import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra import { authenticator } from 'otplib'; import path from 'path'; import { jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './util.js'; import { cfg } from './config.js'; // const URL_LOGIN = 'https://www.amazon.de/ap/signin'; // wrong. needs some session args to be valid? const URL_CLAIM = 'https://gaming.amazon.com/home'; console.log(datetime(), 'started checking prime-gaming'); const db = await jsonDb('prime-gaming.json'); db.data ||= {}; handleSIGINT(); // https://playwright.dev/docs/auth#multi-factor-authentication const context = await firefox.launchPersistentContext(cfg.dir.browser, { headless: cfg.headless, viewport: { width: cfg.width, height: cfg.height }, locale: "en-US", // ignore OS locale to be sure to have english text for locators recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800 recordHar: cfg.record ? { path: `data/record/pg-${datetime()}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools }); // TODO test if needed await stealth(context); if (!cfg.debug) context.setDefaultTimeout(cfg.timeout); const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist // console.debug('userAgent:', await page.evaluate(() => navigator.userAgent)); const notify_games = []; let user; try { await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever // need to wait for some elements to exist before checking if signed in or accepting cookies: await Promise.any(['button:has-text("Sign in")', '[data-a-target="user-dropdown-first-name-text"]'].map(s => page.waitForSelector(s))); page.click('[aria-label="Cookies usage disclaimer banner"] button:has-text("Accept Cookies")').catch(_ => { }); // to not waste screen space when non-headless, TODO does not work reliably, need to wait for something else first? while (await page.locator('button:has-text("Sign in")').count() > 0) { console.error('Not signed in anymore.'); await page.click('button:has-text("Sign in")'); if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in console.info(`Login timeout is ${cfg.login_timeout/1000} seconds!`); if (cfg.pg_email && cfg.pg_password) console.info('Using email and password from environment.'); else console.info('Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).'); const email = cfg.pg_email || await prompt({message: 'Enter email'}); const password = email && (cfg.pg_password || await prompt({type: 'password', message: 'Enter password'})); if (email && password) { await page.fill('[name=email]', email); await page.fill('[name=password]', password); await page.check('[name=rememberMe]'); await page.click('input[type="submit"]'); page.waitForURL('**/ap/signin**').then(async () => { // check for wrong credentials const error = await page.locator('.a-alert-content').first().innerText(); if (!error.trim.length) return; console.error('Login error:', error); await notify(`prime-gaming: login: ${error}`); await context.close(); // finishes potential recording process.exit(1); }); // handle MFA, but don't await it page.waitForURL('**/ap/mfa**').then(async () => { console.log('Two-Step Verification - enter the One Time Password (OTP), e.g. generated by your Authenticator App'); await page.check('[name=rememberDevice]'); const otp = cfg.pg_otpkey && authenticator.generate(cfg.pg_otpkey) || await prompt({type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!'}); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them await page.type('input[name=otpCode]', otp.toString()); await page.click('input[type="submit"]'); }).catch(_ => { }); } else { console.log('Waiting for you to login in the browser.'); await notify('prime-gaming: no longer signed in and not enough options set for automatic login.'); if (cfg.headless) { console.log('Run `SHOW=1 node prime-gaming` to login in the opened browser.'); await context.close(); // finishes potential recording process.exit(1); } } await page.waitForURL('https://gaming.amazon.com/home?signedIn=true'); if (!cfg.debug) context.setDefaultTimeout(cfg.timeout); } user = await page.locator('[data-a-target="user-dropdown-first-name-text"]').first().innerText(); console.log(`Signed in as ${user}`); // await page.click('button[aria-label="User dropdown and more options"]'); // const twitch = await page.locator('[data-a-target="TwitchDisplayName"]').first().innerText(); // console.log(`Twitch user name is ${twitch}`); db.data[user] ||= {}; if (await page.getByRole('button', { name: 'Try Prime' }).count()) { console.error('User is currently not an Amazon Prime member, so no games to claim. Exit!'); await context.close(); process.exit(1); } await page.click('button[data-type="Game"]'); await page.keyboard.press('End'); // scroll to bottom to show all games await page.waitForLoadState('networkidle'); // wait for all games to be loaded const games = page.locator('div[data-a-target="offer-list-FGWP_FULL"]'); await games.waitFor(); console.log('Number of already claimed games (total):', await games.locator('p:has-text("Collected")').count()); // can't use .all() since the list of elements via locator will change after click while we iterate over it const internal = await games.locator('[data-a-target="claim-prime-offer-card"]:has-text("Claim")').elementHandles(); const external = await games.locator('[data-a-target="learn-more-card"]:has(p:text-is("Claim"))').elementHandles(); console.log('Number of free unclaimed games (Prime Gaming):', internal.length); // claim games in internal store for (const card of internal) { await card.scrollIntoViewIfNeeded(); const title = await (await card.$('.item-card-details__body__primary')).innerText(); console.log('Current free game:', title); if (cfg.dryrun) continue; await (await card.$('button:has-text("Claim")')).click(); db.data[user][title] ||= { title, time: datetime(), store: 'internal' }; notify_games.push({ title, status: 'claimed', url: URL_CLAIM }); // const img = await (await card.$('img.tw-image')).getAttribute('src'); // console.log('Image:', img); const p = path.resolve(cfg.dir.screenshots, 'prime-gaming', 'internal', `${filenamify(title)}.png`); await card.screenshot({ path: p }); } console.log('Number of free unclaimed games (external stores):', external.length); // claim games in external/linked stores. Linked: origin.com, epicgames.com; Redeem-key: gog.com, legacygames.com, microsoft for (const card of external) { // if (!card) continue; const title = await (await card.$('.item-card-details__body__primary')).innerText(); console.log('Current free game:', title); if (cfg.debug) await page.pause(); if (cfg.dryrun) continue; await (await card.$('text=Claim')).click(); // goes to URL of game, no need to wait await Promise.any([page.click('button:has-text("Claim now")'), page.click('button:has-text("Complete Claim")'), page.waitForSelector('div:has-text("Link game account")')]); // waits for navigation const store_text = await (await page.$('[data-a-target="hero-header-subtitle"]')).innerText(); // Full game for PC [and MAC] on: gog.com, Origin, Legacy Games, EPIC GAMES, Battle.net // 3 Full PC Games on Legacy Games const store = store_text.toLowerCase().replace(/.* on /, ''); console.log(' External store:', store); const url = page.url().split('?')[0]; db.data[user][title] ||= { title, time: datetime(), url, store }; const notify_game = { title, url }; notify_games.push(notify_game); // status is updated below if (await page.locator('div:has-text("Link game account")').count()) { console.error(' Account linking is required to claim this offer!'); notify_game.status = `failed: need account linking for ${store}`; db.data[user][title].status = 'failed: need account linking'; } else { // print code if there is one const redeem = { // 'origin': 'https://www.origin.com/redeem', // TODO still needed or now only via account linking? 'gog.com': 'https://www.gog.com/redeem', 'microsoft games': 'https://redeem.microsoft.com', 'legacy games': 'https://www.legacygames.com/primedeal', }; if (store in redeem) { // did not work for linked origin: && !await page.locator('div:has-text("Successfully Claimed")').count() const code = await page.inputValue('input[type="text"]'); console.log(' Code to redeem game:', code); if (store == 'legacy games') { // may be different URL like https://legacygames.com/primeday/puzzleoftheyear/ redeem[store] = await (await page.$('li:has-text("Click here") a')).getAttribute('href'); } console.log(' URL to redeem game:', redeem[store]); db.data[user][title].code = code; let redeem_action = 'redeem'; if (cfg.pg_redeem) { // try to redeem keys on external stores console.log(` Trying to redeem ${code} on ${store} (need to be logged in)!`); const page2 = await context.newPage(); await page2.goto(redeem[store], { waitUntil: 'domcontentloaded' }); if (store == 'gog.com') { // await page.goto(`https://redeem.gog.com/v1/bonusCodes/${code}`); // {"reason":"Invalid or no captcha"} await page2.fill('#codeInput', code); // wait for responses before clicking on Continue and then Redeem // first there are requests with OPTIONS and GET to https://redeem.gog.com/v1/bonusCodes/XYZ?language=de-DE const r1 = page2.waitForResponse(r => r.request().method() == 'GET' && r.url().startsWith('https://redeem.gog.com/')); await page2.click('[type="submit"]'); // click Continue // console.log(await page2.locator('.warning-message').innerText()); // does not exist if there is no warning const r1t = await (await r1).text(); const reason = JSON.parse(r1t).reason; // {"reason":"Invalid or no captcha"} // {"reason":"code_used"} // {"reason":"code_not_found"} if (reason && reason.includes('captcha')) { redeem_action = 'redeem (got captcha)'; console.error(' Got captcha; could not redeem!'); } else if (reason == 'code_used') { redeem_action = 'already redeemed'; console.log(' Code was already used!'); } else if (reason == 'code_not_found') { redeem_action = 'redeem (not found)'; console.error(' Code was not found!'); } else { // TODO not logged in? need valid unused code to test. redeem_action = 'redeemed?'; console.log(' Redeemed successfully? Please report your Responses (if new) in https://github.com/vogler/free-games-claimer/issues/5'); console.debug(` Response 1: ${r1t}`); // then after the click on Redeem there is a POST request which should return {} if claimed successfully const r2 = page2.waitForResponse(r => r.request().method() == 'POST' && r.url().startsWith('https://redeem.gog.com/')); await page2.click('[type="submit"]'); // click Redeem const r2t = await (await r2).text(); console.debug(` Response 2: ${r2t}`); if (r2t == '{}') { redeem_action = 'redeemed'; console.log(' Redeemed successfully.'); } else { redeem_action = 'redeemed?'; console.log(' Unknown Response 2 - please report in https://github.com/vogler/free-games-claimer/issues/5'); } // db.data[user][title].status = 'claimed and redeemed'; } } else if (store == 'microsoft games') { console.error(` Redeem on ${store} not yet implemented!`); if (page2.url().startsWith('https://login.')) { console.error(' Not logged in! Use the browser to login manually.'); redeem_action = 'redeem (login)'; } else { const r = page2.waitForResponse(r => r.url().startsWith('https://purchase.mp.microsoft.com/')); await page2.fill('[name=tokenString]', code); // console.log(await page2.locator('.redeem_code_error').innerText()); const rt = await (await r).text(); console.debug(` Response: ${rt}`); // {"code":"NotFound","data":[],"details":[],"innererror":{"code":"TokenNotFound",... const reason = JSON.parse(rt).code; if (reason == 'NotFound') { redeem_action = 'redeem (not found)'; console.error(' Code was not found!'); } else { // TODO find out other responses await page2.click('#nextButton'); redeem_action = 'redeemed?'; console.log(' Redeemed successfully? Please report your Response from above (if it is new) in https://github.com/vogler/free-games-claimer/issues/5'); // db.data[user][title].status = 'claimed and redeemed'; } } } else if (store == 'legacy games') { await page2.fill('[name=coupon_code]', code); await page2.fill('[name=email]', cfg.pg_email); // TODO option for sep. email? await page2.fill('[name=email_validate]', cfg.pg_email); await page2.uncheck('[name=newsletter_sub]'); await page2.click('[type="submit"]'); redeem_action = 'redeemed?'; console.log(' Redeemed successfully? Please report problems in https://github.com/vogler/free-games-claimer/issues/5'); } else { console.error(` Redeem on ${store} not yet implemented!`); } await page2.pause(); await page2.close(); } notify_game.status = `${redeem_action} ${code} on ${store}`; } else { notify_game.status = `claimed on ${store}`; db.data[user][title].status = 'claimed'; } // save screenshot of potential code just in case const p = path.resolve(cfg.dir.screenshots, 'prime-gaming', 'external', `${filenamify(title)}.png`); await page.screenshot({ path: p, fullPage: true }); // console.info(' Saved a screenshot of page to', p); } // await page.pause(); await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); await page.click('button[data-type="Game"]'); } if (notify_games.length) { const p = path.resolve(cfg.dir.screenshots, 'prime-gaming', `${filenamify(datetime())}.png`); // await page.screenshot({ path: p, fullPage: true }); // fullPage does not make a difference since scroll not on body but on some element await page.keyboard.press('End'); // scroll to bottom to show all games await page.waitForTimeout(1000); // wait for fade in animation const viewportSize = page.viewportSize(); // current viewport size await page.setViewportSize({...viewportSize, height: 3000}); // increase height, otherwise element screenshot is cut off at the top and bottom await games.screenshot({ path: p }); // screenshot of all claimed games } if (cfg.pg_claimdlc) { console.log('Trying to claim in-game content...'); await page.click('button[data-type="InGameLoot"]'); const loot = page.locator('div[data-a-target="offer-list-IN_GAME_LOOT"]'); await loot.waitFor(); console.log('Number of already claimed DLC:', await loot.locator('p:has-text("Collected")').count()); const cards = await loot.locator('[data-a-target="item-card"]:has(p:text-is("Claim"))').all(); console.log('Number of unclaimed DLC:', cards.length); const dlcs = await Promise.all(cards.map(async card => ({ game: await card.locator('.item-card-details__body p').innerText(), title: await card.locator('.item-card-details__body__primary').innerText(), url: 'https://gaming.amazon.com' + await card.locator('a').first().getAttribute('href'), }))); // console.log(dlcs); for (const dlc of dlcs) { const title = `${dlc.game} - ${dlc.title}`; const url = dlc.url; console.log('Current DLC:', title); if (cfg.dryrun) continue; db.data[user][title] ||= { title, time: datetime(), store: 'DLC', status: 'failed: need account linking' }; const notify_game = { title, url }; notify_games.push(notify_game); // status is updated below await page.goto(url, { waitUntil: 'domcontentloaded' }); // most games have a button 'Get in-game content' // epic-games: Fall Guys: Claim now -> Continue -> Go to Epic Games (despite account linked and logged into epic-games) -> not tied to account but via some cookie? await Promise.any([page.click('button:has-text("Get in-game content")'), page.click('button:has-text("Claim your gift")'), page.click('button:has-text("Claim now")').then(() => page.click('button:has-text("Continue")'))]); page.click('button:has-text("Continue")').catch(_ => { }); const linkAccountModal = page.locator('[data-a-target="LinkAccountModal"]'); const linkAccountButton = linkAccountModal.locator('[data-a-target="LinkAccountButton"]'); if (await linkAccountButton.count()) { console.error(' Missing account linking:', await linkAccountButton.innerText()); } else if(await page.locator('text=Link game account').count()) { // epic-games only? console.error(' Missing account linking:', await page.locator('button[data-a-target="gms-cta"]').innerText()); } else { const code = await page.inputValue('input[type="text"]'); console.log(' Code to redeem game:', code); db.data[user][title].code = code; db.data[user][title].status = 'claimed'; // notify_game.status = `${redeem_action} ${code} on ${store}`; } // await page.pause(); await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); await page.click('button[data-type="InGameLoot"]'); } } } catch (error) { console.error(error); // .toString()? process.exitCode ||= 1; if (error.message && process.exitCode != 130) notify(`prime-gaming failed: ${error.message.split('\n')[0]}`); } finally { await db.write(); // write out json db if (notify_games.length) { // list should only include claimed games notify(`prime-gaming (${user}):
${html_game_list(notify_games)}`); } } await context.close();