free-games-claimer/prime-gaming.js
2023-07-13 11:30:48 +02:00

364 lines
21 KiB
JavaScript

import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
import { authenticator } from 'otplib';
import path from 'path';
import { jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './util.js';
import { cfg } from './config.js';
// const URL_LOGIN = 'https://www.amazon.de/ap/signin'; // wrong. needs some session args to be valid?
const URL_CLAIM = 'https://gaming.amazon.com/home';
console.log(datetime(), 'started checking prime-gaming');
const db = await jsonDb('prime-gaming.json');
db.data ||= {};
handleSIGINT();
// https://playwright.dev/docs/auth#multi-factor-authentication
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
headless: cfg.headless,
viewport: { width: cfg.width, height: cfg.height },
locale: "en-US", // ignore OS locale to be sure to have english text for locators
recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
recordHar: cfg.record ? { path: `data/record/pg-${datetime()}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
});
// TODO test if needed
await stealth(context);
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
const notify_games = [];
let user;
try {
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
// need to wait for some elements to exist before checking if signed in or accepting cookies:
await Promise.any(['button:has-text("Sign in")', '[data-a-target="user-dropdown-first-name-text"]'].map(s => page.waitForSelector(s)));
page.click('[aria-label="Cookies usage disclaimer banner"] button:has-text("Accept Cookies")').catch(_ => { }); // to not waste screen space when non-headless, TODO does not work reliably, need to wait for something else first?
while (await page.locator('button:has-text("Sign in")').count() > 0) {
console.error('Not signed in anymore.');
await page.click('button:has-text("Sign in")');
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
console.info(`Login timeout is ${cfg.login_timeout/1000} seconds!`);
if (cfg.pg_email && cfg.pg_password) console.info('Using email and password from environment.');
else console.info('Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).');
const email = cfg.pg_email || await prompt({message: 'Enter email'});
const password = email && (cfg.pg_password || await prompt({type: 'password', message: 'Enter password'}));
if (email && password) {
await page.fill('[name=email]', email);
await page.fill('[name=password]', password);
await page.check('[name=rememberMe]');
await page.click('input[type="submit"]');
page.waitForURL('**/ap/signin**').then(async () => { // check for wrong credentials
const error = await page.locator('.a-alert-content').first().innerText();
if (!error.trim.length) return;
console.error('Login error:', error);
await notify(`prime-gaming: login: ${error}`);
await context.close(); // finishes potential recording
process.exit(1);
});
// handle MFA, but don't await it
page.waitForURL('**/ap/mfa**').then(async () => {
console.log('Two-Step Verification - enter the One Time Password (OTP), e.g. generated by your Authenticator App');
await page.check('[name=rememberDevice]');
const otp = cfg.pg_otpkey && authenticator.generate(cfg.pg_otpkey) || await prompt({type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!'}); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
await page.type('input[name=otpCode]', otp.toString());
await page.click('input[type="submit"]');
}).catch(_ => { });
} else {
console.log('Waiting for you to login in the browser.');
await notify('prime-gaming: no longer signed in and not enough options set for automatic login.');
if (cfg.headless) {
console.log('Run `SHOW=1 node prime-gaming` to login in the opened browser.');
await context.close(); // finishes potential recording
process.exit(1);
}
}
await page.waitForURL('https://gaming.amazon.com/home?signedIn=true');
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
}
user = await page.locator('[data-a-target="user-dropdown-first-name-text"]').first().innerText();
console.log(`Signed in as ${user}`);
// await page.click('button[aria-label="User dropdown and more options"]');
// const twitch = await page.locator('[data-a-target="TwitchDisplayName"]').first().innerText();
// console.log(`Twitch user name is ${twitch}`);
db.data[user] ||= {};
if (await page.getByRole('button', { name: 'Try Prime' }).count()) {
console.error('User is currently not an Amazon Prime member, so no games to claim. Exit!');
await context.close();
process.exit(1);
}
await page.click('button[data-type="Game"]');
await page.keyboard.press('End'); // scroll to bottom to show all games
await page.waitForLoadState('networkidle'); // wait for all games to be loaded
await page.waitForTimeout(2000); // TODO networkidle wasn't enough to load all already collected games
const games = page.locator('div[data-a-target="offer-list-FGWP_FULL"]');
await games.waitFor();
console.log('Number of already claimed games (total):', await games.locator('p:has-text("Collected")').count());
// can't use .all() since the list of elements via locator will change after click while we iterate over it
const internal = await games.locator('.item-card__action:has([data-a-target="FGWPOffer"])').elementHandles();
const external = games.locator('.item-card__action:has([data-a-target="ExternalOfferClaim"])'); // using .elementHandles() here would lead to error due to page navigation: elementHandle.$: Protocol error (Page.adoptNode)
console.log('Number of free unclaimed games (Prime Gaming):', internal.length);
// claim games in internal store
for (const card of internal) {
await card.scrollIntoViewIfNeeded();
const title = await (await card.$('.item-card-details__body__primary')).innerText();
console.log('Current free game:', title);
if (cfg.dryrun) continue;
await (await card.$('button:has-text("Claim")')).click();
db.data[user][title] ||= { title, time: datetime(), store: 'internal' };
notify_games.push({ title, status: 'claimed', url: URL_CLAIM });
// const img = await (await card.$('img.tw-image')).getAttribute('src');
// console.log('Image:', img);
const p = path.resolve(cfg.dir.screenshots, 'prime-gaming', 'internal', `${filenamify(title)}.png`);
await card.screenshot({ path: p });
}
console.log('Number of free unclaimed games (external stores):', await external.count());
// claim games in external/linked stores. Linked: origin.com, epicgames.com; Redeem-key: gog.com, legacygames.com, microsoft
for (const card of await external.elementHandles()) { // TODO refactor (result of external locator changes with each iteration)
// if (!card) continue;
const title = await (await card.$('.item-card-details__body__primary')).innerText();
console.log('Current free game:', title);
if (cfg.debug) await page.pause();
if (cfg.dryrun) continue;
await (await card.$('text=Claim')).click(); // goes to URL of game, no need to wait
await Promise.any([page.click('button:has-text("Get game")'), page.click('button:has-text("Claim now")'), page.click('button:has-text("Complete Claim")'), page.waitForSelector('div:has-text("Link game account")')]); // waits for navigation
// TODO would be simpler than the below, but will block for linked stores without code
// const redeem_text = await page.textContent('text=/ code on /'); // FAQ: How do I redeem my code?
// console.log(' ', redeem_text);
// // Before July 29, 2023, redeem your offer code on GOG.com.
// // Before July 1, 2023, redeem your product code on Legacy Games.
// let store = redeem_text.toLowerCase().replace(/.* on /, '').slice(0, -1);
let store = '';
const store_text = await page.$('[data-a-target="hero-header-subtitle"]'); // worked fine for every store, but now no longer works for gog.com
if (store_text) { // legacy games, ?
const store_texts = await store_text.innerText();
// Full game for PC [and MAC] on: Legacy Games, Origin, EPIC GAMES, Battle.net; alt: 3 Full PC Games on Legacy Games
store = store_texts.toLowerCase().replace(/.* on /, '');
} else { // gog.com, ?
// $('[data-a-target="DescriptionItemDetails"]').innerText is e.g. 'Prey for PC on GOG.com.' but does not work for Legacy Games
const item_text = await page.innerText('[data-a-target="DescriptionItemDetails"]');
store = item_text.toLowerCase().replace(/.* on /, '').slice(0, -1);
}
console.log(' External store:', store);
const url = page.url().split('?')[0];
db.data[user][title] ||= { title, time: datetime(), url, store };
const notify_game = { title, url };
notify_games.push(notify_game); // status is updated below
if (await page.locator('div:has-text("Link game account")').count()) {
console.error(' Account linking is required to claim this offer!');
notify_game.status = `failed: need account linking for ${store}`;
db.data[user][title].status = 'failed: need account linking';
} else {
// print code if there is one
const redeem = {
// 'origin': 'https://www.origin.com/redeem', // TODO still needed or now only via account linking?
'gog.com': 'https://www.gog.com/redeem',
'microsoft games': 'https://redeem.microsoft.com',
'legacy games': 'https://www.legacygames.com/primedeal',
};
if (store in redeem) { // did not work for linked origin: && !await page.locator('div:has-text("Successfully Claimed")').count()
const code = await Promise.any([page.inputValue('input[type="text"]'), page.textContent('[data-a-target="ClaimStateClaimCodeContent"]').then(s => s.replace('Your code: ', ''))]); // input: Legacy Games; text: gog.com
console.log(' Code to redeem game:', code);
if (store == 'legacy games') { // may be different URL like https://legacygames.com/primeday/puzzleoftheyear/
redeem[store] = await (await page.$('li:has-text("Click here") a')).getAttribute('href'); // full text: Click here to enter your redemption code.
}
console.log(' URL to redeem game:', redeem[store]);
db.data[user][title].code = code;
let redeem_action = 'redeem';
if (cfg.pg_redeem) { // try to redeem keys on external stores
console.log(` Trying to redeem ${code} on ${store} (need to be logged in)!`);
const page2 = await context.newPage();
await page2.goto(redeem[store], { waitUntil: 'domcontentloaded' });
if (store == 'gog.com') {
// await page.goto(`https://redeem.gog.com/v1/bonusCodes/${code}`); // {"reason":"Invalid or no captcha"}
await page2.fill('#codeInput', code);
// wait for responses before clicking on Continue and then Redeem
// first there are requests with OPTIONS and GET to https://redeem.gog.com/v1/bonusCodes/XYZ?language=de-DE
const r1 = page2.waitForResponse(r => r.request().method() == 'GET' && r.url().startsWith('https://redeem.gog.com/'));
await page2.click('[type="submit"]'); // click Continue
// console.log(await page2.locator('.warning-message').innerText()); // does not exist if there is no warning
const r1t = await (await r1).text();
const reason = JSON.parse(r1t).reason;
// {"reason":"Invalid or no captcha"}
// {"reason":"code_used"}
// {"reason":"code_not_found"}
if (reason && reason.includes('captcha')) {
redeem_action = 'redeem (got captcha)';
console.error(' Got captcha; could not redeem!');
} else if (reason == 'code_used') {
redeem_action = 'already redeemed';
console.log(' Code was already used!');
} else if (reason == 'code_not_found') {
redeem_action = 'redeem (not found)';
console.error(' Code was not found!');
} else { // TODO not logged in? need valid unused code to test.
redeem_action = 'redeemed?';
console.log(' Redeemed successfully? Please report your Responses (if new) in https://github.com/vogler/free-games-claimer/issues/5');
console.debug(` Response 1: ${r1t}`);
// then after the click on Redeem there is a POST request which should return {} if claimed successfully
const r2 = page2.waitForResponse(r => r.request().method() == 'POST' && r.url().startsWith('https://redeem.gog.com/'));
await page2.click('[type="submit"]'); // click Redeem
const r2t = await (await r2).text();
console.debug(` Response 2: ${r2t}`);
if (r2t == '{}') {
redeem_action = 'redeemed';
console.log(' Redeemed successfully.');
db.data[user][title].status = 'claimed and redeemed';
} else {
redeem_action = 'redeemed?';
console.log(' Unknown Response 2 - please report in https://github.com/vogler/free-games-claimer/issues/5');
}
}
} else if (store == 'microsoft games') {
console.error(` Redeem on ${store} not yet implemented!`);
if (page2.url().startsWith('https://login.')) {
console.error(' Not logged in! Use the browser to login manually.');
redeem_action = 'redeem (login)';
} else {
const r = page2.waitForResponse(r => r.url().startsWith('https://purchase.mp.microsoft.com/'));
await page2.fill('[name=tokenString]', code);
// console.log(await page2.locator('.redeem_code_error').innerText());
const rt = await (await r).text();
console.debug(` Response: ${rt}`);
// {"code":"NotFound","data":[],"details":[],"innererror":{"code":"TokenNotFound",...
const reason = JSON.parse(rt).code;
if (reason == 'NotFound') {
redeem_action = 'redeem (not found)';
console.error(' Code was not found!');
} else { // TODO find out other responses
await page2.click('#nextButton');
redeem_action = 'redeemed?';
console.log(' Redeemed successfully? Please report your Response from above (if it is new) in https://github.com/vogler/free-games-claimer/issues/5');
// db.data[user][title].status = 'claimed and redeemed';
}
}
} else if (store == 'legacy games') {
await page2.fill('[name=coupon_code]', code);
await page2.fill('[name=email]', cfg.pg_email); // TODO option for sep. email?
await page2.fill('[name=email_validate]', cfg.pg_email);
await page2.uncheck('[name=newsletter_sub]');
await page2.click('[type="submit"]');
redeem_action = 'redeemed?';
console.log(' Redeemed successfully? Please report problems in https://github.com/vogler/free-games-claimer/issues/5');
db.data[user][title].status = 'claimed and redeemed';
} else {
console.error(` Redeem on ${store} not yet implemented!`);
}
if (cfg.debug) await page2.pause();
await page2.close();
}
notify_game.status = `<a href="${redeem[store]}">${redeem_action}</a> ${code} on ${store}`;
} else {
notify_game.status = `claimed on ${store}`;
db.data[user][title].status = 'claimed';
}
// save screenshot of potential code just in case
const p = path.resolve(cfg.dir.screenshots, 'prime-gaming', 'external', `${filenamify(title)}.png`);
await page.screenshot({ path: p, fullPage: true });
// console.info(' Saved a screenshot of page to', p);
}
// await page.pause();
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
await page.click('button[data-type="Game"]');
}
if (notify_games.length) { // make screenshot of all games if something was claimed
const p = path.resolve(cfg.dir.screenshots, 'prime-gaming', `${filenamify(datetime())}.png`);
// await page.screenshot({ path: p, fullPage: true }); // fullPage does not make a difference since scroll not on body but on some element
await page.keyboard.press('End'); // scroll to bottom to show all games
await page.waitForTimeout(1000); // wait for fade in animation
const viewportSize = page.viewportSize(); // current viewport size
await page.setViewportSize({...viewportSize, height: 3000}); // increase height, otherwise element screenshot is cut off at the top and bottom
await games.screenshot({ path: p }); // screenshot of all claimed games
}
// https://github.com/vogler/free-games-claimer/issues/55
if (cfg.pg_claimdlc) {
console.log('Trying to claim in-game content...');
await page.click('button[data-type="InGameLoot"]');
const loot = page.locator('div[data-a-target="offer-list-IN_GAME_LOOT"]');
await loot.waitFor();
process.stdout.write('Loading all DLCs on page...');
let n1 = 0;
let n2 = 0;
do {
n1 = n2;
n2 = await loot.locator('[data-a-target="item-card"]').count();
// console.log(n2);
process.stdout.write(` ${n2}`);
await page.keyboard.press('End'); // scroll to bottom to show all dlcs
await page.waitForLoadState('networkidle'); // did not wait for dlcs to be loaded
await page.waitForTimeout(1000);
} while (n2 > n1);
console.log('\nNumber of already claimed DLC:', await loot.locator('p:has-text("Collected")').count());
const cards = await loot.locator('[data-a-target="item-card"]:has(p:text-is("Claim"))').all();
console.log('Number of unclaimed DLC:', cards.length);
const dlcs = await Promise.all(cards.map(async card => ({
game: await card.locator('.item-card-details__body p').innerText(),
title: await card.locator('.item-card-details__body__primary').innerText(),
url: 'https://gaming.amazon.com' + await card.locator('a').first().getAttribute('href'),
})));
// console.log(dlcs);
for (const dlc of dlcs) {
const title = `${dlc.game} - ${dlc.title}`;
const url = dlc.url;
console.log('Current DLC:', title);
if (cfg.debug) await page.pause();
if (cfg.dryrun) continue;
db.data[user][title] ||= { title, time: datetime(), store: 'DLC', status: 'failed: need account linking' };
const notify_game = { title, url };
notify_games.push(notify_game); // status is updated below
try {
await page.goto(url, { waitUntil: 'domcontentloaded' });
// most games have a button 'Get in-game content'
// epic-games: Fall Guys: Claim now -> Continue -> Go to Epic Games (despite account linked and logged into epic-games) -> not tied to account but via some cookie?
await Promise.any([page.click('button:has-text("Get in-game content")'), page.click('button:has-text("Claim your gift")'), page.click('button:has-text("Claim now")').then(() => page.click('button:has-text("Continue")'))]);
page.click('button:has-text("Continue")').catch(_ => { });
const linkAccountModal = page.locator('[data-a-target="LinkAccountModal"]');
const linkAccountButton = linkAccountModal.locator('[data-a-target="LinkAccountButton"]');
if (await linkAccountButton.count()) {
console.error(' Missing account linking:', await linkAccountButton.innerText());
} else if(await page.locator('text=Link game account').count()) { // epic-games only?
console.error(' Missing account linking:', await page.locator('button[data-a-target="gms-cta"]').innerText());
} else {
const code = await page.inputValue('input[type="text"]');
console.log(' Code to redeem game:', code);
db.data[user][title].code = code;
db.data[user][title].status = 'claimed';
// notify_game.status = `<a href="${redeem[store]}">${redeem_action}</a> ${code} on ${store}`;
}
// await page.pause();
} catch (error) {
console.error(error);
} finally {
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
await page.click('button[data-type="InGameLoot"]');
}
}
}
} catch (error) {
console.error(error); // .toString()?
process.exitCode ||= 1;
if (error.message && process.exitCode != 130)
notify(`prime-gaming failed: ${error.message.split('\n')[0]}`);
} finally {
await db.write(); // write out json db
if (notify_games.length) { // list should only include claimed games
notify(`prime-gaming (${user}):<br>${html_game_list(notify_games)}`);
}
}
await context.close();