// TODO This is mostly a copy of epic-games.js import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra import { authenticator } from 'otplib'; import path from 'path'; import { existsSync, writeFileSync } from 'fs'; import { jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './util.js'; import { cfg } from './config.js'; const URL_CLAIM = 'https://www.unrealengine.com/marketplace/en-US/assets?count=20&sortBy=effectiveDate&sortDir=DESC&start=0&tag=4910'; const URL_LOGIN = 'https://www.epicgames.com/id/login?lang=en-US&noHostRedirect=true&redirectUrl=' + URL_CLAIM; console.log(datetime(), 'started checking unrealengine'); const db = await jsonDb('unrealengine.json'); db.data ||= {}; handleSIGINT(); // https://playwright.dev/docs/auth#multi-factor-authentication const context = await firefox.launchPersistentContext(cfg.dir.browser, { headless: cfg.headless, viewport: { width: cfg.width, height: cfg.height }, userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/99.0.4844.83 Safari/537.36', // see replace of Headless in util.newStealthContext. TODO Windows UA enough to avoid 'device not supported'? update if browser is updated? // userAgent for firefox: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:106.0) Gecko/20100101 Firefox/106.0 locale: "en-US", // ignore OS locale to be sure to have english text for locators }); await stealth(context); if (!cfg.debug) context.setDefaultTimeout(cfg.timeout); const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist // console.debug('userAgent:', await page.evaluate(() => navigator.userAgent)); const notify_games = []; let user; try { await context.addCookies([{name: 'OptanonAlertBoxClosed', value: new Date(Date.now() - 5*24*60*60*1000).toISOString(), domain: '.epicgames.com', path: '/'}]); // Accept cookies to get rid of banner to save space on screen. Set accept time to 5 days ago. await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // 'domcontentloaded' faster than default 'load' https://playwright.dev/docs/api/class-page#page-goto while (await page.locator('a[role="button"]:has-text("Sign In")').count() > 0) { console.error('Not signed in anymore. Please login in the browser or here in the terminal.'); if (cfg.novnc_port) console.info(`Open http://localhost:${cfg.novnc_port} to login inside the docker container.`); if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in console.info(`Login timeout is ${cfg.login_timeout/1000} seconds!`); await page.goto(URL_LOGIN, { waitUntil: 'domcontentloaded' }); if (cfg.eg_email && cfg.eg_password) console.info('Using email and password from environment.'); else console.info('Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).'); const email = cfg.eg_email || await prompt({message: 'Enter email'}); const password = email && (cfg.eg_password || await prompt({type: 'password', message: 'Enter password'})); if (email && password) { await page.click('text=Sign in with Epic Games'); await page.fill('#email', email); await page.fill('#password', password); await page.click('button[type="submit"]'); page.waitForSelector('#h_captcha_challenge_login_prod iframe').then(() => { console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.'); notify('unrealengine: got captcha during login. Please check.'); }).catch(_ => { }); // handle MFA, but don't await it page.waitForURL('**/id/login/mfa**').then(async () => { console.log('Enter the security code to continue - This appears to be a new device, browser or location. A security code has been sent to your email address at ...'); // TODO locator for text (email or app?) const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!'}); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them await page.type('input[name="code-input-0"]', otp.toString()); await page.click('button[type="submit"]'); }).catch(_ => { }); } else { console.log('Waiting for you to login in the browser.'); await notify('unrealengine: no longer signed in and not enough options set for automatic login.'); if (cfg.headless) { console.log('Run `SHOW=1 node unrealengine` to login in the opened browser.'); await context.close(); // finishes potential recording process.exit(1); } } await page.waitForURL(URL_CLAIM); if (!cfg.debug) context.setDefaultTimeout(cfg.timeout); } await page.waitForTimeout(1000); user = await page.locator('.user-label').first().innerHTML(); console.log(`Signed in as ${user}`); db.data[user] ||= {}; page.locator('button:has-text("Accept All Cookies")').click().catch(_ => { }); for (const p of await page.locator('article.asset').all()) { const link = p.locator('h3 a'); const title = await link.innerText(); const url = 'https://www.unrealengine.com' + await link.getAttribute('href'); console.log(title, url); const id = page.url().split('/').pop(); db.data[user][id] ||= { title, time: datetime(), url }; // this will be set on the initial run only! const notify_game = { title, url, status: 'failed' }; notify_games.push(notify_game); // status is updated below if (await p.locator('.btn .in-cart').count()){ console.log(' already in cart'); continue; } await p.locator('.btn .add').click(); console.log(' added to cart'); } const price = (await page.locator('.shopping-cart .total .price').innerText()).split(' '); console.log('price: ', price[1], 'instead of', price[0]); if (price[1] != '0') { console.error('Price is not 0! Exit!'); process.exit(1); } // await page.pause(); console.log('Click shopping cart'); await page.locator('.shopping-cart').click(); // await page.waitForTimeout(2000); await page.locator('button.checkout').click(); console.log('Click checkout'); // maybe: Accept End User License Agreement page.locator('[name=accept-label]').check().then(() => { console.log('Accept End User License Agreement'); page.locator('span:text-is("Accept")').click() // otherwise matches 'Accept All Cookies' }).catch(_ => { }); // await page.waitForSelector('#webPurchaseContainer iframe'); // TODO needed? const iframe = page.frameLocator('#webPurchaseContainer iframe'); if (cfg.debug) await page.pause(); if (cfg.dryrun) { console.log(' DRYRUN=1 -> Skip order!'); process.exit(); } await iframe.locator('button:has-text("Place Order")').click(); // I Agree button is only shown for EU accounts! https://github.com/vogler/free-games-claimer/pull/7#issuecomment-1038964872 const btnAgree = iframe.locator('button:has-text("I Agree")'); try { context.setDefaultTimeout(100 * 1000); // give time to solve captcha, iframe goes blank after 60s? await Promise.any([btnAgree.click(), page.waitForSelector('text=Thank you').then(_ => { })]); // EU: wait for agree button, non-EU: potentially done const captcha = iframe.locator('#h_captcha_challenge_checkout_free_prod iframe'); captcha.waitFor().then(async () => { // don't await, since element may not be shown console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.') }).catch(_ => { }); // may time out if not shown await page.waitForSelector('text=Thank you'); // EU: wait, non-EU: wait again = no-op // db.data[user][id].status = 'claimed'; // db.data[user][id].time = datetime(); // claimed time overwrites failed/dryrun time notify_games.forEach(g => g.status = 'claimed'); console.log(' Claimed successfully!'); context.setDefaultTimeout(cfg.timeout); } catch (e) { console.log(e); console.error(' Failed to claim! To avoid captchas try to get a new IP address.'); // const p = path.resolve(cfg.dir.screenshots, 'unrealengine', 'failed', `${id}_${filenamify(datetime())}.png`); // await page.screenshot({ path: p, fullPage: true }); // db.data[user][id].status = 'failed'; notify_games.forEach(g => g.status = 'failed'); } const p = path.resolve(cfg.dir.screenshots, 'unrealengine', `${filenamify(datetime())}.png`); if (notify_games.length) await page.screenshot({ path: p, fullPage: false }); // fullPage is quite long... console.log('Done'); } catch (error) { console.error(error); // .toString()? process.exitCode ||= 1; if (error.message && process.exitCode != 130) notify(`unrealengine failed: ${error.message.split('\n')[0]}`); } finally { await db.write(); // write out json db if (notify_games.filter(g => g.status != 'existed').length) { // don't notify if all were already claimed notify(`unrealengine (${user}):
${html_game_list(notify_games)}`); } } if (cfg.debug) writeFileSync(path.resolve(cfg.dir.browser, 'cookies.json'), JSON.stringify(await context.cookies())); await context.close();