Compare commits
1 commit
main
...
dependabot
| Author | SHA1 | Date | |
|---|---|---|---|
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1a4a5a20f5 |
21 changed files with 774 additions and 766 deletions
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@ -1,87 +0,0 @@
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name: build-and-push
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on:
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||||||
push:
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||||||
branches:
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|
||||||
- main
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|
||||||
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|
||||||
jobs:
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|
||||||
lint:
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|
||||||
runs-on: self-hosted
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|
||||||
steps:
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|
||||||
- name: Checkout
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|
||||||
uses: actions/checkout@v4
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|
||||||
- name: Setup Node.js
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|
||||||
uses: actions/setup-node@v4
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|
||||||
with:
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|
||||||
node-version: 20
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|
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- name: Install dependencies
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|
||||||
run: npm ci
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|
||||||
- name: Run ESLint
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|
||||||
run: npm run lint
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|
||||||
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|
||||||
sonar:
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|
||||||
needs: lint
|
|
||||||
runs-on: self-hosted
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|
||||||
steps:
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|
||||||
- name: Checkout
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|
||||||
uses: actions/checkout@v4
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|
||||||
with:
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|
||||||
fetch-depth: 0
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|
||||||
- name: Setup Node.js
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uses: actions/setup-node@v4
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||||||
with:
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node-version: 20
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|
||||||
- name: Install Sonar Scanner (npm)
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|
||||||
run: npm install -g sonarqube-scanner
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|
||||||
- name: SonarQube Scan
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|
||||||
env:
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|
||||||
SONAR_HOST_URL: ${{ secrets.SONAR_HOST_URL }}
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|
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SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }}
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|
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SONAR_PROJECT_KEY: ${{ secrets.SONAR_PROJECT_KEY }}
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|
||||||
run: |
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WORKDIR=${GITHUB_WORKSPACE:-$PWD}
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HOST_URL=${SONAR_HOST_URL:?SONAR_HOST_URL secret not set}
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PROJECT_KEY=${SONAR_PROJECT_KEY:-}
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if [ -z "$PROJECT_KEY" ] && [ -f sonar-project.properties ]; then
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PROJECT_KEY=$(grep -E '^sonar.projectKey=' sonar-project.properties | cut -d= -f2 | tr -d '\r')
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|
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fi
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|
||||||
if [ -z "$PROJECT_KEY" ]; then
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|
||||||
echo "SONAR_PROJECT_KEY secret not set and no sonar-project.properties entry found" >&2
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exit 1
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|
||||||
fi
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echo "Sonar project key: $PROJECT_KEY"
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|
||||||
echo "Listing workspace:"
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|
||||||
ls -la
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|
||||||
echo "Sample files:"
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|
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find . -maxdepth 2 -type f | head -n 20
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||||||
echo "Running local sonar-scanner..."
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sonar-scanner \
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-Dsonar.host.url="$HOST_URL" \
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-Dsonar.login="$SONAR_TOKEN" \
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-Dsonar.projectKey="$PROJECT_KEY" \
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-Dsonar.sources=. \
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-Dsonar.scm.disabled=true \
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-Dsonar.projectBaseDir="$WORKDIR"
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docker:
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|
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needs: [lint, sonar]
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|
||||||
runs-on: self-hosted
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|
||||||
steps:
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|
||||||
- name: Set up Docker Buildx
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|
||||||
uses: docker/setup-buildx-action@v3
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|
||||||
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|
||||||
- name: Checkout
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Login to registry
|
|
||||||
run: echo "${{ secrets.REG_TOKEN }}" | docker login "${{ secrets.REGISTRY }}" -u "${{ secrets.REG_USER }}" --password-stdin
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|
||||||
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|
||||||
- name: Build image
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|
||||||
run: |
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|
||||||
docker buildx build --load \
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|
||||||
-t "${{ secrets.REGISTRY_IMAGE }}:latest" .
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|
||||||
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|
||||||
- name: Push image
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|
||||||
run: |
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|
||||||
docker push "${{ secrets.REGISTRY_IMAGE }}:latest"
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|
||||||
13
.github/FUNDING.yml
vendored
Normal file
13
.github/FUNDING.yml
vendored
Normal file
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|
@ -0,0 +1,13 @@
|
||||||
|
# These are supported funding model platforms
|
||||||
|
|
||||||
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github: vogler # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||||
|
patreon: fgc # Replace with a single Patreon username
|
||||||
|
open_collective: # Replace with a single Open Collective username
|
||||||
|
ko_fi: vogler # Replace with a single Ko-fi username
|
||||||
|
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||||
|
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||||
|
liberapay: vogler # Replace with a single Liberapay username
|
||||||
|
issuehunt: # Replace with a single IssueHunt username
|
||||||
|
otechie: # Replace with a single Otechie username
|
||||||
|
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
|
||||||
|
custom: ["https://www.buymeacoffee.com/vogler", "https://paypal.me/voglerr"] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||||
28
.github/dependabot.yml
vendored
Normal file
28
.github/dependabot.yml
vendored
Normal file
|
|
@ -0,0 +1,28 @@
|
||||||
|
# To get started with Dependabot version updates, you'll need to specify which
|
||||||
|
# package ecosystems to update and where the package manifests are located.
|
||||||
|
# Please see the documentation for all configuration options:
|
||||||
|
# https://docs.github.com/github/administering-a-repository/configuration-options-for-dependency-updates
|
||||||
|
|
||||||
|
version: 2
|
||||||
|
updates:
|
||||||
|
- package-ecosystem: "npm"
|
||||||
|
directory: "/"
|
||||||
|
schedule:
|
||||||
|
interval: "weekly"
|
||||||
|
# commit-message:
|
||||||
|
# prefix: "npm"
|
||||||
|
# include: "scope"
|
||||||
|
- package-ecosystem: "docker"
|
||||||
|
directory: "/"
|
||||||
|
schedule:
|
||||||
|
interval: "weekly"
|
||||||
|
# commit-message:
|
||||||
|
# prefix: "docker"
|
||||||
|
# include: "scope"
|
||||||
|
- package-ecosystem: "github-actions"
|
||||||
|
directory: "/"
|
||||||
|
schedule:
|
||||||
|
interval: "weekly"
|
||||||
|
# commit-message:
|
||||||
|
# prefix: "github-actions"
|
||||||
|
# include: "scope"
|
||||||
7
.github/renovate.json
vendored
Normal file
7
.github/renovate.json
vendored
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
{
|
||||||
|
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
|
||||||
|
"enabled": false,
|
||||||
|
"extends": [
|
||||||
|
"config:recommended"
|
||||||
|
]
|
||||||
|
}
|
||||||
72
.github/workflows/docker.yml
vendored
Normal file
72
.github/workflows/docker.yml
vendored
Normal file
|
|
@ -0,0 +1,72 @@
|
||||||
|
name: Build and push Docker image (amd64, arm64 to hub.docker.com and ghcr.io)
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch: # allows manual trigger
|
||||||
|
push: # push on branch
|
||||||
|
branches: [main, dev]
|
||||||
|
paths: # ignore changes to .md files
|
||||||
|
- '**'
|
||||||
|
- '!*.md'
|
||||||
|
# - '!.github/**'
|
||||||
|
pull_request: # runs when opened/reopned or when the head branch is updated
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: read
|
||||||
|
packages: write
|
||||||
|
|
||||||
|
env:
|
||||||
|
BRANCH: ${{ github.head_ref || github.ref_name }} # head_ref/base_ref are only set for PRs, for branches ref_name will be used
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
docker:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
-
|
||||||
|
name: Checkout
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
-
|
||||||
|
name: Set environment variables
|
||||||
|
run: |
|
||||||
|
echo "NOW=$(date -R)" >> $GITHUB_ENV # date -Iseconds; date +'%Y-%m-%dT%H:%M:%S'
|
||||||
|
if [[ "$BRANCH" == "main" ]]; then
|
||||||
|
echo "IMAGE_TAG=latest" >> $GITHUB_ENV
|
||||||
|
else
|
||||||
|
echo "IMAGE_TAG=$BRANCH" >> $GITHUB_ENV
|
||||||
|
fi
|
||||||
|
-
|
||||||
|
name: Set up QEMU
|
||||||
|
uses: docker/setup-qemu-action@v3
|
||||||
|
-
|
||||||
|
name: Set up Docker Buildx
|
||||||
|
uses: docker/setup-buildx-action@v3
|
||||||
|
-
|
||||||
|
name: Login to Docker Hub
|
||||||
|
uses: docker/login-action@v3
|
||||||
|
# if: ${{ secrets.DOCKERHUB_USERNAME != '' && secrets.DOCKERHUB_TOKEN != '' }} # does not work: Unrecognized named-value: 'secrets' - https://www.cloudtruth.com/blog/skipping-jobs-in-github-actions-when-secrets-are-unavailable-securely-inject-configuration-secrets-into-github
|
||||||
|
with:
|
||||||
|
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
||||||
|
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
||||||
|
-
|
||||||
|
name: Login to GitHub Container Registry
|
||||||
|
uses: docker/login-action@v3
|
||||||
|
with:
|
||||||
|
registry: ghcr.io
|
||||||
|
username: ${{ github.actor }} # actor is user that opened PR, was repository_owner before
|
||||||
|
password: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
-
|
||||||
|
name: Build and push
|
||||||
|
uses: docker/build-push-action@v6
|
||||||
|
if: ${{ env.IMAGE_TAG != '' }}
|
||||||
|
with:
|
||||||
|
context: .
|
||||||
|
push: ${{ secrets.DOCKERHUB_USERNAME != '' }}
|
||||||
|
build-args: |
|
||||||
|
COMMIT=${{ github.sha }}
|
||||||
|
BRANCH=${{ env.BRANCH }}
|
||||||
|
NOW=${{ env.NOW }}
|
||||||
|
platforms: linux/amd64,linux/arm64
|
||||||
|
tags: |
|
||||||
|
${{ secrets.DOCKERHUB_USERNAME }}/free-games-claimer:${{env.IMAGE_TAG}}
|
||||||
|
ghcr.io/${{ github.actor }}/free-games-claimer:${{env.IMAGE_TAG}}
|
||||||
|
cache-from: type=gha
|
||||||
|
cache-to: type=gha,mode=max
|
||||||
36
.github/workflows/lint.yml
vendored
Normal file
36
.github/workflows/lint.yml
vendored
Normal file
|
|
@ -0,0 +1,36 @@
|
||||||
|
# https://github.com/marketplace/actions/super-linter#get-started
|
||||||
|
name: Lint
|
||||||
|
|
||||||
|
on: # yamllint disable-line rule:truthy
|
||||||
|
push: null
|
||||||
|
pull_request: null
|
||||||
|
|
||||||
|
permissions: {}
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
lint:
|
||||||
|
name: Lint
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: read
|
||||||
|
packages: read
|
||||||
|
# To report GitHub Actions status checks
|
||||||
|
statuses: write
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout code
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
# super-linter needs the full git history to get the
|
||||||
|
# list of files that changed across commits
|
||||||
|
fetch-depth: 0
|
||||||
|
|
||||||
|
- name: Super-linter
|
||||||
|
uses: super-linter/super-linter/slim@v7.4.0 # x-release-please-version
|
||||||
|
# TODO need to create problem matchers for each linter? https://github.com/rhysd/actionlint/blob/v1.7.7/docs/usage.md#problem-matchers
|
||||||
|
env:
|
||||||
|
# To report GitHub Actions status checks
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
# TODO automatically fix linting issues and commit them for PRs
|
||||||
|
# fix-lint-issues: # https://github.com/marketplace/actions/super-linter#github-actions-workflow-example-pull-request
|
||||||
42
.github/workflows/sonar.yml
vendored
Normal file
42
.github/workflows/sonar.yml
vendored
Normal file
|
|
@ -0,0 +1,42 @@
|
||||||
|
name: Sonar
|
||||||
|
|
||||||
|
on:
|
||||||
|
# Trigger analysis when pushing in main or pull requests, and when creating a pull request.
|
||||||
|
push:
|
||||||
|
branches:
|
||||||
|
- main
|
||||||
|
pull_request:
|
||||||
|
types: [opened, synchronize, reopened]
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: read
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
sonarcloud:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
-
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
# Disabling shallow clone is recommended for improving relevancy of reporting. Otherwise sonarcloud will show a warning.
|
||||||
|
fetch-depth: 0
|
||||||
|
-
|
||||||
|
uses: actions/setup-node@v6
|
||||||
|
with:
|
||||||
|
cache: 'npm'
|
||||||
|
-
|
||||||
|
name: Install dev dependencies which includde ESLint + plugins
|
||||||
|
run: npm install --only=dev
|
||||||
|
-
|
||||||
|
name: Run ESLint
|
||||||
|
continue-on-error: true
|
||||||
|
run: npx eslint . -f json -o eslint_report.json
|
||||||
|
-
|
||||||
|
name: Fix ESLint paths
|
||||||
|
run: sed -i 's+/home/runner/work/free-games-claimer/free-games-claimer+/github/workspace+g' eslint_report.json
|
||||||
|
-
|
||||||
|
name: SonarCloud Scan
|
||||||
|
uses: sonarsource/sonarcloud-github-action@master
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }}
|
||||||
29
Dockerfile
29
Dockerfile
|
|
@ -23,6 +23,8 @@ RUN apt-get update \
|
||||||
novnc websockify \
|
novnc websockify \
|
||||||
dos2unix \
|
dos2unix \
|
||||||
python3-pip \
|
python3-pip \
|
||||||
|
# && npx playwright install-deps firefox \
|
||||||
|
&& apt-get install --no-install-recommends -y \
|
||||||
libgtk-3-0 \
|
libgtk-3-0 \
|
||||||
libasound2 \
|
libasound2 \
|
||||||
libxcomposite1 \
|
libxcomposite1 \
|
||||||
|
|
@ -41,10 +43,13 @@ RUN apt-get update \
|
||||||
/usr/share/doc/* \
|
/usr/share/doc/* \
|
||||||
/var/cache/* \
|
/var/cache/* \
|
||||||
/var/lib/apt/lists/* \
|
/var/lib/apt/lists/* \
|
||||||
/var/tmp/* \
|
/var/tmp/*
|
||||||
&& useradd -ms /bin/bash fgc \
|
|
||||||
&& ln -s /usr/share/novnc/vnc_auto.html /usr/share/novnc/index.html \
|
# RUN node --version
|
||||||
&& pip install apprise
|
# RUN npm --version
|
||||||
|
|
||||||
|
RUN ln -s /usr/share/novnc/vnc_auto.html /usr/share/novnc/index.html
|
||||||
|
RUN pip install apprise
|
||||||
|
|
||||||
WORKDIR /fgc
|
WORKDIR /fgc
|
||||||
COPY package*.json ./
|
COPY package*.json ./
|
||||||
|
|
@ -56,15 +61,10 @@ RUN npm install
|
||||||
# From 1.38 Playwright will no longer install browser automatically for playwright, but apparently still for playwright-firefox: https://github.com/microsoft/playwright/releases/tag/v1.38.0
|
# From 1.38 Playwright will no longer install browser automatically for playwright, but apparently still for playwright-firefox: https://github.com/microsoft/playwright/releases/tag/v1.38.0
|
||||||
# RUN npx playwright install firefox
|
# RUN npx playwright install firefox
|
||||||
|
|
||||||
# Only copy the files we actually need in the image to avoid accidentally adding secrets.
|
COPY . .
|
||||||
COPY *.js ./
|
|
||||||
COPY eslint.config.js jsconfig.json sonar-project.properties ./
|
|
||||||
COPY src ./src
|
|
||||||
COPY test ./test
|
|
||||||
COPY docker-entrypoint.sh ./
|
|
||||||
|
|
||||||
# Shell scripts need Linux line endings. On Windows, git might be configured to check out dos/CRLF line endings, so we convert them for those people in case they want to build the image. They could also use --config core.autocrlf=input
|
# Shell scripts need Linux line endings. On Windows, git might be configured to check out dos/CRLF line endings, so we convert them for those people in case they want to build the image. They could also use --config core.autocrlf=input
|
||||||
RUN dos2unix ./*.sh && chmod +x ./*.sh && chown -R fgc:fgc /fgc
|
RUN dos2unix ./*.sh && chmod +x ./*.sh
|
||||||
COPY docker-entrypoint.sh /usr/local/bin/
|
COPY docker-entrypoint.sh /usr/local/bin/
|
||||||
|
|
||||||
ARG COMMIT=""
|
ARG COMMIT=""
|
||||||
|
|
@ -87,9 +87,8 @@ LABEL org.opencontainers.image.title="free-games-claimer" \
|
||||||
# Configure VNC via environment variables:
|
# Configure VNC via environment variables:
|
||||||
ENV VNC_PORT 5900
|
ENV VNC_PORT 5900
|
||||||
ENV NOVNC_PORT 6080
|
ENV NOVNC_PORT 6080
|
||||||
# Ports are not exposed by default; publish explicitly with -p when you really need GUI access.
|
EXPOSE 5900
|
||||||
# EXPOSE 5900
|
EXPOSE 6080
|
||||||
# EXPOSE 6080
|
|
||||||
|
|
||||||
# Configure Xvfb via environment variables:
|
# Configure Xvfb via environment variables:
|
||||||
ENV WIDTH 1920
|
ENV WIDTH 1920
|
||||||
|
|
@ -99,8 +98,6 @@ ENV DEPTH 24
|
||||||
# Show browser instead of running headless
|
# Show browser instead of running headless
|
||||||
ENV SHOW 1
|
ENV SHOW 1
|
||||||
|
|
||||||
USER fgc
|
|
||||||
|
|
||||||
# Script to setup display server & VNC is always executed.
|
# Script to setup display server & VNC is always executed.
|
||||||
ENTRYPOINT ["docker-entrypoint.sh"]
|
ENTRYPOINT ["docker-entrypoint.sh"]
|
||||||
# Default command to run. This is replaced by appending own command, e.g. `docker run ... node prime-gaming` to only run this script.
|
# Default command to run. This is replaced by appending own command, e.g. `docker run ... node prime-gaming` to only run this script.
|
||||||
|
|
|
||||||
290
README.md
290
README.md
|
|
@ -1,88 +1,224 @@
|
||||||
Free Games Claimer (Fork)
|
<p align="center">
|
||||||
==========================
|
<img alt="logo-free-games-claimer" src="https://user-images.githubusercontent.com/493741/214588518-a4c89998-127e-4a8c-9b1e-ee4a9d075715.png" />
|
||||||
|
</p>
|
||||||
|
|
||||||
[](https://sonata.cyber77.de/dashboard?id=free-games-claimer)
|
[](https://sonarcloud.io/project/overview?id=vogler_free-games-claimer)
|
||||||
|
# free-games-claimer
|
||||||
|
|
||||||
Automates claiming of free games for:
|
Claims free games periodically on
|
||||||
- Amazon Luna Gaming / Luna claims (including external stores like GOG, Epic Games, Legacy Games )
|
- <img src="https://github.com/user-attachments/assets/82e9e9bf-b6ac-4f20-91db-36d2c8429cb6" width="32" align="middle" /> [Epic Games Store](https://www.epicgames.com/store/free-games)
|
||||||
- GOG giveaways
|
- <img src="https://github.com/user-attachments/assets/7627a108-20c6-4525-a1d8-5d221ee89d6e" width="32" align="middle" /> [Amazon Prime Gaming](https://gaming.amazon.com)
|
||||||
- Optional extras: Steam stats, AliExpress dailies (not implemated yet)
|
- <img src="https://github.com/user-attachments/assets/49040b50-ee14-4439-8e3c-e93cafd7c3a5" width="32" align="middle" /> [GOG](https://www.gog.com)
|
||||||
|
- <img src="https://github.com/user-attachments/assets/3582444b-f23b-448d-bf31-01668cd0313a" width="32" align="middle" /> [Unreal Engine (Assets)](https://www.unrealengine.com/marketplace/en-US/assets?count=20&sortBy=effectiveDate&sortDir=DESC&start=0&tag=4910) ([experimental](https://github.com/vogler/free-games-claimer/issues/44), same login as Epic Games)
|
||||||
|
<!-- - <img src="https://www.freepnglogos.com/uploads/xbox-logo-picture-png-14.png" width="32"/> [Xbox Live Games with Gold](https://www.xbox.com/en-US/live/gold#gameswithgold) ([experimental](https://github.com/vogler/free-games-claimer/issues/19)) -->
|
||||||
|
|
||||||
Requirements
|
Pull requests welcome :)
|
||||||
------------
|
|
||||||
- Docker or Podman (recommended), or Node.js ≥ 20 for local runs
|
|
||||||
- Optional notifications: `pip install apprise`
|
|
||||||
- Playwright dependencies are baked into the container; locally, `npm install` downloads Firefox.
|
|
||||||
|
|
||||||
Quickstart (Docker Run)
|

|
||||||
-----------------------
|
|
||||||
|
_Works on Windows/macOS/Linux._
|
||||||
|
|
||||||
|
Raspberry Pi (3, 4, Zero 2): [requires 64-bit OS](https://github.com/vogler/free-games-claimer/issues/3) like Raspberry Pi OS or Ubuntu (Raspbian won't work since it's 32-bit).
|
||||||
|
|
||||||
|
## How to run
|
||||||
|
Easy option: [install Docker](https://docs.docker.com/get-docker/) (or [podman](https://podman-desktop.io/)) and run this command in a terminal:
|
||||||
```
|
```
|
||||||
docker run --rm -it \
|
docker run --rm -it -p 6080:6080 -v fgc:/fgc/data --pull=always ghcr.io/vogler/free-games-claimer
|
||||||
-p 6080:6080 \
|
|
||||||
-v fgc:/fgc/data \
|
|
||||||
-e SHOW=1 \
|
|
||||||
git.sky-net.it/nocci/free-games-claimer:latest \
|
|
||||||
node prime-gaming.js
|
|
||||||
```
|
|
||||||
- Ports 6080/5900: noVNC/VNC (only needed with `SHOW=1`)
|
|
||||||
- Data/configs are stored in volume `fgc` under `/fgc/data`
|
|
||||||
|
|
||||||
Docker Compose Example
|
|
||||||
----------------------
|
|
||||||
```yaml
|
|
||||||
services:
|
|
||||||
fgc:
|
|
||||||
image: git.sky-net.it/nocci/free-games-claimer:latest
|
|
||||||
container_name: fgc
|
|
||||||
environment:
|
|
||||||
- SHOW=1 # show browser via VNC/noVNC
|
|
||||||
# - PG_EMAIL=...
|
|
||||||
# - PG_PASSWORD=...
|
|
||||||
# - PG_OTPKEY=...
|
|
||||||
volumes:
|
|
||||||
- fgc:/fgc/data
|
|
||||||
ports:
|
|
||||||
- "6080:6080" # noVNC
|
|
||||||
# - "5900:5900" # VNC optional
|
|
||||||
command: bash -c "node epic-games; node prime-gaming; node gog"
|
|
||||||
volumes:
|
|
||||||
fgc:
|
|
||||||
```
|
```
|
||||||
|
|
||||||
Configuration (Environment Variables)
|
_This currently gives you a captcha challenge for epic-games. Until [issue #183](https://github.com/vogler/free-games-claimer/issues/183) is fixed, it is recommended to just run `node epic-games` without docker (see below)._
|
||||||
-------------------------------------
|
|
||||||
Common options:
|
|
||||||
- `SHOW=0/1` (0 = headless, 1 = UI)
|
|
||||||
- `WIDTH`, `HEIGHT` (browser size)
|
|
||||||
- `TIMEOUT`, `LOGIN_TIMEOUT` (seconds)
|
|
||||||
- Login: `EMAIL`, `PASSWORD` global; per store `EG_EMAIL`, `EG_PASSWORD`, `EG_OTPKEY`, `PG_EMAIL`, `PG_PASSWORD`, `PG_OTPKEY`, `GOG_EMAIL`, `GOG_PASSWORD`
|
|
||||||
- Prime Gaming: `PG_REDEEM=1` (auto-redeem keys, experimental), `PG_CLAIMDLC=1`, `PG_TIMELEFT=<days>` to skip long-remaining offers
|
|
||||||
- Screenshots: `SCREENSHOTS_DIR` (default `data/screenshots`)
|
|
||||||
- Notifications: `NOTIFY='...'` (Apprise URL), optional `NOTIFY_TITLE`
|
|
||||||
- Browser profile: `BROWSER_DIR` (default `data/browser`)
|
|
||||||
- Recording: `RECORD=1` to save videos/HAR to `data/record/`
|
|
||||||
- Debugging: `DEBUG=1` (opens Playwright inspector), `DEBUG_NETWORK=1` (logs requests), `TIME=1` (prints timings)
|
|
||||||
- Dry run / Interaction: `DRYRUN=1` (do not claim), `INTERACTIVE=1` (ask before claiming), `HEADLESS` is derived from `SHOW`/`DEBUG`
|
|
||||||
- Directories: `SCREENSHOTS_DIR`, `BROWSER_DIR`, `DATA_DIR` (prefix for data; default under `data/`)
|
|
||||||
- VNC/noVNC: `VNC_PASSWORD` (for Docker entrypoint), `NOVNC_PORT`/`VNC_PORT` (Docker)
|
|
||||||
- General timeouts: `TIMEOUT` (per action), `LOGIN_TIMEOUT` (extra time for login)
|
|
||||||
|
|
||||||
You can place a `data/config.env`; it is loaded via dotenv and is overridden by explicitly set environment variables.
|
This will run `node epic-games; node prime-gaming; node gog` - if you only want to claim games for one of the stores, you can override the default command by appending e.g. `node epic-games` at the end of the `docker run` command, or if you want several `bash -c "node epic-games.js; node gog.js"`.
|
||||||
|
Data (including json files with claimed games, codes to redeem, screenshots) is stored in the Docker volume `fgc`.
|
||||||
|
|
||||||
Local Run Without Docker
|
<details>
|
||||||
------------------------
|
<summary>I want to run without Docker or develop locally.</summary>
|
||||||
```
|
|
||||||
npm install
|
|
||||||
SHOW=0 PG_EMAIL=... PG_PASSWORD=... PG_OTPKEY=... node prime-gaming.js
|
|
||||||
```
|
|
||||||
- Playwright downloads Firefox to `~/.cache/ms-playwright`.
|
|
||||||
- Use `SHOW=1` for a visible browser (requires GUI/Xvfb).
|
|
||||||
|
|
||||||
Persistence & Outputs
|
1. [Install Node.js](https://nodejs.org/en/download)
|
||||||
---------------------
|
2. Clone/download this repository and `cd` into it in a terminal
|
||||||
- Data/status: `data/*.json` (per store)
|
3. Run `npm install`
|
||||||
- Browser profile: `data/browser`
|
4. Run `pip install apprise` (or use [pipx](https://github.com/pypa/pipx) if you have [problems](https://stackoverflow.com/questions/75608323/how-do-i-solve-error-externally-managed-environment-every-time-i-use-pip-3)) to install [apprise](https://github.com/caronc/apprise) if you want notifications
|
||||||
- Screenshots: `data/screenshots/<store>/`
|
5. To get updates: `git pull; npm install`
|
||||||
- Optional videos/HAR: `RECORD=1` → `data/record/`
|
6. Run `node epic-games`, `node prime-gaming`, `node gog`...
|
||||||
|
|
||||||
Tip: For captchas or first-time login, run with `SHOW=1` and log in once; cookies stay in the profile. Notifications via `NOTIFY` help surface errors (e.g., captcha, login).
|
During `npm install` Playwright will download its Firefox to a cache in home ([doc](https://playwright.dev/docs/browsers#managing-browser-binaries)).
|
||||||
|
If you are missing some dependencies for the browser on your system, you can use `sudo npx playwright install firefox --with-deps`.
|
||||||
|
|
||||||
|
If you don't want to use Docker for quasi-headless mode, you could run inside a virtual machine, on a server, or you wake your PC at night to avoid being interrupted.
|
||||||
|
</details>
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
All scripts start an automated Firefox instance, either with the browser GUI shown or hidden (*headless mode*). By default, you won't see any browser open on your host system.
|
||||||
|
|
||||||
|
- When running inside Docker, the browser will be shown only inside the container. You can open http://localhost:6080 to interact with the browser running inside the container via noVNC (or use other VNC clients on port 5900).
|
||||||
|
- When running the scripts outside of Docker, the browser will be hidden by default; you can use `SHOW=1 ...` to show the UI (see options below).
|
||||||
|
|
||||||
|
When running the first time, you have to login for each store you want to claim games on.
|
||||||
|
You can login indirectly via the terminal or directly in the browser. The scripts will wait until you are successfully logged in.
|
||||||
|
|
||||||
|
There will be prompts in the terminal asking you to enter email, password, and afterwards some OTP (one time password / security code) if you have 2FA/MFA (two-/multi-factor authentication) enabled. If you want to login yourself via the browser, you can press escape in the terminal to skip the prompts.
|
||||||
|
|
||||||
|
After login, the script will continue claiming the current games. If it still waits after you are already logged in, you can restart it (and open an issue). If you run the scripts regularly, you should not have to login again.
|
||||||
|
|
||||||
|
### Configuration / Options
|
||||||
|
Options are set via [environment variables](https://kinsta.com/knowledgebase/what-is-an-environment-variable/) which allow for flexible configuration.
|
||||||
|
|
||||||
|
TODO: ~~On the first run, the script will guide you through configuration and save all settings to `data/config.env`. You can edit this file directly or run `node fgc config` to run the configuration assistant again.~~
|
||||||
|
|
||||||
|
Available options/variables and their default values:
|
||||||
|
|
||||||
|
| Option | Default | Description |
|
||||||
|
|--------------- |--------- |------------------------------------------------------------------------ |
|
||||||
|
| SHOW | 1 | Show browser if 1. Default for Docker, not shown when running outside. |
|
||||||
|
| WIDTH | 1280 | Width of the opened browser (and of screen for VNC in Docker). |
|
||||||
|
| HEIGHT | 1280 | Height of the opened browser (and of screen for VNC in Docker). |
|
||||||
|
| VNC_PASSWORD | | VNC password for Docker. No password used by default! |
|
||||||
|
| NOTIFY | | Notification services to use (Pushover, Slack, Telegram...), see below. [Apprise](https://github.com/caronc/apprise) |
|
||||||
|
| NOTIFY_TITLE | | Optional title for notifications, e.g. for Pushover. |
|
||||||
|
| BROWSER_DIR | data/browser | Directory for browser profile, e.g. for multiple accounts. |
|
||||||
|
| TIMEOUT | 60 | Timeout for any page action. Should be fine even on slow machines. |
|
||||||
|
| LOGIN_TIMEOUT | 180 | Timeout for login in seconds. Will wait twice (prompt + manual login). |
|
||||||
|
| EMAIL | | Default email for any login. |
|
||||||
|
| PASSWORD | | Default password for any login. |
|
||||||
|
| EG_EMAIL | | Epic Games email for login. Overrides EMAIL. |
|
||||||
|
| EG_PASSWORD | | Epic Games password for login. Overrides PASSWORD. |
|
||||||
|
| EG_OTPKEY | | Epic Games MFA OTP key. |
|
||||||
|
| EG_PARENTALPIN | | Epic Games Parental Controls PIN. |
|
||||||
|
| PG_EMAIL | | Prime Gaming email for login. Overrides EMAIL. |
|
||||||
|
| PG_PASSWORD | | Prime Gaming password for login. Overrides PASSWORD. |
|
||||||
|
| PG_OTPKEY | | Prime Gaming MFA OTP key. |
|
||||||
|
| PG_REDEEM | 0 | Prime Gaming: try to redeem keys on external stores ([experimental](https://github.com/vogler/free-games-claimer/issues/5)). |
|
||||||
|
| PG_CLAIMDLC | 0 | Prime Gaming: try to claim DLCs ([experimental](https://github.com/vogler/free-games-claimer/issues/55)). |
|
||||||
|
| GOG_EMAIL | | GOG email for login. Overrides EMAIL. |
|
||||||
|
| GOG_PASSWORD | | GOG password for login. Overrides PASSWORD. |
|
||||||
|
| GOG_NEWSLETTER | 0 | Do not unsubscribe from newsletter after claiming a game if 1. |
|
||||||
|
| LG_EMAIL | | Legacy Games: email to use for redeeming (if not set, defaults to PG_EMAIL) |
|
||||||
|
|
||||||
|
See `src/config.js` for all options.
|
||||||
|
|
||||||
|
#### How to set options
|
||||||
|
You can add options directly in the command or put them in a file to load.
|
||||||
|
|
||||||
|
##### Docker
|
||||||
|
You can pass variables using `-e VAR=VAL`, for example `docker run -e EMAIL=foo@bar.baz -e NOTIFY='tgram://bottoken/ChatID' ...` or using `--env-file fgc.env` where `fgc.env` is a file on your host system (see [docs](https://docs.docker.com/engine/reference/commandline/run/#env)). You can also `docker cp` your configuration file to `/fgc/data/config.env` in the `fgc` volume to store it with the rest of the data instead of on the host ([example](https://github.com/moby/moby/issues/25245#issuecomment-365980572)).
|
||||||
|
If you are using [docker compose](https://docs.docker.com/compose/environment-variables/) (or Portainer etc.), you can put options in the `environment:` section.
|
||||||
|
|
||||||
|
##### Without Docker
|
||||||
|
On Linux/macOS you can prefix the variables you want to set, for example `EMAIL=foo@bar.baz SHOW=1 node epic-games` will show the browser and skip asking you for your login email. On Windows you have to use `set`, [example](https://github.com/vogler/free-games-claimer/issues/314).
|
||||||
|
You can also put options in `data/config.env` which will be loaded by [dotenv](https://github.com/motdotla/dotenv).
|
||||||
|
|
||||||
|
### Notifications
|
||||||
|
The scripts will try to send notifications for successfully claimed games and any errors like needing to log in or encountered captchas (should not happen).
|
||||||
|
|
||||||
|
[apprise](https://github.com/caronc/apprise) is used for notifications and offers many services including Pushover, Slack, Telegram, SMS, Email, desktop and custom notifications.
|
||||||
|
You just need to set `NOTIFY` to the notification services you want to use, e.g. `NOTIFY='mailto://myemail:mypass@gmail.com' 'pbul://o.gn5kj6nfhv736I7jC3cj3QLRiyhgl98b'` - refer to their list of services and [examples](https://github.com/caronc/apprise#command-line-usage).
|
||||||
|
|
||||||
|
### Automatic login, two-factor authentication
|
||||||
|
If you set the options for email, password and OTP key, there will be no prompts and logins should happen automatically. This is optional since all stores should stay logged in since cookies are refreshed.
|
||||||
|
To get the OTP key, it is easiest to follow the store's guide for adding an authenticator app. You should also scan the shown QR code with your favorite app to have an alternative method for 2FA.
|
||||||
|
|
||||||
|
- **Epic Games**: visit [password & security](https://www.epicgames.com/account/password), enable 'third-party authenticator app', copy the 'Manual Entry Key' and use it to set `EG_OTPKEY`.
|
||||||
|
- **Prime Gaming**: visit Amazon 'Your Account › Login & security', 2-step verification › Manage › Add new app › Can't scan the barcode, copy the bold key and use it to set `PG_OTPKEY`
|
||||||
|
- **GOG**: only offers OTP via email
|
||||||
|
<!-- - **Xbox**: visit [additional security](https://account.live.com/proofs/manage/additional) > Add a new way to sign in or verify > Use an app > Set up a different Authenticator app > I can't scan the bar code > copy the bold key and use it to set `XBOX_OTPKEY` -->
|
||||||
|
|
||||||
|
Beware that storing passwords and OTP keys as clear text may be a security risk. Use a unique/generated password! TODO: maybe at least offer to base64 encode for storage.
|
||||||
|
|
||||||
|
### Epic Games Store
|
||||||
|
Run `node epic-games` (locally or in Docker).
|
||||||
|
|
||||||
|
### Amazon Prime Gaming
|
||||||
|
Run `node prime-gaming` (locally or in Docker).
|
||||||
|
|
||||||
|
Claiming the Amazon Games works out-of-the-box, however, for games on external stores you need to either link your account or redeem a key.
|
||||||
|
|
||||||
|
- Stores that require account linking: Epic Games, Battle.net, Origin.
|
||||||
|
- Stores that require redeeming a key: GOG.com, Microsoft Games, Legacy Games.
|
||||||
|
|
||||||
|
Keys and URLs are printed to the console, included in notifications and saved in `data/prime-gaming.json`. A screenshot of the page with the key is also saved to `data/screenshots`.
|
||||||
|
[TODO](https://github.com/vogler/free-games-claimer/issues/5): ~~redeem keys on external stores.~~
|
||||||
|
|
||||||
|
<!-- ### Xbox Games With Gold -->
|
||||||
|
<!-- Run `node xbox` (locally or in docker). -->
|
||||||
|
|
||||||
|
### Run periodically
|
||||||
|
#### How often?
|
||||||
|
Epic Games usually has two free games *every week*, before Christmas every day.
|
||||||
|
Prime Gaming has new games *every month* or more often during Prime days.
|
||||||
|
GOG usually has one new game every couples of weeks.
|
||||||
|
Unreal Engine has new assets to claim *every first Tuesday of a month*.
|
||||||
|
<!-- Xbox usually has two games *every month*. -->
|
||||||
|
|
||||||
|
It is safe to run the scripts every day.
|
||||||
|
|
||||||
|
#### How to schedule?
|
||||||
|
The container/scripts will claim currently available games and then exit.
|
||||||
|
If you want it to run regularly, you have to schedule the runs yourself:
|
||||||
|
|
||||||
|
- Linux/macOS: `crontab -e` ([example](https://github.com/vogler/free-games-claimer/discussions/56))
|
||||||
|
- macOS: [launchd](https://stackoverflow.com/questions/132955/how-do-i-set-a-task-to-run-every-so-often)
|
||||||
|
- Windows: [task scheduler](https://active-directory-wp.com/docs/Usage/How_to_add_a_cron_job_on_Windows/Scheduled_tasks_and_cron_jobs_on_Windows/index.html) ([example](https://github.com/vogler/free-games-claimer/wiki/%5BHowTo%5D-Schedule-runs-on-Windows)), [other options](https://stackoverflow.com/questions/132971/what-is-the-windows-version-of-cron), or just put the command in a `.bat` file in Autostart if you restart often...
|
||||||
|
- any OS: use a process manager like [pm2](https://pm2.keymetrics.io/docs/usage/restart-strategies/)
|
||||||
|
- Docker Compose `command: bash -c "node epic-games; node prime-gaming; node gog; echo sleeping; sleep 1d"` additionally add `restart: unless-stopped` to it.
|
||||||
|
|
||||||
|
TODO: ~~add some server-mode where the script just keeps running and claims games e.g. every day.~~
|
||||||
|
|
||||||
|
### Problems?
|
||||||
|
|
||||||
|
Check the open [issues](https://github.com/vogler/free-games-claimer/issues) and comment there or open a new issue.
|
||||||
|
|
||||||
|
If you're a developer, you can use `PWDEBUG=1 ...` to [inspect](https://playwright.dev/docs/inspector) which opens a debugger where you can step through the script.
|
||||||
|
|
||||||
|
|
||||||
|
## History/DevLog
|
||||||
|
<details>
|
||||||
|
<summary>Click to expand</summary>
|
||||||
|
|
||||||
|
Tried [epicgames-freebies-claimer](https://github.com/Revadike/epicgames-freebies-claimer), but had problems since epicgames introduced hcaptcha (see [issue](https://github.com/Revadike/epicgames-freebies-claimer/issues/172)).
|
||||||
|
|
||||||
|
Played around with puppeteer before, now trying newer https://playwright.dev which is pretty similar.
|
||||||
|
Playwright Inspector and `codegen` to generate scripts are nice, but failed to generate the right code for clicking a button in an iframe.
|
||||||
|
|
||||||
|
Added [main.spec.ts](https://github.com/vogler/epicgames-claimer/commit/e5ce7916ab6329cfc7134677c4d89c2b3fa3ba97#diff-d18d03e9c407a20e05fbf03cbd6f9299857740544fb6b50d6a70b9c6fbc35831) which was the test script generated by `npx playwright codegen` with manual fix for clicking buttons in the created iframe. Can be executed by `npx playwright test`. The test runner has options `--debug` and `--timeout` and can execute typescript which is nice. However, this only worked up to the button 'I Agree', and then showed an hcaptcha.
|
||||||
|
|
||||||
|
Added [main.captcha.js](https://github.com/vogler/epicgames-claimer/commit/e5ce7916ab6329cfc7134677c4d89c2b3fa3ba97#diff-d18d03e9c407a20e05fbf03cbd6f9299857740544fb6b50d6a70b9c6fbc35831) which uses beta of `playwright-extra@next` and `@extra/recaptcha@next` (from [comment on puppeteer-extra](https://github.com/berstend/puppeteer-extra/pull/303#issuecomment-775277480)).
|
||||||
|
However, `playwright-extra` seems to be old and missing `:has-text` selector (fixed [here](https://github.com/vogler/epicgames-claimer/commit/ba97a0e840b65f4476cca18e28d8461b0c703420)) and `page.frameLocator`, so the script did not run without adjustments.
|
||||||
|
Also, solving via [2captcha](https://2captcha.com?from=13225256) is a paid service which takes time and may be unreliable.
|
||||||
|
<!-- Alternative: https://anti-captcha.com -->
|
||||||
|
|
||||||
|
Added [main.stealth.js](https://github.com/vogler/epicgames-claimer/commit/64d0ba8ce71baec3947d1b64acd567befcb39340#diff-f70d3bd29df4a343f11062a97063953173491ce30fe34f69a0fc52517adbf342) which uses the stealth plugin without `playwright-extra` wrapper but up-to-date `playwright` (from [comment](https://github.com/berstend/puppeteer-extra/issues/454#issuecomment-917437212)).
|
||||||
|
The listed evasions are enough to not show an hcaptcha. Script claimed game successfully in non-headless mode.
|
||||||
|
|
||||||
|
Removed `main.captcha.js`.
|
||||||
|
Using Playwright Test (`main.spec.ts`) instead of Library (`main.stealth.js`) has the advantage of free CLI like `--debug` and `--timeout`.
|
||||||
|
<!-- TODO: check if stealth plugin can be setup with `contextOptions` ([doc](https://playwright.dev/docs/test-configuration#more-browser-and-context-options)). -->
|
||||||
|
|
||||||
|
Button selectors should preferably use text in order to be more stable against changes in the DOM.
|
||||||
|
|
||||||
|
Renamed repository from epicgames-claimer to free-games-claimer since a script for Amazon Prime Gaming was also added. Removed all old scripts in favor of just `epic-games.js` and `prime-gaming.js`.
|
||||||
|
|
||||||
|
epic games: `headless` mode gets hcaptcha challenge. More details/references in [issue](https://github.com/vogler/free-games-claimer/issues/2).
|
||||||
|
|
||||||
|
https://github.com/vogler/free-games-claimer/pull/11 introduced a Dockerfile for running non-headless inside the container via xvfb which makes it headless for the host running the container.
|
||||||
|
|
||||||
|
v1.0 Standalone scripts node epic-games and node prime-gaming using Chromium.
|
||||||
|
|
||||||
|
Changed to Firefox for all scripts since Chromium led to captchas. Claiming then also worked in headless mode without Docker.
|
||||||
|
|
||||||
|
Added options via env vars, configurable in `data/config.env`.
|
||||||
|
|
||||||
|
Added OTP generation via otplib for automatic login, even with 2FA.
|
||||||
|
|
||||||
|
Added notifications via [apprise](https://github.com/caronc/apprise).
|
||||||
|
</details>
|
||||||
|
|
||||||
|
[](https://star-history.com/#vogler/free-games-claimer&Date)
|
||||||
|
<!-- [](https://starchart.cc/vogler/free-games-claimer) -->
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
Logo with smaller aspect ratio (for Telegram bot etc.): 👾 - [emojipedia](https://emojipedia.org/alien-monster/)
|
||||||
|
|
||||||
|

|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
|
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
|
||||||
import { datetime, filenamify, prompt, handleSIGINT } from './src/util.js';
|
import { datetime, filenamify, prompt, handleSIGINT, stealth } from './src/util.js';
|
||||||
import { cfg } from './src/config.js';
|
import { cfg } from './src/config.js';
|
||||||
|
|
||||||
// using https://github.com/apify/fingerprint-suite worked, but has no launchPersistentContext...
|
// using https://github.com/apify/fingerprint-suite worked, but has no launchPersistentContext...
|
||||||
|
|
@ -8,12 +8,13 @@ import { FingerprintInjector } from 'fingerprint-injector';
|
||||||
import { FingerprintGenerator } from 'fingerprint-generator';
|
import { FingerprintGenerator } from 'fingerprint-generator';
|
||||||
|
|
||||||
const { fingerprint, headers } = new FingerprintGenerator().getFingerprint({
|
const { fingerprint, headers } = new FingerprintGenerator().getFingerprint({
|
||||||
devices: ['mobile'],
|
devices: ["mobile"],
|
||||||
operatingSystems: ['android'],
|
operatingSystems: ["android"],
|
||||||
});
|
});
|
||||||
|
|
||||||
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
||||||
headless: cfg.headless,
|
headless: cfg.headless,
|
||||||
|
// viewport: { width: cfg.width, height: cfg.height },
|
||||||
locale: 'en-US', // ignore OS locale to be sure to have english text for locators -> done via /en in URL
|
locale: 'en-US', // ignore OS locale to be sure to have english text for locators -> done via /en in URL
|
||||||
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
|
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
|
||||||
recordHar: cfg.record ? { path: `data/record/aliexpress-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
|
recordHar: cfg.record ? { path: `data/record/aliexpress-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
|
||||||
|
|
@ -28,19 +29,23 @@ const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
handleSIGINT(context);
|
handleSIGINT(context);
|
||||||
|
// await stealth(context);
|
||||||
await new FingerprintInjector().attachFingerprintToPlaywright(context, { fingerprint, headers });
|
await new FingerprintInjector().attachFingerprintToPlaywright(context, { fingerprint, headers });
|
||||||
|
|
||||||
context.setDefaultTimeout(cfg.debug ? 0 : cfg.timeout);
|
context.setDefaultTimeout(cfg.debug ? 0 : cfg.timeout);
|
||||||
|
|
||||||
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
|
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
|
||||||
|
|
||||||
const auth = async url => {
|
const auth = async (url) => {
|
||||||
console.log('auth', url);
|
console.log('auth', url);
|
||||||
await page.goto(url, { waitUntil: 'domcontentloaded' });
|
await page.goto(url, { waitUntil: 'domcontentloaded' });
|
||||||
// redirects to https://login.aliexpress.com/?return_url=https%3A%2F%2Fwww.aliexpress.com%2Fp%2Fcoin-pc-index%2Findex.html
|
// redirects to https://login.aliexpress.com/?return_url=https%3A%2F%2Fwww.aliexpress.com%2Fp%2Fcoin-pc-index%2Findex.html
|
||||||
await Promise.any([page.waitForURL(url => url.includes('login.aliexpress.com')).then(async () => {
|
await Promise.any([page.waitForURL(/.*login\.aliexpress.com.*/).then(async () => {
|
||||||
|
// manual login
|
||||||
console.error('Not logged in! Will wait for 120s for you to login...');
|
console.error('Not logged in! Will wait for 120s for you to login...');
|
||||||
page.locator('span:has-text("Switch account")').click().catch(() => {}); // sometimes no longer logged in, but previous user/email is pre-selected -> in this case we want to go back to the classic login
|
// await page.waitForTimeout(120*1000);
|
||||||
|
// or try automated
|
||||||
|
page.locator('span:has-text("Switch account")').click().catch(_ => {}); // sometimes no longer logged in, but previous user/email is pre-selected -> in this case we want to go back to the classic login
|
||||||
const login = page.locator('.login-container');
|
const login = page.locator('.login-container');
|
||||||
const email = cfg.ae_email || await prompt({ message: 'Enter email' });
|
const email = cfg.ae_email || await prompt({ message: 'Enter email' });
|
||||||
const emailInput = login.locator('input[label="Email or phone number"]');
|
const emailInput = login.locator('input[label="Email or phone number"]');
|
||||||
|
|
@ -53,10 +58,14 @@ const auth = async url => {
|
||||||
await login.locator('input[label="Password"]').fill(password);
|
await login.locator('input[label="Password"]').fill(password);
|
||||||
await login.locator('button:has-text("Sign in")').click();
|
await login.locator('button:has-text("Sign in")').click();
|
||||||
const error = login.locator('.error-text');
|
const error = login.locator('.error-text');
|
||||||
error.waitFor().then(async () => console.error('Login error:', await error.innerText()));
|
error.waitFor().then(async _ => console.error('Login error:', await error.innerText()));
|
||||||
await page.waitForURL(url);
|
await page.waitForURL(url);
|
||||||
page.getByRole('button', { name: 'Accept cookies' }).click().then(() => console.log('Accepted cookies')).catch(() => { });
|
// await page.addLocatorHandler(page.getByRole('button', { name: 'Accept cookies' }), btn => btn.click());
|
||||||
}), page.locator('#nav-user-account').waitFor()]).catch(() => {});
|
page.getByRole('button', { name: 'Accept cookies' }).click().then(_ => console.log('Accepted cookies')).catch(_ => { });
|
||||||
|
}), page.locator('#nav-user-account').waitFor()]).catch(_ => {});
|
||||||
|
|
||||||
|
// await page.locator('#nav-user-account').hover();
|
||||||
|
// console.log('Logged in as:', await page.locator('.welcome-name').innerText());
|
||||||
};
|
};
|
||||||
|
|
||||||
// copied URLs from AliExpress app on tablet which has menu for the used webview
|
// copied URLs from AliExpress app on tablet which has menu for the used webview
|
||||||
|
|
@ -71,8 +80,8 @@ const urls = {
|
||||||
merge: 'https://m.aliexpress.com/p/merge-market/index.html',
|
merge: 'https://m.aliexpress.com/p/merge-market/index.html',
|
||||||
};
|
};
|
||||||
|
|
||||||
/* eslint-disable no-unused-vars */
|
|
||||||
const coins = async () => {
|
const coins = async () => {
|
||||||
|
// await auth(urls.coins);
|
||||||
await Promise.any([page.locator('.checkin-button').click(), page.locator('.addcoin').waitFor()]);
|
await Promise.any([page.locator('.checkin-button').click(), page.locator('.addcoin').waitFor()]);
|
||||||
console.log('Coins:', await page.locator('.mycoin-content-right-money').innerText());
|
console.log('Coins:', await page.locator('.mycoin-content-right-money').innerText());
|
||||||
console.log('Streak:', await page.locator('.title-box').innerText());
|
console.log('Streak:', await page.locator('.title-box').innerText());
|
||||||
|
|
@ -94,16 +103,18 @@ const euro = async () => {
|
||||||
const merge = async () => {
|
const merge = async () => {
|
||||||
await page.pause();
|
await page.pause();
|
||||||
};
|
};
|
||||||
/* eslint-enable no-unused-vars */
|
|
||||||
|
|
||||||
try {
|
try {
|
||||||
|
// await coins();
|
||||||
await [
|
await [
|
||||||
|
// coins,
|
||||||
|
// grow,
|
||||||
|
// gogo,
|
||||||
|
// euro,
|
||||||
merge,
|
merge,
|
||||||
].reduce((a, f) => a.then(async () => {
|
].reduce((a, f) => a.then(async _ => { await auth(urls[f.name]); await f(); console.log() }), Promise.resolve());
|
||||||
await auth(urls[f.name]);
|
|
||||||
await f();
|
// await page.pause();
|
||||||
console.log();
|
|
||||||
}), Promise.resolve());
|
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
process.exitCode ||= 1;
|
process.exitCode ||= 1;
|
||||||
console.error('--- Exception:');
|
console.error('--- Exception:');
|
||||||
|
|
|
||||||
113
epic-games.js
113
epic-games.js
|
|
@ -1,8 +1,8 @@
|
||||||
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
|
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
|
||||||
import { authenticator } from 'otplib';
|
import { authenticator } from 'otplib';
|
||||||
import chalk from 'chalk';
|
import chalk from 'chalk';
|
||||||
import path from 'node:path';
|
import path from 'path';
|
||||||
import { existsSync, writeFileSync, appendFileSync } from 'node:fs';
|
import { existsSync, writeFileSync, appendFileSync } from 'fs';
|
||||||
import { resolve, jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js';
|
import { resolve, jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js';
|
||||||
import { cfg } from './src/config.js';
|
import { cfg } from './src/config.js';
|
||||||
|
|
||||||
|
|
@ -29,13 +29,17 @@ if (existsSync(browserPrefs)) {
|
||||||
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
||||||
headless: cfg.headless,
|
headless: cfg.headless,
|
||||||
viewport: { width: cfg.width, height: cfg.height },
|
viewport: { width: cfg.width, height: cfg.height },
|
||||||
userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:127.0) Gecko/20100101 Firefox/127.0', // Windows UA avoids "device not supported"; update when browser version changes
|
userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:127.0) Gecko/20100101 Firefox/127.0', // see replace of Headless in util.newStealthContext. TODO Windows UA enough to avoid 'device not supported'? update if browser is updated?
|
||||||
|
// userAgent firefox (macOS): Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:106.0) Gecko/20100101 Firefox/106.0
|
||||||
|
// userAgent firefox (docker): Mozilla/5.0 (X11; Linux aarch64; rv:109.0) Gecko/20100101 Firefox/115.0
|
||||||
locale: 'en-US', // ignore OS locale to be sure to have english text for locators
|
locale: 'en-US', // ignore OS locale to be sure to have english text for locators
|
||||||
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
|
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
|
||||||
recordHar: cfg.record ? { path: `data/record/eg-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
|
recordHar: cfg.record ? { path: `data/record/eg-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
|
||||||
handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
|
handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
|
||||||
// user settings for firefox have to be put in $BROWSER_DIR/user.js
|
// user settings for firefox have to be put in $BROWSER_DIR/user.js
|
||||||
args: [], // https://wiki.mozilla.org/Firefox/CommandLineOptions
|
args: [ // https://wiki.mozilla.org/Firefox/CommandLineOptions
|
||||||
|
// '-kiosk',
|
||||||
|
],
|
||||||
});
|
});
|
||||||
|
|
||||||
handleSIGINT(context);
|
handleSIGINT(context);
|
||||||
|
|
@ -46,7 +50,7 @@ await stealth(context);
|
||||||
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
||||||
|
|
||||||
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
|
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
|
||||||
await page.setViewportSize({ width: cfg.width, height: cfg.height }); // workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
|
await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
|
||||||
|
|
||||||
// some debug info about the page (screen dimensions, user agent, platform)
|
// some debug info about the page (screen dimensions, user agent, platform)
|
||||||
// eslint-disable-next-line no-undef
|
// eslint-disable-next-line no-undef
|
||||||
|
|
@ -72,6 +76,8 @@ try {
|
||||||
if (cfg.time) console.timeEnd('startup');
|
if (cfg.time) console.timeEnd('startup');
|
||||||
if (cfg.time) console.time('login');
|
if (cfg.time) console.time('login');
|
||||||
|
|
||||||
|
// page.click('button:has-text("Accept All Cookies")').catch(_ => { }); // Not needed anymore since we set the cookie above. Clicking this did not always work since the message was animated in too slowly.
|
||||||
|
|
||||||
while (await page.locator('egs-navigation').getAttribute('isloggedin') != 'true') {
|
while (await page.locator('egs-navigation').getAttribute('isloggedin') != 'true') {
|
||||||
console.error('Not signed in anymore. Please login in the browser or here in the terminal.');
|
console.error('Not signed in anymore. Please login in the browser or here in the terminal.');
|
||||||
if (cfg.novnc_port) console.info(`Open http://localhost:${cfg.novnc_port} to login inside the docker container.`);
|
if (cfg.novnc_port) console.info(`Open http://localhost:${cfg.novnc_port} to login inside the docker container.`);
|
||||||
|
|
@ -92,20 +98,16 @@ try {
|
||||||
const email = cfg.eg_email || await prompt({ message: 'Enter email' });
|
const email = cfg.eg_email || await prompt({ message: 'Enter email' });
|
||||||
if (!email) await notifyBrowserLogin();
|
if (!email) await notifyBrowserLogin();
|
||||||
else {
|
else {
|
||||||
void (async () => {
|
// await page.click('text=Sign in with Epic Games');
|
||||||
try {
|
page.waitForSelector('.h_captcha_challenge iframe').then(async () => {
|
||||||
await page.waitForSelector('.h_captcha_challenge iframe', { timeout: 15000 });
|
|
||||||
console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.');
|
console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.');
|
||||||
await notify('epic-games: got captcha during login. Please check.');
|
await notify('epic-games: got captcha during login. Please check.');
|
||||||
} catch {}
|
}).catch(_ => { });
|
||||||
})();
|
page.waitForSelector('p:has-text("Incorrect response.")').then(async () => {
|
||||||
void (async () => {
|
|
||||||
try {
|
|
||||||
await page.waitForSelector('p:has-text("Incorrect response.")', { timeout: 15000 });
|
|
||||||
console.error('Incorrect response for captcha!');
|
console.error('Incorrect response for captcha!');
|
||||||
} catch {}
|
}).catch(_ => { });
|
||||||
})();
|
|
||||||
await page.fill('#email', email);
|
await page.fill('#email', email);
|
||||||
|
// await page.click('button[type="submit"]'); login was split in two steps for some time, now email and password are on the same form again
|
||||||
const password = email && (cfg.eg_password || await prompt({ type: 'password', message: 'Enter password' }));
|
const password = email && (cfg.eg_password || await prompt({ type: 'password', message: 'Enter password' }));
|
||||||
if (!password) await notifyBrowserLogin();
|
if (!password) await notifyBrowserLogin();
|
||||||
else {
|
else {
|
||||||
|
|
@ -113,22 +115,18 @@ try {
|
||||||
await page.click('button[type="submit"]');
|
await page.click('button[type="submit"]');
|
||||||
}
|
}
|
||||||
const error = page.locator('#form-error-message');
|
const error = page.locator('#form-error-message');
|
||||||
void (async () => {
|
error.waitFor().then(async () => {
|
||||||
try {
|
|
||||||
await error.waitFor({ timeout: 15000 });
|
|
||||||
console.error('Login error:', await error.innerText());
|
console.error('Login error:', await error.innerText());
|
||||||
console.log('Please login in the browser!');
|
console.log('Please login in the browser!');
|
||||||
} catch {}
|
}).catch(_ => { });
|
||||||
})();
|
// handle MFA, but don't await it
|
||||||
void (async () => {
|
page.waitForURL('**/id/login/mfa**').then(async () => {
|
||||||
try {
|
|
||||||
await page.waitForURL('**/id/login/mfa**', { timeout: cfg.login_timeout });
|
|
||||||
console.log('Enter the security code to continue - This appears to be a new device, browser or location. A security code has been sent to your email address at ...');
|
console.log('Enter the security code to continue - This appears to be a new device, browser or location. A security code has been sent to your email address at ...');
|
||||||
|
// TODO locator for text (email or app?)
|
||||||
const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
|
const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
|
||||||
await page.locator('input[name="code-input-0"]').pressSequentially(otp.toString());
|
await page.locator('input[name="code-input-0"]').pressSequentially(otp.toString());
|
||||||
await page.click('button[type="submit"]');
|
await page.click('button[type="submit"]');
|
||||||
} catch {}
|
}).catch(_ => { });
|
||||||
})();
|
|
||||||
}
|
}
|
||||||
await page.waitForURL(URL_CLAIM);
|
await page.waitForURL(URL_CLAIM);
|
||||||
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
||||||
|
|
@ -143,7 +141,7 @@ try {
|
||||||
const game_loc = page.locator('a:has(span:text-is("Free Now"))');
|
const game_loc = page.locator('a:has(span:text-is("Free Now"))');
|
||||||
await game_loc.last().waitFor().catch(_ => {
|
await game_loc.last().waitFor().catch(_ => {
|
||||||
// rarely there are no free games available -> catch Timeout
|
// rarely there are no free games available -> catch Timeout
|
||||||
// waiting for timeout; alternative would be waiting for "coming soon"
|
// TODO would be better to wait for alternative like 'coming soon' instead of waiting for timeout
|
||||||
// see https://github.com/vogler/free-games-claimer/issues/210#issuecomment-1727420943
|
// see https://github.com/vogler/free-games-claimer/issues/210#issuecomment-1727420943
|
||||||
console.error('Seems like currently there are no free games available in your region...');
|
console.error('Seems like currently there are no free games available in your region...');
|
||||||
// urls below should then be an empty list
|
// urls below should then be an empty list
|
||||||
|
|
@ -210,31 +208,36 @@ try {
|
||||||
console.log(' Requires base game! Nothing to claim.');
|
console.log(' Requires base game! Nothing to claim.');
|
||||||
notify_game.status = 'requires base game';
|
notify_game.status = 'requires base game';
|
||||||
db.data[user][game_id].status ||= 'failed:requires-base-game';
|
db.data[user][game_id].status ||= 'failed:requires-base-game';
|
||||||
// if base game is free, add to queue as well
|
// TODO claim base game if it is free
|
||||||
const baseUrl = 'https://store.epicgames.com' + await page.locator('a:has-text("Overview")').getAttribute('href');
|
const baseUrl = 'https://store.epicgames.com' + await page.locator('a:has-text("Overview")').getAttribute('href');
|
||||||
console.log(' Base game:', baseUrl);
|
console.log(' Base game:', baseUrl);
|
||||||
// await page.click('a:has-text("Overview")');
|
// await page.click('a:has-text("Overview")');
|
||||||
// re-add original add-on to queue after base game
|
// TODO handle this via function call for base game above since this will never terminate if DRYRUN=1
|
||||||
urls.push(baseUrl); // add base game to the list of games to claim
|
urls.push(baseUrl); // add base game to the list of games to claim
|
||||||
urls.push(url); // add add-on itself again
|
urls.push(url); // add add-on itself again
|
||||||
} else { // GET
|
} else { // GET
|
||||||
console.log(' Not in library yet! Click', btnText);
|
console.log(' Not in library yet! Click', btnText);
|
||||||
await purchaseBtn.click({ delay: 11 }); // got stuck here without delay (or mouse move), see #75, 1ms was also enough
|
await purchaseBtn.click({ delay: 11 }); // got stuck here without delay (or mouse move), see #75, 1ms was also enough
|
||||||
|
|
||||||
|
// click Continue if 'Device not supported. This product is not compatible with your current device.' - avoided by Windows userAgent?
|
||||||
|
page.click('button:has-text("Continue")').catch(_ => { }); // needed since change from Chromium to Firefox?
|
||||||
|
|
||||||
|
// click 'Yes, buy now' if 'This edition contains something you already have. Still interested?'
|
||||||
|
page.click('button:has-text("Yes, buy now")').catch(_ => { });
|
||||||
|
|
||||||
// Accept End User License Agreement (only needed once)
|
// Accept End User License Agreement (only needed once)
|
||||||
void (async () => {
|
page.locator(':has-text("end user license agreement")').waitFor().then(async () => {
|
||||||
try {
|
|
||||||
await page.locator(':has-text("end user license agreement")').waitFor({ timeout: 10000 });
|
|
||||||
console.log(' Accept End User License Agreement (only needed once)');
|
console.log(' Accept End User License Agreement (only needed once)');
|
||||||
await page.locator('input#agree').check();
|
console.log(page.innerHTML);
|
||||||
|
console.log('Please report the HTML above here: https://github.com/vogler/free-games-claimer/issues/371');
|
||||||
|
await page.locator('input#agree').check(); // TODO Bundle: got stuck here; likely unrelated to bundle and locator just changed: https://github.com/vogler/free-games-claimer/issues/371
|
||||||
await page.locator('button:has-text("Accept")').click();
|
await page.locator('button:has-text("Accept")').click();
|
||||||
} catch {}
|
}).catch(_ => { });
|
||||||
})();
|
|
||||||
|
|
||||||
// it then creates an iframe for the purchase
|
// it then creates an iframe for the purchase
|
||||||
await page.waitForSelector('#webPurchaseContainer iframe');
|
await page.waitForSelector('#webPurchaseContainer iframe'); // TODO needed?
|
||||||
const iframe = page.frameLocator('#webPurchaseContainer iframe');
|
const iframe = page.frameLocator('#webPurchaseContainer iframe');
|
||||||
// skip game if unavailable in region, https://github.com/vogler/free-games-claimer/issues/46
|
// skip game if unavailable in region, https://github.com/vogler/free-games-claimer/issues/46 TODO check games for account's region
|
||||||
if (await iframe.locator(':has-text("unavailable in your region")').count() > 0) {
|
if (await iframe.locator(':has-text("unavailable in your region")').count() > 0) {
|
||||||
console.error(' This product is unavailable in your region!');
|
console.error(' This product is unavailable in your region!');
|
||||||
db.data[user][game_id].status = notify_game.status = 'unavailable-in-region';
|
db.data[user][game_id].status = notify_game.status = 'unavailable-in-region';
|
||||||
|
|
@ -242,17 +245,14 @@ try {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
void (async () => {
|
iframe.locator('.payment-pin-code').waitFor().then(async () => {
|
||||||
try {
|
|
||||||
await iframe.locator('.payment-pin-code').waitFor({ timeout: 10000 });
|
|
||||||
if (!cfg.eg_parentalpin) {
|
if (!cfg.eg_parentalpin) {
|
||||||
console.error(' EG_PARENTALPIN not set. Need to enter Parental Control PIN manually.');
|
console.error(' EG_PARENTALPIN not set. Need to enter Parental Control PIN manually.');
|
||||||
notify('epic-games: EG_PARENTALPIN not set. Need to enter Parental Control PIN manually.');
|
notify('epic-games: EG_PARENTALPIN not set. Need to enter Parental Control PIN manually.');
|
||||||
}
|
}
|
||||||
await iframe.locator('input.payment-pin-code__input').first().pressSequentially(cfg.eg_parentalpin);
|
await iframe.locator('input.payment-pin-code__input').first().pressSequentially(cfg.eg_parentalpin);
|
||||||
await iframe.locator('button:has-text("Continue")').click({ delay: 11 });
|
await iframe.locator('button:has-text("Continue")').click({ delay: 11 });
|
||||||
} catch {}
|
}).catch(_ => { });
|
||||||
})();
|
|
||||||
|
|
||||||
if (cfg.debug) await page.pause();
|
if (cfg.debug) await page.pause();
|
||||||
if (cfg.dryrun) {
|
if (cfg.dryrun) {
|
||||||
|
|
@ -267,30 +267,27 @@ try {
|
||||||
|
|
||||||
// I Agree button is only shown for EU accounts! https://github.com/vogler/free-games-claimer/pull/7#issuecomment-1038964872
|
// I Agree button is only shown for EU accounts! https://github.com/vogler/free-games-claimer/pull/7#issuecomment-1038964872
|
||||||
const btnAgree = iframe.locator('button:has-text("I Accept")');
|
const btnAgree = iframe.locator('button:has-text("I Accept")');
|
||||||
void (async () => {
|
btnAgree.waitFor().then(() => btnAgree.click()).catch(_ => { }); // EU: wait for and click 'I Agree'
|
||||||
try {
|
|
||||||
await btnAgree.waitFor({ timeout: 10000 });
|
|
||||||
await btnAgree.click();
|
|
||||||
} catch {}
|
|
||||||
})(); // EU: wait for and click 'I Agree'
|
|
||||||
try {
|
try {
|
||||||
// context.setDefaultTimeout(100 * 1000); // give time to solve captcha, iframe goes blank after 60s?
|
// context.setDefaultTimeout(100 * 1000); // give time to solve captcha, iframe goes blank after 60s?
|
||||||
const captcha = iframe.locator('#h_captcha_challenge_checkout_free_prod iframe');
|
const captcha = iframe.locator('#h_captcha_challenge_checkout_free_prod iframe');
|
||||||
void (async () => {
|
captcha.waitFor().then(async () => { // don't await, since element may not be shown
|
||||||
try {
|
// console.info(' Got hcaptcha challenge! NopeCHA extension will likely solve it.')
|
||||||
await captcha.waitFor({ timeout: 10000 });
|
|
||||||
console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.');
|
console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.');
|
||||||
|
// await notify(`epic-games: got captcha challenge right before claim of <a href="${url}">${title}</a>. Use VNC to solve it manually.`); // TODO not all apprise services understand HTML: https://github.com/vogler/free-games-claimer/pull/417
|
||||||
await notify(`epic-games: got captcha challenge for.\nGame link: ${url}`);
|
await notify(`epic-games: got captcha challenge for.\nGame link: ${url}`);
|
||||||
} catch {}
|
// TODO could even create purchase URL, see https://github.com/vogler/free-games-claimer/pull/130
|
||||||
})(); // may time out if not shown
|
// await page.waitForTimeout(2000);
|
||||||
void (async () => {
|
// const p = path.resolve(cfg.dir.screenshots, 'epic-games', 'captcha', `${filenamify(datetime())}.png`);
|
||||||
try {
|
// await captcha.screenshot({ path: p });
|
||||||
await iframe.locator('.payment__errors:has-text("Failed to challenge captcha, please try again later.")').waitFor({ timeout: 10000 });
|
// console.info(' Saved a screenshot of hcaptcha challenge to', p);
|
||||||
|
// console.error(' Got hcaptcha challenge. To avoid it, get a link from https://www.hcaptcha.com/accessibility'); // TODO save this link in config and visit it daily to set accessibility cookie to avoid captcha challenge?
|
||||||
|
}).catch(_ => { }); // may time out if not shown
|
||||||
|
iframe.locator('.payment__errors:has-text("Failed to challenge captcha, please try again later.")').waitFor().then(async () => {
|
||||||
console.error(' Failed to challenge captcha, please try again later.');
|
console.error(' Failed to challenge captcha, please try again later.');
|
||||||
await notify('epic-games: failed to challenge captcha. Please check.');
|
await notify('epic-games: failed to challenge captcha. Please check.');
|
||||||
} catch {}
|
}).catch(_ => { });
|
||||||
})();
|
await page.locator('text=Thanks for your order!').waitFor({ state: 'attached' }); // TODO Bundle: got stuck here, but normal game now as well
|
||||||
await page.locator('text=Thanks for your order!').waitFor({ state: 'attached' });
|
|
||||||
db.data[user][game_id].status = 'claimed';
|
db.data[user][game_id].status = 'claimed';
|
||||||
db.data[user][game_id].time = datetime(); // claimed time overwrites failed/dryrun time
|
db.data[user][game_id].time = datetime(); // claimed time overwrites failed/dryrun time
|
||||||
console.log(' Claimed successfully!');
|
console.log(' Claimed successfully!');
|
||||||
|
|
|
||||||
30
gog.js
30
gog.js
|
|
@ -31,7 +31,8 @@ handleSIGINT(context);
|
||||||
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
||||||
|
|
||||||
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
|
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
|
||||||
await page.setViewportSize({ width: cfg.width, height: cfg.height }); // workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
|
await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
|
||||||
|
// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
|
||||||
|
|
||||||
const notify_games = [];
|
const notify_games = [];
|
||||||
let user;
|
let user;
|
||||||
|
|
@ -41,13 +42,14 @@ try {
|
||||||
|
|
||||||
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
|
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
|
||||||
|
|
||||||
|
// page.click('#CybotCookiebotDialogBodyLevelButtonLevelOptinAllowAll').catch(_ => { }); // does not work reliably, solved by setting CookieConsent above
|
||||||
const signIn = page.locator('a:has-text("Sign in")').first();
|
const signIn = page.locator('a:has-text("Sign in")').first();
|
||||||
await Promise.any([signIn.waitFor(), page.waitForSelector('#menuUsername')]);
|
await Promise.any([signIn.waitFor(), page.waitForSelector('#menuUsername')]);
|
||||||
while (await signIn.isVisible()) {
|
while (await signIn.isVisible()) {
|
||||||
console.error('Not signed in anymore.');
|
console.error('Not signed in anymore.');
|
||||||
await signIn.click();
|
await signIn.click();
|
||||||
// it then creates an iframe for the login
|
// it then creates an iframe for the login
|
||||||
await page.waitForSelector('#GalaxyAccountsFrameContainer iframe');
|
await page.waitForSelector('#GalaxyAccountsFrameContainer iframe'); // TODO needed?
|
||||||
const iframe = page.frameLocator('#GalaxyAccountsFrameContainer iframe');
|
const iframe = page.frameLocator('#GalaxyAccountsFrameContainer iframe');
|
||||||
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
|
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
|
||||||
console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
|
console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
|
||||||
|
|
@ -60,24 +62,22 @@ try {
|
||||||
await iframe.locator('#login_username').fill(email);
|
await iframe.locator('#login_username').fill(email);
|
||||||
await iframe.locator('#login_password').fill(password);
|
await iframe.locator('#login_password').fill(password);
|
||||||
await iframe.locator('#login_login').click();
|
await iframe.locator('#login_login').click();
|
||||||
void (async () => {
|
// handle MFA, but don't await it
|
||||||
try {
|
iframe.locator('form[name=second_step_authentication]').waitFor().then(async () => {
|
||||||
await iframe.locator('form[name=second_step_authentication]').waitFor({ timeout: 15000 });
|
|
||||||
console.log('Two-Step Verification - Enter security code');
|
console.log('Two-Step Verification - Enter security code');
|
||||||
console.log(await iframe.locator('.form__description').innerText());
|
console.log(await iframe.locator('.form__description').innerText());
|
||||||
const otp = await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 4 || 'The code must be 4 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
|
const otp = await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 4 || 'The code must be 4 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
|
||||||
await iframe.locator('#second_step_authentication_token_letter_1').pressSequentially(otp.toString(), { delay: 10 });
|
await iframe.locator('#second_step_authentication_token_letter_1').pressSequentially(otp.toString(), { delay: 10 });
|
||||||
await iframe.locator('#second_step_authentication_send').click();
|
await iframe.locator('#second_step_authentication_send').click();
|
||||||
await page.waitForTimeout(1000);
|
await page.waitForTimeout(1000); // TODO still needed with wait for username below?
|
||||||
} catch {}
|
}).catch(_ => { });
|
||||||
})();
|
// iframe.locator('iframe[title=reCAPTCHA]').waitFor().then(() => {
|
||||||
void (async () => {
|
// iframe.locator('.g-recaptcha').waitFor().then(() => {
|
||||||
try {
|
iframe.locator('text=Invalid captcha').waitFor().then(() => {
|
||||||
await iframe.locator('text=Invalid captcha').waitFor({ timeout: 15000 });
|
|
||||||
console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.');
|
console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.');
|
||||||
notify('gog: got captcha during login. Please check.');
|
notify('gog: got captcha during login. Please check.');
|
||||||
} catch {}
|
// TODO solve reCAPTCHA?
|
||||||
})();
|
}).catch(_ => { });
|
||||||
await page.waitForSelector('#menuUsername');
|
await page.waitForSelector('#menuUsername');
|
||||||
} else {
|
} else {
|
||||||
console.log('Waiting for you to login in the browser.');
|
console.log('Waiting for you to login in the browser.');
|
||||||
|
|
@ -106,9 +106,11 @@ try {
|
||||||
console.log(`Current free game: ${chalk.blue(title)} - ${url}`);
|
console.log(`Current free game: ${chalk.blue(title)} - ${url}`);
|
||||||
db.data[user][title] ||= { title, time: datetime(), url };
|
db.data[user][title] ||= { title, time: datetime(), url };
|
||||||
if (cfg.dryrun) process.exit(1);
|
if (cfg.dryrun) process.exit(1);
|
||||||
|
// await page.locator('#giveaway:not(.is-loading)').waitFor(); // otherwise screenshot is sometimes with loading indicator instead of game title; #TODO fix, skipped due to timeout, see #240
|
||||||
await banner.screenshot({ path: screenshot(`${filenamify(title)}.png`) }); // overwrites every time - only keep first?
|
await banner.screenshot({ path: screenshot(`${filenamify(title)}.png`) }); // overwrites every time - only keep first?
|
||||||
|
|
||||||
// instead of clicking the button, visit the auto-claim URL which gives a JSON response
|
// await banner.getByRole('button', { name: 'Add to library' }).click();
|
||||||
|
// instead of clicking the button, we visit the auto-claim URL which gives as a JSON response which is easier than checking the state of a button
|
||||||
await page.goto('https://www.gog.com/giveaway/claim');
|
await page.goto('https://www.gog.com/giveaway/claim');
|
||||||
const response = await page.innerText('body');
|
const response = await page.innerText('body');
|
||||||
// console.log(response);
|
// console.log(response);
|
||||||
|
|
|
||||||
415
prime-gaming.js
415
prime-gaming.js
|
|
@ -6,7 +6,8 @@ import { cfg } from './src/config.js';
|
||||||
|
|
||||||
const screenshot = (...a) => resolve(cfg.dir.screenshots, 'prime-gaming', ...a);
|
const screenshot = (...a) => resolve(cfg.dir.screenshots, 'prime-gaming', ...a);
|
||||||
|
|
||||||
const URL_CLAIM = 'https://luna.amazon.com/claims/home';
|
// const URL_LOGIN = 'https://www.amazon.de/ap/signin'; // wrong. needs some session args to be valid?
|
||||||
|
const URL_CLAIM = 'https://gaming.amazon.com/home';
|
||||||
|
|
||||||
console.log(datetime(), 'started checking prime-gaming');
|
console.log(datetime(), 'started checking prime-gaming');
|
||||||
|
|
||||||
|
|
@ -24,76 +25,24 @@ const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
||||||
|
|
||||||
handleSIGINT(context);
|
handleSIGINT(context);
|
||||||
|
|
||||||
|
// TODO test if needed
|
||||||
await stealth(context);
|
await stealth(context);
|
||||||
|
|
||||||
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
||||||
|
|
||||||
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
|
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
|
||||||
await page.setViewportSize({ width: cfg.width, height: cfg.height }); // workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
|
await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
|
||||||
|
// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
|
||||||
|
|
||||||
const notify_games = [];
|
const notify_games = [];
|
||||||
let user;
|
let user;
|
||||||
|
|
||||||
const handleMFA = async p => {
|
|
||||||
const otpField = p.locator('#auth-mfa-otpcode, input[name=otpCode]');
|
|
||||||
if (!await otpField.count()) return false;
|
|
||||||
console.log('Two-Step Verification - enter the One Time Password (OTP), e.g. generated by your Authenticator App');
|
|
||||||
await p.locator('#auth-mfa-remember-device, [name=rememberDevice]').check().catch(() => {});
|
|
||||||
const otp = cfg.pg_otpkey && authenticator.generate(cfg.pg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
|
|
||||||
await otpField.first().pressSequentially(otp.toString());
|
|
||||||
await p.locator('input[type="submit"], button[type="submit"]').first().click();
|
|
||||||
return true;
|
|
||||||
};
|
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
|
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
|
||||||
const handleDirectLoginPage = async () => {
|
|
||||||
if (!page.url().includes('/ap/signin')) return false;
|
|
||||||
console.log('On Amazon login page (redirect). Trying to sign in automatically.');
|
|
||||||
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout);
|
|
||||||
const email = cfg.pg_email || await prompt({ message: 'Enter email' });
|
|
||||||
const password = email && (cfg.pg_password || await prompt({ type: 'password', message: 'Enter password' }));
|
|
||||||
if (email && password) {
|
|
||||||
await page.fill('[name=email]', email);
|
|
||||||
await page.click('input[type="submit"]');
|
|
||||||
await page.fill('[name=password]', password);
|
|
||||||
await page.click('input[type="submit"]');
|
|
||||||
await handleMFA(page).catch(() => {});
|
|
||||||
try {
|
|
||||||
await page.waitForURL('**/ap/signin**');
|
|
||||||
const error = await page.locator('.a-alert-content').first().innerText();
|
|
||||||
if (error.trim().length) {
|
|
||||||
console.error('Login error:', error);
|
|
||||||
await notify(`prime-gaming: login: ${error}`);
|
|
||||||
await context.close(); // finishes potential recording
|
|
||||||
process.exit(1);
|
|
||||||
}
|
|
||||||
} catch {
|
|
||||||
// if navigation succeeded, continue
|
|
||||||
}
|
|
||||||
await page.waitForURL(/luna\.amazon\.com\/claims\/.*signedIn=true/);
|
|
||||||
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
|
||||||
return true;
|
|
||||||
} else {
|
|
||||||
console.log('Waiting for manual login on redirect page.');
|
|
||||||
if (cfg.headless) {
|
|
||||||
console.log('Run `SHOW=1 node prime-gaming` to login in the opened browser.');
|
|
||||||
await context.close(); // finishes potential recording
|
|
||||||
process.exit(1);
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
await handleDirectLoginPage();
|
|
||||||
// need to wait for some elements to exist before checking if signed in or accepting cookies:
|
// need to wait for some elements to exist before checking if signed in or accepting cookies:
|
||||||
await Promise.any([
|
await Promise.any(['button:has-text("Sign in")', '[data-a-target="user-dropdown-first-name-text"]'].map(s => page.waitForSelector(s)));
|
||||||
'button:has-text("Sign in")',
|
page.click('[aria-label="Cookies usage disclaimer banner"] button:has-text("Accept Cookies")').catch(_ => { }); // to not waste screen space when non-headless, TODO does not work reliably, need to wait for something else first?
|
||||||
'button:has-text("Anmelden")',
|
while (await page.locator('button:has-text("Sign in")').count() > 0) {
|
||||||
'[data-a-target="user-dropdown-first-name-text"]',
|
|
||||||
'[data-testid="user-dropdown-first-name-text"]',
|
|
||||||
].map(s => page.waitForSelector(s)));
|
|
||||||
page.click('[aria-label="Cookies usage disclaimer banner"] button:has-text("Accept Cookies")').catch(() => { }); // to not waste screen space when non-headless; could be flaky
|
|
||||||
while (await page.locator('button:has-text("Sign in"), button:has-text("Anmelden")').count() > 0) {
|
|
||||||
console.error('Not signed in anymore.');
|
console.error('Not signed in anymore.');
|
||||||
await page.click('button:has-text("Sign in")');
|
await page.click('button:has-text("Sign in")');
|
||||||
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
|
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
|
||||||
|
|
@ -106,20 +55,24 @@ try {
|
||||||
await page.fill('[name=email]', email);
|
await page.fill('[name=email]', email);
|
||||||
await page.click('input[type="submit"]');
|
await page.click('input[type="submit"]');
|
||||||
await page.fill('[name=password]', password);
|
await page.fill('[name=password]', password);
|
||||||
|
// await page.check('[name=rememberMe]'); // no longer exists
|
||||||
await page.click('input[type="submit"]');
|
await page.click('input[type="submit"]');
|
||||||
try {
|
page.waitForURL('**/ap/signin**').then(async () => { // check for wrong credentials
|
||||||
await page.waitForURL('**/ap/signin**');
|
|
||||||
const error = await page.locator('.a-alert-content').first().innerText();
|
const error = await page.locator('.a-alert-content').first().innerText();
|
||||||
if (error.trim().length) {
|
if (!error.trim.length) return;
|
||||||
console.error('Login error:', error);
|
console.error('Login error:', error);
|
||||||
await notify(`prime-gaming: login: ${error}`);
|
await notify(`prime-gaming: login: ${error}`);
|
||||||
await context.close(); // finishes potential recording
|
await context.close(); // finishes potential recording
|
||||||
process.exit(1);
|
process.exit(1);
|
||||||
}
|
});
|
||||||
} catch {
|
// handle MFA, but don't await it
|
||||||
// navigation ok
|
page.waitForURL('**/ap/mfa**').then(async () => {
|
||||||
}
|
console.log('Two-Step Verification - enter the One Time Password (OTP), e.g. generated by your Authenticator App');
|
||||||
handleMFA(page).catch(() => {});
|
await page.check('[name=rememberDevice]');
|
||||||
|
const otp = cfg.pg_otpkey && authenticator.generate(cfg.pg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
|
||||||
|
await page.locator('input[name=otpCode]').pressSequentially(otp.toString());
|
||||||
|
await page.click('input[type="submit"]');
|
||||||
|
}).catch(_ => { });
|
||||||
} else {
|
} else {
|
||||||
console.log('Waiting for you to login in the browser.');
|
console.log('Waiting for you to login in the browser.');
|
||||||
await notify('prime-gaming: no longer signed in and not enough options set for automatic login.');
|
await notify('prime-gaming: no longer signed in and not enough options set for automatic login.');
|
||||||
|
|
@ -132,8 +85,11 @@ try {
|
||||||
await page.waitForURL('https://gaming.amazon.com/home?signedIn=true');
|
await page.waitForURL('https://gaming.amazon.com/home?signedIn=true');
|
||||||
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
||||||
}
|
}
|
||||||
user = await page.locator('[data-a-target="user-dropdown-first-name-text"], [data-testid="user-dropdown-first-name-text"]').first().innerText();
|
user = await page.locator('[data-a-target="user-dropdown-first-name-text"]').first().innerText();
|
||||||
console.log(`Signed in as ${user}`);
|
console.log(`Signed in as ${user}`);
|
||||||
|
// await page.click('button[aria-label="User dropdown and more options"]');
|
||||||
|
// const twitch = await page.locator('[data-a-target="TwitchDisplayName"]').first().innerText();
|
||||||
|
// console.log(`Twitch user name is ${twitch}`);
|
||||||
db.data[user] ||= {};
|
db.data[user] ||= {};
|
||||||
|
|
||||||
if (await page.getByRole('button', { name: 'Try Prime' }).count()) {
|
if (await page.getByRole('button', { name: 'Try Prime' }).count()) {
|
||||||
|
|
@ -157,334 +113,108 @@ try {
|
||||||
// loading all games became flaky; see https://github.com/vogler/free-games-claimer/issues/357
|
// loading all games became flaky; see https://github.com/vogler/free-games-claimer/issues/357
|
||||||
await page.keyboard.press('PageDown'); // scrolling to straight to the bottom started to skip loading some games
|
await page.keyboard.press('PageDown'); // scrolling to straight to the bottom started to skip loading some games
|
||||||
await page.waitForLoadState('networkidle'); // wait for all games to be loaded
|
await page.waitForLoadState('networkidle'); // wait for all games to be loaded
|
||||||
await page.waitForTimeout(3000); // extra wait to load all already collected games
|
await page.waitForTimeout(3000); // TODO networkidle wasn't enough to load all already collected games
|
||||||
// do it again since once wasn't enough...
|
// do it again since once wasn't enough...
|
||||||
await page.keyboard.press('PageDown');
|
await page.keyboard.press('PageDown');
|
||||||
await page.waitForTimeout(3000);
|
await page.waitForTimeout(3000);
|
||||||
});
|
});
|
||||||
|
|
||||||
const openGamesTab = async () => {
|
await page.click('button[data-type="Game"]');
|
||||||
const selectors = [
|
const games = page.locator('div[data-a-target="offer-list-FGWP_FULL"]');
|
||||||
'button[data-type="Game"]', // old layout
|
await games.waitFor();
|
||||||
'button:has-text("Games")',
|
// await scrollUntilStable(() => games.locator('.item-card__action').count()); // number of games
|
||||||
'button:has-text("Games einlösen")',
|
await scrollUntilStable(() => page.evaluate(() => document.querySelector('.tw-full-width').scrollHeight)); // height may change during loading while number of games is still the same?
|
||||||
'[data-test-selector="category-picker"] button:has-text("Games")',
|
console.log('Number of already claimed games (total):', await games.locator('p:has-text("Collected")').count());
|
||||||
'[data-testid="category-picker"] button:has-text("Games")',
|
// can't use .all() since the list of elements via locator will change after click while we iterate over it
|
||||||
];
|
const internal = await games.locator('.item-card__action:has(button[data-a-target="FGWPOffer"])').elementHandles();
|
||||||
for (const sel of selectors) {
|
const external = await games.locator('.item-card__action:has(a[data-a-target="FGWPOffer"])').all();
|
||||||
const btn = page.locator(sel).first();
|
|
||||||
if (await btn.count()) {
|
|
||||||
await btn.click();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// New Luna claims home: try the filter/CTA button with embedded <p title="Games einlösen">
|
|
||||||
const gamesTitle = page.locator('p.offer-filters__button__title:has-text("Games"), p.offer-filters__button__title:has-text("einlösen")');
|
|
||||||
if (await gamesTitle.count()) {
|
|
||||||
const btn = gamesTitle.first().locator('xpath=ancestor::button[1]');
|
|
||||||
if (await btn.count()) {
|
|
||||||
await btn.click();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// New Luna claims home already shows games list
|
|
||||||
};
|
|
||||||
|
|
||||||
await openGamesTab();
|
|
||||||
|
|
||||||
const locateGamesList = async () => {
|
|
||||||
const selectors = [
|
|
||||||
'div[data-a-target="offer-list-FGWP_FULL"]', // old layout
|
|
||||||
'[data-testid="offer-list"]',
|
|
||||||
'[data-test-selector="offer-list"]',
|
|
||||||
'section:has(h2:has-text("Games with Prime"))',
|
|
||||||
'section:has(h2:has-text("Games"))',
|
|
||||||
];
|
|
||||||
for (const sel of selectors) {
|
|
||||||
const loc = page.locator(sel).first();
|
|
||||||
if (await loc.count()) return loc;
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
};
|
|
||||||
|
|
||||||
const games = await locateGamesList();
|
|
||||||
// Load all cards (old and new layout) by scrolling the container or the page
|
|
||||||
if (games) await scrollUntilStable(() => games.evaluate(el => el.scrollHeight).catch(() => 0));
|
|
||||||
await scrollUntilStable(() => page.evaluate(() => globalThis.document?.scrollingElement?.scrollHeight ?? 0));
|
|
||||||
|
|
||||||
const normalizeClaimUrl = url => {
|
|
||||||
if (!url) return { url, key: null };
|
|
||||||
const m = url.match(/(https?:\/\/[^/]+)?(\/claims\/[^?#]+)/);
|
|
||||||
if (!m) return { url, key: url };
|
|
||||||
const path = m[2];
|
|
||||||
const slug = path.split('/')[2];
|
|
||||||
return { url: 'https://luna.amazon.com' + path, key: slug || path };
|
|
||||||
};
|
|
||||||
|
|
||||||
const cards = [];
|
|
||||||
// New layout: direct claim buttons on cards (FGWPOffer) with "Spiel aktivieren"/"Claim"
|
|
||||||
const fgwps = page.locator('[data-a-target="FGWPOffer"]');
|
|
||||||
if (await fgwps.count()) {
|
|
||||||
for (const handle of await fgwps.elementHandles()) {
|
|
||||||
const href = await handle.getAttribute('href');
|
|
||||||
const { url, key } = normalizeClaimUrl(href?.startsWith('/') ? href : href || '');
|
|
||||||
const title =
|
|
||||||
await handle.$eval('p[title], span[title]', el => el.getAttribute('title')).catch(() => null) ||
|
|
||||||
await handle.$eval('p, span', el => el.textContent).catch(() => null) ||
|
|
||||||
key ||
|
|
||||||
'Unknown title';
|
|
||||||
cards.push({ kind: 'external', title, url, key });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const anchorClaims = page.locator('a[href*="/claims/"][href*="amzn1.pg.item"]');
|
|
||||||
if (await anchorClaims.count()) {
|
|
||||||
const hrefs = [...new Set(await anchorClaims.evaluateAll(anchors => anchors.map(a => a.getAttribute('href')).filter(Boolean)))];
|
|
||||||
for (const href of hrefs) {
|
|
||||||
const { url, key } = normalizeClaimUrl(href);
|
|
||||||
const title = key || await anchorClaims.first().innerText() || 'Unknown title';
|
|
||||||
cards.push({ kind: 'external', title, url, key });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!cards.length && games) {
|
|
||||||
const cardLocator = games.locator([
|
|
||||||
'[data-testid="offer-card"]',
|
|
||||||
'[data-test-selector="offer-card"]',
|
|
||||||
'.item-card__action',
|
|
||||||
].join(','));
|
|
||||||
if (await cardLocator.count() === 0) {
|
|
||||||
console.log('No games found in list.');
|
|
||||||
} else {
|
|
||||||
for (const handle of await cardLocator.elementHandles()) {
|
|
||||||
const text = (await handle.textContent() || '').toLowerCase();
|
|
||||||
if (text.includes('collected')) continue; // skip already claimed
|
|
||||||
const title = await (await handle.$('h3, h4, [data-testid="item-card-title"], [data-test-selector="item-card-title"], .item-card-details__body__primary'))?.innerText() || 'Unknown title';
|
|
||||||
const linkEl = await handle.$('a[href]');
|
|
||||||
let url = linkEl && await linkEl.getAttribute('href');
|
|
||||||
if (url?.startsWith('/')) url = 'https://luna.amazon.com' + url;
|
|
||||||
const { url: normUrl, key } = normalizeClaimUrl(url);
|
|
||||||
const hasLinkClaim = await handle.$('a:has-text("Claim"), a:has-text("Get"), a:has-text("Details")');
|
|
||||||
const hasButtonClaim = await handle.$('button:has-text("Claim"), button:has-text("Get"), button:has-text("Get game"), button:has-text("Play")');
|
|
||||||
const hasGermanCTA = await handle.$(':is(button,p,a):has-text("Spiel aktivieren"), :is(button,p,a):has-text("Spiel holen")');
|
|
||||||
if (hasLinkClaim || hasGermanCTA) cards.push({ kind: 'external', title, url: normUrl, key });
|
|
||||||
else if (hasButtonClaim) cards.push({ kind: 'internal', title, url: normUrl, key, handle });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// dedup by URL to avoid duplicates from multiple selectors
|
|
||||||
const seenUrl = new Set();
|
|
||||||
const uniq = cards.filter(c => {
|
|
||||||
const key = c.key || c.url || c.title;
|
|
||||||
if (seenUrl.has(key)) return false;
|
|
||||||
seenUrl.add(key);
|
|
||||||
return true;
|
|
||||||
});
|
|
||||||
|
|
||||||
const internal = uniq.filter(c => c.kind == 'internal');
|
|
||||||
const external = uniq.filter(c => c.kind == 'external');
|
|
||||||
// bottom to top: oldest to newest games
|
// bottom to top: oldest to newest games
|
||||||
internal.reverse();
|
internal.reverse();
|
||||||
external.reverse();
|
external.reverse();
|
||||||
const sameOrNewPage = async url => {
|
const sameOrNewPage = async url => new Promise(async (resolve, _reject) => {
|
||||||
const isNew = page.url() != url;
|
const isNew = page.url() != url;
|
||||||
let p = page;
|
let p = page;
|
||||||
if (isNew) {
|
if (isNew) {
|
||||||
p = await context.newPage();
|
p = await context.newPage();
|
||||||
await p.goto(url, { waitUntil: 'domcontentloaded' });
|
await p.goto(url, { waitUntil: 'domcontentloaded' });
|
||||||
}
|
}
|
||||||
return [p, isNew];
|
resolve([p, isNew]);
|
||||||
};
|
});
|
||||||
const skipBasedOnTime = async url => {
|
const skipBasedOnTime = async url => {
|
||||||
// console.log(' Checking time left for game:', url);
|
// console.log(' Checking time left for game:', url);
|
||||||
const [p, isNew] = await sameOrNewPage(url);
|
const [p, isNew] = await sameOrNewPage(url);
|
||||||
const dueDateLoc = p.locator('.availability-date .tw-bold, [data-testid="availability-end-date"], [data-test-selector="availability-end-date"]');
|
const dueDateOrg = await p.locator('.availability-date .tw-bold').innerText();
|
||||||
if (!await dueDateLoc.count()) {
|
|
||||||
if (isNew) await p.close();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
const dueDateOrg = await dueDateLoc.first().innerText();
|
|
||||||
const dueDate = new Date(Date.parse(dueDateOrg + ' 17:00'));
|
const dueDate = new Date(Date.parse(dueDateOrg + ' 17:00'));
|
||||||
const daysLeft = (dueDate.getTime() - Date.now()) / 1000 / 60 / 60 / 24;
|
const daysLeft = (dueDate.getTime() - Date.now())/1000/60/60/24;
|
||||||
const availabilityText = await p.locator('.availability-date, [data-testid="availability-end-date"], [data-test-selector="availability-end-date"]').first().innerText().catch(() => dueDateOrg);
|
console.log(' ', await p.locator('.availability-date').innerText(), '->', daysLeft.toFixed(2));
|
||||||
console.log(' ', availabilityText, '->', daysLeft.toFixed(2));
|
|
||||||
if (isNew) await p.close();
|
if (isNew) await p.close();
|
||||||
return daysLeft > cfg.pg_timeLeft;
|
return daysLeft > cfg.pg_timeLeft;
|
||||||
};
|
}
|
||||||
console.log('\nNumber of free unclaimed games (Prime Gaming):', internal.length);
|
console.log('\nNumber of free unclaimed games (Prime Gaming):', internal.length);
|
||||||
// claim games in internal store
|
// claim games in internal store
|
||||||
for (const card of internal) {
|
for (const card of internal) {
|
||||||
await card.handle.scrollIntoViewIfNeeded();
|
await card.scrollIntoViewIfNeeded();
|
||||||
const title = card.title;
|
const title = await (await card.$('.item-card-details__body__primary')).innerText();
|
||||||
const url = card.url;
|
const slug = await (await card.$('a')).getAttribute('href');
|
||||||
|
const url = 'https://gaming.amazon.com' + slug.split('?')[0];
|
||||||
console.log('Current free game:', chalk.blue(title));
|
console.log('Current free game:', chalk.blue(title));
|
||||||
if (cfg.pg_timeLeft && url && await skipBasedOnTime(url)) continue;
|
if (cfg.pg_timeLeft && await skipBasedOnTime(url)) continue;
|
||||||
if (cfg.dryrun) continue;
|
if (cfg.dryrun) continue;
|
||||||
if (cfg.interactive && !await confirm()) continue;
|
if (cfg.interactive && !await confirm()) continue;
|
||||||
await card.handle.locator('.tw-button:has-text("Claim"), .tw-button:has-text("Get"), button:has-text("Claim"), button:has-text("Get")').first().click();
|
await (await card.$('.tw-button:has-text("Claim")')).click();
|
||||||
db.data[user][title] ||= { title, time: datetime(), url, store: 'internal' };
|
db.data[user][title] ||= { title, time: datetime(), url, store: 'internal' };
|
||||||
notify_games.push({ title, status: 'claimed', url });
|
notify_games.push({ title, status: 'claimed', url });
|
||||||
await card.handle.screenshot({ path: screenshot('internal', `${filenamify(title)}.png`) });
|
// const img = await (await card.$('img.tw-image')).getAttribute('src');
|
||||||
|
// console.log('Image:', img);
|
||||||
|
await card.screenshot({ path: screenshot('internal', `${filenamify(title)}.png`) });
|
||||||
}
|
}
|
||||||
console.log('\nNumber of free unclaimed games (external stores):', external.length);
|
console.log('\nNumber of free unclaimed games (external stores):', external.length);
|
||||||
// claim games in external/linked stores. Linked: origin.com, epicgames.com; Redeem-key: gog.com, legacygames.com, microsoft
|
// claim games in external/linked stores. Linked: origin.com, epicgames.com; Redeem-key: gog.com, legacygames.com, microsoft
|
||||||
const external_info = [];
|
const external_info = [];
|
||||||
for (const card of external) { // need to get data incl. URLs in this loop and then navigate in another, otherwise .all() would update after coming back and .elementHandles() like above would lead to error due to page navigation: elementHandle.$: Protocol error (Page.adoptNode)
|
for (const card of external) { // need to get data incl. URLs in this loop and then navigate in another, otherwise .all() would update after coming back and .elementHandles() like above would lead to error due to page navigation: elementHandle.$: Protocol error (Page.adoptNode)
|
||||||
const title = card.title;
|
const title = await card.locator('.item-card-details__body__primary').innerText();
|
||||||
const url = card.url ? card.url.split('?')[0] : undefined;
|
const slug = await card.locator('a:has-text("Claim")').first().getAttribute('href');
|
||||||
if (!url) continue;
|
const url = 'https://gaming.amazon.com' + slug.split('?')[0];
|
||||||
|
// await (await card.$('text=Claim')).click(); // goes to URL of game, no need to wait
|
||||||
external_info.push({ title, url });
|
external_info.push({ title, url });
|
||||||
}
|
}
|
||||||
// external_info = [ { title: 'Fallout 76 (XBOX)', url: 'https://gaming.amazon.com/fallout-76-xbox-fgwp/dp/amzn1.pg.item.9fe17d7b-b6c2-4f58-b494-cc4e79528d0b?ingress=amzn&ref_=SM_Fallout76XBOX_S01_FGWP_CRWN' } ];
|
// external_info = [ { title: 'Fallout 76 (XBOX)', url: 'https://gaming.amazon.com/fallout-76-xbox-fgwp/dp/amzn1.pg.item.9fe17d7b-b6c2-4f58-b494-cc4e79528d0b?ingress=amzn&ref_=SM_Fallout76XBOX_S01_FGWP_CRWN' } ];
|
||||||
|
|
||||||
const clickCTA = async p => {
|
|
||||||
const candidates = [
|
|
||||||
p.locator('button[data-a-target="buy-box_call-to-action"]').first(),
|
|
||||||
p.locator('[data-a-target="buy-box_call-to-action"]').first(),
|
|
||||||
p.locator('[data-a-target="buy-box"] .tw-button:has-text("Get game")').first(),
|
|
||||||
p.locator('[data-a-target="buy-box"] .tw-button:has-text("Claim")').first(),
|
|
||||||
p.locator('.tw-button:has-text("Complete Claim")').first(),
|
|
||||||
p.locator('[data-a-target="buy-box_call-to-action-text"]').first().locator('xpath=ancestor::button[1]'),
|
|
||||||
p.locator('.tw-button:has-text("Spiel holen"), .tw-button:has-text("Spiel aktivieren")').first(),
|
|
||||||
p.locator('p:has-text("Spiel holen"), p:has-text("Spiel aktivieren")').first().locator('xpath=ancestor::button[1]'),
|
|
||||||
];
|
|
||||||
for (const c of candidates) {
|
|
||||||
if (await c.count()) {
|
|
||||||
try {
|
|
||||||
await c.waitFor({ state: 'visible', timeout: 5000 });
|
|
||||||
if (!await c.isEnabled()) {
|
|
||||||
await c.evaluate(el => {
|
|
||||||
el.disabled = false;
|
|
||||||
el.removeAttribute('disabled');
|
|
||||||
el.click();
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
await c.click();
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
} catch {
|
|
||||||
// try next candidate
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
};
|
|
||||||
|
|
||||||
for (const { title, url } of external_info) {
|
for (const { title, url } of external_info) {
|
||||||
console.log('Current free game:', chalk.blue(title)); // , url);
|
console.log('Current free game:', chalk.blue(title)); // , url);
|
||||||
const existingStatus = db.data[user]?.[title]?.status;
|
|
||||||
if (existingStatus && !existingStatus.startsWith('failed')) {
|
|
||||||
console.log(` Already recorded as ${existingStatus}, skipping.`);
|
|
||||||
notify_games.push({ title, url, status: 'existed' });
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
await page.goto(url, { waitUntil: 'domcontentloaded' });
|
await page.goto(url, { waitUntil: 'domcontentloaded' });
|
||||||
await page.waitForSelector('[data-a-target="buy-box"]', { timeout: 10000 }).catch(() => {});
|
|
||||||
if (cfg.debug) await page.pause();
|
if (cfg.debug) await page.pause();
|
||||||
let store = 'unknown';
|
const item_text = await page.innerText('[data-a-target="DescriptionItemDetails"]');
|
||||||
const detailLoc = page.locator('[data-a-target="DescriptionItemDetails"], [data-testid="DescriptionItemDetails"]');
|
const store = item_text.toLowerCase().replace(/.* on /, '').slice(0, -1);
|
||||||
if (await detailLoc.count()) {
|
|
||||||
const item_text = await detailLoc.first().innerText();
|
|
||||||
const lower = item_text.toLowerCase();
|
|
||||||
const onPos = lower.lastIndexOf(' on ');
|
|
||||||
if (onPos >= 0) store = lower.slice(onPos + 4).replace(/[.!]$/, '');
|
|
||||||
} else if (url.includes('/claims/')) {
|
|
||||||
const slug = url.split('/claims/')[1]?.split('/')[0] || '';
|
|
||||||
if (slug.includes('gog')) store = 'gog.com';
|
|
||||||
else if (slug.includes('epic')) store = 'epic-games';
|
|
||||||
else if (slug.includes('origin')) store = 'origin';
|
|
||||||
else if (slug.includes('xbox') || slug.includes('microsoft')) store = 'microsoft store';
|
|
||||||
else if (slug.includes('legacy')) store = 'legacy games';
|
|
||||||
const lunaPlay = await page.locator('[data-a-target="LunaOffer"], button[data-a-target="LunaOffer"], button:has-text("Spielen")').count();
|
|
||||||
if (store == 'unknown' && lunaPlay) store = 'luna';
|
|
||||||
}
|
|
||||||
console.log(' External store:', store);
|
console.log(' External store:', store);
|
||||||
const notify_game = { title, url };
|
|
||||||
notify_games.push(notify_game); // status is updated below
|
|
||||||
// Already collected? skip
|
|
||||||
const collectedLoc = page.locator('[data-a-target="ClaimStateQuantityAndDateContent"], [data-a-target="ClaimStateClaimCodeContent"]:has-text("Collected"), [data-a-target="ClaimStateVendorContent"], [data-a-target="ClaimStateViewDetailsAndInstructions"]');
|
|
||||||
const collectedText = page.getByText(/You collected this on/i);
|
|
||||||
const collectedEpic = page.getByText(/Sent to your Epic Games Store library/i);
|
|
||||||
const collectedBanner = page.locator('p.tw-c-text-alert-success:has-text("Collected"), p.tw-c-text-alert-success:has-text("Collected this")');
|
|
||||||
const collectedSuccessIcon = page.locator('[data-a-target="ItemCardDetailSuccessStatus"], .claim-state__success-icon');
|
|
||||||
const disabledCTA = page.locator('[data-a-target="buy-box_call-to-action"][disabled], button[disabled]:has-text("Get game")');
|
|
||||||
const collectedAny = await Promise.all([
|
|
||||||
collectedLoc.count(),
|
|
||||||
collectedBanner.count(),
|
|
||||||
collectedText.count(),
|
|
||||||
collectedEpic.count(),
|
|
||||||
collectedSuccessIcon.count(),
|
|
||||||
disabledCTA.count(),
|
|
||||||
]).then(([a, b, c, d, e, f]) => a + b + c + d + e + f > 0);
|
|
||||||
if (collectedAny) {
|
|
||||||
console.log(' Already collected, skipping.');
|
|
||||||
notify_game.status = 'existed';
|
|
||||||
db.data[user][title] ||= { title, time: datetime(), url, store, status: 'existed' };
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
// Disabled CTA (e.g., needs linking or not available)
|
|
||||||
if (await disabledCTA.count()) {
|
|
||||||
if (store !== 'epic-games') {
|
|
||||||
console.log(' CTA is disabled, skipping (likely needs linking/not available).');
|
|
||||||
notify_game.status = 'disabled';
|
|
||||||
db.data[user][title] ||= { title, time: datetime(), url, store, status: 'disabled' };
|
|
||||||
continue;
|
|
||||||
} else {
|
|
||||||
console.log(' CTA disabled for epic-games, will still try to link/claim.');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (store == 'luna') {
|
|
||||||
console.log(' Luna cloud title detected, skipping code redemption.');
|
|
||||||
notify_game.status = 'luna (play)';
|
|
||||||
db.data[user][title] ||= { title, time: datetime(), url, store: 'luna', status: 'luna (play)' };
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if (cfg.pg_timeLeft && await skipBasedOnTime(url)) continue;
|
if (cfg.pg_timeLeft && await skipBasedOnTime(url)) continue;
|
||||||
if (cfg.dryrun) continue;
|
if (cfg.dryrun) continue;
|
||||||
if (cfg.interactive && !await confirm()) continue;
|
if (cfg.interactive && !await confirm()) continue;
|
||||||
await clickCTA(page);
|
await Promise.any([page.click('[data-a-target="buy-box"] .tw-button:has-text("Get game")'), page.click('[data-a-target="buy-box"] .tw-button:has-text("Claim")'), page.click('.tw-button:has-text("Complete Claim")'), page.waitForSelector('div:has-text("Link game account")'), page.waitForSelector('.thank-you-title:has-text("Success")')]); // waits for navigation
|
||||||
await Promise.any([
|
|
||||||
page.waitForSelector('.thank-you-title:has-text("Success")', { timeout: cfg.timeout }).catch(() => {}),
|
|
||||||
page.waitForSelector('div:has-text("Link game account")', { timeout: cfg.timeout }).catch(() => {}),
|
|
||||||
]).catch(() => {});
|
|
||||||
db.data[user][title] ||= { title, time: datetime(), url, store };
|
db.data[user][title] ||= { title, time: datetime(), url, store };
|
||||||
if (await page.locator('div:has-text("Link game account")').count() // epic games store also shows "Link account"
|
const notify_game = { title, url };
|
||||||
|
notify_games.push(notify_game); // status is updated below
|
||||||
|
if (await page.locator('div:has-text("Link game account")').count() // TODO still needed? epic games store just has 'Link account' as the button text now.
|
||||||
|| await page.locator('div:has-text("Link account")').count()) {
|
|| await page.locator('div:has-text("Link account")').count()) {
|
||||||
console.error(' Account linking is required to claim this offer!');
|
console.error(' Account linking is required to claim this offer!');
|
||||||
notify_game.status = `failed: need account linking for ${store}`;
|
notify_game.status = `failed: need account linking for ${store}`;
|
||||||
db.data[user][title].status = 'failed: need account linking';
|
db.data[user][title].status = 'failed: need account linking';
|
||||||
// await page.pause();
|
// await page.pause();
|
||||||
// await page.click('[data-a-target="LinkAccountModal"] [data-a-target="LinkAccountButton"]');
|
// await page.click('[data-a-target="LinkAccountModal"] [data-a-target="LinkAccountButton"]');
|
||||||
// login for epic games also needed if already logged in
|
// TODO login for epic games also needed if already logged in
|
||||||
// wait for https://www.epicgames.com/id/authorize?redirect_uri=https%3A%2F%2Fservice.link.amazon.gg...
|
// wait for https://www.epicgames.com/id/authorize?redirect_uri=https%3A%2F%2Fservice.link.amazon.gg...
|
||||||
// await page.click('button[aria-label="Allow"]');
|
// await page.click('button[aria-label="Allow"]');
|
||||||
} else {
|
} else {
|
||||||
db.data[user][title].status = 'claimed';
|
db.data[user][title].status = 'claimed';
|
||||||
// print code if there is one
|
// print code if there is one
|
||||||
const redeem = {
|
const redeem = {
|
||||||
// 'origin': 'https://www.origin.com/redeem', // kept for legacy flows; current path uses account linking
|
// 'origin': 'https://www.origin.com/redeem', // TODO still needed or now only via account linking?
|
||||||
'gog.com': 'https://www.gog.com/redeem',
|
'gog.com': 'https://www.gog.com/redeem',
|
||||||
'microsoft store': 'https://account.microsoft.com/billing/redeem',
|
'microsoft store': 'https://account.microsoft.com/billing/redeem',
|
||||||
xbox: 'https://account.microsoft.com/billing/redeem',
|
xbox: 'https://account.microsoft.com/billing/redeem',
|
||||||
'legacy games': 'https://www.legacygames.com/primedeal',
|
'legacy games': 'https://www.legacygames.com/primedeal',
|
||||||
};
|
};
|
||||||
if (store in redeem) { // did not work for linked origin: && !await page.locator('div:has-text("Successfully Claimed")').count()
|
if (store in redeem) { // did not work for linked origin: && !await page.locator('div:has-text("Successfully Claimed")').count()
|
||||||
let code;
|
const code = await Promise.any([page.inputValue('input[type="text"]'), page.textContent('[data-a-target="ClaimStateClaimCodeContent"]').then(s => s.replace('Your code: ', ''))]); // input: Legacy Games; text: gog.com
|
||||||
try {
|
|
||||||
// ensure CTA was clicked in case code is behind it
|
|
||||||
await clickCTA(page).catch(() => {});
|
|
||||||
code = await Promise.any([
|
|
||||||
page.inputValue('input[type="text"]'),
|
|
||||||
page.textContent('[data-a-target="ClaimStateClaimCodeContent"]').then(s => s.replace('Your code: ', '')),
|
|
||||||
]);
|
|
||||||
} catch {
|
|
||||||
console.error(' Could not find claim code on page (timeout). Please check manually.');
|
|
||||||
db.data[user][title].status = 'claimed (code not found)';
|
|
||||||
notify_game.status = 'claimed (code not found)';
|
|
||||||
await page.screenshot({ path: screenshot('external', `${filenamify(title)}_nocode.png`), fullPage: true }).catch(() => {});
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
console.log(' Code to redeem game:', chalk.blue(code));
|
console.log(' Code to redeem game:', chalk.blue(code));
|
||||||
if (store == 'legacy games') { // may be different URL like https://legacygames.com/primeday/puzzleoftheyear/
|
if (store == 'legacy games') { // may be different URL like https://legacygames.com/primeday/puzzleoftheyear/
|
||||||
redeem[store] = await (await page.$('li:has-text("Click here") a')).getAttribute('href'); // full text: Click here to enter your redemption code.
|
redeem[store] = await (await page.$('li:has-text("Click here") a')).getAttribute('href'); // full text: Click here to enter your redemption code.
|
||||||
|
|
@ -520,7 +250,7 @@ try {
|
||||||
} else if (reason == 'code_not_found') {
|
} else if (reason == 'code_not_found') {
|
||||||
redeem_action = 'redeem (not found)';
|
redeem_action = 'redeem (not found)';
|
||||||
console.error(' Code was not found!');
|
console.error(' Code was not found!');
|
||||||
} else { // unknown state; keep info log for later analysis
|
} else { // TODO not logged in? need valid unused code to test.
|
||||||
redeem_action = 'redeemed?';
|
redeem_action = 'redeemed?';
|
||||||
// console.log(' Redeemed successfully? Please report your Responses (if new) in https://github.com/vogler/free-games-claimer/issues/5');
|
// console.log(' Redeemed successfully? Please report your Responses (if new) in https://github.com/vogler/free-games-claimer/issues/5');
|
||||||
console.debug(` Response 1: ${r1t}`);
|
console.debug(` Response 1: ${r1t}`);
|
||||||
|
|
@ -570,12 +300,12 @@ try {
|
||||||
if (j?.events?.cart.length && j.events.cart[0]?.data?.reason == 'UserAlreadyOwnsContent') {
|
if (j?.events?.cart.length && j.events.cart[0]?.data?.reason == 'UserAlreadyOwnsContent') {
|
||||||
redeem_action = 'already redeemed';
|
redeem_action = 'already redeemed';
|
||||||
console.error(' error: UserAlreadyOwnsContent');
|
console.error(' error: UserAlreadyOwnsContent');
|
||||||
} else { // success path not seen yet; log below if needed
|
} else if (true) { // TODO what's returned on success?
|
||||||
redeem_action = 'redeemed';
|
redeem_action = 'redeemed';
|
||||||
db.data[user][title].status = 'claimed and redeemed?';
|
db.data[user][title].status = 'claimed and redeemed?';
|
||||||
console.log(' Redeemed successfully? Please report if not in https://github.com/vogler/free-games-claimer/issues/5');
|
console.log(' Redeemed successfully? Please report if not in https://github.com/vogler/free-games-claimer/issues/5');
|
||||||
}
|
}
|
||||||
} else { // other responses; keep info log for analysis
|
} else { // TODO find out other responses
|
||||||
redeem_action = 'unknown';
|
redeem_action = 'unknown';
|
||||||
console.debug(` Response: ${rt}`);
|
console.debug(` Response: ${rt}`);
|
||||||
console.log(' Redeemed successfully? Please report your Response from above (if it is new) in https://github.com/vogler/free-games-claimer/issues/5');
|
console.log(' Redeemed successfully? Please report your Response from above (if it is new) in https://github.com/vogler/free-games-claimer/issues/5');
|
||||||
|
|
@ -617,10 +347,11 @@ try {
|
||||||
// await page.pause();
|
// await page.pause();
|
||||||
}
|
}
|
||||||
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
|
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
|
||||||
page.click('button[data-type="Game"]').catch(() => {});
|
await page.click('button[data-type="Game"]');
|
||||||
|
|
||||||
if (notify_games.length && games) { // make screenshot of all games if something was claimed and list exists
|
if (notify_games.length) { // make screenshot of all games if something was claimed
|
||||||
const p = screenshot(`${filenamify(datetime())}.png`);
|
const p = screenshot(`${filenamify(datetime())}.png`);
|
||||||
|
// await page.screenshot({ path: p, fullPage: true }); // fullPage does not make a difference since scroll not on body but on some element
|
||||||
await scrollUntilStable(() => games.locator('.item-card__action').count());
|
await scrollUntilStable(() => games.locator('.item-card__action').count());
|
||||||
const viewportSize = page.viewportSize(); // current viewport size
|
const viewportSize = page.viewportSize(); // current viewport size
|
||||||
await page.setViewportSize({ ...viewportSize, height: 3000 }); // increase height, otherwise element screenshot is cut off at the top and bottom
|
await page.setViewportSize({ ...viewportSize, height: 3000 }); // increase height, otherwise element screenshot is cut off at the top and bottom
|
||||||
|
|
@ -635,7 +366,7 @@ try {
|
||||||
await loot.waitFor();
|
await loot.waitFor();
|
||||||
|
|
||||||
process.stdout.write('Loading all DLCs on page...');
|
process.stdout.write('Loading all DLCs on page...');
|
||||||
await scrollUntilStable(() => loot.locator('[data-a-target="item-card"]').count());
|
await scrollUntilStable(() => loot.locator('[data-a-target="item-card"]').count())
|
||||||
|
|
||||||
console.log('\nNumber of already claimed DLC:', await loot.locator('p:has-text("Collected")').count());
|
console.log('\nNumber of already claimed DLC:', await loot.locator('p:has-text("Collected")').count());
|
||||||
|
|
||||||
|
|
@ -664,7 +395,7 @@ try {
|
||||||
// most games have a button 'Get in-game content'
|
// most games have a button 'Get in-game content'
|
||||||
// epic-games: Fall Guys: Claim -> Continue -> Go to Epic Games (despite account linked and logged into epic-games) -> not tied to account but via some cookie?
|
// epic-games: Fall Guys: Claim -> Continue -> Go to Epic Games (despite account linked and logged into epic-games) -> not tied to account but via some cookie?
|
||||||
await Promise.any([page.click('.tw-button:has-text("Get in-game content")'), page.click('.tw-button:has-text("Claim your gift")'), page.click('.tw-button:has-text("Claim")').then(() => page.click('button:has-text("Continue")'))]);
|
await Promise.any([page.click('.tw-button:has-text("Get in-game content")'), page.click('.tw-button:has-text("Claim your gift")'), page.click('.tw-button:has-text("Claim")').then(() => page.click('button:has-text("Continue")'))]);
|
||||||
page.click('button:has-text("Continue")').catch(() => { });
|
page.click('button:has-text("Continue")').catch(_ => { });
|
||||||
const linkAccountButton = page.locator('[data-a-target="LinkAccountButton"]');
|
const linkAccountButton = page.locator('[data-a-target="LinkAccountButton"]');
|
||||||
let unlinked_store;
|
let unlinked_store;
|
||||||
if (await linkAccountButton.count()) {
|
if (await linkAccountButton.count()) {
|
||||||
|
|
@ -673,7 +404,7 @@ try {
|
||||||
const match = unlinked_store.match(/Link (.*) account/);
|
const match = unlinked_store.match(/Link (.*) account/);
|
||||||
if (match && match.length == 2) unlinked_store = match[1];
|
if (match && match.length == 2) unlinked_store = match[1];
|
||||||
} else if (await page.locator('text=Link game account').count()) { // epic-games only?
|
} else if (await page.locator('text=Link game account').count()) { // epic-games only?
|
||||||
console.error(' Missing account linking (epic-games specific button?):', await page.locator('button[data-a-target="gms-cta"]').innerText()); // track account-linking UI drift
|
console.error(' Missing account linking (epic-games specific button?):', await page.locator('button[data-a-target="gms-cta"]').innerText()); // TODO needed?
|
||||||
unlinked_store = 'epic-games';
|
unlinked_store = 'epic-games';
|
||||||
}
|
}
|
||||||
if (unlinked_store) {
|
if (unlinked_store) {
|
||||||
|
|
@ -681,7 +412,7 @@ try {
|
||||||
dlc_unlinked[unlinked_store] ??= [];
|
dlc_unlinked[unlinked_store] ??= [];
|
||||||
dlc_unlinked[unlinked_store].push(title);
|
dlc_unlinked[unlinked_store].push(title);
|
||||||
} else {
|
} else {
|
||||||
const code = await page.inputValue('input[type="text"]').catch(() => undefined);
|
const code = await page.inputValue('input[type="text"]').catch(_ => undefined);
|
||||||
console.log(' Code to redeem game:', chalk.blue(code));
|
console.log(' Code to redeem game:', chalk.blue(code));
|
||||||
db.data[user][title].code = code;
|
db.data[user][title].code = code;
|
||||||
db.data[user][title].status = 'claimed';
|
db.data[user][title].status = 'claimed';
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
import { existsSync } from 'node:fs';
|
import { existsSync } from 'fs';
|
||||||
import { Low } from 'lowdb';
|
import { Low } from 'lowdb';
|
||||||
import { JSONFile } from 'lowdb/node';
|
import { JSONFile } from 'lowdb/node';
|
||||||
import { datetime } from './util.js';
|
import { datetime } from './util.js';
|
||||||
|
|
@ -18,6 +18,7 @@ const datetime_UTCtoLocalTimezone = async file => {
|
||||||
db.data[user][game].time = time2;
|
db.data[user][game].time = time2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// console.log(db.data);
|
||||||
await db.write(); // write out json db
|
await db.write(); // write out json db
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
||||||
46
src/util.js
46
src/util.js
|
|
@ -19,9 +19,7 @@ export const delay = ms => new Promise(resolve => setTimeout(resolve, ms));
|
||||||
export const datetimeUTC = (d = new Date()) => d.toISOString().replace('T', ' ').replace('Z', '');
|
export const datetimeUTC = (d = new Date()) => d.toISOString().replace('T', ' ').replace('Z', '');
|
||||||
// same as datetimeUTC() but for local timezone, e.g., UTC + 2h for the above in DE
|
// same as datetimeUTC() but for local timezone, e.g., UTC + 2h for the above in DE
|
||||||
export const datetime = (d = new Date()) => datetimeUTC(new Date(d.getTime() - d.getTimezoneOffset() * 60000));
|
export const datetime = (d = new Date()) => datetimeUTC(new Date(d.getTime() - d.getTimezoneOffset() * 60000));
|
||||||
export const filenamify = s => s
|
export const filenamify = s => s.replaceAll(':', '.').replace(/[^a-z0-9 _\-.]/gi, '_'); // alternative: https://www.npmjs.com/package/filenamify - On Unix-like systems, / is reserved. On Windows, <>:"/\|?* along with trailing periods are reserved.
|
||||||
.replaceAll(':', '.')
|
|
||||||
.replaceAll(/[^a-z0-9 _\-.]/gi, '_'); // alternative: https://www.npmjs.com/package/filenamify - On Unix-like systems, / is reserved. On Windows, <>:"/\|?* along with trailing periods are reserved.
|
|
||||||
|
|
||||||
export const handleSIGINT = (context = null) => process.on('SIGINT', async () => { // e.g. when killed by Ctrl-C
|
export const handleSIGINT = (context = null) => process.on('SIGINT', async () => { // e.g. when killed by Ctrl-C
|
||||||
console.error('\nInterrupted by SIGINT. Exit!'); // Exception shows where the script was:\n'); // killed before catch in docker...
|
console.error('\nInterrupted by SIGINT. Exit!'); // Exception shows where the script was:\n'); // killed before catch in docker...
|
||||||
|
|
@ -92,50 +90,42 @@ export const stealth = async context => {
|
||||||
// alternative inquirer is big (node_modules 29MB, enquirer 9.7MB, prompts 9.8MB, none 9.4MB) and slower
|
// alternative inquirer is big (node_modules 29MB, enquirer 9.7MB, prompts 9.8MB, none 9.4MB) and slower
|
||||||
// open issue: prevents handleSIGINT() to work if prompt is cancelled with Ctrl-C instead of Escape: https://github.com/enquirer/enquirer/issues/372
|
// open issue: prevents handleSIGINT() to work if prompt is cancelled with Ctrl-C instead of Escape: https://github.com/enquirer/enquirer/issues/372
|
||||||
import Enquirer from 'enquirer'; const enquirer = new Enquirer();
|
import Enquirer from 'enquirer'; const enquirer = new Enquirer();
|
||||||
const timeoutHint = () => 'timeout';
|
const timeoutPlugin = timeout => enquirer => { // cancel prompt after timeout ms
|
||||||
const cancelPromptWithHint = prompt => {
|
enquirer.on('prompt', prompt => {
|
||||||
prompt.hint = timeoutHint;
|
const t = setTimeout(() => {
|
||||||
|
prompt.hint = () => 'timeout';
|
||||||
prompt.cancel();
|
prompt.cancel();
|
||||||
|
}, timeout);
|
||||||
|
prompt.on('submit', _ => clearTimeout(t));
|
||||||
|
prompt.on('cancel', _ => clearTimeout(t));
|
||||||
|
});
|
||||||
};
|
};
|
||||||
const applyPromptTimeout = (prompt, timeout) => {
|
enquirer.use(timeoutPlugin(cfg.login_timeout)); // TODO may not want to have this timeout for all prompts; better extend Prompt and add a timeout prompt option
|
||||||
if (!timeout) return;
|
|
||||||
const timer = setTimeout(cancelPromptWithHint, timeout, prompt);
|
|
||||||
const clearTimer = () => clearTimeout(timer);
|
|
||||||
prompt.on('submit', clearTimer);
|
|
||||||
prompt.on('cancel', clearTimer);
|
|
||||||
};
|
|
||||||
// cancel prompt after timeout ms; can be disabled per prompt via options.timeout = 0
|
|
||||||
const timeoutPlugin = defaultTimeout => enquirerInstance => {
|
|
||||||
const onPrompt = prompt => applyPromptTimeout(prompt, prompt.options?.timeout ?? defaultTimeout);
|
|
||||||
enquirerInstance.on('prompt', onPrompt);
|
|
||||||
};
|
|
||||||
enquirer.use(timeoutPlugin(cfg.login_timeout));
|
|
||||||
// single prompt that just returns the non-empty value instead of an object
|
// single prompt that just returns the non-empty value instead of an object
|
||||||
// @ts-ignore
|
// @ts-ignore
|
||||||
export const prompt = o => enquirer.prompt({ name: 'name', type: 'input', message: 'Enter value', ...o }).then(r => r.name).catch(() => {});
|
export const prompt = o => enquirer.prompt({ name: 'name', type: 'input', message: 'Enter value', ...o }).then(r => r.name).catch(_ => {});
|
||||||
export const confirm = o => prompt({ type: 'confirm', message: 'Continue?', ...o });
|
export const confirm = o => prompt({ type: 'confirm', message: 'Continue?', ...o });
|
||||||
|
|
||||||
// notifications via apprise CLI
|
// notifications via apprise CLI
|
||||||
import { execFile } from 'node:child_process';
|
import { execFile } from 'child_process';
|
||||||
import { cfg } from './config.js';
|
import { cfg } from './config.js';
|
||||||
|
|
||||||
export const notify = html => new Promise(resolve => {
|
export const notify = html => new Promise((resolve, reject) => {
|
||||||
if (!cfg.notify) {
|
if (!cfg.notify) {
|
||||||
if (cfg.debug) console.debug('notify: NOTIFY is not set!');
|
if (cfg.debug) console.debug('notify: NOTIFY is not set!');
|
||||||
return resolve();
|
return resolve();
|
||||||
}
|
}
|
||||||
const appriseBin = process.env.APPRISE_BIN || '/usr/local/bin/apprise';
|
// const cmd = `apprise '${cfg.notify}' ${title} -i html -b '${html}'`; // this had problems if e.g. ' was used in arg; could have `npm i shell-escape`, but instead using safer execFile which takes args as array instead of exec which spawned a shell to execute the command
|
||||||
const args = [cfg.notify, '-i', 'html', '-b', `'${html}'`];
|
const args = [cfg.notify, '-i', 'html', '-b', `'${html}'`];
|
||||||
if (cfg.notify_title) args.push('-t', cfg.notify_title);
|
if (cfg.notify_title) args.push(...['-t', cfg.notify_title]);
|
||||||
if (cfg.debug) console.debug(`${appriseBin} ${args.join(' ')}`); // this also doesn't escape, but it's just for info
|
if (cfg.debug) console.debug(`apprise ${args.map(a => `'${a}'`).join(' ')}`); // this also doesn't escape, but it's just for info
|
||||||
execFile(appriseBin, args, (error, stdout, stderr) => {
|
execFile('apprise', args, (error, stdout, stderr) => {
|
||||||
if (error) {
|
if (error) {
|
||||||
console.log(`error: ${error.message}`);
|
console.log(`error: ${error.message}`);
|
||||||
if (error.message.includes('command not found')) {
|
if (error.message.includes('command not found')) {
|
||||||
console.info('Run `pip install apprise`. See https://github.com/vogler/free-games-claimer#notifications');
|
console.info('Run `pip install apprise`. See https://github.com/vogler/free-games-claimer#notifications');
|
||||||
}
|
}
|
||||||
// don't fail the whole run on notification errors
|
return reject(error);
|
||||||
return resolve();
|
|
||||||
}
|
}
|
||||||
if (stderr) console.error(`stderr: ${stderr}`);
|
if (stderr) console.error(`stderr: ${stderr}`);
|
||||||
if (stdout) console.log(`stdout: ${stdout}`);
|
if (stdout) console.log(`stdout: ${stdout}`);
|
||||||
|
|
|
||||||
|
|
@ -1,14 +1,15 @@
|
||||||
import { log } from 'node:console';
|
// check if running the latest version
|
||||||
import { execFile } from 'node:child_process';
|
|
||||||
|
|
||||||
const gitBin = process.env.GIT_BIN || '/usr/bin/git';
|
import { log } from 'console';
|
||||||
|
import { exec } from 'child_process';
|
||||||
|
|
||||||
const runGit = (...args) => new Promise((resolve, reject) => {
|
const execp = cmd => new Promise((resolve, reject) => {
|
||||||
execFile(gitBin, args, { cwd: process.cwd() }, (error, stdout, stderr) => {
|
exec(cmd, (error, stdout, stderr) => {
|
||||||
if (stderr) console.error(`stderr: ${stderr}`);
|
if (stderr) console.error(`stderr: ${stderr}`);
|
||||||
|
// if (stdout) console.log(`stdout: ${stdout}`);
|
||||||
if (error) {
|
if (error) {
|
||||||
console.log(`error: ${error.message}`);
|
console.log(`error: ${error.message}`);
|
||||||
if (error.code === 'ENOENT' || error.message.includes('command not found')) {
|
if (error.message.includes('command not found')) {
|
||||||
console.info('Install git to check for updates!');
|
console.info('Install git to check for updates!');
|
||||||
}
|
}
|
||||||
return reject(error);
|
return reject(error);
|
||||||
|
|
@ -17,7 +18,10 @@ const runGit = (...args) => new Promise((resolve, reject) => {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// const git_main = () => readFileSync('.git/refs/heads/main').toString().trim();
|
||||||
|
|
||||||
let sha, date;
|
let sha, date;
|
||||||
|
// if (existsSync('/.dockerenv')) { // did not work
|
||||||
if (process.env.NOVNC_PORT) {
|
if (process.env.NOVNC_PORT) {
|
||||||
log('Running inside Docker.');
|
log('Running inside Docker.');
|
||||||
['COMMIT', 'BRANCH', 'NOW'].forEach(v => log(` ${v}:`, process.env[v]));
|
['COMMIT', 'BRANCH', 'NOW'].forEach(v => log(` ${v}:`, process.env[v]));
|
||||||
|
|
@ -25,15 +29,24 @@ if (process.env.NOVNC_PORT) {
|
||||||
date = process.env.NOW;
|
date = process.env.NOW;
|
||||||
} else {
|
} else {
|
||||||
log('Not running inside Docker.');
|
log('Not running inside Docker.');
|
||||||
sha = await runGit('rev-parse', 'HEAD');
|
sha = await execp('git rev-parse HEAD');
|
||||||
date = await runGit('show', '-s', '--format=%cD'); // same as format as `date -R` (RFC2822)
|
date = await execp('git show -s --format=%cD'); // same as format as `date -R` (RFC2822)
|
||||||
|
// date = await execp('git show -s --format=%ch'); // %ch is same as --date=human (short/relative)
|
||||||
}
|
}
|
||||||
|
|
||||||
const gh = await (await fetch('https://api.github.com/repos/vogler/free-games-claimer/commits/main')).json();
|
const gh = await (await fetch('https://api.github.com/repos/vogler/free-games-claimer/commits/main', {
|
||||||
|
// headers: { accept: 'application/vnd.github.VERSION.sha' }
|
||||||
|
})).json();
|
||||||
|
// log(gh);
|
||||||
|
|
||||||
log('Local commit:', sha, new Date(date));
|
log('Local commit:', sha, new Date(date));
|
||||||
log('Online commit:', gh.sha, new Date(gh.commit.committer.date));
|
log('Online commit:', gh.sha, new Date(gh.commit.committer.date));
|
||||||
|
|
||||||
|
// git describe --all --long --dirty
|
||||||
|
// --> heads/main-0-gdee47d2-dirty
|
||||||
|
// git describe --tags --long --dirty
|
||||||
|
// --> v1.7-35-gdee47d2-dirty
|
||||||
|
|
||||||
if (sha == gh.sha) {
|
if (sha == gh.sha) {
|
||||||
log('Running the latest version!');
|
log('Running the latest version!');
|
||||||
} else {
|
} else {
|
||||||
|
|
|
||||||
|
|
@ -12,12 +12,13 @@ import { FingerprintInjector } from 'fingerprint-injector';
|
||||||
import { FingerprintGenerator } from 'fingerprint-generator';
|
import { FingerprintGenerator } from 'fingerprint-generator';
|
||||||
|
|
||||||
const { fingerprint, headers } = new FingerprintGenerator().getFingerprint({
|
const { fingerprint, headers } = new FingerprintGenerator().getFingerprint({
|
||||||
devices: ['desktop'],
|
devices: ["desktop"],
|
||||||
operatingSystems: ['windows'],
|
operatingSystems: ["windows"],
|
||||||
});
|
});
|
||||||
|
|
||||||
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
||||||
headless: cfg.headless,
|
headless: cfg.headless,
|
||||||
|
// viewport: { width: cfg.width, height: cfg.height },
|
||||||
locale: 'en-US', // ignore OS locale to be sure to have english text for locators -> done via /en in URL
|
locale: 'en-US', // ignore OS locale to be sure to have english text for locators -> done via /en in URL
|
||||||
userAgent: fingerprint.navigator.userAgent,
|
userAgent: fingerprint.navigator.userAgent,
|
||||||
viewport: {
|
viewport: {
|
||||||
|
|
@ -28,6 +29,7 @@ const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
||||||
'accept-language': headers['accept-language'],
|
'accept-language': headers['accept-language'],
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
// await stealth(context);
|
||||||
await new FingerprintInjector().attachFingerprintToPlaywright(context, { fingerprint, headers });
|
await new FingerprintInjector().attachFingerprintToPlaywright(context, { fingerprint, headers });
|
||||||
|
|
||||||
context.setDefaultTimeout(cfg.debug ? 0 : cfg.timeout);
|
context.setDefaultTimeout(cfg.debug ? 0 : cfg.timeout);
|
||||||
|
|
@ -59,6 +61,7 @@ try {
|
||||||
db.data[title] = stat;
|
db.data[title] = stat;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// await page.pause();
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
process.exitCode ||= 1;
|
process.exitCode ||= 1;
|
||||||
console.error('--- Exception:');
|
console.error('--- Exception:');
|
||||||
|
|
|
||||||
|
|
@ -6,19 +6,18 @@ const URL_CLAIM = 'https://gaming.amazon.com/home'; // dummy URL
|
||||||
|
|
||||||
console.debug('NOTIFY:', cfg.notify);
|
console.debug('NOTIFY:', cfg.notify);
|
||||||
|
|
||||||
const scenarios = [
|
if (true) {
|
||||||
{
|
const notify_games = [
|
||||||
enabled: process.env.TEST_NOTIFY_EPIC === '1',
|
// { title: 'Kerbal Space Program', status: 'claimed', url: URL_CLAIM },
|
||||||
title: 'epic-games',
|
// { title: "Shadow Tactics - Aiko's Choice", status: 'claimed', url: URL_CLAIM },
|
||||||
games: [
|
|
||||||
{ title: 'Epistory - Typing Chronicles', status: 'claimed', url: URL_CLAIM },
|
{ title: 'Epistory - Typing Chronicles', status: 'claimed', url: URL_CLAIM },
|
||||||
],
|
];
|
||||||
},
|
await notify(`epic-games:<br>${html_game_list(notify_games)}`);
|
||||||
{
|
}
|
||||||
enabled: process.env.TEST_NOTIFY_PG === '1',
|
|
||||||
delayMs: 1000,
|
if (false) {
|
||||||
title: 'prime-gaming',
|
await delay(1000);
|
||||||
games: [
|
const notify_games = [
|
||||||
{ title: 'Faraway 2: Jungle Escape', status: 'claimed', url: URL_CLAIM },
|
{ title: 'Faraway 2: Jungle Escape', status: 'claimed', url: URL_CLAIM },
|
||||||
{ title: 'Chicken Police - Paint it RED!', status: 'claimed', url: URL_CLAIM },
|
{ title: 'Chicken Police - Paint it RED!', status: 'claimed', url: URL_CLAIM },
|
||||||
{ title: 'Lawn Mowing Simulator', status: 'claimed', url: URL_CLAIM },
|
{ title: 'Lawn Mowing Simulator', status: 'claimed', url: URL_CLAIM },
|
||||||
|
|
@ -26,18 +25,14 @@ const scenarios = [
|
||||||
{ title: 'The Evil Within 2', status: `<a href="${URL_CLAIM}">redeem</a> H97S6FB38FA6D09DEA on gog.com`, url: URL_CLAIM },
|
{ title: 'The Evil Within 2', status: `<a href="${URL_CLAIM}">redeem</a> H97S6FB38FA6D09DEA on gog.com`, url: URL_CLAIM },
|
||||||
{ title: 'Beat Cop', status: `<a href="${URL_CLAIM}">redeem</a> BMKM8558EC55F7B38F on gog.com`, url: URL_CLAIM },
|
{ title: 'Beat Cop', status: `<a href="${URL_CLAIM}">redeem</a> BMKM8558EC55F7B38F on gog.com`, url: URL_CLAIM },
|
||||||
{ title: 'Dishonored 2', status: `<a href="${URL_CLAIM}">redeem</a> NNEK0987AB20DFBF8F on gog.com`, url: URL_CLAIM },
|
{ title: 'Dishonored 2', status: `<a href="${URL_CLAIM}">redeem</a> NNEK0987AB20DFBF8F on gog.com`, url: URL_CLAIM },
|
||||||
],
|
];
|
||||||
},
|
notify(`prime-gaming:<br>${html_game_list(notify_games)}`);
|
||||||
{
|
}
|
||||||
enabled: process.env.TEST_NOTIFY_GOG === '1',
|
|
||||||
delayMs: 1000,
|
if (false) {
|
||||||
title: 'gog',
|
await delay(1000);
|
||||||
games: [{ title: 'Haven Park', status: 'claimed', url: URL_CLAIM }],
|
const notify_games = [
|
||||||
},
|
{ title: 'Haven Park', status: 'claimed', url: URL_CLAIM },
|
||||||
];
|
];
|
||||||
|
notify(`gog:<br>${html_game_list(notify_games)}`);
|
||||||
for (const scenario of scenarios) {
|
|
||||||
if (!scenario.enabled) continue;
|
|
||||||
if (scenario.delayMs) await delay(scenario.delayMs);
|
|
||||||
await notify(`${scenario.title}:<br>${html_game_list(scenario.games)}`);
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -12,10 +12,10 @@ function onRawSIGINT(fn) {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
console.log(1);
|
console.log(1)
|
||||||
onRawSIGINT(() => {
|
onRawSIGINT(() => {
|
||||||
console.log('raw'); process.exit(1);
|
console.log('raw'); process.exit(1);
|
||||||
});
|
});
|
||||||
console.log(2);
|
console.log(2)
|
||||||
|
|
||||||
// onRawSIGINT workaround for enquirer keeps the process from exiting here...
|
// onRawSIGINT workaround for enquirer keeps the process from exiting here...
|
||||||
|
|
|
||||||
|
|
@ -1,13 +1,36 @@
|
||||||
// https://github.com/enquirer/enquirer/issues/372
|
// https://github.com/enquirer/enquirer/issues/372
|
||||||
import { prompt, handleSIGINT } from '../src/util.js';
|
import { prompt, handleSIGINT } from '../src/util.js';
|
||||||
|
|
||||||
|
// const handleSIGINT = () => process.on('SIGINT', () => { // e.g. when killed by Ctrl-C
|
||||||
|
// console.log('\nInterrupted by SIGINT. Exit!');
|
||||||
|
// process.exitCode = 130;
|
||||||
|
// });
|
||||||
handleSIGINT();
|
handleSIGINT();
|
||||||
|
|
||||||
|
function onRawSIGINT(fn) {
|
||||||
|
const { stdin, stdout } = process;
|
||||||
|
stdin.setRawMode(true);
|
||||||
|
stdin.resume();
|
||||||
|
stdin.on('data', data => {
|
||||||
|
const key = data.toString('utf-8');
|
||||||
|
if (key === '\u0003') { // ctrl + c
|
||||||
|
fn();
|
||||||
|
} else {
|
||||||
|
stdout.write(key);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
// onRawSIGINT(() => {
|
||||||
|
// console.log('raw'); process.exit(1);
|
||||||
|
// });
|
||||||
|
|
||||||
console.log('hello');
|
console.log('hello');
|
||||||
console.error('hello error');
|
console.error('hello error');
|
||||||
try {
|
try {
|
||||||
let i = await prompt(); // SIGINT no longer handled if this is executed
|
let i = 'foo';
|
||||||
i = await prompt(); // SIGINT no longer handled if this is executed
|
i = await prompt(); // SIGINT no longer handled if this is executed
|
||||||
|
i = await prompt(); // SIGINT no longer handled if this is executed
|
||||||
|
// handleSIGINT();
|
||||||
console.log('value:', i);
|
console.log('value:', i);
|
||||||
setTimeout(() => console.log('timeout 3s'), 3000);
|
setTimeout(() => console.log('timeout 3s'), 3000);
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,10 @@
|
||||||
|
// TODO This is mostly a copy of epic-games.js
|
||||||
|
// New assets to claim every first Tuesday of a month.
|
||||||
|
|
||||||
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
|
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
|
||||||
import { authenticator } from 'otplib';
|
import { authenticator } from 'otplib';
|
||||||
import path from 'node:path';
|
import path from 'path';
|
||||||
import { writeFileSync } from 'node:fs';
|
import { writeFileSync } from 'fs';
|
||||||
import { resolve, jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js';
|
import { resolve, jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js';
|
||||||
import { cfg } from './src/config.js';
|
import { cfg } from './src/config.js';
|
||||||
|
|
||||||
|
|
@ -18,7 +21,8 @@ const db = await jsonDb('unrealengine.json', {});
|
||||||
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
||||||
headless: cfg.headless,
|
headless: cfg.headless,
|
||||||
viewport: { width: cfg.width, height: cfg.height },
|
viewport: { width: cfg.width, height: cfg.height },
|
||||||
userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/99.0.4844.83 Safari/537.36', // Windows UA avoids "device not supported"; update when browser version changes
|
userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/99.0.4844.83 Safari/537.36', // see replace of Headless in util.newStealthContext. TODO Windows UA enough to avoid 'device not supported'? update if browser is updated?
|
||||||
|
// userAgent for firefox: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:106.0) Gecko/20100101 Firefox/106.0
|
||||||
locale: 'en-US', // ignore OS locale to be sure to have english text for locators
|
locale: 'en-US', // ignore OS locale to be sure to have english text for locators
|
||||||
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
|
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
|
||||||
recordHar: cfg.record ? { path: `data/record/ue-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
|
recordHar: cfg.record ? { path: `data/record/ue-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
|
||||||
|
|
@ -32,7 +36,8 @@ await stealth(context);
|
||||||
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
||||||
|
|
||||||
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
|
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
|
||||||
await page.setViewportSize({ width: cfg.width, height: cfg.height }); // workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
|
await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
|
||||||
|
// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
|
||||||
|
|
||||||
const notify_games = [];
|
const notify_games = [];
|
||||||
let user;
|
let user;
|
||||||
|
|
@ -55,26 +60,23 @@ try {
|
||||||
const email = cfg.eg_email || await prompt({ message: 'Enter email' });
|
const email = cfg.eg_email || await prompt({ message: 'Enter email' });
|
||||||
const password = email && (cfg.eg_password || await prompt({ type: 'password', message: 'Enter password' }));
|
const password = email && (cfg.eg_password || await prompt({ type: 'password', message: 'Enter password' }));
|
||||||
if (email && password) {
|
if (email && password) {
|
||||||
|
// await page.click('text=Sign in with Epic Games');
|
||||||
await page.fill('#email', email);
|
await page.fill('#email', email);
|
||||||
await page.click('button[type="submit"]');
|
await page.click('button[type="submit"]');
|
||||||
await page.fill('#password', password);
|
await page.fill('#password', password);
|
||||||
await page.click('button[type="submit"]');
|
await page.click('button[type="submit"]');
|
||||||
void (async () => {
|
page.waitForSelector('#h_captcha_challenge_login_prod iframe').then(() => {
|
||||||
try {
|
|
||||||
await page.waitForSelector('#h_captcha_challenge_login_prod iframe', { timeout: 15000 });
|
|
||||||
console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.');
|
console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.');
|
||||||
notify('unrealengine: got captcha during login. Please check.');
|
notify('unrealengine: got captcha during login. Please check.');
|
||||||
} catch {}
|
}).catch(_ => { });
|
||||||
})();
|
// handle MFA, but don't await it
|
||||||
void (async () => {
|
page.waitForURL('**/id/login/mfa**').then(async () => {
|
||||||
try {
|
|
||||||
await page.waitForURL('**/id/login/mfa**', { timeout: cfg.login_timeout });
|
|
||||||
console.log('Enter the security code to continue - This appears to be a new device, browser or location. A security code has been sent to your email address at ...');
|
console.log('Enter the security code to continue - This appears to be a new device, browser or location. A security code has been sent to your email address at ...');
|
||||||
|
// TODO locator for text (email or app?)
|
||||||
const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
|
const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
|
||||||
await page.locator('input[name="code-input-0"]').pressSequentially(otp.toString());
|
await page.locator('input[name="code-input-0"]').pressSequentially(otp.toString());
|
||||||
await page.click('button[type="submit"]');
|
await page.click('button[type="submit"]');
|
||||||
} catch {}
|
}).catch(_ => { });
|
||||||
})();
|
|
||||||
} else {
|
} else {
|
||||||
console.log('Waiting for you to login in the browser.');
|
console.log('Waiting for you to login in the browser.');
|
||||||
await notify('unrealengine: no longer signed in and not enough options set for automatic login.');
|
await notify('unrealengine: no longer signed in and not enough options set for automatic login.');
|
||||||
|
|
@ -133,19 +135,18 @@ try {
|
||||||
notify('unrealengine: ' + err);
|
notify('unrealengine: ' + err);
|
||||||
process.exit(1);
|
process.exit(1);
|
||||||
}
|
}
|
||||||
|
// await page.pause();
|
||||||
console.log('Click shopping cart');
|
console.log('Click shopping cart');
|
||||||
await page.locator('.shopping-cart').click();
|
await page.locator('.shopping-cart').click();
|
||||||
|
// await page.waitForTimeout(2000);
|
||||||
await page.locator('button.checkout').click();
|
await page.locator('button.checkout').click();
|
||||||
console.log('Click checkout');
|
console.log('Click checkout');
|
||||||
// maybe: Accept End User License Agreement
|
// maybe: Accept End User License Agreement
|
||||||
void (async () => {
|
page.locator('[name=accept-label]').check().then(() => {
|
||||||
try {
|
|
||||||
await page.locator('[name=accept-label]').check({ timeout: 10000 });
|
|
||||||
console.log('Accept End User License Agreement');
|
console.log('Accept End User License Agreement');
|
||||||
await page.locator('span:text-is("Accept")').click(); // otherwise matches 'Accept All Cookies'
|
page.locator('span:text-is("Accept")').click(); // otherwise matches 'Accept All Cookies'
|
||||||
} catch {}
|
}).catch(_ => { });
|
||||||
})();
|
await page.waitForSelector('#webPurchaseContainer iframe'); // TODO needed?
|
||||||
await page.waitForSelector('#webPurchaseContainer iframe');
|
|
||||||
const iframe = page.frameLocator('#webPurchaseContainer iframe');
|
const iframe = page.frameLocator('#webPurchaseContainer iframe');
|
||||||
|
|
||||||
if (cfg.debug) await page.pause();
|
if (cfg.debug) await page.pause();
|
||||||
|
|
@ -160,21 +161,14 @@ try {
|
||||||
|
|
||||||
// I Agree button is only shown for EU accounts! https://github.com/vogler/free-games-claimer/pull/7#issuecomment-1038964872
|
// I Agree button is only shown for EU accounts! https://github.com/vogler/free-games-claimer/pull/7#issuecomment-1038964872
|
||||||
const btnAgree = iframe.locator('button:has-text("I Agree")');
|
const btnAgree = iframe.locator('button:has-text("I Agree")');
|
||||||
void (async () => {
|
btnAgree.waitFor().then(() => btnAgree.click()).catch(_ => { }); // EU: wait for and click 'I Agree'
|
||||||
try {
|
|
||||||
await btnAgree.waitFor({ timeout: 10000 });
|
|
||||||
await btnAgree.click();
|
|
||||||
} catch {}
|
|
||||||
})(); // EU: wait for and click 'I Agree'
|
|
||||||
try {
|
try {
|
||||||
// context.setDefaultTimeout(100 * 1000); // give time to solve captcha, iframe goes blank after 60s?
|
// context.setDefaultTimeout(100 * 1000); // give time to solve captcha, iframe goes blank after 60s?
|
||||||
const captcha = iframe.locator('#h_captcha_challenge_checkout_free_prod iframe');
|
const captcha = iframe.locator('#h_captcha_challenge_checkout_free_prod iframe');
|
||||||
void (async () => {
|
captcha.waitFor().then(async () => { // don't await, since element may not be shown
|
||||||
try {
|
// console.info(' Got hcaptcha challenge! NopeCHA extension will likely solve it.')
|
||||||
await captcha.waitFor({ timeout: 10000 });
|
|
||||||
console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.');
|
console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.');
|
||||||
} catch {}
|
}).catch(_ => { }); // may time out if not shown
|
||||||
})(); // may time out if not shown
|
|
||||||
await page.waitForSelector('text=Thank you');
|
await page.waitForSelector('text=Thank you');
|
||||||
for (const id of ids) {
|
for (const id of ids) {
|
||||||
db.data[user][id].status = 'claimed';
|
db.data[user][id].status = 'claimed';
|
||||||
|
|
@ -182,12 +176,16 @@ try {
|
||||||
}
|
}
|
||||||
notify_games.forEach(g => g.status == 'failed' && (g.status = 'claimed'));
|
notify_games.forEach(g => g.status == 'failed' && (g.status = 'claimed'));
|
||||||
console.log('Claimed successfully!');
|
console.log('Claimed successfully!');
|
||||||
|
// context.setDefaultTimeout(cfg.timeout);
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.log(e);
|
console.log(e);
|
||||||
|
// console.error(' Failed to claim! Try again if NopeCHA timed out. Click the extension to see if you ran out of credits (refill after 24h). To avoid captchas try to get a new IP or set a cookie from https://www.hcaptcha.com/accessibility');
|
||||||
console.error(' Failed to claim! To avoid captchas try to get a new IP address.');
|
console.error(' Failed to claim! To avoid captchas try to get a new IP address.');
|
||||||
await page.screenshot({ path: screenshot('failed', `${filenamify(datetime())}.png`), fullPage: true });
|
await page.screenshot({ path: screenshot('failed', `${filenamify(datetime())}.png`), fullPage: true });
|
||||||
|
// db.data[user][id].status = 'failed';
|
||||||
notify_games.forEach(g => g.status = 'failed');
|
notify_games.forEach(g => g.status = 'failed');
|
||||||
}
|
}
|
||||||
|
// notify_game.status = db.data[user][game_id].status; // claimed or failed
|
||||||
|
|
||||||
if (notify_games.length) await page.screenshot({ path: screenshot(`${filenamify(datetime())}.png`), fullPage: false }); // fullPage is quite long...
|
if (notify_games.length) await page.screenshot({ path: screenshot(`${filenamify(datetime())}.png`), fullPage: false }); // fullPage is quite long...
|
||||||
console.log('Done');
|
console.log('Done');
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue