269 lines
9.9 KiB
JavaScript
269 lines
9.9 KiB
JavaScript
import { firefox } from "playwright-firefox"; // stealth plugin needs no outdated playwright-extra
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import { authenticator } from "otplib";
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import {
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datetime,
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handleSIGINT,
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html_game_list,
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jsonDb,
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notify,
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prompt,
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retryOnError,
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} from "./util.js";
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import path from "path";
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import { existsSync, writeFileSync } from "fs";
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import { cfg } from "./config.js";
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// ### SETUP
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const URL_CLAIM = "https://www.playstation.com/en-us/ps-plus/whats-new";
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console.log(datetime(), "started checking playstation plus");
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const db = await jsonDb("playstation-plus.json");
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db.data ||= {};
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handleSIGINT();
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// https://playwright.dev/docs/auth#multi-factor-authentication
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const context = await firefox.launchPersistentContext(cfg.dir.browser, {
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headless: cfg.headless,
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viewport: { width: cfg.width, height: cfg.height },
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locale: "en-US", // ignore OS locale to be sure to have english text for locators -> done via /en in URL
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});
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if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
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const page = context.pages().length
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? context.pages()[0]
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: await context.newPage(); // should always exist
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const notify_games = [];
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let user;
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main();
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async function main() {
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try {
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await performLogin();
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await getAndSaveUser();
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await redeemFreeGames();
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} catch (error) {
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console.error(error);
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process.exitCode ||= 1;
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if (error.message && process.exitCode != 130)
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notify(`playstation-plus failed: ${error.message.split("\n")[0]}`);
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} finally {
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await db.write(); // write out json db
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if (notify_games.filter((g) => g.status != "existed").length) {
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// don't notify if all were already claimed
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notify(
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`playstation-plus (${user}):<br>${html_game_list(notify_games)}`
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);
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}
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await context.close();
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}
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}
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async function performLogin() {
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// the page gets stuck sometimes and requires a reload
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await retryOnError(() => page.goto(URL_CLAIM, { timeout: 20_000, waitUntil: "domcontentloaded" }));
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const signInLocator = page.locator('button[data-track-click="web:select-sign-in-button"]').first();
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const profileIconLocator = page.locator(".profile-icon").first();
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const mainPageBaseUrl = "https://playstation.com";
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const loginPageBaseUrl = "https://my.account.sony.com";
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async function isSignedIn() {
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await Promise.any([
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signInLocator.waitFor(),
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profileIconLocator.waitFor(),
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]);
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return !(await signInLocator.isVisible());
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}
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if (!(await isSignedIn())) {
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await signInLocator.click();
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await page.waitForLoadState("networkidle");
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if (page.url().indexOf(mainPageBaseUrl) === 0) {
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if (await isSignedIn()) {
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return; // logged in using saved cookie
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} else {
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console.error("stuck in login loop, try clearing cookies");
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}
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} else if (page.url().indexOf(loginPageBaseUrl) === 0) {
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console.error("Not signed in anymore.");
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await signInToPSN();
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} else {
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console.error("lost! where am i?");
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}
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}
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}
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async function signInToPSN() {
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await page.waitForSelector("#kekka-main");
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if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
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console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
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// ### FETCH EMAIL/PASS
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if (cfg.psp_email && cfg.psp_password)
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console.info("Using email and password from environment.");
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else
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console.info(
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"Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode)."
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);
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const email = cfg.psp_email || (await prompt({ message: "Enter email" }));
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const password =
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email &&
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(cfg.psp_password ||
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(await prompt({
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type: "password",
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message: "Enter password",
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})));
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// ### FILL IN EMAIL/PASS
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if (email && password) {
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await page.locator("#signin-entrance-input-signinId").fill(email);
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await page.locator("#signin-entrance-button").click(); // Next button
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await page.waitForSelector("#signin-password-input-password");
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await page.locator("#signin-password-input-password").fill(password);
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await page.locator("#signin-password-button").click();
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// ### CHECK FOR CAPTCHA
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page.frameLocator('iframe[title="Verification challenge"]').locator("#FunCaptcha")
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.waitFor()
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.then(() => {
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console.error(
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"Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours."
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);
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notify(
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"playstation-plus: got captcha during login. Please check."
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);
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})
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.catch((_) => { });
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// handle MFA, but don't await it
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page.locator('input[title="Enter Code"]')
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.waitFor()
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.then(async () => {
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console.log("Two-Step Verification - Enter security code");
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console.log(
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await page.locator(".description-regular").innerText()
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);
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const otp =
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(cfg.psp_otpkey &&
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authenticator.generate(cfg.psp_otpkey)) ||
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(await prompt({
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type: "text",
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message: "Enter two-factor sign in code",
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validate: (n) =>
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n.toString().length == 6 ||
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"The code must be 6 digits!",
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})); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
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await page.type('input[title="Enter Code"]', otp.toString());
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await page
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.locator(".checkbox-container")
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.locator("button")
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.first()
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.click(); // Trust this Browser
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await page.click("button.primary-button");
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})
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.catch((_) => { });
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} else {
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console.log("Waiting for you to login in the browser.");
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await notify(
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"playstation-plus: no longer signed in and not enough options set for automatic login."
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);
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if (cfg.headless) {
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console.log(
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"Run `SHOW=1 node playstation-plus` to login in the opened browser."
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);
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await context.close();
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process.exit(1);
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}
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}
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// ### VERIFY SIGNED IN
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await page.waitForURL(`${URL_CLAIM}**`);
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if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
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}
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async function getAndSaveUser() {
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user = await page.locator(".psw-c-secondary").innerText();
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console.log(`Signed in as '${user}'`);
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db.data[user] ||= {};
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}
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async function redeemFreeGames() {
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// ### GET LIST OF FREE GAMES
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const monthlyGamesBlock = await page.locator(
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".cmp-experiencefragment--your-latest-monthly-games"
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);
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const monthlyGamesLocator = await monthlyGamesBlock.locator(".box").all();
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const monthlyGamesPageLinks = await Promise.all(
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monthlyGamesLocator.map(async (el) => {
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const urlSlug = await el
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.locator(".cta__primary")
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.getAttribute("href");
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// standardize URLs
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return (urlSlug.charAt(0) === "/"
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? `https://www.playstation.com${urlSlug}` // base url may not be present, add it back
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: urlSlug)
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.split('#').shift(); // url may have anchor tag, remove it
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})
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);
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console.log("Free games:", monthlyGamesPageLinks);
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for (const url of monthlyGamesPageLinks) {
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await page.goto(url);
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const gameCard = page.locator(".content-grid").first();
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await gameCard.waitFor();
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const title = await gameCard.locator("h1").first().innerText();
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const game_id = page
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.url()
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.split("/")
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.filter((x) => !!x)
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.pop();
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db.data[user][game_id] ||= { title, time: datetime(), url: page.url() }; // this will be set on the initial run only!
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console.log("Current free game:", title);
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const notify_game = { title, url, status: "failed" };
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notify_games.push(notify_game); // status is updated below
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// SELECTORS
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const inLibrary = page
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.locator('span:has-text("In library")')
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.first();
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const purchased = page
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.locator('span:has-text("Purchased")')
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.first();
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const addToLibrary = page // the base game may not be the free one, look for any edition
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.locator('button[data-track-click="ctaWithPrice:addToLibrary"]')
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.nth(1);
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await Promise.any([addToLibrary.waitFor(), purchased.waitFor(), inLibrary.waitFor()]);
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if (await inLibrary.isVisible() || await purchased.isVisible()) {
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console.log(" Already in library! Nothing to claim.");
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notify_game.status = "existed";
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db.data[user][game_id].status ||= "existed"; // does not overwrite claimed or failed
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} else if (await addToLibrary.isVisible()) {
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console.log(" Not in library yet! Click ADD TO LIBRARY.");
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await addToLibrary.click();
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await inLibrary.waitFor();
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notify_game.status = "claimed";
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db.data[user][game_id].status = "claimed";
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db.data[user][game_id].time = datetime(); // claimed time overwrites failed/dryrun time
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console.log(" Claimed successfully!");
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}
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// notify_game.status = db.data[user][game_id].status; // claimed or failed
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// const p = path.resolve(cfg.dir.screenshots, playstation-plus', `${game_id}.png`);
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// if (!existsSync(p)) await page.screenshot({ path: p, fullPage: false }); // fullPage is quite long...
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}
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}
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