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46 commits

Author SHA1 Message Date
nocci
67afeead60 chore: chown /fgc/data on start so fgc can write bind-mount
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2025-12-30 17:36:31 +00:00
nocci
8ebb57a706 Add missing Playwright deps and clear Firefox locks on start
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2025-12-30 17:27:28 +00:00
nocci
949206dbf2 Ensure /tmp/.X11-unix exists with sane perms
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2025-12-30 17:21:53 +00:00
nocci
cfc1e0ee12 Harden entrypoint: skip user.js on RO volume and auto-install browsers
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2025-12-30 17:10:53 +00:00
nocci
4d835013cc Skip browser prefs when volume is read-only
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2025-12-30 17:05:01 +00:00
nocci
6f2e1e5b22 Make browser prefs creation non-fatal when unwritable
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2025-12-30 16:58:22 +00:00
nocci
e3e6a6f36c Handle unwritable browser volume in entrypoint
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2025-12-30 16:54:42 +00:00
nocci
a477bb3327 Fix lint: guard browser globals and normalize indentation
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2025-12-30 16:47:46 +00:00
nocci
7ffc454e47 Clean up Sonar issues and lint warnings
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2025-12-30 16:45:17 +00:00
nocci
b9aa6e0073 Use sonar.token instead of deprecated sonar.login
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2025-12-30 16:19:53 +00:00
nocci
bab4359977 Fix indentation in unrealengine eslint
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2025-12-30 16:16:29 +00:00
nocci
52895fd991 Fix eslint no-unused-vars in async handlers
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2025-12-30 16:15:14 +00:00
nocci
3fd861f134 Fix eslint no-empty and clean tests
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2025-12-30 16:13:15 +00:00
nocci
5f919039ab Clean Sonar issues in store scripts
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2025-12-30 16:08:59 +00:00
nocci
397871b012 Further clean Sonar: merge base RUN, strip comments, node imports
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2025-12-30 15:47:28 +00:00
nocci
405e801851 Clean Sonar findings: merge RUNs, drop commented code, update node imports
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2025-12-30 15:39:11 +00:00
nocci
37ffd09545 Refactor prompt timeout plugin to reduce nesting
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2025-12-30 14:56:50 +00:00
nocci
69282c63d5 Address Sonar warnings and harden runtime
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2025-12-30 14:54:14 +00:00
nocci
9e2bc89ff2 chore: clean up util notify/prompt lint findings
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2025-12-30 14:36:41 +00:00
nocci
e4b1f60a66 chore: use execFile for git commands in version check
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2025-12-30 14:31:17 +00:00
nocci
f82c158a6b ci: run sonar-scanner locally instead of docker
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2025-12-30 14:27:12 +00:00
nocci
b5e9111039 ci: mount workspace explicitly for sonar scanner
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2025-12-30 14:23:43 +00:00
nocci
94be980c95 ci: debug sonar scanner mount and remove extra inclusions
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2025-12-30 14:22:07 +00:00
nocci
00b36a65b1 ci: quote sonar inclusions to avoid shell glob
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2025-12-30 13:25:17 +00:00
nocci
2a4653062a ci: make sonar scan pick up sources
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2025-12-30 13:22:54 +00:00
nocci
25fb2d9838 chore: remove github workflows and configs
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2025-12-30 13:19:36 +00:00
nocci
6c4eb948fc alles jut 2025-12-30 13:08:44 +00:00
nocci
405660e0f2 🐛 fix(ci): adjust sonar scm configuration
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- change sonar.scm.provider to sonar.scm.disabled for compatibility
2025-12-30 13:06:49 +00:00
nocci
02972a04d4 🐛 fix(ci): handle missing sonar project key gracefully
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- set default empty value for PROJECT_KEY variable
- add fallback to read sonar-project.properties if secret is not provided
- exit with error if PROJECT_KEY is still unset after checks
2025-12-30 13:05:40 +00:00
nocci
608b6b87cd 👷 ci(build): simplify sonar project key retrieval
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- remove redundant conditional logic for project key extraction
- enforce mandatory SONAR_PROJECT_KEY secret for consistency
- change sonar.scm.provider to 'none' for improved configuration
2025-12-30 13:02:52 +00:00
nocci
e11d40bdda 👷 ci(build): enforce sonar host url secret presence
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- update HOST_URL to require SONAR_HOST_URL secret for enhanced security configuration
- improve error handling by ensuring critical secrets are set
2025-12-30 13:01:14 +00:00
nocci
8626fa5a0f ♻️ refactor(build): enhance sonar scanner configuration
- set default host url for sonar scanner to ensure consistency
- add sonar.sources and sonar.scm.provider for improved analysis
2025-12-30 12:57:44 +00:00
nocci
56ca1f63d4 👷 ci(build): enhance sonar project key configuration
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- add SONAR_PROJECT_KEY environment variable for flexibility
- fallback to default or file-based project key if not set
2025-12-30 12:42:36 +00:00
nocci
5b1d966c6e 👷 ci(build): enhance sonar scanner configuration
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- extract project key from properties file for dynamic setup
- add projectBaseDir to sonar scanner command for accurate analysis
2025-12-30 12:40:06 +00:00
nocci
d40a577f47 👷 ci(build): add SonarQube scan to build workflow
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- introduce SonarQube scanning step for code quality analysis
- update workflow dependencies and execution order

🐛 fix(auth): improve error handling and code formatting

- remove unused imports and fix code indentation
- enhance error handling with improved catch blocks

💄 style(general): standardize code formatting and style consistency

- update various files to ensure consistent code style
- adjust indentation and whitespace for readability
2025-12-30 12:38:03 +00:00
nocci
0e5303da62 👷 ci(workflow): add lint job to build workflow
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- introduce lint job in build.yml for code quality checks
- ensure lint job runs before docker job
- setup Node.js and install dependencies for ESLint
2025-12-30 11:03:08 +00:00
e39cca93c2 better README.md
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2025-12-29 17:19:39 +01:00
nocci
9d79f9ac78 📝 docs(README): update configuration and remove CI section
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- remove outdated CI/build instructions
- add new environment variable options for configuration

🐛 fix(util): handle notification errors gracefully

- resolve promise instead of rejecting on notification errors
- prevent whole run from failing due to notification issues
2025-12-29 15:54:41 +00:00
nocci
0a729d0cbf 🔧 chore(workflow): simplify docker image tagging and pushing
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- remove specific sha tag from build and push steps
- streamline workflow by focusing on latest tag
2025-12-29 15:08:00 +00:00
nocci
eb5b9bbb6e 👷 ci(build): enhance docker build process with buildx
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- add Docker Buildx setup for advanced build capabilities
- update build step to use buildx for multi-platform support
2025-12-29 15:01:55 +00:00
nocci
eba07721ca 📝 docs(README): update instructions and clarify configurations
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- update registry image references to point to `git.sky-net.it/nocci/free-games-claimer`
- improve clarity on Docker and Docker Compose examples
- translate German sections into English for wider accessibility
- add detailed explanations for environment variables and configurations
- enhance quickstart and CI instructions for better understanding
2025-12-29 14:38:54 +00:00
nocci
bde0f34a80 📝 docs(README): simplify and update documentation
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- remove detailed setup instructions and history
- add quick-start guide for Docker and Docker Compose
- update CI and configuration sections
- streamline language and formatting for clarity
2025-12-29 14:36:18 +00:00
nocci
6f778d71ac 📝 docs(README): add instructions for building images in Forgejo
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- include steps for building and pushing Docker images using Forgejo
- provide details on setting Forgejo secrets and using self-hosted runners
2025-12-29 14:33:14 +00:00
nocci
a21dced86e 📦 build(ci): add build-and-push workflow for docker images
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- create a new CI workflow to automate image building and pushing
- trigger workflow on push to main branch
- include steps for checkout, login, build, and push docker images
2025-12-29 14:31:25 +00:00
nocci
76f578e2e6 feat(auth): enhance automatic login and MFA handling
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- add handleMFA function for improved two-step verification
- implement direct login page handling with automatic sign-in

🐛 fix(claim): improve game claim process and duplicate prevention

- normalize claim URLs and deduplicate by URL
- fix various selectors for claim buttons and handle different languages
- prevent duplicate game claims by checking existing records

♻️ refactor(utils): improve code readability and maintainability

- extract normalizeClaimUrl function for URL handling
- restructure logic for claim and notification processes

🌐 i18n(claim): add support for game claim text in German

- handle German text for claim buttons and status checks
2025-12-29 14:15:22 +00:00
nocci
faf22aafb1 🐛 fix(prime-gaming): update URL and selectors for claims
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- change URL_CLAIM to point to new Luna claims home
- update selectors for sign-in and user verification
- improve handling of cookies acceptance

 feat(prime-gaming): enhance game claiming logic

- add support for new layout and game list detection
- implement flexible scrolling for loading all game cards
- refine logic for internal and external game claims
- improve store identification for external claims

♻️ refactor(prime-gaming): modularize game tab and list location

- extract functions for opening games tab and locating games list
- enhance code readability and maintainability

🐛 fix(prime-gaming): handle dynamic selectors for availability dates

- support multiple selectors for availability date detection
- improve error handling and logging for missing elements
2025-12-29 11:41:09 +00:00
23 changed files with 902 additions and 817 deletions

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@ -0,0 +1,87 @@
name: build-and-push
on:
push:
branches:
- main
jobs:
lint:
runs-on: self-hosted
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install dependencies
run: npm ci
- name: Run ESLint
run: npm run lint
sonar:
needs: lint
runs-on: self-hosted
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Sonar Scanner (npm)
run: npm install -g sonarqube-scanner
- name: SonarQube Scan
env:
SONAR_HOST_URL: ${{ secrets.SONAR_HOST_URL }}
SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }}
SONAR_PROJECT_KEY: ${{ secrets.SONAR_PROJECT_KEY }}
run: |
WORKDIR=${GITHUB_WORKSPACE:-$PWD}
HOST_URL=${SONAR_HOST_URL:?SONAR_HOST_URL secret not set}
PROJECT_KEY=${SONAR_PROJECT_KEY:-}
if [ -z "$PROJECT_KEY" ] && [ -f sonar-project.properties ]; then
PROJECT_KEY=$(grep -E '^sonar.projectKey=' sonar-project.properties | cut -d= -f2 | tr -d '\r')
fi
if [ -z "$PROJECT_KEY" ]; then
echo "SONAR_PROJECT_KEY secret not set and no sonar-project.properties entry found" >&2
exit 1
fi
echo "Sonar project key: $PROJECT_KEY"
echo "Listing workspace:"
ls -la
echo "Sample files:"
find . -maxdepth 2 -type f | head -n 20
echo "Running local sonar-scanner..."
sonar-scanner \
-Dsonar.host.url="$HOST_URL" \
-Dsonar.token="$SONAR_TOKEN" \
-Dsonar.projectKey="$PROJECT_KEY" \
-Dsonar.sources=. \
-Dsonar.scm.disabled=true \
-Dsonar.projectBaseDir="$WORKDIR"
docker:
needs: [lint, sonar]
runs-on: self-hosted
steps:
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Checkout
uses: actions/checkout@v4
- name: Login to registry
run: echo "${{ secrets.REG_TOKEN }}" | docker login "${{ secrets.REGISTRY }}" -u "${{ secrets.REG_USER }}" --password-stdin
- name: Build image
run: |
docker buildx build --load \
-t "${{ secrets.REGISTRY_IMAGE }}:latest" .
- name: Push image
run: |
docker push "${{ secrets.REGISTRY_IMAGE }}:latest"

13
.github/FUNDING.yml vendored
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@ -1,13 +0,0 @@
# These are supported funding model platforms
github: vogler # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: fgc # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: vogler # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: vogler # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
custom: ["https://www.buymeacoffee.com/vogler", "https://paypal.me/voglerr"] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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@ -1,28 +0,0 @@
# To get started with Dependabot version updates, you'll need to specify which
# package ecosystems to update and where the package manifests are located.
# Please see the documentation for all configuration options:
# https://docs.github.com/github/administering-a-repository/configuration-options-for-dependency-updates
version: 2
updates:
- package-ecosystem: "npm"
directory: "/"
schedule:
interval: "weekly"
# commit-message:
# prefix: "npm"
# include: "scope"
- package-ecosystem: "docker"
directory: "/"
schedule:
interval: "weekly"
# commit-message:
# prefix: "docker"
# include: "scope"
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: "weekly"
# commit-message:
# prefix: "github-actions"
# include: "scope"

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@ -1,7 +0,0 @@
{
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
"enabled": false,
"extends": [
"config:recommended"
]
}

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@ -1,72 +0,0 @@
name: Build and push Docker image (amd64, arm64 to hub.docker.com and ghcr.io)
on:
workflow_dispatch: # allows manual trigger
push: # push on branch
branches: [main, dev]
paths: # ignore changes to .md files
- '**'
- '!*.md'
# - '!.github/**'
pull_request: # runs when opened/reopned or when the head branch is updated
permissions:
contents: read
packages: write
env:
BRANCH: ${{ github.head_ref || github.ref_name }} # head_ref/base_ref are only set for PRs, for branches ref_name will be used
jobs:
docker:
runs-on: ubuntu-latest
steps:
-
name: Checkout
uses: actions/checkout@v4
-
name: Set environment variables
run: |
echo "NOW=$(date -R)" >> $GITHUB_ENV # date -Iseconds; date +'%Y-%m-%dT%H:%M:%S'
if [[ "$BRANCH" == "main" ]]; then
echo "IMAGE_TAG=latest" >> $GITHUB_ENV
else
echo "IMAGE_TAG=$BRANCH" >> $GITHUB_ENV
fi
-
name: Set up QEMU
uses: docker/setup-qemu-action@v3
-
name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
-
name: Login to Docker Hub
uses: docker/login-action@v3
# if: ${{ secrets.DOCKERHUB_USERNAME != '' && secrets.DOCKERHUB_TOKEN != '' }} # does not work: Unrecognized named-value: 'secrets' - https://www.cloudtruth.com/blog/skipping-jobs-in-github-actions-when-secrets-are-unavailable-securely-inject-configuration-secrets-into-github
with:
username: ${{ secrets.DOCKERHUB_USERNAME }}
password: ${{ secrets.DOCKERHUB_TOKEN }}
-
name: Login to GitHub Container Registry
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ github.actor }} # actor is user that opened PR, was repository_owner before
password: ${{ secrets.GITHUB_TOKEN }}
-
name: Build and push
uses: docker/build-push-action@v6
if: ${{ env.IMAGE_TAG != '' }}
with:
context: .
push: ${{ secrets.DOCKERHUB_USERNAME != '' }}
build-args: |
COMMIT=${{ github.sha }}
BRANCH=${{ env.BRANCH }}
NOW=${{ env.NOW }}
platforms: linux/amd64,linux/arm64
tags: |
${{ secrets.DOCKERHUB_USERNAME }}/free-games-claimer:${{env.IMAGE_TAG}}
ghcr.io/${{ github.actor }}/free-games-claimer:${{env.IMAGE_TAG}}
cache-from: type=gha
cache-to: type=gha,mode=max

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@ -1,36 +0,0 @@
# https://github.com/marketplace/actions/super-linter#get-started
name: Lint
on: # yamllint disable-line rule:truthy
push: null
pull_request: null
permissions: {}
jobs:
lint:
name: Lint
runs-on: ubuntu-latest
permissions:
contents: read
packages: read
# To report GitHub Actions status checks
statuses: write
steps:
- name: Checkout code
uses: actions/checkout@v4
with:
# super-linter needs the full git history to get the
# list of files that changed across commits
fetch-depth: 0
- name: Super-linter
uses: super-linter/super-linter/slim@v7.4.0 # x-release-please-version
# TODO need to create problem matchers for each linter? https://github.com/rhysd/actionlint/blob/v1.7.7/docs/usage.md#problem-matchers
env:
# To report GitHub Actions status checks
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# TODO automatically fix linting issues and commit them for PRs
# fix-lint-issues: # https://github.com/marketplace/actions/super-linter#github-actions-workflow-example-pull-request

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@ -1,42 +0,0 @@
name: Sonar
on:
# Trigger analysis when pushing in main or pull requests, and when creating a pull request.
push:
branches:
- main
pull_request:
types: [opened, synchronize, reopened]
permissions:
contents: read
jobs:
sonarcloud:
runs-on: ubuntu-latest
steps:
-
uses: actions/checkout@v4
with:
# Disabling shallow clone is recommended for improving relevancy of reporting. Otherwise sonarcloud will show a warning.
fetch-depth: 0
-
uses: actions/setup-node@v4
with:
cache: 'npm'
-
name: Install dev dependencies which includde ESLint + plugins
run: npm install --only=dev
-
name: Run ESLint
continue-on-error: true
run: npx eslint . -f json -o eslint_report.json
-
name: Fix ESLint paths
run: sed -i 's+/home/runner/work/free-games-claimer/free-games-claimer+/github/workspace+g' eslint_report.json
-
name: SonarCloud Scan
uses: sonarsource/sonarcloud-github-action@master
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }}

View file

@ -23,8 +23,6 @@ RUN apt-get update \
novnc websockify \ novnc websockify \
dos2unix \ dos2unix \
python3-pip \ python3-pip \
# && npx playwright install-deps firefox \
&& apt-get install --no-install-recommends -y \
libgtk-3-0 \ libgtk-3-0 \
libasound2 \ libasound2 \
libxcomposite1 \ libxcomposite1 \
@ -36,6 +34,9 @@ RUN apt-get update \
libgdk-pixbuf-2.0-0 \ libgdk-pixbuf-2.0-0 \
libdbus-glib-1-2 \ libdbus-glib-1-2 \
libxcursor1 \ libxcursor1 \
libnss3 \
libnspr4 \
libgbm1 \
&& apt-get autoremove -y \ && apt-get autoremove -y \
&& apt-get clean \ && apt-get clean \
&& rm -rf \ && rm -rf \
@ -43,13 +44,10 @@ RUN apt-get update \
/usr/share/doc/* \ /usr/share/doc/* \
/var/cache/* \ /var/cache/* \
/var/lib/apt/lists/* \ /var/lib/apt/lists/* \
/var/tmp/* /var/tmp/* \
&& useradd -ms /bin/bash fgc \
# RUN node --version && ln -s /usr/share/novnc/vnc_auto.html /usr/share/novnc/index.html \
# RUN npm --version && pip install apprise
RUN ln -s /usr/share/novnc/vnc_auto.html /usr/share/novnc/index.html
RUN pip install apprise
WORKDIR /fgc WORKDIR /fgc
COPY package*.json ./ COPY package*.json ./
@ -61,10 +59,15 @@ RUN npm install
# From 1.38 Playwright will no longer install browser automatically for playwright, but apparently still for playwright-firefox: https://github.com/microsoft/playwright/releases/tag/v1.38.0 # From 1.38 Playwright will no longer install browser automatically for playwright, but apparently still for playwright-firefox: https://github.com/microsoft/playwright/releases/tag/v1.38.0
# RUN npx playwright install firefox # RUN npx playwright install firefox
COPY . . # Only copy the files we actually need in the image to avoid accidentally adding secrets.
COPY *.js ./
COPY eslint.config.js jsconfig.json sonar-project.properties ./
COPY src ./src
COPY test ./test
COPY docker-entrypoint.sh ./
# Shell scripts need Linux line endings. On Windows, git might be configured to check out dos/CRLF line endings, so we convert them for those people in case they want to build the image. They could also use --config core.autocrlf=input # Shell scripts need Linux line endings. On Windows, git might be configured to check out dos/CRLF line endings, so we convert them for those people in case they want to build the image. They could also use --config core.autocrlf=input
RUN dos2unix ./*.sh && chmod +x ./*.sh RUN dos2unix ./*.sh && chmod +x ./*.sh && chown -R fgc:fgc /fgc
COPY docker-entrypoint.sh /usr/local/bin/ COPY docker-entrypoint.sh /usr/local/bin/
ARG COMMIT="" ARG COMMIT=""
@ -87,8 +90,9 @@ LABEL org.opencontainers.image.title="free-games-claimer" \
# Configure VNC via environment variables: # Configure VNC via environment variables:
ENV VNC_PORT 5900 ENV VNC_PORT 5900
ENV NOVNC_PORT 6080 ENV NOVNC_PORT 6080
EXPOSE 5900 # Ports are not exposed by default; publish explicitly with -p when you really need GUI access.
EXPOSE 6080 # EXPOSE 5900
# EXPOSE 6080
# Configure Xvfb via environment variables: # Configure Xvfb via environment variables:
ENV WIDTH 1920 ENV WIDTH 1920
@ -98,6 +102,8 @@ ENV DEPTH 24
# Show browser instead of running headless # Show browser instead of running headless
ENV SHOW 1 ENV SHOW 1
USER fgc
# Script to setup display server & VNC is always executed. # Script to setup display server & VNC is always executed.
ENTRYPOINT ["docker-entrypoint.sh"] ENTRYPOINT ["docker-entrypoint.sh"]
# Default command to run. This is replaced by appending own command, e.g. `docker run ... node prime-gaming` to only run this script. # Default command to run. This is replaced by appending own command, e.g. `docker run ... node prime-gaming` to only run this script.

290
README.md
View file

@ -1,224 +1,88 @@
<p align="center"> Free Games Claimer (Fork)
<img alt="logo-free-games-claimer" src="https://user-images.githubusercontent.com/493741/214588518-a4c89998-127e-4a8c-9b1e-ee4a9d075715.png" /> ==========================
</p>
[![Code Smells](https://sonarcloud.io/api/project_badges/measure?project=vogler_free-games-claimer&metric=code_smells)](https://sonarcloud.io/project/overview?id=vogler_free-games-claimer) [![Quality Gate Status](https://sonata.cyber77.de/api/project_badges/measure?project=free-games-claimer&metric=alert_status&token=sqb_99c83edf82a1331f0c649f8a5b698b4ec8f9a965)](https://sonata.cyber77.de/dashboard?id=free-games-claimer)
# free-games-claimer
Claims free games periodically on Automates claiming of free games for:
- <img src="https://github.com/user-attachments/assets/82e9e9bf-b6ac-4f20-91db-36d2c8429cb6" width="32" align="middle" /> [Epic Games Store](https://www.epicgames.com/store/free-games) - Amazon Luna Gaming / Luna claims (including external stores like GOG, Epic Games, Legacy Games )
- <img src="https://github.com/user-attachments/assets/7627a108-20c6-4525-a1d8-5d221ee89d6e" width="32" align="middle" /> [Amazon Prime Gaming](https://gaming.amazon.com) - GOG giveaways
- <img src="https://github.com/user-attachments/assets/49040b50-ee14-4439-8e3c-e93cafd7c3a5" width="32" align="middle" /> [GOG](https://www.gog.com) - Optional extras: Steam stats, AliExpress dailies (not implemated yet)
- <img src="https://github.com/user-attachments/assets/3582444b-f23b-448d-bf31-01668cd0313a" width="32" align="middle" /> [Unreal Engine (Assets)](https://www.unrealengine.com/marketplace/en-US/assets?count=20&sortBy=effectiveDate&sortDir=DESC&start=0&tag=4910) ([experimental](https://github.com/vogler/free-games-claimer/issues/44), same login as Epic Games)
<!-- - <img src="https://www.freepnglogos.com/uploads/xbox-logo-picture-png-14.png" width="32"/> [Xbox Live Games with Gold](https://www.xbox.com/en-US/live/gold#gameswithgold) ([experimental](https://github.com/vogler/free-games-claimer/issues/19)) -->
Pull requests welcome :) Requirements
------------
- Docker or Podman (recommended), or Node.js ≥ 20 for local runs
- Optional notifications: `pip install apprise`
- Playwright dependencies are baked into the container; locally, `npm install` downloads Firefox.
![Telegram Screenshot](https://user-images.githubusercontent.com/493741/214667078-eb5c1877-2bdd-40c1-b94e-4a50d6852c06.png) Quickstart (Docker Run)
-----------------------
_Works on Windows/macOS/Linux._
Raspberry Pi (3, 4, Zero 2): [requires 64-bit OS](https://github.com/vogler/free-games-claimer/issues/3) like Raspberry Pi OS or Ubuntu (Raspbian won't work since it's 32-bit).
## How to run
Easy option: [install Docker](https://docs.docker.com/get-docker/) (or [podman](https://podman-desktop.io/)) and run this command in a terminal:
``` ```
docker run --rm -it -p 6080:6080 -v fgc:/fgc/data --pull=always ghcr.io/vogler/free-games-claimer docker run --rm -it \
-p 6080:6080 \
-v fgc:/fgc/data \
-e SHOW=1 \
git.sky-net.it/nocci/free-games-claimer:latest \
node prime-gaming.js
```
- Ports 6080/5900: noVNC/VNC (only needed with `SHOW=1`)
- Data/configs are stored in volume `fgc` under `/fgc/data`
Docker Compose Example
----------------------
```yaml
services:
fgc:
image: git.sky-net.it/nocci/free-games-claimer:latest
container_name: fgc
environment:
- SHOW=1 # show browser via VNC/noVNC
# - PG_EMAIL=...
# - PG_PASSWORD=...
# - PG_OTPKEY=...
volumes:
- fgc:/fgc/data
ports:
- "6080:6080" # noVNC
# - "5900:5900" # VNC optional
command: bash -c "node epic-games; node prime-gaming; node gog"
volumes:
fgc:
``` ```
_This currently gives you a captcha challenge for epic-games. Until [issue #183](https://github.com/vogler/free-games-claimer/issues/183) is fixed, it is recommended to just run `node epic-games` without docker (see below)._ Configuration (Environment Variables)
-------------------------------------
Common options:
- `SHOW=0/1` (0 = headless, 1 = UI)
- `WIDTH`, `HEIGHT` (browser size)
- `TIMEOUT`, `LOGIN_TIMEOUT` (seconds)
- Login: `EMAIL`, `PASSWORD` global; per store `EG_EMAIL`, `EG_PASSWORD`, `EG_OTPKEY`, `PG_EMAIL`, `PG_PASSWORD`, `PG_OTPKEY`, `GOG_EMAIL`, `GOG_PASSWORD`
- Prime Gaming: `PG_REDEEM=1` (auto-redeem keys, experimental), `PG_CLAIMDLC=1`, `PG_TIMELEFT=<days>` to skip long-remaining offers
- Screenshots: `SCREENSHOTS_DIR` (default `data/screenshots`)
- Notifications: `NOTIFY='...'` (Apprise URL), optional `NOTIFY_TITLE`
- Browser profile: `BROWSER_DIR` (default `data/browser`)
- Recording: `RECORD=1` to save videos/HAR to `data/record/`
- Debugging: `DEBUG=1` (opens Playwright inspector), `DEBUG_NETWORK=1` (logs requests), `TIME=1` (prints timings)
- Dry run / Interaction: `DRYRUN=1` (do not claim), `INTERACTIVE=1` (ask before claiming), `HEADLESS` is derived from `SHOW`/`DEBUG`
- Directories: `SCREENSHOTS_DIR`, `BROWSER_DIR`, `DATA_DIR` (prefix for data; default under `data/`)
- VNC/noVNC: `VNC_PASSWORD` (for Docker entrypoint), `NOVNC_PORT`/`VNC_PORT` (Docker)
- General timeouts: `TIMEOUT` (per action), `LOGIN_TIMEOUT` (extra time for login)
This will run `node epic-games; node prime-gaming; node gog` - if you only want to claim games for one of the stores, you can override the default command by appending e.g. `node epic-games` at the end of the `docker run` command, or if you want several `bash -c "node epic-games.js; node gog.js"`. You can place a `data/config.env`; it is loaded via dotenv and is overridden by explicitly set environment variables.
Data (including json files with claimed games, codes to redeem, screenshots) is stored in the Docker volume `fgc`.
<details> Local Run Without Docker
<summary>I want to run without Docker or develop locally.</summary> ------------------------
```
npm install
SHOW=0 PG_EMAIL=... PG_PASSWORD=... PG_OTPKEY=... node prime-gaming.js
```
- Playwright downloads Firefox to `~/.cache/ms-playwright`.
- Use `SHOW=1` for a visible browser (requires GUI/Xvfb).
1. [Install Node.js](https://nodejs.org/en/download) Persistence & Outputs
2. Clone/download this repository and `cd` into it in a terminal ---------------------
3. Run `npm install` - Data/status: `data/*.json` (per store)
4. Run `pip install apprise` (or use [pipx](https://github.com/pypa/pipx) if you have [problems](https://stackoverflow.com/questions/75608323/how-do-i-solve-error-externally-managed-environment-every-time-i-use-pip-3)) to install [apprise](https://github.com/caronc/apprise) if you want notifications - Browser profile: `data/browser`
5. To get updates: `git pull; npm install` - Screenshots: `data/screenshots/<store>/`
6. Run `node epic-games`, `node prime-gaming`, `node gog`... - Optional videos/HAR: `RECORD=1``data/record/`
During `npm install` Playwright will download its Firefox to a cache in home ([doc](https://playwright.dev/docs/browsers#managing-browser-binaries)). Tip: For captchas or first-time login, run with `SHOW=1` and log in once; cookies stay in the profile. Notifications via `NOTIFY` help surface errors (e.g., captcha, login).
If you are missing some dependencies for the browser on your system, you can use `sudo npx playwright install firefox --with-deps`.
If you don't want to use Docker for quasi-headless mode, you could run inside a virtual machine, on a server, or you wake your PC at night to avoid being interrupted.
</details>
## Usage
All scripts start an automated Firefox instance, either with the browser GUI shown or hidden (*headless mode*). By default, you won't see any browser open on your host system.
- When running inside Docker, the browser will be shown only inside the container. You can open http://localhost:6080 to interact with the browser running inside the container via noVNC (or use other VNC clients on port 5900).
- When running the scripts outside of Docker, the browser will be hidden by default; you can use `SHOW=1 ...` to show the UI (see options below).
When running the first time, you have to login for each store you want to claim games on.
You can login indirectly via the terminal or directly in the browser. The scripts will wait until you are successfully logged in.
There will be prompts in the terminal asking you to enter email, password, and afterwards some OTP (one time password / security code) if you have 2FA/MFA (two-/multi-factor authentication) enabled. If you want to login yourself via the browser, you can press escape in the terminal to skip the prompts.
After login, the script will continue claiming the current games. If it still waits after you are already logged in, you can restart it (and open an issue). If you run the scripts regularly, you should not have to login again.
### Configuration / Options
Options are set via [environment variables](https://kinsta.com/knowledgebase/what-is-an-environment-variable/) which allow for flexible configuration.
TODO: ~~On the first run, the script will guide you through configuration and save all settings to `data/config.env`. You can edit this file directly or run `node fgc config` to run the configuration assistant again.~~
Available options/variables and their default values:
| Option | Default | Description |
|--------------- |--------- |------------------------------------------------------------------------ |
| SHOW | 1 | Show browser if 1. Default for Docker, not shown when running outside. |
| WIDTH | 1280 | Width of the opened browser (and of screen for VNC in Docker). |
| HEIGHT | 1280 | Height of the opened browser (and of screen for VNC in Docker). |
| VNC_PASSWORD | | VNC password for Docker. No password used by default! |
| NOTIFY | | Notification services to use (Pushover, Slack, Telegram...), see below. [Apprise](https://github.com/caronc/apprise) |
| NOTIFY_TITLE | | Optional title for notifications, e.g. for Pushover. |
| BROWSER_DIR | data/browser | Directory for browser profile, e.g. for multiple accounts. |
| TIMEOUT | 60 | Timeout for any page action. Should be fine even on slow machines. |
| LOGIN_TIMEOUT | 180 | Timeout for login in seconds. Will wait twice (prompt + manual login). |
| EMAIL | | Default email for any login. |
| PASSWORD | | Default password for any login. |
| EG_EMAIL | | Epic Games email for login. Overrides EMAIL. |
| EG_PASSWORD | | Epic Games password for login. Overrides PASSWORD. |
| EG_OTPKEY | | Epic Games MFA OTP key. |
| EG_PARENTALPIN | | Epic Games Parental Controls PIN. |
| PG_EMAIL | | Prime Gaming email for login. Overrides EMAIL. |
| PG_PASSWORD | | Prime Gaming password for login. Overrides PASSWORD. |
| PG_OTPKEY | | Prime Gaming MFA OTP key. |
| PG_REDEEM | 0 | Prime Gaming: try to redeem keys on external stores ([experimental](https://github.com/vogler/free-games-claimer/issues/5)). |
| PG_CLAIMDLC | 0 | Prime Gaming: try to claim DLCs ([experimental](https://github.com/vogler/free-games-claimer/issues/55)). |
| GOG_EMAIL | | GOG email for login. Overrides EMAIL. |
| GOG_PASSWORD | | GOG password for login. Overrides PASSWORD. |
| GOG_NEWSLETTER | 0 | Do not unsubscribe from newsletter after claiming a game if 1. |
| LG_EMAIL | | Legacy Games: email to use for redeeming (if not set, defaults to PG_EMAIL) |
See `src/config.js` for all options.
#### How to set options
You can add options directly in the command or put them in a file to load.
##### Docker
You can pass variables using `-e VAR=VAL`, for example `docker run -e EMAIL=foo@bar.baz -e NOTIFY='tgram://bottoken/ChatID' ...` or using `--env-file fgc.env` where `fgc.env` is a file on your host system (see [docs](https://docs.docker.com/engine/reference/commandline/run/#env)). You can also `docker cp` your configuration file to `/fgc/data/config.env` in the `fgc` volume to store it with the rest of the data instead of on the host ([example](https://github.com/moby/moby/issues/25245#issuecomment-365980572)).
If you are using [docker compose](https://docs.docker.com/compose/environment-variables/) (or Portainer etc.), you can put options in the `environment:` section.
##### Without Docker
On Linux/macOS you can prefix the variables you want to set, for example `EMAIL=foo@bar.baz SHOW=1 node epic-games` will show the browser and skip asking you for your login email. On Windows you have to use `set`, [example](https://github.com/vogler/free-games-claimer/issues/314).
You can also put options in `data/config.env` which will be loaded by [dotenv](https://github.com/motdotla/dotenv).
### Notifications
The scripts will try to send notifications for successfully claimed games and any errors like needing to log in or encountered captchas (should not happen).
[apprise](https://github.com/caronc/apprise) is used for notifications and offers many services including Pushover, Slack, Telegram, SMS, Email, desktop and custom notifications.
You just need to set `NOTIFY` to the notification services you want to use, e.g. `NOTIFY='mailto://myemail:mypass@gmail.com' 'pbul://o.gn5kj6nfhv736I7jC3cj3QLRiyhgl98b'` - refer to their list of services and [examples](https://github.com/caronc/apprise#command-line-usage).
### Automatic login, two-factor authentication
If you set the options for email, password and OTP key, there will be no prompts and logins should happen automatically. This is optional since all stores should stay logged in since cookies are refreshed.
To get the OTP key, it is easiest to follow the store's guide for adding an authenticator app. You should also scan the shown QR code with your favorite app to have an alternative method for 2FA.
- **Epic Games**: visit [password & security](https://www.epicgames.com/account/password), enable 'third-party authenticator app', copy the 'Manual Entry Key' and use it to set `EG_OTPKEY`.
- **Prime Gaming**: visit Amazon 'Your Account Login & security', 2-step verification Manage Add new app Can't scan the barcode, copy the bold key and use it to set `PG_OTPKEY`
- **GOG**: only offers OTP via email
<!-- - **Xbox**: visit [additional security](https://account.live.com/proofs/manage/additional) > Add a new way to sign in or verify > Use an app > Set up a different Authenticator app > I can't scan the bar code > copy the bold key and use it to set `XBOX_OTPKEY` -->
Beware that storing passwords and OTP keys as clear text may be a security risk. Use a unique/generated password! TODO: maybe at least offer to base64 encode for storage.
### Epic Games Store
Run `node epic-games` (locally or in Docker).
### Amazon Prime Gaming
Run `node prime-gaming` (locally or in Docker).
Claiming the Amazon Games works out-of-the-box, however, for games on external stores you need to either link your account or redeem a key.
- Stores that require account linking: Epic Games, Battle.net, Origin.
- Stores that require redeeming a key: GOG.com, Microsoft Games, Legacy Games.
Keys and URLs are printed to the console, included in notifications and saved in `data/prime-gaming.json`. A screenshot of the page with the key is also saved to `data/screenshots`.
[TODO](https://github.com/vogler/free-games-claimer/issues/5): ~~redeem keys on external stores.~~
<!-- ### Xbox Games With Gold -->
<!-- Run `node xbox` (locally or in docker). -->
### Run periodically
#### How often?
Epic Games usually has two free games *every week*, before Christmas every day.
Prime Gaming has new games *every month* or more often during Prime days.
GOG usually has one new game every couples of weeks.
Unreal Engine has new assets to claim *every first Tuesday of a month*.
<!-- Xbox usually has two games *every month*. -->
It is safe to run the scripts every day.
#### How to schedule?
The container/scripts will claim currently available games and then exit.
If you want it to run regularly, you have to schedule the runs yourself:
- Linux/macOS: `crontab -e` ([example](https://github.com/vogler/free-games-claimer/discussions/56))
- macOS: [launchd](https://stackoverflow.com/questions/132955/how-do-i-set-a-task-to-run-every-so-often)
- Windows: [task scheduler](https://active-directory-wp.com/docs/Usage/How_to_add_a_cron_job_on_Windows/Scheduled_tasks_and_cron_jobs_on_Windows/index.html) ([example](https://github.com/vogler/free-games-claimer/wiki/%5BHowTo%5D-Schedule-runs-on-Windows)), [other options](https://stackoverflow.com/questions/132971/what-is-the-windows-version-of-cron), or just put the command in a `.bat` file in Autostart if you restart often...
- any OS: use a process manager like [pm2](https://pm2.keymetrics.io/docs/usage/restart-strategies/)
- Docker Compose `command: bash -c "node epic-games; node prime-gaming; node gog; echo sleeping; sleep 1d"` additionally add `restart: unless-stopped` to it.
TODO: ~~add some server-mode where the script just keeps running and claims games e.g. every day.~~
### Problems?
Check the open [issues](https://github.com/vogler/free-games-claimer/issues) and comment there or open a new issue.
If you're a developer, you can use `PWDEBUG=1 ...` to [inspect](https://playwright.dev/docs/inspector) which opens a debugger where you can step through the script.
## History/DevLog
<details>
<summary>Click to expand</summary>
Tried [epicgames-freebies-claimer](https://github.com/Revadike/epicgames-freebies-claimer), but had problems since epicgames introduced hcaptcha (see [issue](https://github.com/Revadike/epicgames-freebies-claimer/issues/172)).
Played around with puppeteer before, now trying newer https://playwright.dev which is pretty similar.
Playwright Inspector and `codegen` to generate scripts are nice, but failed to generate the right code for clicking a button in an iframe.
Added [main.spec.ts](https://github.com/vogler/epicgames-claimer/commit/e5ce7916ab6329cfc7134677c4d89c2b3fa3ba97#diff-d18d03e9c407a20e05fbf03cbd6f9299857740544fb6b50d6a70b9c6fbc35831) which was the test script generated by `npx playwright codegen` with manual fix for clicking buttons in the created iframe. Can be executed by `npx playwright test`. The test runner has options `--debug` and `--timeout` and can execute typescript which is nice. However, this only worked up to the button 'I Agree', and then showed an hcaptcha.
Added [main.captcha.js](https://github.com/vogler/epicgames-claimer/commit/e5ce7916ab6329cfc7134677c4d89c2b3fa3ba97#diff-d18d03e9c407a20e05fbf03cbd6f9299857740544fb6b50d6a70b9c6fbc35831) which uses beta of `playwright-extra@next` and `@extra/recaptcha@next` (from [comment on puppeteer-extra](https://github.com/berstend/puppeteer-extra/pull/303#issuecomment-775277480)).
However, `playwright-extra` seems to be old and missing `:has-text` selector (fixed [here](https://github.com/vogler/epicgames-claimer/commit/ba97a0e840b65f4476cca18e28d8461b0c703420)) and `page.frameLocator`, so the script did not run without adjustments.
Also, solving via [2captcha](https://2captcha.com?from=13225256) is a paid service which takes time and may be unreliable.
<!-- Alternative: https://anti-captcha.com -->
Added [main.stealth.js](https://github.com/vogler/epicgames-claimer/commit/64d0ba8ce71baec3947d1b64acd567befcb39340#diff-f70d3bd29df4a343f11062a97063953173491ce30fe34f69a0fc52517adbf342) which uses the stealth plugin without `playwright-extra` wrapper but up-to-date `playwright` (from [comment](https://github.com/berstend/puppeteer-extra/issues/454#issuecomment-917437212)).
The listed evasions are enough to not show an hcaptcha. Script claimed game successfully in non-headless mode.
Removed `main.captcha.js`.
Using Playwright Test (`main.spec.ts`) instead of Library (`main.stealth.js`) has the advantage of free CLI like `--debug` and `--timeout`.
<!-- TODO: check if stealth plugin can be setup with `contextOptions` ([doc](https://playwright.dev/docs/test-configuration#more-browser-and-context-options)). -->
Button selectors should preferably use text in order to be more stable against changes in the DOM.
Renamed repository from epicgames-claimer to free-games-claimer since a script for Amazon Prime Gaming was also added. Removed all old scripts in favor of just `epic-games.js` and `prime-gaming.js`.
epic games: `headless` mode gets hcaptcha challenge. More details/references in [issue](https://github.com/vogler/free-games-claimer/issues/2).
https://github.com/vogler/free-games-claimer/pull/11 introduced a Dockerfile for running non-headless inside the container via xvfb which makes it headless for the host running the container.
v1.0 Standalone scripts node epic-games and node prime-gaming using Chromium.
Changed to Firefox for all scripts since Chromium led to captchas. Claiming then also worked in headless mode without Docker.
Added options via env vars, configurable in `data/config.env`.
Added OTP generation via otplib for automatic login, even with 2FA.
Added notifications via [apprise](https://github.com/caronc/apprise).
</details>
[![Star History Chart](https://api.star-history.com/svg?repos=vogler/free-games-claimer&type=Date)](https://star-history.com/#vogler/free-games-claimer&Date)
<!-- [![Stargazers over time](https://starchart.cc/vogler/free-games-claimer.svg?variant=adaptive)](https://starchart.cc/vogler/free-games-claimer) -->
![Alt](https://repobeats.axiom.co/api/embed/a1c5e6e420d90e0d6b34c1285e92a69a44138faa.svg "Repobeats analytics image")
---
Logo with smaller aspect ratio (for Telegram bot etc.): 👾 - [emojipedia](https://emojipedia.org/alien-monster/)
![logo-fgc](https://user-images.githubusercontent.com/493741/214589922-093d6557-6393-421c-b577-da58ff3671bc.png)

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@ -1,5 +1,5 @@
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
import { datetime, filenamify, prompt, handleSIGINT, stealth } from './src/util.js'; import { datetime, filenamify, prompt, handleSIGINT } from './src/util.js';
import { cfg } from './src/config.js'; import { cfg } from './src/config.js';
// using https://github.com/apify/fingerprint-suite worked, but has no launchPersistentContext... // using https://github.com/apify/fingerprint-suite worked, but has no launchPersistentContext...
@ -8,13 +8,12 @@ import { FingerprintInjector } from 'fingerprint-injector';
import { FingerprintGenerator } from 'fingerprint-generator'; import { FingerprintGenerator } from 'fingerprint-generator';
const { fingerprint, headers } = new FingerprintGenerator().getFingerprint({ const { fingerprint, headers } = new FingerprintGenerator().getFingerprint({
devices: ["mobile"], devices: ['mobile'],
operatingSystems: ["android"], operatingSystems: ['android'],
}); });
const context = await firefox.launchPersistentContext(cfg.dir.browser, { const context = await firefox.launchPersistentContext(cfg.dir.browser, {
headless: cfg.headless, headless: cfg.headless,
// viewport: { width: cfg.width, height: cfg.height },
locale: 'en-US', // ignore OS locale to be sure to have english text for locators -> done via /en in URL locale: 'en-US', // ignore OS locale to be sure to have english text for locators -> done via /en in URL
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800 recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
recordHar: cfg.record ? { path: `data/record/aliexpress-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools recordHar: cfg.record ? { path: `data/record/aliexpress-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
@ -29,23 +28,19 @@ const context = await firefox.launchPersistentContext(cfg.dir.browser, {
}, },
}); });
handleSIGINT(context); handleSIGINT(context);
// await stealth(context);
await new FingerprintInjector().attachFingerprintToPlaywright(context, { fingerprint, headers }); await new FingerprintInjector().attachFingerprintToPlaywright(context, { fingerprint, headers });
context.setDefaultTimeout(cfg.debug ? 0 : cfg.timeout); context.setDefaultTimeout(cfg.debug ? 0 : cfg.timeout);
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
const auth = async (url) => { const auth = async url => {
console.log('auth', url); console.log('auth', url);
await page.goto(url, { waitUntil: 'domcontentloaded' }); await page.goto(url, { waitUntil: 'domcontentloaded' });
// redirects to https://login.aliexpress.com/?return_url=https%3A%2F%2Fwww.aliexpress.com%2Fp%2Fcoin-pc-index%2Findex.html // redirects to https://login.aliexpress.com/?return_url=https%3A%2F%2Fwww.aliexpress.com%2Fp%2Fcoin-pc-index%2Findex.html
await Promise.any([page.waitForURL(/.*login\.aliexpress.com.*/).then(async () => { await Promise.any([page.waitForURL(url => url.includes('login.aliexpress.com')).then(async () => {
// manual login
console.error('Not logged in! Will wait for 120s for you to login...'); console.error('Not logged in! Will wait for 120s for you to login...');
// await page.waitForTimeout(120*1000); page.locator('span:has-text("Switch account")').click().catch(() => {}); // sometimes no longer logged in, but previous user/email is pre-selected -> in this case we want to go back to the classic login
// or try automated
page.locator('span:has-text("Switch account")').click().catch(_ => {}); // sometimes no longer logged in, but previous user/email is pre-selected -> in this case we want to go back to the classic login
const login = page.locator('.login-container'); const login = page.locator('.login-container');
const email = cfg.ae_email || await prompt({ message: 'Enter email' }); const email = cfg.ae_email || await prompt({ message: 'Enter email' });
const emailInput = login.locator('input[label="Email or phone number"]'); const emailInput = login.locator('input[label="Email or phone number"]');
@ -58,14 +53,10 @@ const auth = async (url) => {
await login.locator('input[label="Password"]').fill(password); await login.locator('input[label="Password"]').fill(password);
await login.locator('button:has-text("Sign in")').click(); await login.locator('button:has-text("Sign in")').click();
const error = login.locator('.error-text'); const error = login.locator('.error-text');
error.waitFor().then(async _ => console.error('Login error:', await error.innerText())); error.waitFor().then(async () => console.error('Login error:', await error.innerText()));
await page.waitForURL(url); await page.waitForURL(url);
// await page.addLocatorHandler(page.getByRole('button', { name: 'Accept cookies' }), btn => btn.click()); page.getByRole('button', { name: 'Accept cookies' }).click().then(() => console.log('Accepted cookies')).catch(() => { });
page.getByRole('button', { name: 'Accept cookies' }).click().then(_ => console.log('Accepted cookies')).catch(_ => { }); }), page.locator('#nav-user-account').waitFor()]).catch(() => {});
}), page.locator('#nav-user-account').waitFor()]).catch(_ => {});
// await page.locator('#nav-user-account').hover();
// console.log('Logged in as:', await page.locator('.welcome-name').innerText());
}; };
// copied URLs from AliExpress app on tablet which has menu for the used webview // copied URLs from AliExpress app on tablet which has menu for the used webview
@ -80,8 +71,8 @@ const urls = {
merge: 'https://m.aliexpress.com/p/merge-market/index.html', merge: 'https://m.aliexpress.com/p/merge-market/index.html',
}; };
/* eslint-disable no-unused-vars */
const coins = async () => { const coins = async () => {
// await auth(urls.coins);
await Promise.any([page.locator('.checkin-button').click(), page.locator('.addcoin').waitFor()]); await Promise.any([page.locator('.checkin-button').click(), page.locator('.addcoin').waitFor()]);
console.log('Coins:', await page.locator('.mycoin-content-right-money').innerText()); console.log('Coins:', await page.locator('.mycoin-content-right-money').innerText());
console.log('Streak:', await page.locator('.title-box').innerText()); console.log('Streak:', await page.locator('.title-box').innerText());
@ -103,18 +94,16 @@ const euro = async () => {
const merge = async () => { const merge = async () => {
await page.pause(); await page.pause();
}; };
/* eslint-enable no-unused-vars */
try { try {
// await coins();
await [ await [
// coins,
// grow,
// gogo,
// euro,
merge, merge,
].reduce((a, f) => a.then(async _ => { await auth(urls[f.name]); await f(); console.log() }), Promise.resolve()); ].reduce((a, f) => a.then(async () => {
await auth(urls[f.name]);
// await page.pause(); await f();
console.log();
}), Promise.resolve());
} catch (error) { } catch (error) {
process.exitCode ||= 1; process.exitCode ||= 1;
console.error('--- Exception:'); console.error('--- Exception:');

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@ -6,23 +6,34 @@ echo "Version: https://github.com/vogler/free-games-claimer/tree/${COMMIT}"
[ ! -z $BRANCH ] && [ $BRANCH != "main" ] && echo "Branch: ${BRANCH}" [ ! -z $BRANCH ] && [ $BRANCH != "main" ] && echo "Branch: ${BRANCH}"
echo "Build: $NOW" echo "Build: $NOW"
# Ensure writable data dir for fgc when host bind-mount is owned by root.
if [ "$(id -u)" -eq 0 ]; then
chown -R 1000:1000 /fgc/data 2>/dev/null || true
fi
# Remove chromium profile lock. # Remove chromium profile lock.
# When running in docker and then killing it, on the next run chromium displayed a dialog to unlock the profile which made the script time out. # When running in docker and then killing it, on the next run chromium displayed a dialog to unlock the profile which made the script time out.
# Maybe due to changed hostname of container or due to how the docker container kills playwright - didn't check. # Maybe due to changed hostname of container or due to how the docker container kills playwright - didn't check.
# https://bugs.chromium.org/p/chromium/issues/detail?id=367048 # https://bugs.chromium.org/p/chromium/issues/detail?id=367048
rm -f /fgc/data/browser/SingletonLock rm -f /fgc/data/browser/SingletonLock 2>/dev/null || true
# Firefox preferences are stored in $BROWSER_DIR/pref.js and can be overridden by a file user.js # Firefox preferences are stored in $BROWSER_DIR/pref.js and can be overridden by a file user.js
# Since this file has to be in the volume (data/browser), we can't do this in Dockerfile. # Since this file has to be in the volume (data/browser), we can't do this in Dockerfile.
mkdir -p /fgc/data/browser mkdir -p /fgc/data/browser
# clean up stale firefox locks that can trigger "already running"
rm -f /fgc/data/browser/parent.lock /fgc/data/browser/lock /fgc/data/browser/.parentlock 2>/dev/null || true
# fix for 'Incorrect response' after solving a captcha correctly - https://github.com/vogler/free-games-claimer/issues/261#issuecomment-1868385830 # fix for 'Incorrect response' after solving a captcha correctly - https://github.com/vogler/free-games-claimer/issues/261#issuecomment-1868385830
# echo 'user_pref("privacy.resistFingerprinting", true);' > /fgc/data/browser/user.js # Only write the prefs file when the volume is writable (container runs as non-root).
cat << EOT > /fgc/data/browser/user.js if [ -w /fgc/data/browser ] && { [ ! -e /fgc/data/browser/user.js ] || [ -w /fgc/data/browser/user.js ] || rm -f /fgc/data/browser/user.js 2>/dev/null; }; then
cat << 'EOT' > /fgc/data/browser/user.js
user_pref("privacy.resistFingerprinting", true); user_pref("privacy.resistFingerprinting", true);
// user_pref("privacy.resistFingerprinting.letterboxing", true); // user_pref("privacy.resistFingerprinting.letterboxing", true);
// user_pref("browser.contentblocking.category", "strict"); // user_pref("browser.contentblocking.category", "strict");
// user_pref("webgl.disabled", true); // user_pref("webgl.disabled", true);
EOT EOT
else
echo "Warning: /fgc/data/browser not writable; skipping user.js creation."
fi
# TODO disable session restore message? # TODO disable session restore message?
# Remove X server display lock, fix for `docker compose up` which reuses container which made it fail after initial run, https://github.com/vogler/free-games-claimer/issues/31 # Remove X server display lock, fix for `docker compose up` which reuses container which made it fail after initial run, https://github.com/vogler/free-games-claimer/issues/31
@ -30,6 +41,12 @@ EOT
# ls -l /tmp/.X11-unix/ # ls -l /tmp/.X11-unix/
rm -f /tmp/.X1-lock rm -f /tmp/.X1-lock
# Ensure X11 socket dir exists with sane ownership/permissions.
mkdir -p /tmp/.X11-unix
if [ "$(stat -c %U /tmp/.X11-unix 2>/dev/null)" != "root" ]; then
chown root:root /tmp/.X11-unix 2>/dev/null || chmod 1777 /tmp/.X11-unix
fi
# 6000+SERVERNUM is the TCP port Xvfb is listening on: # 6000+SERVERNUM is the TCP port Xvfb is listening on:
# SERVERNUM=$(echo "$DISPLAY" | sed 's/:\([0-9][0-9]*\).*/\1/') # SERVERNUM=$(echo "$DISPLAY" | sed 's/:\([0-9][0-9]*\).*/\1/')
@ -52,4 +69,11 @@ echo "VNC is running on port $VNC_PORT ($pwt)"
websockify -D --web "/usr/share/novnc/" $NOVNC_PORT "localhost:$VNC_PORT" 2>/dev/null 1>&2 & websockify -D --web "/usr/share/novnc/" $NOVNC_PORT "localhost:$VNC_PORT" 2>/dev/null 1>&2 &
echo "noVNC (VNC via browser) is running on http://localhost:$NOVNC_PORT" echo "noVNC (VNC via browser) is running on http://localhost:$NOVNC_PORT"
echo echo
# Ensure Playwright browsers are available (chromium + firefox).
if [ ! -x /home/fgc/.cache/ms-playwright/firefox-1482/firefox/firefox ] || ! ls /home/fgc/.cache/ms-playwright/chromium-*/*/chrome >/dev/null 2>&1; then
echo "Playwright browsers missing; installing..."
npx playwright install chromium firefox || echo "Warning: failed to install Playwright browsers" >&2
fi
exec tini -g -- "$@" # https://github.com/krallin/tini/issues/8 node/playwright respond to signals like ctrl-c, but unsure about zombie processes exec tini -g -- "$@" # https://github.com/krallin/tini/issues/8 node/playwright respond to signals like ctrl-c, but unsure about zombie processes

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@ -1,8 +1,8 @@
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
import { authenticator } from 'otplib'; import { authenticator } from 'otplib';
import chalk from 'chalk'; import chalk from 'chalk';
import path from 'path'; import path from 'node:path';
import { existsSync, writeFileSync, appendFileSync } from 'fs'; import { existsSync, writeFileSync, appendFileSync } from 'node:fs';
import { resolve, jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js'; import { resolve, jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js';
import { cfg } from './src/config.js'; import { cfg } from './src/config.js';
@ -29,17 +29,13 @@ if (existsSync(browserPrefs)) {
const context = await firefox.launchPersistentContext(cfg.dir.browser, { const context = await firefox.launchPersistentContext(cfg.dir.browser, {
headless: cfg.headless, headless: cfg.headless,
viewport: { width: cfg.width, height: cfg.height }, viewport: { width: cfg.width, height: cfg.height },
userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:127.0) Gecko/20100101 Firefox/127.0', // see replace of Headless in util.newStealthContext. TODO Windows UA enough to avoid 'device not supported'? update if browser is updated? userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:127.0) Gecko/20100101 Firefox/127.0', // Windows UA avoids "device not supported"; update when browser version changes
// userAgent firefox (macOS): Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:106.0) Gecko/20100101 Firefox/106.0
// userAgent firefox (docker): Mozilla/5.0 (X11; Linux aarch64; rv:109.0) Gecko/20100101 Firefox/115.0
locale: 'en-US', // ignore OS locale to be sure to have english text for locators locale: 'en-US', // ignore OS locale to be sure to have english text for locators
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800 recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
recordHar: cfg.record ? { path: `data/record/eg-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools recordHar: cfg.record ? { path: `data/record/eg-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
// user settings for firefox have to be put in $BROWSER_DIR/user.js // user settings for firefox have to be put in $BROWSER_DIR/user.js
args: [ // https://wiki.mozilla.org/Firefox/CommandLineOptions args: [], // https://wiki.mozilla.org/Firefox/CommandLineOptions
// '-kiosk',
],
}); });
handleSIGINT(context); handleSIGINT(context);
@ -50,11 +46,20 @@ await stealth(context);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout); if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it await page.setViewportSize({ width: cfg.width, height: cfg.height }); // workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
// some debug info about the page (screen dimensions, user agent, platform) // some debug info about the page (screen dimensions, user agent)
// eslint-disable-next-line no-undef if (cfg.debug) {
if (cfg.debug) console.debug(await page.evaluate(() => [(({ width, height, availWidth, availHeight }) => ({ width, height, availWidth, availHeight }))(window.screen), navigator.userAgent, navigator.platform, navigator.vendor])); // deconstruct screen needed since `window.screen` prints {}, `window.screen.toString()` '[object Screen]', and can't use some pick function without defining it on `page` /* global window, navigator */
const debugInfo = await page.evaluate(() => {
const { width, height, availWidth, availHeight } = window.screen;
return {
screen: { width, height, availWidth, availHeight },
userAgent: navigator.userAgent,
};
});
console.debug(debugInfo);
}
if (cfg.debug_network) { if (cfg.debug_network) {
// const filter = _ => true; // const filter = _ => true;
const filter = r => r.url().includes('store.epicgames.com'); const filter = r => r.url().includes('store.epicgames.com');
@ -76,8 +81,6 @@ try {
if (cfg.time) console.timeEnd('startup'); if (cfg.time) console.timeEnd('startup');
if (cfg.time) console.time('login'); if (cfg.time) console.time('login');
// page.click('button:has-text("Accept All Cookies")').catch(_ => { }); // Not needed anymore since we set the cookie above. Clicking this did not always work since the message was animated in too slowly.
while (await page.locator('egs-navigation').getAttribute('isloggedin') != 'true') { while (await page.locator('egs-navigation').getAttribute('isloggedin') != 'true') {
console.error('Not signed in anymore. Please login in the browser or here in the terminal.'); console.error('Not signed in anymore. Please login in the browser or here in the terminal.');
if (cfg.novnc_port) console.info(`Open http://localhost:${cfg.novnc_port} to login inside the docker container.`); if (cfg.novnc_port) console.info(`Open http://localhost:${cfg.novnc_port} to login inside the docker container.`);
@ -96,38 +99,56 @@ try {
} }
}; };
const email = cfg.eg_email || await prompt({ message: 'Enter email' }); const email = cfg.eg_email || await prompt({ message: 'Enter email' });
if (!email) await notifyBrowserLogin(); if (email) {
else { const watchCaptchaChallenge = async () => {
// await page.click('text=Sign in with Epic Games'); try {
page.waitForSelector('.h_captcha_challenge iframe').then(async () => { await page.waitForSelector('.h_captcha_challenge iframe', { timeout: 15000 });
console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.'); console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.');
await notify('epic-games: got captcha during login. Please check.'); await notify('epic-games: got captcha during login. Please check.');
}).catch(_ => { }); } catch {
page.waitForSelector('p:has-text("Incorrect response.")').then(async () => { return;
}
};
const watchCaptchaIncorrect = async () => {
try {
await page.waitForSelector('p:has-text("Incorrect response.")', { timeout: 15000 });
console.error('Incorrect response for captcha!'); console.error('Incorrect response for captcha!');
}).catch(_ => { }); } catch {
return;
}
};
watchCaptchaChallenge();
watchCaptchaIncorrect();
await page.fill('#email', email); await page.fill('#email', email);
// await page.click('button[type="submit"]'); login was split in two steps for some time, now email and password are on the same form again const password = cfg.eg_password || await prompt({ type: 'password', message: 'Enter password' });
const password = email && (cfg.eg_password || await prompt({ type: 'password', message: 'Enter password' })); if (password) {
if (!password) await notifyBrowserLogin();
else {
await page.fill('#password', password); await page.fill('#password', password);
await page.click('button[type="submit"]'); await page.click('button[type="submit"]');
} } else await notifyBrowserLogin();
const error = page.locator('#form-error-message'); const error = page.locator('#form-error-message');
error.waitFor().then(async () => { const watchLoginError = async () => {
try {
await error.waitFor({ timeout: 15000 });
console.error('Login error:', await error.innerText()); console.error('Login error:', await error.innerText());
console.log('Please login in the browser!'); console.log('Please login in the browser!');
}).catch(_ => { }); } catch {
// handle MFA, but don't await it return;
page.waitForURL('**/id/login/mfa**').then(async () => { }
};
const watchMfaStep = async () => {
try {
await page.waitForURL('**/id/login/mfa**', { timeout: cfg.login_timeout });
console.log('Enter the security code to continue - This appears to be a new device, browser or location. A security code has been sent to your email address at ...'); console.log('Enter the security code to continue - This appears to be a new device, browser or location. A security code has been sent to your email address at ...');
// TODO locator for text (email or app?)
const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
await page.locator('input[name="code-input-0"]').pressSequentially(otp.toString()); await page.locator('input[name="code-input-0"]').pressSequentially(otp.toString());
await page.click('button[type="submit"]'); await page.click('button[type="submit"]');
}).catch(_ => { }); } catch {
return;
} }
};
watchLoginError();
watchMfaStep();
} else await notifyBrowserLogin();
await page.waitForURL(URL_CLAIM); await page.waitForURL(URL_CLAIM);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout); if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
} }
@ -141,7 +162,7 @@ try {
const game_loc = page.locator('a:has(span:text-is("Free Now"))'); const game_loc = page.locator('a:has(span:text-is("Free Now"))');
await game_loc.last().waitFor().catch(_ => { await game_loc.last().waitFor().catch(_ => {
// rarely there are no free games available -> catch Timeout // rarely there are no free games available -> catch Timeout
// TODO would be better to wait for alternative like 'coming soon' instead of waiting for timeout // waiting for timeout; alternative would be waiting for "coming soon"
// see https://github.com/vogler/free-games-claimer/issues/210#issuecomment-1727420943 // see https://github.com/vogler/free-games-claimer/issues/210#issuecomment-1727420943
console.error('Seems like currently there are no free games available in your region...'); console.error('Seems like currently there are no free games available in your region...');
// urls below should then be an empty list // urls below should then be an empty list
@ -208,36 +229,33 @@ try {
console.log(' Requires base game! Nothing to claim.'); console.log(' Requires base game! Nothing to claim.');
notify_game.status = 'requires base game'; notify_game.status = 'requires base game';
db.data[user][game_id].status ||= 'failed:requires-base-game'; db.data[user][game_id].status ||= 'failed:requires-base-game';
// TODO claim base game if it is free // if base game is free, add to queue as well
const baseUrl = 'https://store.epicgames.com' + await page.locator('a:has-text("Overview")').getAttribute('href'); const baseUrl = 'https://store.epicgames.com' + await page.locator('a:has-text("Overview")').getAttribute('href');
console.log(' Base game:', baseUrl); console.log(' Base game:', baseUrl);
// await page.click('a:has-text("Overview")'); // await page.click('a:has-text("Overview")');
// TODO handle this via function call for base game above since this will never terminate if DRYRUN=1 // re-add original add-on to queue after base game
urls.push(baseUrl); // add base game to the list of games to claim urls.push(baseUrl, url); // add base game to the list of games to claim and re-add add-on itself
urls.push(url); // add add-on itself again
} else { // GET } else { // GET
console.log(' Not in library yet! Click', btnText); console.log(' Not in library yet! Click', btnText);
await purchaseBtn.click({ delay: 11 }); // got stuck here without delay (or mouse move), see #75, 1ms was also enough await purchaseBtn.click({ delay: 11 }); // got stuck here without delay (or mouse move), see #75, 1ms was also enough
// click Continue if 'Device not supported. This product is not compatible with your current device.' - avoided by Windows userAgent?
page.click('button:has-text("Continue")').catch(_ => { }); // needed since change from Chromium to Firefox?
// click 'Yes, buy now' if 'This edition contains something you already have. Still interested?'
page.click('button:has-text("Yes, buy now")').catch(_ => { });
// Accept End User License Agreement (only needed once) // Accept End User License Agreement (only needed once)
page.locator(':has-text("end user license agreement")').waitFor().then(async () => { const acceptEulaIfShown = async () => {
try {
await page.locator(':has-text("end user license agreement")').waitFor({ timeout: 10000 });
console.log(' Accept End User License Agreement (only needed once)'); console.log(' Accept End User License Agreement (only needed once)');
console.log(page.innerHTML); await page.locator('input#agree').check();
console.log('Please report the HTML above here: https://github.com/vogler/free-games-claimer/issues/371');
await page.locator('input#agree').check(); // TODO Bundle: got stuck here; likely unrelated to bundle and locator just changed: https://github.com/vogler/free-games-claimer/issues/371
await page.locator('button:has-text("Accept")').click(); await page.locator('button:has-text("Accept")').click();
}).catch(_ => { }); } catch {
return;
}
};
acceptEulaIfShown();
// it then creates an iframe for the purchase // it then creates an iframe for the purchase
await page.waitForSelector('#webPurchaseContainer iframe'); // TODO needed? await page.waitForSelector('#webPurchaseContainer iframe');
const iframe = page.frameLocator('#webPurchaseContainer iframe'); const iframe = page.frameLocator('#webPurchaseContainer iframe');
// skip game if unavailable in region, https://github.com/vogler/free-games-claimer/issues/46 TODO check games for account's region // skip game if unavailable in region, https://github.com/vogler/free-games-claimer/issues/46
if (await iframe.locator(':has-text("unavailable in your region")').count() > 0) { if (await iframe.locator(':has-text("unavailable in your region")').count() > 0) {
console.error(' This product is unavailable in your region!'); console.error(' This product is unavailable in your region!');
db.data[user][game_id].status = notify_game.status = 'unavailable-in-region'; db.data[user][game_id].status = notify_game.status = 'unavailable-in-region';
@ -245,14 +263,20 @@ try {
continue; continue;
} }
iframe.locator('.payment-pin-code').waitFor().then(async () => { const enterParentalPinIfNeeded = async () => {
try {
await iframe.locator('.payment-pin-code').waitFor({ timeout: 10000 });
if (!cfg.eg_parentalpin) { if (!cfg.eg_parentalpin) {
console.error(' EG_PARENTALPIN not set. Need to enter Parental Control PIN manually.'); console.error(' EG_PARENTALPIN not set. Need to enter Parental Control PIN manually.');
notify('epic-games: EG_PARENTALPIN not set. Need to enter Parental Control PIN manually.'); notify('epic-games: EG_PARENTALPIN not set. Need to enter Parental Control PIN manually.');
} }
await iframe.locator('input.payment-pin-code__input').first().pressSequentially(cfg.eg_parentalpin); await iframe.locator('input.payment-pin-code__input').first().pressSequentially(cfg.eg_parentalpin);
await iframe.locator('button:has-text("Continue")').click({ delay: 11 }); await iframe.locator('button:has-text("Continue")').click({ delay: 11 });
}).catch(_ => { }); } catch {
return;
}
};
enterParentalPinIfNeeded();
if (cfg.debug) await page.pause(); if (cfg.debug) await page.pause();
if (cfg.dryrun) { if (cfg.dryrun) {
@ -267,27 +291,39 @@ try {
// I Agree button is only shown for EU accounts! https://github.com/vogler/free-games-claimer/pull/7#issuecomment-1038964872 // I Agree button is only shown for EU accounts! https://github.com/vogler/free-games-claimer/pull/7#issuecomment-1038964872
const btnAgree = iframe.locator('button:has-text("I Accept")'); const btnAgree = iframe.locator('button:has-text("I Accept")');
btnAgree.waitFor().then(() => btnAgree.click()).catch(_ => { }); // EU: wait for and click 'I Agree' const acceptIfRequired = async () => {
try {
await btnAgree.waitFor({ timeout: 10000 });
await btnAgree.click();
} catch {
return;
}
}; // EU: wait for and click 'I Agree'
acceptIfRequired();
try { try {
// context.setDefaultTimeout(100 * 1000); // give time to solve captcha, iframe goes blank after 60s? // context.setDefaultTimeout(100 * 1000); // give time to solve captcha, iframe goes blank after 60s?
const captcha = iframe.locator('#h_captcha_challenge_checkout_free_prod iframe'); const captcha = iframe.locator('#h_captcha_challenge_checkout_free_prod iframe');
captcha.waitFor().then(async () => { // don't await, since element may not be shown const watchCaptchaChallenge = async () => {
// console.info(' Got hcaptcha challenge! NopeCHA extension will likely solve it.') try {
await captcha.waitFor({ timeout: 10000 });
console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.'); console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.');
// await notify(`epic-games: got captcha challenge right before claim of <a href="${url}">${title}</a>. Use VNC to solve it manually.`); // TODO not all apprise services understand HTML: https://github.com/vogler/free-games-claimer/pull/417
await notify(`epic-games: got captcha challenge for.\nGame link: ${url}`); await notify(`epic-games: got captcha challenge for.\nGame link: ${url}`);
// TODO could even create purchase URL, see https://github.com/vogler/free-games-claimer/pull/130 } catch {
// await page.waitForTimeout(2000); return;
// const p = path.resolve(cfg.dir.screenshots, 'epic-games', 'captcha', `${filenamify(datetime())}.png`); }
// await captcha.screenshot({ path: p }); }; // may time out if not shown
// console.info(' Saved a screenshot of hcaptcha challenge to', p); const watchCaptchaFailure = async () => {
// console.error(' Got hcaptcha challenge. To avoid it, get a link from https://www.hcaptcha.com/accessibility'); // TODO save this link in config and visit it daily to set accessibility cookie to avoid captcha challenge? try {
}).catch(_ => { }); // may time out if not shown await iframe.locator('.payment__errors:has-text("Failed to challenge captcha, please try again later.")').waitFor({ timeout: 10000 });
iframe.locator('.payment__errors:has-text("Failed to challenge captcha, please try again later.")').waitFor().then(async () => {
console.error(' Failed to challenge captcha, please try again later.'); console.error(' Failed to challenge captcha, please try again later.');
await notify('epic-games: failed to challenge captcha. Please check.'); await notify('epic-games: failed to challenge captcha. Please check.');
}).catch(_ => { }); } catch {
await page.locator('text=Thanks for your order!').waitFor({ state: 'attached' }); // TODO Bundle: got stuck here, but normal game now as well return;
}
};
watchCaptchaChallenge();
watchCaptchaFailure();
await page.locator('text=Thanks for your order!').waitFor({ state: 'attached' });
db.data[user][game_id].status = 'claimed'; db.data[user][game_id].status = 'claimed';
db.data[user][game_id].time = datetime(); // claimed time overwrites failed/dryrun time db.data[user][game_id].time = datetime(); // claimed time overwrites failed/dryrun time
console.log(' Claimed successfully!'); console.log(' Claimed successfully!');

View file

@ -11,7 +11,7 @@ export default [
{ {
ignores: ['data/**'], ignores: ['data/**'],
}, },
js.configs.recommended, // TODO still needed? js.configs.recommended,
{ {
// files: ['*.js'], // files: ['*.js'],
languageOptions: { languageOptions: {

39
gog.js
View file

@ -31,8 +31,7 @@ handleSIGINT(context);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout); if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it await page.setViewportSize({ width: cfg.width, height: cfg.height }); // workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
const notify_games = []; const notify_games = [];
let user; let user;
@ -42,14 +41,13 @@ try {
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
// page.click('#CybotCookiebotDialogBodyLevelButtonLevelOptinAllowAll').catch(_ => { }); // does not work reliably, solved by setting CookieConsent above
const signIn = page.locator('a:has-text("Sign in")').first(); const signIn = page.locator('a:has-text("Sign in")').first();
await Promise.any([signIn.waitFor(), page.waitForSelector('#menuUsername')]); await Promise.any([signIn.waitFor(), page.waitForSelector('#menuUsername')]);
while (await signIn.isVisible()) { while (await signIn.isVisible()) {
console.error('Not signed in anymore.'); console.error('Not signed in anymore.');
await signIn.click(); await signIn.click();
// it then creates an iframe for the login // it then creates an iframe for the login
await page.waitForSelector('#GalaxyAccountsFrameContainer iframe'); // TODO needed? await page.waitForSelector('#GalaxyAccountsFrameContainer iframe');
const iframe = page.frameLocator('#GalaxyAccountsFrameContainer iframe'); const iframe = page.frameLocator('#GalaxyAccountsFrameContainer iframe');
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`); console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
@ -62,22 +60,30 @@ try {
await iframe.locator('#login_username').fill(email); await iframe.locator('#login_username').fill(email);
await iframe.locator('#login_password').fill(password); await iframe.locator('#login_password').fill(password);
await iframe.locator('#login_login').click(); await iframe.locator('#login_login').click();
// handle MFA, but don't await it const handleTwoFactor = async () => {
iframe.locator('form[name=second_step_authentication]').waitFor().then(async () => { try {
await iframe.locator('form[name=second_step_authentication]').waitFor({ timeout: 15000 });
console.log('Two-Step Verification - Enter security code'); console.log('Two-Step Verification - Enter security code');
console.log(await iframe.locator('.form__description').innerText()); console.log(await iframe.locator('.form__description').innerText());
const otp = await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 4 || 'The code must be 4 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them const otp = await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 4 || 'The code must be 4 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
await iframe.locator('#second_step_authentication_token_letter_1').pressSequentially(otp.toString(), { delay: 10 }); await iframe.locator('#second_step_authentication_token_letter_1').pressSequentially(otp.toString(), { delay: 10 });
await iframe.locator('#second_step_authentication_send').click(); await iframe.locator('#second_step_authentication_send').click();
await page.waitForTimeout(1000); // TODO still needed with wait for username below? await page.waitForTimeout(1000);
}).catch(_ => { }); } catch {
// iframe.locator('iframe[title=reCAPTCHA]').waitFor().then(() => { return;
// iframe.locator('.g-recaptcha').waitFor().then(() => { }
iframe.locator('text=Invalid captcha').waitFor().then(() => { };
const watchInvalidCaptcha = async () => {
try {
await iframe.locator('text=Invalid captcha').waitFor({ timeout: 15000 });
console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.'); console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.');
notify('gog: got captcha during login. Please check.'); notify('gog: got captcha during login. Please check.');
// TODO solve reCAPTCHA? } catch {
}).catch(_ => { }); return;
}
};
handleTwoFactor();
watchInvalidCaptcha();
await page.waitForSelector('#menuUsername'); await page.waitForSelector('#menuUsername');
} else { } else {
console.log('Waiting for you to login in the browser.'); console.log('Waiting for you to login in the browser.');
@ -96,7 +102,8 @@ try {
db.data[user] ||= {}; db.data[user] ||= {};
const banner = page.locator('#giveaway'); const banner = page.locator('#giveaway');
if (!await banner.count()) { const hasGiveaway = await banner.count();
if (!hasGiveaway) {
console.log('Currently no free giveaway!'); console.log('Currently no free giveaway!');
} else { } else {
const text = await page.locator('.giveaway__content-header').innerText(); const text = await page.locator('.giveaway__content-header').innerText();
@ -106,11 +113,9 @@ try {
console.log(`Current free game: ${chalk.blue(title)} - ${url}`); console.log(`Current free game: ${chalk.blue(title)} - ${url}`);
db.data[user][title] ||= { title, time: datetime(), url }; db.data[user][title] ||= { title, time: datetime(), url };
if (cfg.dryrun) process.exit(1); if (cfg.dryrun) process.exit(1);
// await page.locator('#giveaway:not(.is-loading)').waitFor(); // otherwise screenshot is sometimes with loading indicator instead of game title; #TODO fix, skipped due to timeout, see #240
await banner.screenshot({ path: screenshot(`${filenamify(title)}.png`) }); // overwrites every time - only keep first? await banner.screenshot({ path: screenshot(`${filenamify(title)}.png`) }); // overwrites every time - only keep first?
// await banner.getByRole('button', { name: 'Add to library' }).click(); // instead of clicking the button, visit the auto-claim URL which gives a JSON response
// instead of clicking the button, we visit the auto-claim URL which gives as a JSON response which is easier than checking the state of a button
await page.goto('https://www.gog.com/giveaway/claim'); await page.goto('https://www.gog.com/giveaway/claim');
const response = await page.innerText('body'); const response = await page.innerText('body');
// console.log(response); // console.log(response);

View file

@ -6,8 +6,7 @@ import { cfg } from './src/config.js';
const screenshot = (...a) => resolve(cfg.dir.screenshots, 'prime-gaming', ...a); const screenshot = (...a) => resolve(cfg.dir.screenshots, 'prime-gaming', ...a);
// const URL_LOGIN = 'https://www.amazon.de/ap/signin'; // wrong. needs some session args to be valid? const URL_CLAIM = 'https://luna.amazon.com/claims/home';
const URL_CLAIM = 'https://gaming.amazon.com/home';
console.log(datetime(), 'started checking prime-gaming'); console.log(datetime(), 'started checking prime-gaming');
@ -25,24 +24,80 @@ const context = await firefox.launchPersistentContext(cfg.dir.browser, {
handleSIGINT(context); handleSIGINT(context);
// TODO test if needed
await stealth(context); await stealth(context);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout); if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it await page.setViewportSize({ width: cfg.width, height: cfg.height }); // workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
const notify_games = []; const notify_games = [];
let user; let user;
const handleMFA = async p => {
const otpField = p.locator('#auth-mfa-otpcode, input[name=otpCode]');
if (!await otpField.count()) return false;
console.log('Two-Step Verification - enter the One Time Password (OTP), e.g. generated by your Authenticator App');
await p.locator('#auth-mfa-remember-device, [name=rememberDevice]').check().catch(() => {});
const otp = cfg.pg_otpkey && authenticator.generate(cfg.pg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
await otpField.first().pressSequentially(otp.toString());
await p.locator('input[type="submit"], button[type="submit"]').first().click();
return true;
};
try { try {
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
const handleDirectLoginPage = async () => {
if (!page.url().includes('/ap/signin')) return false;
console.log('On Amazon login page (redirect). Trying to sign in automatically.');
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout);
const email = cfg.pg_email || await prompt({ message: 'Enter email' });
const password = email && (cfg.pg_password || await prompt({ type: 'password', message: 'Enter password' }));
if (email && password) {
await page.fill('[name=email]', email);
await page.click('input[type="submit"]');
await page.fill('[name=password]', password);
await page.click('input[type="submit"]');
await handleMFA(page).catch(() => {});
try {
await page.waitForURL('**/ap/signin**');
const error = await page.locator('.a-alert-content').first().innerText();
if (error.trim().length) {
console.error('Login error:', error);
await notify(`prime-gaming: login: ${error}`);
await context.close(); // finishes potential recording
process.exit(1);
}
} catch {
// if navigation succeeded, continue
}
await page.waitForURL(/luna\.amazon\.com\/claims\/.*signedIn=true/);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
return true;
} else {
console.log('Waiting for manual login on redirect page.');
if (cfg.headless) {
console.log('Run `SHOW=1 node prime-gaming` to login in the opened browser.');
await context.close(); // finishes potential recording
process.exit(1);
}
return true;
}
};
await handleDirectLoginPage();
// need to wait for some elements to exist before checking if signed in or accepting cookies: // need to wait for some elements to exist before checking if signed in or accepting cookies:
await Promise.any(['button:has-text("Sign in")', '[data-a-target="user-dropdown-first-name-text"]'].map(s => page.waitForSelector(s))); await Promise.any([
page.click('[aria-label="Cookies usage disclaimer banner"] button:has-text("Accept Cookies")').catch(_ => { }); // to not waste screen space when non-headless, TODO does not work reliably, need to wait for something else first? 'button:has-text("Sign in")',
while (await page.locator('button:has-text("Sign in")').count() > 0) { 'button:has-text("Anmelden")',
'[data-a-target="user-dropdown-first-name-text"]',
'[data-testid="user-dropdown-first-name-text"]',
].map(s => page.waitForSelector(s)));
try {
await page.click('[aria-label="Cookies usage disclaimer banner"] button:has-text("Accept Cookies")'); // to not waste screen space when non-headless; could be flaky
} catch {
// ignore if banner not present
}
while (await page.locator('button:has-text("Sign in"), button:has-text("Anmelden")').count() > 0) {
console.error('Not signed in anymore.'); console.error('Not signed in anymore.');
await page.click('button:has-text("Sign in")'); await page.click('button:has-text("Sign in")');
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
@ -55,24 +110,24 @@ try {
await page.fill('[name=email]', email); await page.fill('[name=email]', email);
await page.click('input[type="submit"]'); await page.click('input[type="submit"]');
await page.fill('[name=password]', password); await page.fill('[name=password]', password);
// await page.check('[name=rememberMe]'); // no longer exists
await page.click('input[type="submit"]'); await page.click('input[type="submit"]');
page.waitForURL('**/ap/signin**').then(async () => { // check for wrong credentials try {
await page.waitForURL('**/ap/signin**');
const error = await page.locator('.a-alert-content').first().innerText(); const error = await page.locator('.a-alert-content').first().innerText();
if (!error.trim.length) return; if (error.trim().length) {
console.error('Login error:', error); console.error('Login error:', error);
await notify(`prime-gaming: login: ${error}`); await notify(`prime-gaming: login: ${error}`);
await context.close(); // finishes potential recording await context.close(); // finishes potential recording
process.exit(1); process.exit(1);
}); }
// handle MFA, but don't await it } catch {
page.waitForURL('**/ap/mfa**').then(async () => { // navigation ok
console.log('Two-Step Verification - enter the One Time Password (OTP), e.g. generated by your Authenticator App'); }
await page.check('[name=rememberDevice]'); try {
const otp = cfg.pg_otpkey && authenticator.generate(cfg.pg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them await handleMFA(page);
await page.locator('input[name=otpCode]').pressSequentially(otp.toString()); } catch {
await page.click('input[type="submit"]'); // ignore MFA watcher errors
}).catch(_ => { }); }
} else { } else {
console.log('Waiting for you to login in the browser.'); console.log('Waiting for you to login in the browser.');
await notify('prime-gaming: no longer signed in and not enough options set for automatic login.'); await notify('prime-gaming: no longer signed in and not enough options set for automatic login.');
@ -85,11 +140,8 @@ try {
await page.waitForURL('https://gaming.amazon.com/home?signedIn=true'); await page.waitForURL('https://gaming.amazon.com/home?signedIn=true');
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout); if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
} }
user = await page.locator('[data-a-target="user-dropdown-first-name-text"]').first().innerText(); user = await page.locator('[data-a-target="user-dropdown-first-name-text"], [data-testid="user-dropdown-first-name-text"]').first().innerText();
console.log(`Signed in as ${user}`); console.log(`Signed in as ${user}`);
// await page.click('button[aria-label="User dropdown and more options"]');
// const twitch = await page.locator('[data-a-target="TwitchDisplayName"]').first().innerText();
// console.log(`Twitch user name is ${twitch}`);
db.data[user] ||= {}; db.data[user] ||= {};
if (await page.getByRole('button', { name: 'Try Prime' }).count()) { if (await page.getByRole('button', { name: 'Try Prime' }).count()) {
@ -113,108 +165,337 @@ try {
// loading all games became flaky; see https://github.com/vogler/free-games-claimer/issues/357 // loading all games became flaky; see https://github.com/vogler/free-games-claimer/issues/357
await page.keyboard.press('PageDown'); // scrolling to straight to the bottom started to skip loading some games await page.keyboard.press('PageDown'); // scrolling to straight to the bottom started to skip loading some games
await page.waitForLoadState('networkidle'); // wait for all games to be loaded await page.waitForLoadState('networkidle'); // wait for all games to be loaded
await page.waitForTimeout(3000); // TODO networkidle wasn't enough to load all already collected games await page.waitForTimeout(3000); // extra wait to load all already collected games
// do it again since once wasn't enough... // do it again since once wasn't enough...
await page.keyboard.press('PageDown'); await page.keyboard.press('PageDown');
await page.waitForTimeout(3000); await page.waitForTimeout(3000);
}); });
await page.click('button[data-type="Game"]'); const openGamesTab = async () => {
const games = page.locator('div[data-a-target="offer-list-FGWP_FULL"]'); const selectors = [
await games.waitFor(); 'button[data-type="Game"]', // old layout
// await scrollUntilStable(() => games.locator('.item-card__action').count()); // number of games 'button:has-text("Games")',
await scrollUntilStable(() => page.evaluate(() => document.querySelector('.tw-full-width').scrollHeight)); // height may change during loading while number of games is still the same? 'button:has-text("Games einlösen")',
console.log('Number of already claimed games (total):', await games.locator('p:has-text("Collected")').count()); '[data-test-selector="category-picker"] button:has-text("Games")',
// can't use .all() since the list of elements via locator will change after click while we iterate over it '[data-testid="category-picker"] button:has-text("Games")',
const internal = await games.locator('.item-card__action:has(button[data-a-target="FGWPOffer"])').elementHandles(); ];
const external = await games.locator('.item-card__action:has(a[data-a-target="FGWPOffer"])').all(); for (const sel of selectors) {
const btn = page.locator(sel).first();
if (await btn.count()) {
await btn.click();
return;
}
}
// New Luna claims home: try the filter/CTA button with embedded <p title="Games einlösen">
const gamesTitle = page.locator('p.offer-filters__button__title:has-text("Games"), p.offer-filters__button__title:has-text("einlösen")');
if (await gamesTitle.count()) {
const btn = gamesTitle.first().locator('xpath=ancestor::button[1]');
if (await btn.count()) {
await btn.click();
return;
}
}
// New Luna claims home already shows games list
};
await openGamesTab();
const locateGamesList = async () => {
const selectors = [
'div[data-a-target="offer-list-FGWP_FULL"]', // old layout
'[data-testid="offer-list"]',
'[data-test-selector="offer-list"]',
'section:has(h2:has-text("Games with Prime"))',
'section:has(h2:has-text("Games"))',
];
for (const sel of selectors) {
const loc = page.locator(sel).first();
if (await loc.count()) return loc;
}
return null;
};
const games = await locateGamesList();
// Load all cards (old and new layout) by scrolling the container or the page
if (games) await scrollUntilStable(() => games.evaluate(el => el.scrollHeight).catch(() => 0));
await scrollUntilStable(() => page.evaluate(() => globalThis.document?.scrollingElement?.scrollHeight ?? 0));
const normalizeClaimUrl = url => {
if (!url) return { url, key: null };
const m = url.match(/(https?:\/\/[^/]+)?(\/claims\/[^?#]+)/);
if (!m) return { url, key: url };
const path = m[2];
const slug = path.split('/')[2];
return { url: 'https://luna.amazon.com' + path, key: slug || path };
};
const cards = [];
// New layout: direct claim buttons on cards (FGWPOffer) with "Spiel aktivieren"/"Claim"
const fgwps = page.locator('[data-a-target="FGWPOffer"]');
if (await fgwps.count()) {
for (const handle of await fgwps.elementHandles()) {
const href = await handle.getAttribute('href');
const { url, key } = normalizeClaimUrl(href?.startsWith('/') ? href : href || '');
const title =
await handle.$eval('p[title], span[title]', el => el.getAttribute('title')).catch(() => null) ||
await handle.$eval('p, span', el => el.textContent).catch(() => null) ||
key ||
'Unknown title';
cards.push({ kind: 'external', title, url, key });
}
}
const anchorClaims = page.locator('a[href*="/claims/"][href*="amzn1.pg.item"]');
if (await anchorClaims.count()) {
const hrefs = [...new Set(await anchorClaims.evaluateAll(anchors => anchors.map(a => a.getAttribute('href')).filter(Boolean)))];
for (const href of hrefs) {
const { url, key } = normalizeClaimUrl(href);
const title = key || await anchorClaims.first().innerText() || 'Unknown title';
cards.push({ kind: 'external', title, url, key });
}
}
if (!cards.length && games) {
const cardLocator = games.locator([
'[data-testid="offer-card"]',
'[data-test-selector="offer-card"]',
'.item-card__action',
].join(','));
if (await cardLocator.count() === 0) {
console.log('No games found in list.');
} else {
for (const handle of await cardLocator.elementHandles()) {
const text = (await handle.textContent() || '').toLowerCase();
if (text.includes('collected')) continue; // skip already claimed
const title = await (await handle.$('h3, h4, [data-testid="item-card-title"], [data-test-selector="item-card-title"], .item-card-details__body__primary'))?.innerText() || 'Unknown title';
const linkEl = await handle.$('a[href]');
let url = linkEl && await linkEl.getAttribute('href');
if (url?.startsWith('/')) url = 'https://luna.amazon.com' + url;
const { url: normUrl, key } = normalizeClaimUrl(url);
const hasLinkClaim = await handle.$('a:has-text("Claim"), a:has-text("Get"), a:has-text("Details")');
const hasButtonClaim = await handle.$('button:has-text("Claim"), button:has-text("Get"), button:has-text("Get game"), button:has-text("Play")');
const hasGermanCTA = await handle.$(':is(button,p,a):has-text("Spiel aktivieren"), :is(button,p,a):has-text("Spiel holen")');
if (hasLinkClaim || hasGermanCTA) cards.push({ kind: 'external', title, url: normUrl, key });
else if (hasButtonClaim) cards.push({ kind: 'internal', title, url: normUrl, key, handle });
}
}
}
// dedup by URL to avoid duplicates from multiple selectors
const seenUrl = new Set();
const uniq = cards.filter(c => {
const key = c.key || c.url || c.title;
if (seenUrl.has(key)) return false;
seenUrl.add(key);
return true;
});
const internal = uniq.filter(c => c.kind == 'internal');
const external = uniq.filter(c => c.kind == 'external');
// bottom to top: oldest to newest games // bottom to top: oldest to newest games
internal.reverse(); internal.reverse();
external.reverse(); external.reverse();
const sameOrNewPage = async url => new Promise(async (resolve, _reject) => { const sameOrNewPage = async url => {
const isNew = page.url() != url; const isNew = page.url() != url;
let p = page; let p = page;
if (isNew) { if (isNew) {
p = await context.newPage(); p = await context.newPage();
await p.goto(url, { waitUntil: 'domcontentloaded' }); await p.goto(url, { waitUntil: 'domcontentloaded' });
} }
resolve([p, isNew]); return [p, isNew];
}); };
const skipBasedOnTime = async url => { const skipBasedOnTime = async url => {
// console.log(' Checking time left for game:', url);
const [p, isNew] = await sameOrNewPage(url); const [p, isNew] = await sameOrNewPage(url);
const dueDateOrg = await p.locator('.availability-date .tw-bold').innerText(); const dueDateLoc = p.locator('.availability-date .tw-bold, [data-testid="availability-end-date"], [data-test-selector="availability-end-date"]');
if (!await dueDateLoc.count()) {
if (isNew) await p.close();
return false;
}
const dueDateOrg = await dueDateLoc.first().innerText();
const dueDate = new Date(Date.parse(dueDateOrg + ' 17:00')); const dueDate = new Date(Date.parse(dueDateOrg + ' 17:00'));
const daysLeft = (dueDate.getTime() - Date.now()) / 1000 / 60 / 60 / 24; const daysLeft = (dueDate.getTime() - Date.now()) / 1000 / 60 / 60 / 24;
console.log(' ', await p.locator('.availability-date').innerText(), '->', daysLeft.toFixed(2)); const availabilityText = await p.locator('.availability-date, [data-testid="availability-end-date"], [data-test-selector="availability-end-date"]').first().innerText().catch(() => dueDateOrg);
console.log(' ', availabilityText, '->', daysLeft.toFixed(2));
if (isNew) await p.close(); if (isNew) await p.close();
return daysLeft > cfg.pg_timeLeft; return daysLeft > cfg.pg_timeLeft;
} };
console.log('\nNumber of free unclaimed games (Prime Gaming):', internal.length); console.log('\nNumber of free unclaimed games (Prime Gaming):', internal.length);
// claim games in internal store // claim games in internal store
for (const card of internal) { for (const card of internal) {
await card.scrollIntoViewIfNeeded(); await card.handle.scrollIntoViewIfNeeded();
const title = await (await card.$('.item-card-details__body__primary')).innerText(); const title = card.title;
const slug = await (await card.$('a')).getAttribute('href'); const url = card.url;
const url = 'https://gaming.amazon.com' + slug.split('?')[0];
console.log('Current free game:', chalk.blue(title)); console.log('Current free game:', chalk.blue(title));
if (cfg.pg_timeLeft && await skipBasedOnTime(url)) continue; if (cfg.pg_timeLeft && url && await skipBasedOnTime(url)) continue;
if (cfg.dryrun) continue; if (cfg.dryrun) continue;
if (cfg.interactive && !await confirm()) continue; if (cfg.interactive) {
await (await card.$('.tw-button:has-text("Claim")')).click(); const confirmed = await confirm();
if (!confirmed) continue;
}
await card.handle.locator('.tw-button:has-text("Claim"), .tw-button:has-text("Get"), button:has-text("Claim"), button:has-text("Get")').first().click();
db.data[user][title] ||= { title, time: datetime(), url, store: 'internal' }; db.data[user][title] ||= { title, time: datetime(), url, store: 'internal' };
notify_games.push({ title, status: 'claimed', url }); notify_games.push({ title, status: 'claimed', url });
// const img = await (await card.$('img.tw-image')).getAttribute('src'); await card.handle.screenshot({ path: screenshot('internal', `${filenamify(title)}.png`) });
// console.log('Image:', img);
await card.screenshot({ path: screenshot('internal', `${filenamify(title)}.png`) });
} }
console.log('\nNumber of free unclaimed games (external stores):', external.length); console.log('\nNumber of free unclaimed games (external stores):', external.length);
// claim games in external/linked stores. Linked: origin.com, epicgames.com; Redeem-key: gog.com, legacygames.com, microsoft // claim games in external/linked stores. Linked: origin.com, epicgames.com; Redeem-key: gog.com, legacygames.com, microsoft
const external_info = []; const external_info = [];
for (const card of external) { // need to get data incl. URLs in this loop and then navigate in another, otherwise .all() would update after coming back and .elementHandles() like above would lead to error due to page navigation: elementHandle.$: Protocol error (Page.adoptNode) for (const card of external) { // need to get data incl. URLs in this loop and then navigate in another, otherwise .all() would update after coming back and .elementHandles() like above would lead to error due to page navigation: elementHandle.$: Protocol error (Page.adoptNode)
const title = await card.locator('.item-card-details__body__primary').innerText(); const title = card.title;
const slug = await card.locator('a:has-text("Claim")').first().getAttribute('href'); const url = card.url ? card.url.split('?')[0] : undefined;
const url = 'https://gaming.amazon.com' + slug.split('?')[0]; if (!url) continue;
// await (await card.$('text=Claim')).click(); // goes to URL of game, no need to wait
external_info.push({ title, url }); external_info.push({ title, url });
} }
// external_info = [ { title: 'Fallout 76 (XBOX)', url: 'https://gaming.amazon.com/fallout-76-xbox-fgwp/dp/amzn1.pg.item.9fe17d7b-b6c2-4f58-b494-cc4e79528d0b?ingress=amzn&ref_=SM_Fallout76XBOX_S01_FGWP_CRWN' } ]; const clickCTA = async p => {
const candidates = [
p.locator('button[data-a-target="buy-box_call-to-action"]').first(),
p.locator('[data-a-target="buy-box_call-to-action"]').first(),
p.locator('[data-a-target="buy-box"] .tw-button:has-text("Get game")').first(),
p.locator('[data-a-target="buy-box"] .tw-button:has-text("Claim")').first(),
p.locator('.tw-button:has-text("Complete Claim")').first(),
p.locator('[data-a-target="buy-box_call-to-action-text"]').first().locator('xpath=ancestor::button[1]'),
p.locator('.tw-button:has-text("Spiel holen"), .tw-button:has-text("Spiel aktivieren")').first(),
p.locator('p:has-text("Spiel holen"), p:has-text("Spiel aktivieren")').first().locator('xpath=ancestor::button[1]'),
];
for (const c of candidates) {
if (await c.count()) {
try {
await c.waitFor({ state: 'visible', timeout: 5000 });
const enabled = await c.isEnabled();
if (enabled) await c.click();
else {
await c.evaluate(el => {
el.disabled = false;
el.removeAttribute('disabled');
el.click();
});
}
return true;
} catch {
// try next candidate
}
}
}
return false;
};
for (const { title, url } of external_info) { for (const { title, url } of external_info) {
console.log('Current free game:', chalk.blue(title)); // , url); console.log('Current free game:', chalk.blue(title)); // , url);
const existingStatus = db.data[user]?.[title]?.status;
if (existingStatus && !existingStatus.startsWith('failed')) {
console.log(` Already recorded as ${existingStatus}, skipping.`);
notify_games.push({ title, url, status: 'existed' });
continue;
}
await page.goto(url, { waitUntil: 'domcontentloaded' }); await page.goto(url, { waitUntil: 'domcontentloaded' });
await page.waitForSelector('[data-a-target="buy-box"]', { timeout: 10000 }).catch(() => {});
if (cfg.debug) await page.pause(); if (cfg.debug) await page.pause();
const item_text = await page.innerText('[data-a-target="DescriptionItemDetails"]'); let store = 'unknown';
const store = item_text.toLowerCase().replace(/.* on /, '').slice(0, -1); const detailLoc = page.locator('[data-a-target="DescriptionItemDetails"], [data-testid="DescriptionItemDetails"]');
if (await detailLoc.count()) {
const item_text = await detailLoc.first().innerText();
const lower = item_text.toLowerCase();
const onPos = lower.lastIndexOf(' on ');
if (onPos >= 0) store = lower.slice(onPos + 4).replace(/[.!]$/, '');
} else if (url.includes('/claims/')) {
const slug = url.split('/claims/')[1]?.split('/')[0] || '';
if (slug.includes('gog')) store = 'gog.com';
else if (slug.includes('epic')) store = 'epic-games';
else if (slug.includes('origin')) store = 'origin';
else if (slug.includes('xbox') || slug.includes('microsoft')) store = 'microsoft store';
else if (slug.includes('legacy')) store = 'legacy games';
const lunaPlay = await page.locator('[data-a-target="LunaOffer"], button[data-a-target="LunaOffer"], button:has-text("Spielen")').count();
if (store == 'unknown' && lunaPlay) store = 'luna';
}
console.log(' External store:', store); console.log(' External store:', store);
if (cfg.pg_timeLeft && await skipBasedOnTime(url)) continue;
if (cfg.dryrun) continue;
if (cfg.interactive && !await confirm()) continue;
await Promise.any([page.click('[data-a-target="buy-box"] .tw-button:has-text("Get game")'), page.click('[data-a-target="buy-box"] .tw-button:has-text("Claim")'), page.click('.tw-button:has-text("Complete Claim")'), page.waitForSelector('div:has-text("Link game account")'), page.waitForSelector('.thank-you-title:has-text("Success")')]); // waits for navigation
db.data[user][title] ||= { title, time: datetime(), url, store };
const notify_game = { title, url }; const notify_game = { title, url };
notify_games.push(notify_game); // status is updated below notify_games.push(notify_game); // status is updated below
if (await page.locator('div:has-text("Link game account")').count() // TODO still needed? epic games store just has 'Link account' as the button text now. // Already collected? skip
const collectedLoc = page.locator('[data-a-target="ClaimStateQuantityAndDateContent"], [data-a-target="ClaimStateClaimCodeContent"]:has-text("Collected"), [data-a-target="ClaimStateVendorContent"], [data-a-target="ClaimStateViewDetailsAndInstructions"]');
const collectedText = page.getByText(/You collected this on/i);
const collectedEpic = page.getByText(/Sent to your Epic Games Store library/i);
const collectedBanner = page.locator('p.tw-c-text-alert-success:has-text("Collected"), p.tw-c-text-alert-success:has-text("Collected this")');
const collectedSuccessIcon = page.locator('[data-a-target="ItemCardDetailSuccessStatus"], .claim-state__success-icon');
const disabledCTA = page.locator('[data-a-target="buy-box_call-to-action"][disabled], button[disabled]:has-text("Get game")');
const collectedAny = await Promise.all([
collectedLoc.count(),
collectedBanner.count(),
collectedText.count(),
collectedEpic.count(),
collectedSuccessIcon.count(),
disabledCTA.count(),
]).then(([a, b, c, d, e, f]) => a + b + c + d + e + f > 0);
if (collectedAny) {
console.log(' Already collected, skipping.');
notify_game.status = 'existed';
db.data[user][title] ||= { title, time: datetime(), url, store, status: 'existed' };
continue;
}
// Disabled CTA (e.g., needs linking or not available)
if (await disabledCTA.count()) {
if (store !== 'epic-games') {
console.log(' CTA is disabled, skipping (likely needs linking/not available).');
notify_game.status = 'disabled';
db.data[user][title] ||= { title, time: datetime(), url, store, status: 'disabled' };
continue;
} else {
console.log(' CTA disabled for epic-games, will still try to link/claim.');
}
}
if (store == 'luna') {
console.log(' Luna cloud title detected, skipping code redemption.');
notify_game.status = 'luna (play)';
db.data[user][title] ||= { title, time: datetime(), url, store: 'luna', status: 'luna (play)' };
continue;
}
if (cfg.pg_timeLeft && await skipBasedOnTime(url)) continue;
if (cfg.dryrun) continue;
if (cfg.interactive) {
const confirmed = await confirm();
if (!confirmed) continue;
}
await clickCTA(page);
await Promise.any([
page.waitForSelector('.thank-you-title:has-text("Success")', { timeout: cfg.timeout }).catch(() => {}),
page.waitForSelector('div:has-text("Link game account")', { timeout: cfg.timeout }).catch(() => {}),
]).catch(() => {});
db.data[user][title] ||= { title, time: datetime(), url, store };
if (await page.locator('div:has-text("Link game account")').count() // epic games store also shows "Link account"
|| await page.locator('div:has-text("Link account")').count()) { || await page.locator('div:has-text("Link account")').count()) {
console.error(' Account linking is required to claim this offer!'); console.error(' Account linking is required to claim this offer!');
notify_game.status = `failed: need account linking for ${store}`; notify_game.status = `failed: need account linking for ${store}`;
db.data[user][title].status = 'failed: need account linking'; db.data[user][title].status = 'failed: need account linking';
// await page.pause(); // await page.pause();
// await page.click('[data-a-target="LinkAccountModal"] [data-a-target="LinkAccountButton"]'); // await page.click('[data-a-target="LinkAccountModal"] [data-a-target="LinkAccountButton"]');
// TODO login for epic games also needed if already logged in // login for epic games also needed if already logged in
// wait for https://www.epicgames.com/id/authorize?redirect_uri=https%3A%2F%2Fservice.link.amazon.gg... // wait for https://www.epicgames.com/id/authorize?redirect_uri=https%3A%2F%2Fservice.link.amazon.gg...
// await page.click('button[aria-label="Allow"]'); // await page.click('button[aria-label="Allow"]');
} else { } else {
db.data[user][title].status = 'claimed'; db.data[user][title].status = 'claimed';
// print code if there is one // print code if there is one
const redeem = { const redeem = {
// 'origin': 'https://www.origin.com/redeem', // TODO still needed or now only via account linking? // 'origin': 'https://www.origin.com/redeem', // kept for legacy flows; current path uses account linking
'gog.com': 'https://www.gog.com/redeem', 'gog.com': 'https://www.gog.com/redeem',
'microsoft store': 'https://account.microsoft.com/billing/redeem', 'microsoft store': 'https://account.microsoft.com/billing/redeem',
xbox: 'https://account.microsoft.com/billing/redeem', xbox: 'https://account.microsoft.com/billing/redeem',
'legacy games': 'https://www.legacygames.com/primedeal', 'legacy games': 'https://www.legacygames.com/primedeal',
}; };
if (store in redeem) { // did not work for linked origin: && !await page.locator('div:has-text("Successfully Claimed")').count() if (store in redeem) { // did not work for linked origin: && !await page.locator('div:has-text("Successfully Claimed")').count()
const code = await Promise.any([page.inputValue('input[type="text"]'), page.textContent('[data-a-target="ClaimStateClaimCodeContent"]').then(s => s.replace('Your code: ', ''))]); // input: Legacy Games; text: gog.com let code;
try {
// ensure CTA was clicked in case code is behind it
await clickCTA(page).catch(() => {});
code = await Promise.any([
page.inputValue('input[type="text"]'),
page.textContent('[data-a-target="ClaimStateClaimCodeContent"]').then(s => s.replace('Your code: ', '')),
]);
} catch {
console.error(' Could not find claim code on page (timeout). Please check manually.');
db.data[user][title].status = 'claimed (code not found)';
notify_game.status = 'claimed (code not found)';
await page.screenshot({ path: screenshot('external', `${filenamify(title)}_nocode.png`), fullPage: true }).catch(() => {});
continue;
}
console.log(' Code to redeem game:', chalk.blue(code)); console.log(' Code to redeem game:', chalk.blue(code));
if (store == 'legacy games') { // may be different URL like https://legacygames.com/primeday/puzzleoftheyear/ if (store == 'legacy games') { // may be different URL like https://legacygames.com/primeday/puzzleoftheyear/
redeem[store] = await (await page.$('li:has-text("Click here") a')).getAttribute('href'); // full text: Click here to enter your redemption code. redeem[store] = await (await page.$('li:has-text("Click here") a')).getAttribute('href'); // full text: Click here to enter your redemption code.
@ -229,13 +510,9 @@ try {
const page2 = await context.newPage(); const page2 = await context.newPage();
await page2.goto(redeem[store], { waitUntil: 'domcontentloaded' }); await page2.goto(redeem[store], { waitUntil: 'domcontentloaded' });
if (store == 'gog.com') { if (store == 'gog.com') {
// await page.goto(`https://redeem.gog.com/v1/bonusCodes/${code}`); // {"reason":"Invalid or no captcha"}
await page2.fill('#codeInput', code); await page2.fill('#codeInput', code);
// wait for responses before clicking on Continue and then Redeem
// first there are requests with OPTIONS and GET to https://redeem.gog.com/v1/bonusCodes/XYZ?language=de-DE
const r1 = page2.waitForResponse(r => r.request().method() == 'GET' && r.url().startsWith('https://redeem.gog.com/')); const r1 = page2.waitForResponse(r => r.request().method() == 'GET' && r.url().startsWith('https://redeem.gog.com/'));
await page2.click('[type="submit"]'); // click Continue await page2.click('[type="submit"]'); // click Continue
// console.log(await page2.locator('.warning-message').innerText()); // does not exist if there is no warning
const r1t = await (await r1).text(); const r1t = await (await r1).text();
const reason = JSON.parse(r1t).reason; const reason = JSON.parse(r1t).reason;
// {"reason":"Invalid or no captcha"} // {"reason":"Invalid or no captcha"}
@ -250,11 +527,9 @@ try {
} else if (reason == 'code_not_found') { } else if (reason == 'code_not_found') {
redeem_action = 'redeem (not found)'; redeem_action = 'redeem (not found)';
console.error(' Code was not found!'); console.error(' Code was not found!');
} else { // TODO not logged in? need valid unused code to test. } else { // unknown state; keep info log for later analysis
redeem_action = 'redeemed?'; redeem_action = 'redeemed?';
// console.log(' Redeemed successfully? Please report your Responses (if new) in https://github.com/vogler/free-games-claimer/issues/5');
console.debug(` Response 1: ${r1t}`); console.debug(` Response 1: ${r1t}`);
// then after the click on Redeem there is a POST request which should return {} if claimed successfully
const r2 = page2.waitForResponse(r => r.request().method() == 'POST' && r.url().startsWith('https://redeem.gog.com/')); const r2 = page2.waitForResponse(r => r.request().method() == 'POST' && r.url().startsWith('https://redeem.gog.com/'));
await page2.click('[type="submit"]'); // click Redeem await page2.click('[type="submit"]'); // click Redeem
const r2t = await (await r2).text(); const r2t = await (await r2).text();
@ -273,7 +548,6 @@ try {
} }
} else if (store == 'microsoft store' || store == 'xbox') { } else if (store == 'microsoft store' || store == 'xbox') {
console.error(` Redeem on ${store} is experimental!`); console.error(` Redeem on ${store} is experimental!`);
// await page2.pause();
if (page2.url().startsWith('https://login.')) { if (page2.url().startsWith('https://login.')) {
console.error(' Not logged in! Please redeem the code above manually. You can now login in the browser for next time. Waiting for 60s.'); console.error(' Not logged in! Please redeem the code above manually. You can now login in the browser for next time. Waiting for 60s.');
await page2.waitForTimeout(60 * 1000); await page2.waitForTimeout(60 * 1000);
@ -284,9 +558,7 @@ try {
await input.waitFor(); await input.waitFor();
await input.fill(code); await input.fill(code);
const r = page2.waitForResponse(r => r.url().startsWith('https://cart.production.store-web.dynamics.com/v1.0/Redeem/PrepareRedeem')); const r = page2.waitForResponse(r => r.url().startsWith('https://cart.production.store-web.dynamics.com/v1.0/Redeem/PrepareRedeem'));
// console.log(await page2.locator('.redeem_code_error').innerText());
const rt = await (await r).text(); const rt = await (await r).text();
// {"code":"NotFound","data":[],"details":[],"innererror":{"code":"TokenNotFound",...
const j = JSON.parse(rt); const j = JSON.parse(rt);
const reason = j?.events?.cart.length && j.events.cart[0]?.data?.reason; const reason = j?.events?.cart.length && j.events.cart[0]?.data?.reason;
if (reason == 'TokenNotFound') { if (reason == 'TokenNotFound') {
@ -300,26 +572,24 @@ try {
if (j?.events?.cart.length && j.events.cart[0]?.data?.reason == 'UserAlreadyOwnsContent') { if (j?.events?.cart.length && j.events.cart[0]?.data?.reason == 'UserAlreadyOwnsContent') {
redeem_action = 'already redeemed'; redeem_action = 'already redeemed';
console.error(' error: UserAlreadyOwnsContent'); console.error(' error: UserAlreadyOwnsContent');
} else if (true) { // TODO what's returned on success? } else { // success path not seen yet; log below if needed
redeem_action = 'redeemed'; redeem_action = 'redeemed';
db.data[user][title].status = 'claimed and redeemed?'; db.data[user][title].status = 'claimed and redeemed?';
console.log(' Redeemed successfully? Please report if not in https://github.com/vogler/free-games-claimer/issues/5'); console.log(' Redeemed successfully? Please report if not in https://github.com/vogler/free-games-claimer/issues/5');
} }
} else { // TODO find out other responses } else { // other responses; keep info log for analysis
redeem_action = 'unknown'; redeem_action = 'unknown';
console.debug(` Response: ${rt}`); console.debug(` Response: ${rt}`);
console.log(' Redeemed successfully? Please report your Response from above (if it is new) in https://github.com/vogler/free-games-claimer/issues/5'); console.log(' Redeemed successfully? Please report your Response from above (if it is new) in https://github.com/vogler/free-games-claimer/issues/5');
} }
} }
} else if (store == 'legacy games') { } else if (store == 'legacy games') {
// await page2.pause();
await page2.fill('[name=coupon_code]', code); await page2.fill('[name=coupon_code]', code);
await page2.fill('[name=email]', cfg.lg_email); await page2.fill('[name=email]', cfg.lg_email);
await page2.fill('[name=email_validate]', cfg.lg_email); await page2.fill('[name=email_validate]', cfg.lg_email);
await page2.uncheck('[name=newsletter_sub]'); await page2.uncheck('[name=newsletter_sub]');
await page2.click('[type="submit"]'); await page2.click('[type="submit"]');
try { try {
// await page2.waitForResponse(r => r.url().startsWith('https://promo.legacygames.com/promotion-processing/order-management.php')); // status code 302
await page2.waitForSelector('h2:has-text("Thanks for redeeming")'); await page2.waitForSelector('h2:has-text("Thanks for redeeming")');
redeem_action = 'redeemed'; redeem_action = 'redeemed';
db.data[user][title].status = 'claimed and redeemed'; db.data[user][title].status = 'claimed and redeemed';
@ -340,18 +610,18 @@ try {
notify_game.status = `claimed on ${store}`; notify_game.status = `claimed on ${store}`;
db.data[user][title].status = 'claimed'; db.data[user][title].status = 'claimed';
} }
// save screenshot of potential code just in case
await page.screenshot({ path: screenshot('external', `${filenamify(title)}.png`), fullPage: true }); await page.screenshot({ path: screenshot('external', `${filenamify(title)}.png`), fullPage: true });
// console.info(' Saved a screenshot of page to', p);
} }
// await page.pause();
} }
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
try {
await page.click('button[data-type="Game"]'); await page.click('button[data-type="Game"]');
} catch {
// ignore if filter already selected
}
if (notify_games.length) { // make screenshot of all games if something was claimed if (notify_games.length && games) { // make screenshot of all games if something was claimed and list exists
const p = screenshot(`${filenamify(datetime())}.png`); const p = screenshot(`${filenamify(datetime())}.png`);
// await page.screenshot({ path: p, fullPage: true }); // fullPage does not make a difference since scroll not on body but on some element
await scrollUntilStable(() => games.locator('.item-card__action').count()); await scrollUntilStable(() => games.locator('.item-card__action').count());
const viewportSize = page.viewportSize(); // current viewport size const viewportSize = page.viewportSize(); // current viewport size
await page.setViewportSize({ ...viewportSize, height: 3000 }); // increase height, otherwise element screenshot is cut off at the top and bottom await page.setViewportSize({ ...viewportSize, height: 3000 }); // increase height, otherwise element screenshot is cut off at the top and bottom
@ -366,7 +636,7 @@ try {
await loot.waitFor(); await loot.waitFor();
process.stdout.write('Loading all DLCs on page...'); process.stdout.write('Loading all DLCs on page...');
await scrollUntilStable(() => loot.locator('[data-a-target="item-card"]').count()) await scrollUntilStable(() => loot.locator('[data-a-target="item-card"]').count());
console.log('\nNumber of already claimed DLC:', await loot.locator('p:has-text("Collected")').count()); console.log('\nNumber of already claimed DLC:', await loot.locator('p:has-text("Collected")').count());
@ -394,17 +664,30 @@ try {
await page.goto(url, { waitUntil: 'domcontentloaded' }); await page.goto(url, { waitUntil: 'domcontentloaded' });
// most games have a button 'Get in-game content' // most games have a button 'Get in-game content'
// epic-games: Fall Guys: Claim -> Continue -> Go to Epic Games (despite account linked and logged into epic-games) -> not tied to account but via some cookie? // epic-games: Fall Guys: Claim -> Continue -> Go to Epic Games (despite account linked and logged into epic-games) -> not tied to account but via some cookie?
await Promise.any([page.click('.tw-button:has-text("Get in-game content")'), page.click('.tw-button:has-text("Claim your gift")'), page.click('.tw-button:has-text("Claim")').then(() => page.click('button:has-text("Continue")'))]); const claimOptions = [
page.click('button:has-text("Continue")').catch(_ => { }); page.click('.tw-button:has-text("Get in-game content")'),
page.click('.tw-button:has-text("Claim your gift")'),
(async () => {
await page.click('.tw-button:has-text("Claim")');
await page.click('button:has-text("Continue")').catch(() => {});
})(),
];
await Promise.any(claimOptions);
try {
await page.click('button:has-text("Continue")');
} catch {
// continue button not always present
}
const linkAccountButton = page.locator('[data-a-target="LinkAccountButton"]'); const linkAccountButton = page.locator('[data-a-target="LinkAccountButton"]');
let unlinked_store; let unlinked_store;
if (await linkAccountButton.count()) { if (await linkAccountButton.count()) {
unlinked_store = await linkAccountButton.first().getAttribute('aria-label'); unlinked_store = await linkAccountButton.first().getAttribute('aria-label');
console.debug(' LinkAccountButton label:', unlinked_store); console.debug(' LinkAccountButton label:', unlinked_store);
const match = unlinked_store.match(/Link (.*) account/); const match = unlinked_store?.match(/Link (.*) account/);
if (match && match.length == 2) unlinked_store = match[1]; const extracted = match?.[1];
if (extracted) unlinked_store = extracted;
} else if (await page.locator('text=Link game account').count()) { // epic-games only? } else if (await page.locator('text=Link game account').count()) { // epic-games only?
console.error(' Missing account linking (epic-games specific button?):', await page.locator('button[data-a-target="gms-cta"]').innerText()); // TODO needed? console.error(' Missing account linking (epic-games specific button?):', await page.locator('button[data-a-target="gms-cta"]').innerText()); // track account-linking UI drift
unlinked_store = 'epic-games'; unlinked_store = 'epic-games';
} }
if (unlinked_store) { if (unlinked_store) {
@ -412,13 +695,11 @@ try {
dlc_unlinked[unlinked_store] ??= []; dlc_unlinked[unlinked_store] ??= [];
dlc_unlinked[unlinked_store].push(title); dlc_unlinked[unlinked_store].push(title);
} else { } else {
const code = await page.inputValue('input[type="text"]').catch(_ => undefined); const code = await page.inputValue('input[type="text"]').catch(() => undefined);
console.log(' Code to redeem game:', chalk.blue(code)); console.log(' Code to redeem game:', chalk.blue(code));
db.data[user][title].code = code; db.data[user][title].code = code;
db.data[user][title].status = 'claimed'; db.data[user][title].status = 'claimed';
// notify_game.status = `<a href="${redeem[store]}">${redeem_action}</a> ${code} on ${store}`;
} }
// await page.pause();
} catch (error) { } catch (error) {
console.error(error); console.error(error);
} finally { } finally {

View file

@ -1,4 +1,4 @@
import { existsSync } from 'fs'; import { existsSync } from 'node:fs';
import { Low } from 'lowdb'; import { Low } from 'lowdb';
import { JSONFile } from 'lowdb/node'; import { JSONFile } from 'lowdb/node';
import { datetime } from './util.js'; import { datetime } from './util.js';
@ -18,7 +18,6 @@ const datetime_UTCtoLocalTimezone = async file => {
db.data[user][game].time = time2; db.data[user][game].time = time2;
} }
} }
// console.log(db.data);
await db.write(); // write out json db await db.write(); // write out json db
}; };

View file

@ -19,7 +19,9 @@ export const delay = ms => new Promise(resolve => setTimeout(resolve, ms));
export const datetimeUTC = (d = new Date()) => d.toISOString().replace('T', ' ').replace('Z', ''); export const datetimeUTC = (d = new Date()) => d.toISOString().replace('T', ' ').replace('Z', '');
// same as datetimeUTC() but for local timezone, e.g., UTC + 2h for the above in DE // same as datetimeUTC() but for local timezone, e.g., UTC + 2h for the above in DE
export const datetime = (d = new Date()) => datetimeUTC(new Date(d.getTime() - d.getTimezoneOffset() * 60000)); export const datetime = (d = new Date()) => datetimeUTC(new Date(d.getTime() - d.getTimezoneOffset() * 60000));
export const filenamify = s => s.replaceAll(':', '.').replace(/[^a-z0-9 _\-.]/gi, '_'); // alternative: https://www.npmjs.com/package/filenamify - On Unix-like systems, / is reserved. On Windows, <>:"/\|?* along with trailing periods are reserved. export const filenamify = s => s
.replaceAll(':', '.')
.replaceAll(/[^a-z0-9 _\-.]/gi, '_'); // alternative: https://www.npmjs.com/package/filenamify - On Unix-like systems, / is reserved. On Windows, <>:"/\|?* along with trailing periods are reserved.
export const handleSIGINT = (context = null) => process.on('SIGINT', async () => { // e.g. when killed by Ctrl-C export const handleSIGINT = (context = null) => process.on('SIGINT', async () => { // e.g. when killed by Ctrl-C
console.error('\nInterrupted by SIGINT. Exit!'); // Exception shows where the script was:\n'); // killed before catch in docker... console.error('\nInterrupted by SIGINT. Exit!'); // Exception shows where the script was:\n'); // killed before catch in docker...
@ -90,42 +92,50 @@ export const stealth = async context => {
// alternative inquirer is big (node_modules 29MB, enquirer 9.7MB, prompts 9.8MB, none 9.4MB) and slower // alternative inquirer is big (node_modules 29MB, enquirer 9.7MB, prompts 9.8MB, none 9.4MB) and slower
// open issue: prevents handleSIGINT() to work if prompt is cancelled with Ctrl-C instead of Escape: https://github.com/enquirer/enquirer/issues/372 // open issue: prevents handleSIGINT() to work if prompt is cancelled with Ctrl-C instead of Escape: https://github.com/enquirer/enquirer/issues/372
import Enquirer from 'enquirer'; const enquirer = new Enquirer(); import Enquirer from 'enquirer'; const enquirer = new Enquirer();
const timeoutPlugin = timeout => enquirer => { // cancel prompt after timeout ms const timeoutHint = () => 'timeout';
enquirer.on('prompt', prompt => { const cancelPromptWithHint = prompt => {
const t = setTimeout(() => { prompt.hint = timeoutHint;
prompt.hint = () => 'timeout';
prompt.cancel(); prompt.cancel();
}, timeout);
prompt.on('submit', _ => clearTimeout(t));
prompt.on('cancel', _ => clearTimeout(t));
});
}; };
enquirer.use(timeoutPlugin(cfg.login_timeout)); // TODO may not want to have this timeout for all prompts; better extend Prompt and add a timeout prompt option const applyPromptTimeout = (prompt, timeout) => {
if (!timeout) return;
const timer = setTimeout(cancelPromptWithHint, timeout, prompt);
const clearTimer = () => clearTimeout(timer);
prompt.on('submit', clearTimer);
prompt.on('cancel', clearTimer);
};
// cancel prompt after timeout ms; can be disabled per prompt via options.timeout = 0
const timeoutPlugin = defaultTimeout => enquirerInstance => {
const onPrompt = prompt => applyPromptTimeout(prompt, prompt.options?.timeout ?? defaultTimeout);
enquirerInstance.on('prompt', onPrompt);
};
enquirer.use(timeoutPlugin(cfg.login_timeout));
// single prompt that just returns the non-empty value instead of an object // single prompt that just returns the non-empty value instead of an object
// @ts-ignore // @ts-ignore
export const prompt = o => enquirer.prompt({ name: 'name', type: 'input', message: 'Enter value', ...o }).then(r => r.name).catch(_ => {}); export const prompt = o => enquirer.prompt({ name: 'name', type: 'input', message: 'Enter value', ...o }).then(r => r.name).catch(() => {});
export const confirm = o => prompt({ type: 'confirm', message: 'Continue?', ...o }); export const confirm = o => prompt({ type: 'confirm', message: 'Continue?', ...o });
// notifications via apprise CLI // notifications via apprise CLI
import { execFile } from 'child_process'; import { execFile } from 'node:child_process';
import { cfg } from './config.js'; import { cfg } from './config.js';
export const notify = html => new Promise((resolve, reject) => { export const notify = html => new Promise(resolve => {
if (!cfg.notify) { if (!cfg.notify) {
if (cfg.debug) console.debug('notify: NOTIFY is not set!'); if (cfg.debug) console.debug('notify: NOTIFY is not set!');
return resolve(); return resolve();
} }
// const cmd = `apprise '${cfg.notify}' ${title} -i html -b '${html}'`; // this had problems if e.g. ' was used in arg; could have `npm i shell-escape`, but instead using safer execFile which takes args as array instead of exec which spawned a shell to execute the command const appriseBin = process.env.APPRISE_BIN || '/usr/local/bin/apprise';
const args = [cfg.notify, '-i', 'html', '-b', `'${html}'`]; const args = [cfg.notify, '-i', 'html', '-b', `'${html}'`];
if (cfg.notify_title) args.push(...['-t', cfg.notify_title]); if (cfg.notify_title) args.push('-t', cfg.notify_title);
if (cfg.debug) console.debug(`apprise ${args.map(a => `'${a}'`).join(' ')}`); // this also doesn't escape, but it's just for info if (cfg.debug) console.debug(`${appriseBin} ${args.join(' ')}`); // this also doesn't escape, but it's just for info
execFile('apprise', args, (error, stdout, stderr) => { execFile(appriseBin, args, (error, stdout, stderr) => {
if (error) { if (error) {
console.log(`error: ${error.message}`); console.log(`error: ${error.message}`);
if (error.message.includes('command not found')) { if (error.message.includes('command not found')) {
console.info('Run `pip install apprise`. See https://github.com/vogler/free-games-claimer#notifications'); console.info('Run `pip install apprise`. See https://github.com/vogler/free-games-claimer#notifications');
} }
return reject(error); // don't fail the whole run on notification errors
return resolve();
} }
if (stderr) console.error(`stderr: ${stderr}`); if (stderr) console.error(`stderr: ${stderr}`);
if (stdout) console.log(`stdout: ${stdout}`); if (stdout) console.log(`stdout: ${stdout}`);

View file

@ -1,15 +1,14 @@
// check if running the latest version import { log } from 'node:console';
import { execFile } from 'node:child_process';
import { log } from 'console'; const gitBin = process.env.GIT_BIN || '/usr/bin/git';
import { exec } from 'child_process';
const execp = cmd => new Promise((resolve, reject) => { const runGit = (...args) => new Promise((resolve, reject) => {
exec(cmd, (error, stdout, stderr) => { execFile(gitBin, args, { cwd: process.cwd() }, (error, stdout, stderr) => {
if (stderr) console.error(`stderr: ${stderr}`); if (stderr) console.error(`stderr: ${stderr}`);
// if (stdout) console.log(`stdout: ${stdout}`);
if (error) { if (error) {
console.log(`error: ${error.message}`); console.log(`error: ${error.message}`);
if (error.message.includes('command not found')) { if (error.code === 'ENOENT' || error.message.includes('command not found')) {
console.info('Install git to check for updates!'); console.info('Install git to check for updates!');
} }
return reject(error); return reject(error);
@ -18,10 +17,7 @@ const execp = cmd => new Promise((resolve, reject) => {
}); });
}); });
// const git_main = () => readFileSync('.git/refs/heads/main').toString().trim();
let sha, date; let sha, date;
// if (existsSync('/.dockerenv')) { // did not work
if (process.env.NOVNC_PORT) { if (process.env.NOVNC_PORT) {
log('Running inside Docker.'); log('Running inside Docker.');
['COMMIT', 'BRANCH', 'NOW'].forEach(v => log(` ${v}:`, process.env[v])); ['COMMIT', 'BRANCH', 'NOW'].forEach(v => log(` ${v}:`, process.env[v]));
@ -29,24 +25,15 @@ if (process.env.NOVNC_PORT) {
date = process.env.NOW; date = process.env.NOW;
} else { } else {
log('Not running inside Docker.'); log('Not running inside Docker.');
sha = await execp('git rev-parse HEAD'); sha = await runGit('rev-parse', 'HEAD');
date = await execp('git show -s --format=%cD'); // same as format as `date -R` (RFC2822) date = await runGit('show', '-s', '--format=%cD'); // same as format as `date -R` (RFC2822)
// date = await execp('git show -s --format=%ch'); // %ch is same as --date=human (short/relative)
} }
const gh = await (await fetch('https://api.github.com/repos/vogler/free-games-claimer/commits/main', { const gh = await (await fetch('https://api.github.com/repos/vogler/free-games-claimer/commits/main')).json();
// headers: { accept: 'application/vnd.github.VERSION.sha' }
})).json();
// log(gh);
log('Local commit:', sha, new Date(date)); log('Local commit:', sha, new Date(date));
log('Online commit:', gh.sha, new Date(gh.commit.committer.date)); log('Online commit:', gh.sha, new Date(gh.commit.committer.date));
// git describe --all --long --dirty
// --> heads/main-0-gdee47d2-dirty
// git describe --tags --long --dirty
// --> v1.7-35-gdee47d2-dirty
if (sha == gh.sha) { if (sha == gh.sha) {
log('Running the latest version!'); log('Running the latest version!');
} else { } else {

View file

@ -12,13 +12,12 @@ import { FingerprintInjector } from 'fingerprint-injector';
import { FingerprintGenerator } from 'fingerprint-generator'; import { FingerprintGenerator } from 'fingerprint-generator';
const { fingerprint, headers } = new FingerprintGenerator().getFingerprint({ const { fingerprint, headers } = new FingerprintGenerator().getFingerprint({
devices: ["desktop"], devices: ['desktop'],
operatingSystems: ["windows"], operatingSystems: ['windows'],
}); });
const context = await firefox.launchPersistentContext(cfg.dir.browser, { const context = await firefox.launchPersistentContext(cfg.dir.browser, {
headless: cfg.headless, headless: cfg.headless,
// viewport: { width: cfg.width, height: cfg.height },
locale: 'en-US', // ignore OS locale to be sure to have english text for locators -> done via /en in URL locale: 'en-US', // ignore OS locale to be sure to have english text for locators -> done via /en in URL
userAgent: fingerprint.navigator.userAgent, userAgent: fingerprint.navigator.userAgent,
viewport: { viewport: {
@ -29,7 +28,6 @@ const context = await firefox.launchPersistentContext(cfg.dir.browser, {
'accept-language': headers['accept-language'], 'accept-language': headers['accept-language'],
}, },
}); });
// await stealth(context);
await new FingerprintInjector().attachFingerprintToPlaywright(context, { fingerprint, headers }); await new FingerprintInjector().attachFingerprintToPlaywright(context, { fingerprint, headers });
context.setDefaultTimeout(cfg.debug ? 0 : cfg.timeout); context.setDefaultTimeout(cfg.debug ? 0 : cfg.timeout);
@ -61,7 +59,6 @@ try {
db.data[title] = stat; db.data[title] = stat;
} }
// await page.pause();
} catch (error) { } catch (error) {
process.exitCode ||= 1; process.exitCode ||= 1;
console.error('--- Exception:'); console.error('--- Exception:');

View file

@ -1,4 +1,3 @@
/* eslint-disable no-constant-condition */
import { delay, html_game_list, notify } from '../src/util.js'; import { delay, html_game_list, notify } from '../src/util.js';
import { cfg } from '../src/config.js'; import { cfg } from '../src/config.js';
@ -6,18 +5,19 @@ const URL_CLAIM = 'https://gaming.amazon.com/home'; // dummy URL
console.debug('NOTIFY:', cfg.notify); console.debug('NOTIFY:', cfg.notify);
if (true) { const scenarios = [
const notify_games = [ {
// { title: 'Kerbal Space Program', status: 'claimed', url: URL_CLAIM }, enabled: process.env.TEST_NOTIFY_EPIC === '1',
// { title: "Shadow Tactics - Aiko's Choice", status: 'claimed', url: URL_CLAIM }, title: 'epic-games',
games: [
{ title: 'Epistory - Typing Chronicles', status: 'claimed', url: URL_CLAIM }, { title: 'Epistory - Typing Chronicles', status: 'claimed', url: URL_CLAIM },
]; ],
await notify(`epic-games:<br>${html_game_list(notify_games)}`); },
} {
enabled: process.env.TEST_NOTIFY_PG === '1',
if (false) { delayMs: 1000,
await delay(1000); title: 'prime-gaming',
const notify_games = [ games: [
{ title: 'Faraway 2: Jungle Escape', status: 'claimed', url: URL_CLAIM }, { title: 'Faraway 2: Jungle Escape', status: 'claimed', url: URL_CLAIM },
{ title: 'Chicken Police - Paint it RED!', status: 'claimed', url: URL_CLAIM }, { title: 'Chicken Police - Paint it RED!', status: 'claimed', url: URL_CLAIM },
{ title: 'Lawn Mowing Simulator', status: 'claimed', url: URL_CLAIM }, { title: 'Lawn Mowing Simulator', status: 'claimed', url: URL_CLAIM },
@ -25,14 +25,18 @@ if (false) {
{ title: 'The Evil Within 2', status: `<a href="${URL_CLAIM}">redeem</a> H97S6FB38FA6D09DEA on gog.com`, url: URL_CLAIM }, { title: 'The Evil Within 2', status: `<a href="${URL_CLAIM}">redeem</a> H97S6FB38FA6D09DEA on gog.com`, url: URL_CLAIM },
{ title: 'Beat Cop', status: `<a href="${URL_CLAIM}">redeem</a> BMKM8558EC55F7B38F on gog.com`, url: URL_CLAIM }, { title: 'Beat Cop', status: `<a href="${URL_CLAIM}">redeem</a> BMKM8558EC55F7B38F on gog.com`, url: URL_CLAIM },
{ title: 'Dishonored 2', status: `<a href="${URL_CLAIM}">redeem</a> NNEK0987AB20DFBF8F on gog.com`, url: URL_CLAIM }, { title: 'Dishonored 2', status: `<a href="${URL_CLAIM}">redeem</a> NNEK0987AB20DFBF8F on gog.com`, url: URL_CLAIM },
],
},
{
enabled: process.env.TEST_NOTIFY_GOG === '1',
delayMs: 1000,
title: 'gog',
games: [{ title: 'Haven Park', status: 'claimed', url: URL_CLAIM }],
},
]; ];
notify(`prime-gaming:<br>${html_game_list(notify_games)}`);
}
if (false) { for (const scenario of scenarios) {
await delay(1000); if (!scenario.enabled) continue;
const notify_games = [ if (scenario.delayMs) await delay(scenario.delayMs);
{ title: 'Haven Park', status: 'claimed', url: URL_CLAIM }, await notify(`${scenario.title}:<br>${html_game_list(scenario.games)}`);
];
notify(`gog:<br>${html_game_list(notify_games)}`);
} }

View file

@ -12,10 +12,10 @@ function onRawSIGINT(fn) {
} }
}); });
} }
console.log(1) console.log(1);
onRawSIGINT(() => { onRawSIGINT(() => {
console.log('raw'); process.exit(1); console.log('raw'); process.exit(1);
}); });
console.log(2) console.log(2);
// onRawSIGINT workaround for enquirer keeps the process from exiting here... // onRawSIGINT workaround for enquirer keeps the process from exiting here...

View file

@ -1,37 +1,14 @@
// https://github.com/enquirer/enquirer/issues/372 // https://github.com/enquirer/enquirer/issues/372
import { prompt, handleSIGINT } from '../src/util.js'; import { prompt, handleSIGINT } from '../src/util.js';
// const handleSIGINT = () => process.on('SIGINT', () => { // e.g. when killed by Ctrl-C
// console.log('\nInterrupted by SIGINT. Exit!');
// process.exitCode = 130;
// });
handleSIGINT(); handleSIGINT();
function onRawSIGINT(fn) {
const { stdin, stdout } = process;
stdin.setRawMode(true);
stdin.resume();
stdin.on('data', data => {
const key = data.toString('utf-8');
if (key === '\u0003') { // ctrl + c
fn();
} else {
stdout.write(key);
}
});
}
// onRawSIGINT(() => {
// console.log('raw'); process.exit(1);
// });
console.log('hello'); console.log('hello');
console.error('hello error'); console.error('hello error');
try { try {
let i = 'foo'; const first = await prompt(); // SIGINT no longer handled if this is executed
i = await prompt(); // SIGINT no longer handled if this is executed const second = await prompt(); // SIGINT no longer handled if this is executed
i = await prompt(); // SIGINT no longer handled if this is executed console.log('values:', first, second);
// handleSIGINT();
console.log('value:', i);
setTimeout(() => console.log('timeout 3s'), 3000); setTimeout(() => console.log('timeout 3s'), 3000);
} catch (e) { } catch (e) {
process.exitCode ||= 1; process.exitCode ||= 1;

View file

@ -1,10 +1,7 @@
// TODO This is mostly a copy of epic-games.js
// New assets to claim every first Tuesday of a month.
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
import { authenticator } from 'otplib'; import { authenticator } from 'otplib';
import path from 'path'; import path from 'node:path';
import { writeFileSync } from 'fs'; import { writeFileSync } from 'node:fs';
import { resolve, jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js'; import { resolve, jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js';
import { cfg } from './src/config.js'; import { cfg } from './src/config.js';
@ -21,8 +18,7 @@ const db = await jsonDb('unrealengine.json', {});
const context = await firefox.launchPersistentContext(cfg.dir.browser, { const context = await firefox.launchPersistentContext(cfg.dir.browser, {
headless: cfg.headless, headless: cfg.headless,
viewport: { width: cfg.width, height: cfg.height }, viewport: { width: cfg.width, height: cfg.height },
userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/99.0.4844.83 Safari/537.36', // see replace of Headless in util.newStealthContext. TODO Windows UA enough to avoid 'device not supported'? update if browser is updated? userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/99.0.4844.83 Safari/537.36', // Windows UA avoids "device not supported"; update when browser version changes
// userAgent for firefox: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:106.0) Gecko/20100101 Firefox/106.0
locale: 'en-US', // ignore OS locale to be sure to have english text for locators locale: 'en-US', // ignore OS locale to be sure to have english text for locators
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800 recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
recordHar: cfg.record ? { path: `data/record/ue-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools recordHar: cfg.record ? { path: `data/record/ue-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
@ -36,8 +32,7 @@ await stealth(context);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout); if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it await page.setViewportSize({ width: cfg.width, height: cfg.height }); // workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
const notify_games = []; const notify_games = [];
let user; let user;
@ -60,23 +55,32 @@ try {
const email = cfg.eg_email || await prompt({ message: 'Enter email' }); const email = cfg.eg_email || await prompt({ message: 'Enter email' });
const password = email && (cfg.eg_password || await prompt({ type: 'password', message: 'Enter password' })); const password = email && (cfg.eg_password || await prompt({ type: 'password', message: 'Enter password' }));
if (email && password) { if (email && password) {
// await page.click('text=Sign in with Epic Games');
await page.fill('#email', email); await page.fill('#email', email);
await page.click('button[type="submit"]'); await page.click('button[type="submit"]');
await page.fill('#password', password); await page.fill('#password', password);
await page.click('button[type="submit"]'); await page.click('button[type="submit"]');
page.waitForSelector('#h_captcha_challenge_login_prod iframe').then(() => { const watchCaptchaDuringLogin = async () => {
try {
await page.waitForSelector('#h_captcha_challenge_login_prod iframe', { timeout: 15000 });
console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.'); console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.');
notify('unrealengine: got captcha during login. Please check.'); notify('unrealengine: got captcha during login. Please check.');
}).catch(_ => { }); } catch {
// handle MFA, but don't await it return;
page.waitForURL('**/id/login/mfa**').then(async () => { }
};
const watchMfa = async () => {
try {
await page.waitForURL('**/id/login/mfa**', { timeout: cfg.login_timeout });
console.log('Enter the security code to continue - This appears to be a new device, browser or location. A security code has been sent to your email address at ...'); console.log('Enter the security code to continue - This appears to be a new device, browser or location. A security code has been sent to your email address at ...');
// TODO locator for text (email or app?)
const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
await page.locator('input[name="code-input-0"]').pressSequentially(otp.toString()); await page.locator('input[name="code-input-0"]').pressSequentially(otp.toString());
await page.click('button[type="submit"]'); await page.click('button[type="submit"]');
}).catch(_ => { }); } catch {
return;
}
};
watchCaptchaDuringLogin();
watchMfa();
} else { } else {
console.log('Waiting for you to login in the browser.'); console.log('Waiting for you to login in the browser.');
await notify('unrealengine: no longer signed in and not enough options set for automatic login.'); await notify('unrealengine: no longer signed in and not enough options set for automatic login.');
@ -123,7 +127,7 @@ try {
} }
ids.push(id); ids.push(id);
} }
if (!ids.length) { if (ids.length === 0) {
console.log('Nothing to claim'); console.log('Nothing to claim');
} else { } else {
await page.waitForTimeout(2000); await page.waitForTimeout(2000);
@ -135,18 +139,22 @@ try {
notify('unrealengine: ' + err); notify('unrealengine: ' + err);
process.exit(1); process.exit(1);
} }
// await page.pause();
console.log('Click shopping cart'); console.log('Click shopping cart');
await page.locator('.shopping-cart').click(); await page.locator('.shopping-cart').click();
// await page.waitForTimeout(2000);
await page.locator('button.checkout').click(); await page.locator('button.checkout').click();
console.log('Click checkout'); console.log('Click checkout');
// maybe: Accept End User License Agreement // maybe: Accept End User License Agreement
page.locator('[name=accept-label]').check().then(() => { const acceptEulaIfPresent = async () => {
try {
await page.locator('[name=accept-label]').check({ timeout: 10000 });
console.log('Accept End User License Agreement'); console.log('Accept End User License Agreement');
page.locator('span:text-is("Accept")').click(); // otherwise matches 'Accept All Cookies' await page.locator('span:text-is("Accept")').click(); // otherwise matches 'Accept All Cookies'
}).catch(_ => { }); } catch {
await page.waitForSelector('#webPurchaseContainer iframe'); // TODO needed? return;
}
};
acceptEulaIfPresent();
await page.waitForSelector('#webPurchaseContainer iframe');
const iframe = page.frameLocator('#webPurchaseContainer iframe'); const iframe = page.frameLocator('#webPurchaseContainer iframe');
if (cfg.debug) await page.pause(); if (cfg.debug) await page.pause();
@ -161,14 +169,27 @@ try {
// I Agree button is only shown for EU accounts! https://github.com/vogler/free-games-claimer/pull/7#issuecomment-1038964872 // I Agree button is only shown for EU accounts! https://github.com/vogler/free-games-claimer/pull/7#issuecomment-1038964872
const btnAgree = iframe.locator('button:has-text("I Agree")'); const btnAgree = iframe.locator('button:has-text("I Agree")');
btnAgree.waitFor().then(() => btnAgree.click()).catch(_ => { }); // EU: wait for and click 'I Agree' const acceptIfRequired = async () => {
try {
await btnAgree.waitFor({ timeout: 10000 });
await btnAgree.click();
} catch {
return;
}
}; // EU: wait for and click 'I Agree'
acceptIfRequired();
try { try {
// context.setDefaultTimeout(100 * 1000); // give time to solve captcha, iframe goes blank after 60s? // context.setDefaultTimeout(100 * 1000); // give time to solve captcha, iframe goes blank after 60s?
const captcha = iframe.locator('#h_captcha_challenge_checkout_free_prod iframe'); const captcha = iframe.locator('#h_captcha_challenge_checkout_free_prod iframe');
captcha.waitFor().then(async () => { // don't await, since element may not be shown const watchCaptchaChallenge = async () => {
// console.info(' Got hcaptcha challenge! NopeCHA extension will likely solve it.') try {
await captcha.waitFor({ timeout: 10000 });
console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.'); console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.');
}).catch(_ => { }); // may time out if not shown } catch {
return;
}
}; // may time out if not shown
watchCaptchaChallenge();
await page.waitForSelector('text=Thank you'); await page.waitForSelector('text=Thank you');
for (const id of ids) { for (const id of ids) {
db.data[user][id].status = 'claimed'; db.data[user][id].status = 'claimed';
@ -176,16 +197,12 @@ try {
} }
notify_games.forEach(g => g.status == 'failed' && (g.status = 'claimed')); notify_games.forEach(g => g.status == 'failed' && (g.status = 'claimed'));
console.log('Claimed successfully!'); console.log('Claimed successfully!');
// context.setDefaultTimeout(cfg.timeout);
} catch (e) { } catch (e) {
console.log(e); console.log(e);
// console.error(' Failed to claim! Try again if NopeCHA timed out. Click the extension to see if you ran out of credits (refill after 24h). To avoid captchas try to get a new IP or set a cookie from https://www.hcaptcha.com/accessibility');
console.error(' Failed to claim! To avoid captchas try to get a new IP address.'); console.error(' Failed to claim! To avoid captchas try to get a new IP address.');
await page.screenshot({ path: screenshot('failed', `${filenamify(datetime())}.png`), fullPage: true }); await page.screenshot({ path: screenshot('failed', `${filenamify(datetime())}.png`), fullPage: true });
// db.data[user][id].status = 'failed';
notify_games.forEach(g => g.status = 'failed'); notify_games.forEach(g => g.status = 'failed');
} }
// notify_game.status = db.data[user][game_id].status; // claimed or failed
if (notify_games.length) await page.screenshot({ path: screenshot(`${filenamify(datetime())}.png`), fullPage: false }); // fullPage is quite long... if (notify_games.length) await page.screenshot({ path: screenshot(`${filenamify(datetime())}.png`), fullPage: false }); // fullPage is quite long...
console.log('Done'); console.log('Done');