountButton = page.locator('[data-a-target="LinkAccountButton"]');
- let unlinked_store;
- if (await linkAccountButton.count()) {
- unlinked_store = await linkAccountButton.first().getAttribute('aria-label');
- console.debug(' LinkAccountButton label:', unlinked_store);
- const match = unlinked_store.match(/Link (.*) account/);
- if (match && match.length == 2) unlinked_store = match[1];
- } else if (await page.locator('text=Link game account').count()) { // epic-games only?
- console.error(' Missing account linking (epic-games specific button?):', await page.locator('button[data-a-target="gms-cta"]').innerText()); // TODO needed?
- unlinked_store = 'epic-games';
- }
- if (unlinked_store) {
- console.error(' Missing account linking:', unlinked_store, url);
- dlc_unlinked[unlinked_store] ??= [];
- dlc_unlinked[unlinked_store].push(title);
- } else {
- const code = await page.inputValue('input[type="text"]').catch(() => undefined);
- console.log(' Code to redeem game:', chalk.blue(code));
- db.data[user][title].code = code;
- db.data[user][title].status = 'claimed';
- // notify_game.status = `${redeem_action} ${code} on ${store}`;
- }
- // await page.pause();
- } catch (error) {
- console.error(error);
- } finally {
- await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
- await page.click('button[data-type="InGameLoot"]');
+ await page.goto(url, { waitUntil: 'domcontentloaded' });
+ // most games have a button 'Get in-game content'
+ // epic-games: Fall Guys: Claim now -> Continue -> Go to Epic Games (despite account linked and logged into epic-games) -> not tied to account but via some cookie?
+ await Promise.any([page.click('button:has-text("Get in-game content")'), page.click('button:has-text("Claim your gift")'), page.click('button:has-text("Claim now")').then(() => page.click('button:has-text("Continue")'))]);
+ page.click('button:has-text("Continue")').catch(_ => { });
+ const linkAccountModal = page.locator('[data-a-target="LinkAccountModal"]');
+ const linkAccountButton = linkAccountModal.locator('[data-a-target="LinkAccountButton"]');
+ if (await linkAccountButton.count()) {
+ console.error(' Missing account linking:', await linkAccountButton.innerText());
+ } else if(await page.locator('text=Link game account').count()) { // epic-games only?
+ console.error(' Missing account linking:', await page.locator('button[data-a-target="gms-cta"]').innerText());
+ } else {
+ const code = await page.inputValue('input[type="text"]');
+ console.log(' Code to redeem game:', code);
+ db.data[user][title].code = code;
+ db.data[user][title].status = 'claimed';
+ // notify_game.status = `${redeem_action} ${code} on ${store}`;
}
+ // await page.pause();
+ await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
+ await page.click('button[data-type="InGameLoot"]');
}
- console.log('DLC: Unlinked accounts:', dlc_unlinked);
}
} catch (error) {
- process.exitCode ||= 1;
- console.error('--- Exception:');
console.error(error); // .toString()?
- if (error.message && process.exitCode != 130) notify(`prime-gaming failed: ${error.message.split('\n')[0]}`);
+ process.exitCode ||= 1;
+ if (error.message && process.exitCode != 130)
+ notify(`prime-gaming failed: ${error.message.split('\n')[0]}`);
} finally {
await db.write(); // write out json db
if (notify_games.length) { // list should only include claimed games
notify(`prime-gaming (${user}):
${html_game_list(notify_games)}`);
}
}
-if (page.video()) console.log('Recorded video:', await page.video().path());
await context.close();
diff --git a/sonar-project.properties b/sonar-project.properties
deleted file mode 100644
index 677d6b3..0000000
--- a/sonar-project.properties
+++ /dev/null
@@ -1,9 +0,0 @@
-sonar.organization=vogler
-sonar.projectKey=vogler_free-games-claimer
-
-# relative paths to source directories. More details and properties are described
-# in https://sonarcloud.io/documentation/project-administration/narrowing-the-focus/
-sonar.sources=.
-
-#Eslint issues
-sonar.eslint.reportPaths = eslint_report.json
diff --git a/src/util.js b/src/util.js
deleted file mode 100644
index 8ba63a3..0000000
--- a/src/util.js
+++ /dev/null
@@ -1,139 +0,0 @@
-// https://stackoverflow.com/questions/46745014/alternative-for-dirname-in-node-js-when-using-es6-modules
-import path from 'node:path';
-import { fileURLToPath } from 'node:url';
-// not the same since these will give the absolute paths for this file instead of for the file using them
-const __filename = fileURLToPath(import.meta.url);
-const __dirname = path.dirname(__filename);
-// explicit object instead of Object.fromEntries since the built-in type would loose the keys, better type: https://dev.to/svehla/typescript-object-fromentries-389c
-export const dataDir = s => path.resolve(__dirname, '..', 'data', s);
-
-// modified path.resolve to return null if first argument is '0', used to disable screenshots
-export const resolve = (...a) => a.length && a[0] == '0' ? null : path.resolve(...a);
-
-// json database
-import { JSONFilePreset } from 'lowdb/node';
-export const jsonDb = (file, defaultData) => JSONFilePreset(dataDir(file), defaultData);
-
-export const delay = ms => new Promise(resolve => setTimeout(resolve, ms));
-// date and time as UTC (no timezone offset) in nicely readable and sortable format, e.g., 2022-10-06 12:05:27.313
-export const datetimeUTC = (d = new Date()) => d.toISOString().replace('T', ' ').replace('Z', '');
-// same as datetimeUTC() but for local timezone, e.g., UTC + 2h for the above in DE
-export const datetime = (d = new Date()) => datetimeUTC(new Date(d.getTime() - d.getTimezoneOffset() * 60000));
-export const filenamify = s => s.replaceAll(':', '.').replace(/[^a-z0-9 _\-.]/gi, '_'); // alternative: https://www.npmjs.com/package/filenamify - On Unix-like systems, / is reserved. On Windows, <>:"/\|?* along with trailing periods are reserved.
-
-export const handleSIGINT = (context = null) => process.on('SIGINT', async () => { // e.g. when killed by Ctrl-C
- console.error('\nInterrupted by SIGINT. Exit!'); // Exception shows where the script was:\n'); // killed before catch in docker...
- process.exitCode = 130; // 128+SIGINT to indicate to parent that process was killed
- if (context) await context.close(); // in order to save recordings also on SIGINT, we need to disable Playwright's handleSIGINT and close the context ourselves
-});
-
-export const launchChromium = async options => {
- const { chromium } = await import('playwright-chromium'); // stealth plugin needs no outdated playwright-extra
-
- // https://www.nopecha.com extension source from https://github.com/NopeCHA/NopeCHA/releases/tag/0.1.16
- // const ext = path.resolve('nopecha'); // used in Chromium, currently not needed in Firefox
-
- const context = chromium.launchPersistentContext(cfg.dir.browser, {
- // chrome will not work in linux arm64, only chromium
- // channel: 'chrome', // https://playwright.dev/docs/browsers#google-chrome--microsoft-edge
- args: [ // https://peter.sh/experiments/chromium-command-line-switches
- // don't want to see bubble 'Restore pages? Chrome didn't shut down correctly.'
- // '--restore-last-session', // does not apply for crash/killed
- '--hide-crash-restore-bubble',
- // `--disable-extensions-except=${ext}`,
- // `--load-extension=${ext}`,
- ],
- // ignoreDefaultArgs: ['--enable-automation'], // remove default arg that shows the info bar with 'Chrome is being controlled by automated test software.'. Since Chromeium 106 this leads to show another info bar with 'You are using an unsupported command-line flag: --no-sandbox. Stability and security will suffer.'.
- ...options,
- });
- return context;
-};
-
-export const stealth = async context => {
- // stealth with playwright: https://github.com/berstend/puppeteer-extra/issues/454#issuecomment-917437212
- // https://github.com/berstend/puppeteer-extra/tree/master/packages/puppeteer-extra-plugin-stealth/evasions
- const enabledEvasions = [
- 'chrome.app',
- 'chrome.csi',
- 'chrome.loadTimes',
- 'chrome.runtime',
- // 'defaultArgs',
- 'iframe.contentWindow',
- 'media.codecs',
- 'navigator.hardwareConcurrency',
- 'navigator.languages',
- 'navigator.permissions',
- 'navigator.plugins',
- // 'navigator.vendor',
- 'navigator.webdriver',
- 'sourceurl',
- // 'user-agent-override', // doesn't work since playwright has no page.browser()
- 'webgl.vendor',
- 'window.outerdimensions',
- ];
- const stealth = {
- callbacks: [],
- async evaluateOnNewDocument(...args) {
- this.callbacks.push({ cb: args[0], a: args[1] });
- },
- };
- for (const e of enabledEvasions) {
- const evasion = await import(`puppeteer-extra-plugin-stealth/evasions/${e}/index.js`);
- evasion.default().onPageCreated(stealth);
- }
- for (const evasion of stealth.callbacks) {
- await context.addInitScript(evasion.cb, evasion.a);
- }
-};
-
-// used prompts before, but couldn't cancel prompt
-// alternative inquirer is big (node_modules 29MB, enquirer 9.7MB, prompts 9.8MB, none 9.4MB) and slower
-// open issue: prevents handleSIGINT() to work if prompt is cancelled with Ctrl-C instead of Escape: https://github.com/enquirer/enquirer/issues/372
-import Enquirer from 'enquirer'; const enquirer = new Enquirer();
-const timeoutPlugin = timeout => enquirer => { // cancel prompt after timeout ms
- enquirer.on('prompt', prompt => {
- const t = setTimeout(() => {
- prompt.hint = () => 'timeout';
- prompt.cancel();
- }, timeout);
- prompt.on('submit', () => clearTimeout(t));
- prompt.on('cancel', () => clearTimeout(t));
- });
-};
-enquirer.use(timeoutPlugin(cfg.login_timeout)); // TODO may not want to have this timeout for all prompts; better extend Prompt and add a timeout prompt option
-// single prompt that just returns the non-empty value instead of an object
-// @ts-ignore
-export const prompt = o => enquirer.prompt({ name: 'name', type: 'input', message: 'Enter value', ...o }).then(r => r.name).catch(() => {});
-export const confirm = o => prompt({ type: 'confirm', message: 'Continue?', ...o });
-
-// notifications via apprise CLI
-import { execFile } from 'child_process';
-import { cfg } from './config.js';
-
-export const notify = html => new Promise(resolve => {
- if (!cfg.notify) {
- if (cfg.debug) console.debug('notify: NOTIFY is not set!');
- return resolve();
- }
- // const cmd = `apprise '${cfg.notify}' ${title} -i html -b '${html}'`; // this had problems if e.g. ' was used in arg; could have `npm i shell-escape`, but instead using safer execFile which takes args as array instead of exec which spawned a shell to execute the command
- const args = [cfg.notify, '-i', 'html', '-b', `'${html}'`];
- if (cfg.notify_title) args.push(...['-t', cfg.notify_title]);
- if (cfg.debug) console.debug(`apprise ${args.map(a => `'${a}'`).join(' ')}`); // this also doesn't escape, but it's just for info
- execFile('apprise', args, (error, stdout, stderr) => {
- if (error) {
- console.log(`error: ${error.message}`);
- if (error.message.includes('command not found')) {
- console.info('Run `pip install apprise`. See https://github.com/vogler/free-games-claimer#notifications');
- }
- // don't fail the whole run on notification errors
- return resolve();
- }
- if (stderr) console.error(`stderr: ${stderr}`);
- if (stdout) console.log(`stdout: ${stdout}`);
- resolve();
- });
-});
-
-export const escapeHtml = unsafe => unsafe.replaceAll('&', '&').replaceAll('<', '<').replaceAll('>', '>').replaceAll('"', '"').replaceAll('\'', ''');
-
-export const html_game_list = games => games.map(g => `- ${escapeHtml(g.title)} (${g.status})`).join('
');
diff --git a/src/version.js b/src/version.js
deleted file mode 100644
index bfcd12a..0000000
--- a/src/version.js
+++ /dev/null
@@ -1,54 +0,0 @@
-// check if running the latest version
-
-import { log } from 'console';
-import { exec } from 'child_process';
-
-const execp = cmd => new Promise((resolve, reject) => {
- exec(cmd, (error, stdout, stderr) => {
- if (stderr) console.error(`stderr: ${stderr}`);
- // if (stdout) console.log(`stdout: ${stdout}`);
- if (error) {
- console.log(`error: ${error.message}`);
- if (error.message.includes('command not found')) {
- console.info('Install git to check for updates!');
- }
- return reject(error);
- }
- resolve(stdout.trim());
- });
-});
-
-// const git_main = () => readFileSync('.git/refs/heads/main').toString().trim();
-
-let sha, date;
-// if (existsSync('/.dockerenv')) { // did not work
-if (process.env.NOVNC_PORT) {
- log('Running inside Docker.');
- ['COMMIT', 'BRANCH', 'NOW'].forEach(v => log(` ${v}:`, process.env[v]));
- sha = process.env.COMMIT;
- date = process.env.NOW;
-} else {
- log('Not running inside Docker.');
- sha = await execp('git rev-parse HEAD');
- date = await execp('git show -s --format=%cD'); // same as format as `date -R` (RFC2822)
- // date = await execp('git show -s --format=%ch'); // %ch is same as --date=human (short/relative)
-}
-
-const gh = await (await fetch('https://api.github.com/repos/vogler/free-games-claimer/commits/main', {
- // headers: { accept: 'application/vnd.github.VERSION.sha' }
-})).json();
-// log(gh);
-
-log('Local commit:', sha, new Date(date));
-log('Online commit:', gh.sha, new Date(gh.commit.committer.date));
-
-// git describe --all --long --dirty
-// --> heads/main-0-gdee47d2-dirty
-// git describe --tags --long --dirty
-// --> v1.7-35-gdee47d2-dirty
-
-if (sha == gh.sha) {
- log('Running the latest version!');
-} else {
- log('Not running the latest version!');
-}
diff --git a/steam-games.js b/steam-games.js
deleted file mode 100644
index ed54253..0000000
--- a/steam-games.js
+++ /dev/null
@@ -1,73 +0,0 @@
-import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
-import { jsonDb, prompt } from './src/util.js';
-import { cfg } from './src/config.js';
-
-const db = await jsonDb('steam-games.json', {});
-
-const user = cfg.steam_id || await prompt({ message: 'Enter Steam community id ("View my profile", then copy from URL)' });
-
-// using https://github.com/apify/fingerprint-suite worked, but has no launchPersistentContext...
-// from https://github.com/apify/fingerprint-suite/issues/162
-import { FingerprintInjector } from 'fingerprint-injector';
-import { FingerprintGenerator } from 'fingerprint-generator';
-
-const { fingerprint, headers } = new FingerprintGenerator().getFingerprint({
- devices: ['desktop'],
- operatingSystems: ['windows'],
-});
-
-const context = await firefox.launchPersistentContext(cfg.dir.browser, {
- headless: cfg.headless,
- // viewport: { width: cfg.width, height: cfg.height },
- locale: 'en-US', // ignore OS locale to be sure to have english text for locators -> done via /en in URL
- userAgent: fingerprint.navigator.userAgent,
- viewport: {
- width: fingerprint.screen.width,
- height: fingerprint.screen.height,
- },
- extraHTTPHeaders: {
- 'accept-language': headers['accept-language'],
- },
-});
-// await stealth(context);
-await new FingerprintInjector().attachFingerprintToPlaywright(context, { fingerprint, headers });
-
-context.setDefaultTimeout(cfg.debug ? 0 : cfg.timeout);
-
-const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
-
-try {
- await page.goto(`https://steamcommunity.com/id/${user}/games?tab=all`);
- const games = page.locator('div[data-featuretarget="gameslist-root"] > div.Panel > div.Panel > div');
- await games.last().waitFor();
- await page.keyboard.press('End');
- await page.waitForLoadState('networkidle');
- console.log('All Games:', await games.count());
- for (const game of await games.all()) {
- const title = await game.locator('span a').innerText();
- let time, last, achievements, size;
- const ltime = game.locator('span:has-text("total played")');
- if (await ltime.count()) time = (await ltime.first().innerText()).split('\n')[1];
- const llast = game.locator('span:has-text("last played")');
- if (await llast.count()) last = (await llast.first().innerText()).split('\n')[1];
- const lachievements = game.locator('a:has-text("achievements") + span');
- if (await lachievements.count()) achievements = (await lachievements.first().innerText()).split('\n');
- const lsize = game.locator('span:has(+ button)');
- if (await lsize.count()) size = await lsize.first().innerText();
- const url = await game.locator('a').first().getAttribute('href');
- const img = await game.locator('img').first().getAttribute('src');
- const stat = { title, time, last, achievements, size, url, img };
- console.log(stat);
- db.data[title] = stat;
- }
-
- // await page.pause();
-} catch (error) {
- process.exitCode ||= 1;
- console.error('--- Exception:');
- console.error(error); // .toString()?
-} finally {
- await db.write(); // write out json db
-}
-if (page.video()) console.log('Recorded video:', await page.video().path());
-await context.close();
diff --git a/test/sigint-enquirer-raw-keeps-running.js b/test/sigint-enquirer-raw-keeps-running.js
deleted file mode 100644
index ccb3081..0000000
--- a/test/sigint-enquirer-raw-keeps-running.js
+++ /dev/null
@@ -1,21 +0,0 @@
-// open issue: prevents handleSIGINT() to work if prompt is cancelled with Ctrl-C instead of Escape: https://github.com/enquirer/enquirer/issues/372
-function onRawSIGINT(fn) {
- const { stdin, stdout } = process;
- stdin.setRawMode(true);
- stdin.resume();
- stdin.on('data', data => {
- const key = data.toString('utf-8');
- if (key === '\u0003') { // ctrl + c
- fn();
- } else {
- stdout.write(key);
- }
- });
-}
-console.log(1);
-onRawSIGINT(() => {
- console.log('raw'); process.exit(1);
-});
-console.log(2);
-
-// onRawSIGINT workaround for enquirer keeps the process from exiting here...
diff --git a/test/sigint-enquirer-raw.js b/test/sigint-enquirer-raw.js
deleted file mode 100644
index c85ee0d..0000000
--- a/test/sigint-enquirer-raw.js
+++ /dev/null
@@ -1,41 +0,0 @@
-// https://github.com/enquirer/enquirer/issues/372
-import { prompt, handleSIGINT } from '../src/util.js';
-
-// const handleSIGINT = () => process.on('SIGINT', () => { // e.g. when killed by Ctrl-C
-// console.log('\nInterrupted by SIGINT. Exit!');
-// process.exitCode = 130;
-// });
-handleSIGINT();
-
-// function onRawSIGINT(fn) {
-// const { stdin, stdout } = process;
-// stdin.setRawMode(true);
-// stdin.resume();
-// stdin.on('data', data => {
-// const key = data.toString('utf-8');
-// if (key === '\u0003') { // ctrl + c
-// fn();
-// } else {
-// stdout.write(key);
-// }
-// });
-// }
-// onRawSIGINT(() => {
-// console.log('raw'); process.exit(1);
-// });
-
-console.log('hello');
-console.error('hello error');
-try {
- let i = 'foo';
- i = await prompt(); // SIGINT no longer handled if this is executed
- i = await prompt(); // SIGINT no longer handled if this is executed
- // handleSIGINT();
- console.log('value:', i);
- setTimeout(() => console.log('timeout 3s'), 3000);
-} catch (e) {
- process.exitCode ||= 1;
- console.log('catch. exitCode:', process.exitCode);
- console.error(e);
-}
-console.log('end. exitCode:', process.exitCode);
diff --git a/test/sigint-enquirer-simple.js b/test/sigint-enquirer-simple.js
deleted file mode 100644
index 25f13ee..0000000
--- a/test/sigint-enquirer-simple.js
+++ /dev/null
@@ -1,20 +0,0 @@
-// https://github.com/enquirer/enquirer/issues/372
-import Enquirer from 'enquirer';
-const enquirer = new Enquirer();
-
-let interrupted = false;
-process.on('SIGINT', () => {
- if (interrupted) process.exit();
- interrupted = true;
- console.log('SIGINT');
-});
-await enquirer.prompt({
- type: 'input',
- name: 'username',
- message: 'What is your username?',
-});
-await enquirer.prompt({
- type: 'input',
- name: 'username',
- message: 'What is your username 2?',
-});
diff --git a/unrealengine.js b/unrealengine.js
index 2bb8ee9..25be32e 100644
--- a/unrealengine.js
+++ b/unrealengine.js
@@ -1,21 +1,21 @@
// TODO This is mostly a copy of epic-games.js
-// New assets to claim every first Tuesday of a month.
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
import { authenticator } from 'otplib';
import path from 'path';
-import { writeFileSync } from 'fs';
-import { resolve, jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js';
-import { cfg } from './src/config.js';
-
-const screenshot = (...a) => resolve(cfg.dir.screenshots, 'unrealengine', ...a);
+import { existsSync, writeFileSync } from 'fs';
+import { jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './util.js';
+import { cfg } from './config.js';
const URL_CLAIM = 'https://www.unrealengine.com/marketplace/en-US/assets?count=20&sortBy=effectiveDate&sortDir=DESC&start=0&tag=4910';
const URL_LOGIN = 'https://www.epicgames.com/id/login?lang=en-US&noHostRedirect=true&redirectUrl=' + URL_CLAIM;
console.log(datetime(), 'started checking unrealengine');
-const db = await jsonDb('unrealengine.json', {});
+const db = await jsonDb('unrealengine.json');
+db.data ||= {};
+
+handleSIGINT();
// https://playwright.dev/docs/auth#multi-factor-authentication
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
@@ -23,46 +23,37 @@ const context = await firefox.launchPersistentContext(cfg.dir.browser, {
viewport: { width: cfg.width, height: cfg.height },
userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/99.0.4844.83 Safari/537.36', // see replace of Headless in util.newStealthContext. TODO Windows UA enough to avoid 'device not supported'? update if browser is updated?
// userAgent for firefox: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:106.0) Gecko/20100101 Firefox/106.0
- locale: 'en-US', // ignore OS locale to be sure to have english text for locators
- recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
- recordHar: cfg.record ? { path: `data/record/ue-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
- handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
+ locale: "en-US", // ignore OS locale to be sure to have english text for locators
});
-handleSIGINT(context);
-
await stealth(context);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
-await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
const notify_games = [];
let user;
try {
- await context.addCookies([{ name: 'OptanonAlertBoxClosed', value: new Date(Date.now() - 5 * 24 * 60 * 60 * 1000).toISOString(), domain: '.epicgames.com', path: '/' }]); // Accept cookies to get rid of banner to save space on screen. Set accept time to 5 days ago.
+ await context.addCookies([{name: 'OptanonAlertBoxClosed', value: new Date(Date.now() - 5*24*60*60*1000).toISOString(), domain: '.epicgames.com', path: '/'}]); // Accept cookies to get rid of banner to save space on screen. Set accept time to 5 days ago.
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // 'domcontentloaded' faster than default 'load' https://playwright.dev/docs/api/class-page#page-goto
- await page.waitForResponse(r => r.request().method() == 'POST' && r.url().startsWith('https://graphql.unrealengine.com/ue/graphql'));
-
- while (await page.locator('unrealengine-navigation').getAttribute('isloggedin') != 'true') {
+ while (await page.locator('a[role="button"]:has-text("Sign In")').count() > 0) {
console.error('Not signed in anymore. Please login in the browser or here in the terminal.');
if (cfg.novnc_port) console.info(`Open http://localhost:${cfg.novnc_port} to login inside the docker container.`);
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
- console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
+ console.info(`Login timeout is ${cfg.login_timeout/1000} seconds!`);
await page.goto(URL_LOGIN, { waitUntil: 'domcontentloaded' });
if (cfg.eg_email && cfg.eg_password) console.info('Using email and password from environment.');
else console.info('Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).');
- const email = cfg.eg_email || await prompt({ message: 'Enter email' });
- const password = email && (cfg.eg_password || await prompt({ type: 'password', message: 'Enter password' }));
+ const email = cfg.eg_email || await prompt({message: 'Enter email'});
+ const password = email && (cfg.eg_password || await prompt({type: 'password', message: 'Enter password'}));
if (email && password) {
- // await page.click('text=Sign in with Epic Games');
+ await page.click('text=Sign in with Epic Games');
await page.fill('#email', email);
- await page.click('button[type="submit"]');
await page.fill('#password', password);
await page.click('button[type="submit"]');
page.waitForSelector('#h_captcha_challenge_login_prod iframe').then(() => {
@@ -73,8 +64,8 @@ try {
page.waitForURL('**/id/login/mfa**').then(async () => {
console.log('Enter the security code to continue - This appears to be a new device, browser or location. A security code has been sent to your email address at ...');
// TODO locator for text (email or app?)
- const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
- await page.locator('input[name="code-input-0"]').pressSequentially(otp.toString());
+ const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!'}); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
+ await page.type('input[name="code-input-0"]', otp.toString());
await page.click('button[type="submit"]');
}).catch(_ => { });
} else {
@@ -86,11 +77,11 @@ try {
process.exit(1);
}
}
- await page.waitForURL('**unrealengine.com/marketplace/**');
+ await page.waitForURL(URL_CLAIM);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
}
await page.waitForTimeout(1000);
- user = await page.locator('unrealengine-navigation').getAttribute('displayname'); // 'null' if !isloggedin
+ user = await page.locator('.user-label').first().innerHTML();
console.log(`Signed in as ${user}`);
db.data[user] ||= {};
@@ -107,7 +98,7 @@ try {
const notify_game = { title, url, status: 'failed' };
notify_games.push(notify_game); // status is updated below
// if (await p.locator('.btn .add-review-btn').count()) { // did not work
- if ((await p.getAttribute('class')).includes('asset--owned')) {
+ if((await p.getAttribute('class')).includes('asset--owned')) {
console.log(' ↳ Already claimed');
if (db.data[user][id].status != 'claimed') {
db.data[user][id].status = 'existed';
@@ -117,22 +108,19 @@ try {
}
if (await p.locator('.btn .in-cart').count()) {
console.log(' ↳ Already in cart');
- } else {
- await p.locator('.btn .add').click();
- console.log(' ↳ Added to cart');
+ continue;
}
+ await p.locator('.btn .add').click();
+ console.log(' ↳ Added to cart');
ids.push(id);
}
if (!ids.length) {
console.log('Nothing to claim');
} else {
- await page.waitForTimeout(2000);
const price = (await page.locator('.shopping-cart .total .price').innerText()).split(' ');
console.log('Price: ', price[1], 'instead of', price[0]);
if (price[1] != '0') {
- const err = 'Price is not 0! Exit! Please report.';
- console.error(err);
- notify('unrealengine: ' + err);
+ console.error('Price is not 0! Exit!');
process.exit(1);
}
// await page.pause();
@@ -144,7 +132,7 @@ try {
// maybe: Accept End User License Agreement
page.locator('[name=accept-label]').check().then(() => {
console.log('Accept End User License Agreement');
- page.locator('span:text-is("Accept")').click(); // otherwise matches 'Accept All Cookies'
+ page.locator('span:text-is("Accept")').click() // otherwise matches 'Accept All Cookies'
}).catch(_ => { });
await page.waitForSelector('#webPurchaseContainer iframe'); // TODO needed?
const iframe = page.frameLocator('#webPurchaseContainer iframe');
@@ -167,7 +155,7 @@ try {
const captcha = iframe.locator('#h_captcha_challenge_checkout_free_prod iframe');
captcha.waitFor().then(async () => { // don't await, since element may not be shown
// console.info(' Got hcaptcha challenge! NopeCHA extension will likely solve it.')
- console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.');
+ console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.')
}).catch(_ => { }); // may time out if not shown
await page.waitForSelector('text=Thank you');
for (const id of ids) {
@@ -181,20 +169,22 @@ try {
console.log(e);
// console.error(' Failed to claim! Try again if NopeCHA timed out. Click the extension to see if you ran out of credits (refill after 24h). To avoid captchas try to get a new IP or set a cookie from https://www.hcaptcha.com/accessibility');
console.error(' Failed to claim! To avoid captchas try to get a new IP address.');
- await page.screenshot({ path: screenshot('failed', `${filenamify(datetime())}.png`), fullPage: true });
+ const p = path.resolve(cfg.dir.screenshots, 'unrealengine', 'failed', `${filenamify(datetime())}.png`);
+ await page.screenshot({ path: p, fullPage: true });
// db.data[user][id].status = 'failed';
notify_games.forEach(g => g.status = 'failed');
}
// notify_game.status = db.data[user][game_id].status; // claimed or failed
- if (notify_games.length) await page.screenshot({ path: screenshot(`${filenamify(datetime())}.png`), fullPage: false }); // fullPage is quite long...
+ const p = path.resolve(cfg.dir.screenshots, 'unrealengine', `${filenamify(datetime())}.png`);
+ if (notify_games.length) await page.screenshot({ path: p, fullPage: false }); // fullPage is quite long...
console.log('Done');
}
} catch (error) {
- process.exitCode ||= 1;
- console.error('--- Exception:');
console.error(error); // .toString()?
- if (error.message && process.exitCode != 130) notify(`unrealengine failed: ${error.message.split('\n')[0]}`);
+ process.exitCode ||= 1;
+ if (error.message && process.exitCode != 130)
+ notify(`unrealengine failed: ${error.message.split('\n')[0]}`);
} finally {
await db.write(); // write out json db
if (notify_games.filter(g => g.status != 'existed').length) { // don't notify if all were already claimed
@@ -202,5 +192,4 @@ try {
}
}
if (cfg.debug) writeFileSync(path.resolve(cfg.dir.browser, 'cookies.json'), JSON.stringify(await context.cookies()));
-if (page.video()) console.log('Recorded video:', await page.video().path());
await context.close();
diff --git a/util.js b/util.js
new file mode 100644
index 0000000..2725745
--- /dev/null
+++ b/util.js
@@ -0,0 +1,122 @@
+// https://stackoverflow.com/questions/46745014/alternative-for-dirname-in-node-js-when-using-es6-modules
+import path from 'node:path';
+import { fileURLToPath } from 'node:url';
+// not the same since these will give the absolute paths for this file instead of for the file using them
+const __filename = fileURLToPath(import.meta.url);
+const __dirname = path.dirname(__filename);
+// explicit object instead of Object.fromEntries since the built-in type would loose the keys, better type: https://dev.to/svehla/typescript-object-fromentries-389c
+export const dataDir = s => path.resolve(__dirname, 'data', s);
+
+// json database
+import { Low } from 'lowdb';
+import { JSONFile } from 'lowdb/node';
+export const jsonDb = async file => {
+ const db = new Low(new JSONFile(dataDir(file)));
+ await db.read();
+ return db;
+};
+
+
+export const delay = ms => new Promise(resolve => setTimeout(resolve, ms));
+// date and time as UTC (no timezone offset) in nicely readable and sortable format, e.g., 2022-10-06 12:05:27.313
+export const datetimeUTC = (d = new Date()) => d.toISOString().replace('T', ' ').replace('Z', '');
+// same as datetimeUTC() but for local timezone, e.g., UTC + 2h for the above in DE
+export const datetime = (d = new Date()) => datetimeUTC(new Date(d.getTime() - d.getTimezoneOffset() * 60000));
+export const filenamify = s => s.replaceAll(':', '.').replace(/[^a-z0-9 _\-.]/gi, '_'); // alternative: https://www.npmjs.com/package/filenamify - On Unix-like systems, / is reserved. On Windows, <>:"/\|?* along with trailing periods are reserved.
+
+export const handleSIGINT = () => process.on('SIGINT', () => { // e.g. when killed by Ctrl-C
+ console.error('\nInterrupted by SIGINT. Exit!'); // Exception shows where the script was:\n'); // killed before catch in docker...
+ process.exitCode = 130; // 128+SIGINT to indicate to parent that process was killed
+});
+
+// stealth with playwright: https://github.com/berstend/puppeteer-extra/issues/454#issuecomment-917437212
+// gets userAgent and then removes "Headless" from it
+const newStealthContext = async (browser, contextOptions = {}, debug = false) => {
+ if (!debug) { // only need to fix userAgent in headless mode
+ const dummyContext = await browser.newContext();
+ const originalUserAgent = await (await dummyContext.newPage()).evaluate(() => navigator.userAgent);
+ await dummyContext.close();
+ // console.log('originalUserAgent:', originalUserAgent); // Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) HeadlessChrome/96.0.4664.110 Safari/537.36
+ contextOptions = {
+ ...contextOptions,
+ userAgent: originalUserAgent.replace("Headless", ""), // HeadlessChrome -> Chrome, TODO needed?
+ };
+ }
+};
+
+export const stealth = async (context) => {
+ // stealth with playwright: https://github.com/berstend/puppeteer-extra/issues/454#issuecomment-917437212
+ // https://github.com/berstend/puppeteer-extra/tree/master/packages/puppeteer-extra-plugin-stealth/evasions
+ const enabledEvasions = [
+ 'chrome.app',
+ 'chrome.csi',
+ 'chrome.loadTimes',
+ 'chrome.runtime',
+ // 'defaultArgs',
+ 'iframe.contentWindow',
+ 'media.codecs',
+ 'navigator.hardwareConcurrency',
+ 'navigator.languages',
+ 'navigator.permissions',
+ 'navigator.plugins',
+ // 'navigator.vendor',
+ 'navigator.webdriver',
+ 'sourceurl',
+ // 'user-agent-override', // doesn't work since playwright has no page.browser()
+ 'webgl.vendor',
+ 'window.outerdimensions'
+ ];
+ const stealth = {
+ callbacks: [],
+ async evaluateOnNewDocument(...args) {
+ this.callbacks.push({ cb: args[0], a: args[1] });
+ }
+ };
+ for (const e of enabledEvasions) {
+ const evasion = await import(`puppeteer-extra-plugin-stealth/evasions/${e}/index.js`);
+ evasion.default().onPageCreated(stealth);
+ }
+ for (let evasion of stealth.callbacks) {
+ await context.addInitScript(evasion.cb, evasion.a);
+ }
+};
+
+// used prompts before, but couldn't cancel prompt
+// alternative inquirer is big (node_modules 29MB, enquirer 9.7MB, prompts 9.8MB, none 9.4MB) and slower
+// open issue: prevents handleSIGINT() to work if prompt is cancelled with Ctrl-C instead of Escape: https://github.com/enquirer/enquirer/issues/372
+import Enquirer from 'enquirer'; const enquirer = new Enquirer();
+const timeoutPlugin = timeout => enquirer => { // cancel prompt after timeout ms
+ enquirer.on('prompt', prompt => {
+ const t = setTimeout(() => { prompt.hint = () => 'timeout'; prompt.cancel(); }, timeout);
+ prompt.on('submit', _ => clearTimeout(t));
+ prompt.on('cancel', _ => clearTimeout(t));
+ });
+}
+enquirer.use(timeoutPlugin(cfg.login_timeout)); // TODO may not want to have this timeout for all prompts; better extend Prompt and add a timeout prompt option
+// single prompt that just returns the non-empty value instead of an object
+export const prompt = o => enquirer.prompt({name: 'name', type: 'input', message: 'Enter value', ...o}).then(r => r.name).catch(_ => {});
+
+// notifications via apprise CLI
+import { exec } from 'child_process';
+import { cfg } from './config.js';
+
+export const notify = (html) => new Promise((resolve, reject) => {
+ if (!cfg.notify) return resolve();
+ const title = cfg.notify_title ? `-t ${cfg.notify_title}` : '';
+ exec(`apprise ${cfg.notify} -i html '${title}' -b '${html}'`, (error, stdout, stderr) => {
+ if (error) {
+ console.log(`error: ${error.message}`);
+ if (error.message.includes('command not found')) {
+ console.info('Run `pip install apprise`. See https://github.com/vogler/free-games-claimer#notifications');
+ }
+ return resolve();
+ }
+ if (stderr) console.error(`stderr: ${stderr}`);
+ if (stdout) console.log(`stdout: ${stdout}`);
+ resolve();
+ });
+});
+
+export const escapeHtml = (unsafe) => unsafe.replaceAll('&', '&').replaceAll('<', '<').replaceAll('>', '>').replaceAll('"', '"').replaceAll("'", ''');
+
+export const html_game_list = games => games.map(g => `- ${escapeHtml(g.title)} (${g.status})`).join('
');