import { firefox } from "playwright-firefox"; // stealth plugin needs no outdated playwright-extra import { authenticator } from "otplib"; import { datetime, handleSIGINT, html_game_list, jsonDb, notify, prompt, } from "./util.js"; import path from "path"; import { existsSync, writeFileSync } from "fs"; import { cfg } from "./config.js"; // ### SETUP const URL_CLAIM = "https://www.xbox.com/en-US/live/gold"; // #gameswithgold"; console.log(datetime(), "started checking xbox"); const db = await jsonDb("xbox.json"); db.data ||= {}; handleSIGINT(); // https://playwright.dev/docs/auth#multi-factor-authentication const context = await firefox.launchPersistentContext(cfg.dir.browser, { headless: cfg.headless, viewport: { width: cfg.width, height: cfg.height }, locale: "en-US", // ignore OS locale to be sure to have english text for locators -> done via /en in URL }); if (!cfg.debug) context.setDefaultTimeout(cfg.timeout); const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist const notify_games = []; let user; main(); async function main() { try { await performLogin(); await getAndSaveUser(); await redeemFreeGames(); } catch (error) { console.error(error); process.exitCode ||= 1; if (error.message && process.exitCode != 130) notify(`xbox failed: ${error.message.split("\n")[0]}`); } finally { await db.write(); // write out json db if (notify_games.filter((g) => g.status != "existed").length) { // don't notify if all were already claimed notify(`xbox (${user}):
${html_game_list(notify_games)}`); } await context.close(); } } async function performLogin() { await page.goto(URL_CLAIM, { waitUntil: "domcontentloaded" }); // default 'load' takes forever const signInLocator = page .getByRole("link", { name: "Sign in to your account", }) .first(); const usernameLocator = page .getByRole("button", { name: "Account manager for", }) .first(); await Promise.any([signInLocator.waitFor(), usernameLocator.waitFor()]); if (await usernameLocator.isVisible()) { return; // logged in using saved cookie } else if (await signInLocator.isVisible()) { console.error("Not signed in anymore."); await signInLocator.click(); await signInToXbox(); } else { console.error("lost! where am i?"); } } async function signInToXbox() { page.waitForLoadState("domcontentloaded"); if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`); // ### FETCH EMAIL/PASS if (cfg.xbox_email && cfg.xbox_password) console.info("Using email and password from environment."); else console.info( "Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode)." ); const email = cfg.xbox_email || (await prompt({ message: "Enter email" })); const password = email && (cfg.xbox_password || (await prompt({ type: "password", message: "Enter password", }))); // ### FILL IN EMAIL/PASS if (email && password) { const usernameLocator = page .getByPlaceholder("Email, phone, or Skype") .first(); const passwordLocator = page.getByPlaceholder("Password").first(); await Promise.any([ usernameLocator.waitFor(), passwordLocator.waitFor(), ]); // username may already be saved from before, if so, skip to filling in password if (await page.getByPlaceholder("Email, phone, or Skype").isVisible()) { await usernameLocator.fill(email); await page.getByRole("button", { name: "Next" }).click(); } await passwordLocator.fill(password); await page.getByRole("button", { name: "Sign in" }).click(); // handle MFA, but don't await it page.locator('input[name="otc"]') .waitFor() .then(async () => { console.log("Two-Step Verification - Enter security code"); console.log( await page .locator('div[data-bind="text: description"]') .innerText() ); const otp = (cfg.xbox_otpkey && authenticator.generate(cfg.xbox_otpkey)) || (await prompt({ type: "text", message: "Enter two-factor sign in code", validate: (n) => n.toString().length == 6 || "The code must be 6 digits!", })); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them await page.type('input[name="otc"]', otp.toString()); await page .getByLabel("Don't ask me again on this device") .check(); // Trust this Browser await page.getByRole("button", { name: "Verify" }).click(); }) .catch((_) => {}); // Trust this browser, but don't await it page.getByLabel("Don't show this again") .waitFor() .then(async () => { await page.getByLabel("Don't show this again").check(); await page.getByRole("button", { name: "Yes" }).click(); }) .catch((_) => {}); } else { console.log("Waiting for you to login in the browser."); await notify( "xbox: no longer signed in and not enough options set for automatic login." ); if (cfg.headless) { console.log( "Run `SHOW=1 node xbox` to login in the opened browser." ); await context.close(); process.exit(1); } } // ### VERIFY SIGNED IN await page.waitForURL(`${URL_CLAIM}**`); if (!cfg.debug) context.setDefaultTimeout(cfg.timeout); } async function getAndSaveUser() { user = await page.locator("#mectrl_currentAccount_primary").innerHTML(); console.log(`Signed in as '${user}'`); db.data[user] ||= {}; } async function redeemFreeGames() { const monthlyGamesLocator = await page.locator(".f-size-large").all(); const monthlyGamesPageLinks = await Promise.all( monthlyGamesLocator.map( async (el) => await el.locator("a").getAttribute("href") ) ); console.log("Free games:", monthlyGamesPageLinks); for (const url of monthlyGamesPageLinks) { await page.goto(url); const title = await page.locator("h1").first().innerText(); const game_id = page.url().split("/").pop(); db.data[user][game_id] ||= { title, time: datetime(), url: page.url() }; // this will be set on the initial run only! console.log("Current free game:", title); const notify_game = { title, url, status: "failed" }; notify_games.push(notify_game); // status is updated below // SELECTORS const getBtnLocator = page.getByText("GET", { exact: true }).first(); const installToLocator = page .getByText("INSTALL TO", { exact: true }) .first(); await Promise.any([ getBtnLocator.waitFor(), installToLocator.waitFor(), ]); if (await installToLocator.isVisible()) { console.log(" Already in library! Nothing to claim."); notify_game.status = "existed"; db.data[user][game_id].status ||= "existed"; // does not overwrite claimed or failed } else if (await getBtnLocator.isVisible()) { console.log(" Not in library yet! Click GET."); await getBtnLocator.click(); // wait for popup await page .locator('iframe[name="purchase-sdk-hosted-iframe"]') .waitFor(); const popupLocator = page.frameLocator( "[name=purchase-sdk-hosted-iframe]" ); const finalGetBtnLocator = popupLocator.getByText("GET"); await finalGetBtnLocator.waitFor(); await finalGetBtnLocator.click(); await page.getByText("Thank you for your purchase.").waitFor(); notify_game.status = "claimed"; db.data[user][game_id].status = "claimed"; db.data[user][game_id].time = datetime(); // claimed time overwrites failed/dryrun time console.log(" Claimed successfully!"); } // notify_game.status = db.data[user][game_id].status; // claimed or failed // const p = path.resolve(cfg.dir.screenshots, playstation-plus', `${game_id}.png`); // if (!existsSync(p)) await page.screenshot({ path: p, fullPage: false }); // fullPage is quite long... } }