363 lines
21 KiB
JavaScript
363 lines
21 KiB
JavaScript
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
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import { authenticator } from 'otplib';
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import { resolve, jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './util.js';
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import { cfg } from './config.js';
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const screenshot = (...a) => resolve(cfg.dir.screenshots, 'prime-gaming', ...a);
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// const URL_LOGIN = 'https://www.amazon.de/ap/signin'; // wrong. needs some session args to be valid?
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const URL_CLAIM = 'https://gaming.amazon.com/home';
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console.log(datetime(), 'started checking prime-gaming');
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const db = await jsonDb('prime-gaming.json');
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db.data ||= {};
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handleSIGINT();
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// https://playwright.dev/docs/auth#multi-factor-authentication
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const context = await firefox.launchPersistentContext(cfg.dir.browser, {
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headless: cfg.headless,
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viewport: { width: cfg.width, height: cfg.height },
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locale: "en-US", // ignore OS locale to be sure to have english text for locators
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recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
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recordHar: cfg.record ? { path: `data/record/pg-${datetime()}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
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});
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// TODO test if needed
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await stealth(context);
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if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
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const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
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// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
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const notify_games = [];
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let user;
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try {
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await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
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// need to wait for some elements to exist before checking if signed in or accepting cookies:
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await Promise.any(['button:has-text("Sign in")', '[data-a-target="user-dropdown-first-name-text"]'].map(s => page.waitForSelector(s)));
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page.click('[aria-label="Cookies usage disclaimer banner"] button:has-text("Accept Cookies")').catch(_ => { }); // to not waste screen space when non-headless, TODO does not work reliably, need to wait for something else first?
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while (await page.locator('button:has-text("Sign in")').count() > 0) {
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console.error('Not signed in anymore.');
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await page.click('button:has-text("Sign in")');
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if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
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console.info(`Login timeout is ${cfg.login_timeout/1000} seconds!`);
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if (cfg.pg_email && cfg.pg_password) console.info('Using email and password from environment.');
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else console.info('Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).');
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const email = cfg.pg_email || await prompt({message: 'Enter email'});
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const password = email && (cfg.pg_password || await prompt({type: 'password', message: 'Enter password'}));
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if (email && password) {
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await page.fill('[name=email]', email);
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await page.fill('[name=password]', password);
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await page.check('[name=rememberMe]');
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await page.click('input[type="submit"]');
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page.waitForURL('**/ap/signin**').then(async () => { // check for wrong credentials
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const error = await page.locator('.a-alert-content').first().innerText();
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if (!error.trim.length) return;
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console.error('Login error:', error);
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await notify(`prime-gaming: login: ${error}`);
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await context.close(); // finishes potential recording
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process.exit(1);
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});
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// handle MFA, but don't await it
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page.waitForURL('**/ap/mfa**').then(async () => {
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console.log('Two-Step Verification - enter the One Time Password (OTP), e.g. generated by your Authenticator App');
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await page.check('[name=rememberDevice]');
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const otp = cfg.pg_otpkey && authenticator.generate(cfg.pg_otpkey) || await prompt({type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!'}); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
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await page.type('input[name=otpCode]', otp.toString());
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await page.click('input[type="submit"]');
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}).catch(_ => { });
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} else {
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console.log('Waiting for you to login in the browser.');
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await notify('prime-gaming: no longer signed in and not enough options set for automatic login.');
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if (cfg.headless) {
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console.log('Run `SHOW=1 node prime-gaming` to login in the opened browser.');
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await context.close(); // finishes potential recording
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process.exit(1);
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}
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}
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await page.waitForURL('https://gaming.amazon.com/home?signedIn=true');
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if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
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}
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user = await page.locator('[data-a-target="user-dropdown-first-name-text"]').first().innerText();
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console.log(`Signed in as ${user}`);
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// await page.click('button[aria-label="User dropdown and more options"]');
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// const twitch = await page.locator('[data-a-target="TwitchDisplayName"]').first().innerText();
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// console.log(`Twitch user name is ${twitch}`);
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db.data[user] ||= {};
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if (await page.getByRole('button', { name: 'Try Prime' }).count()) {
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console.error('User is currently not an Amazon Prime member, so no games to claim. Exit!');
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await context.close();
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process.exit(1);
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}
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await page.click('button[data-type="Game"]');
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await page.keyboard.press('End'); // scroll to bottom to show all games
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await page.waitForLoadState('networkidle'); // wait for all games to be loaded
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await page.waitForTimeout(2000); // TODO networkidle wasn't enough to load all already collected games
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const games = page.locator('div[data-a-target="offer-list-FGWP_FULL"]');
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await games.waitFor();
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console.log('Number of already claimed games (total):', await games.locator('p:has-text("Collected")').count());
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// can't use .all() since the list of elements via locator will change after click while we iterate over it
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const internal = await games.locator('.item-card__action:has([data-a-target="FGWPOffer"])').elementHandles();
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const external = games.locator('.item-card__action:has([data-a-target="ExternalOfferClaim"])'); // using .elementHandles() here would lead to error due to page navigation: elementHandle.$: Protocol error (Page.adoptNode)
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console.log('Number of free unclaimed games (Prime Gaming):', internal.length);
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// claim games in internal store
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for (const card of internal) {
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await card.scrollIntoViewIfNeeded();
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const title = await (await card.$('.item-card-details__body__primary')).innerText();
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console.log('Current free game:', title);
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if (cfg.dryrun) continue;
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await (await card.$('button:has-text("Claim")')).click();
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db.data[user][title] ||= { title, time: datetime(), store: 'internal' };
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notify_games.push({ title, status: 'claimed', url: URL_CLAIM });
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// const img = await (await card.$('img.tw-image')).getAttribute('src');
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// console.log('Image:', img);
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await card.screenshot({ path: screenshot('internal', `${filenamify(title)}.png`) });
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}
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console.log('Number of free unclaimed games (external stores):', await external.count());
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// claim games in external/linked stores. Linked: origin.com, epicgames.com; Redeem-key: gog.com, legacygames.com, microsoft
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for (const card of await external.elementHandles()) { // TODO refactor (result of external locator changes with each iteration)
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// if (!card) continue;
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const title = await (await card.$('.item-card-details__body__primary')).innerText();
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console.log('Current free game:', title);
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if (cfg.debug) await page.pause();
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if (cfg.dryrun) continue;
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await (await card.$('text=Claim')).click(); // goes to URL of game, no need to wait
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await Promise.any([page.click('button:has-text("Get game")'), page.click('button:has-text("Claim now")'), page.click('button:has-text("Complete Claim")'), page.waitForSelector('div:has-text("Link game account")')]); // waits for navigation
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// TODO would be simpler than the below, but will block for linked stores without code
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// const redeem_text = await page.textContent('text=/ code on /'); // FAQ: How do I redeem my code?
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// console.log(' ', redeem_text);
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// // Before July 29, 2023, redeem your offer code on GOG.com.
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// // Before July 1, 2023, redeem your product code on Legacy Games.
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// let store = redeem_text.toLowerCase().replace(/.* on /, '').slice(0, -1);
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let store = '';
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const store_text = await page.$('[data-a-target="hero-header-subtitle"]'); // worked fine for every store, but now no longer works for gog.com
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if (store_text) { // legacy games, ?
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const store_texts = await store_text.innerText();
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// Full game for PC [and MAC] on: Legacy Games, Origin, EPIC GAMES, Battle.net; alt: 3 Full PC Games on Legacy Games
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store = store_texts.toLowerCase().replace(/.* on /, '');
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} else { // gog.com, ?
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// $('[data-a-target="DescriptionItemDetails"]').innerText is e.g. 'Prey for PC on GOG.com.' but does not work for Legacy Games
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const item_text = await page.innerText('[data-a-target="DescriptionItemDetails"]');
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store = item_text.toLowerCase().replace(/.* on /, '').slice(0, -1);
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}
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console.log(' External store:', store);
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const url = page.url().split('?')[0];
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db.data[user][title] ||= { title, time: datetime(), url, store };
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const notify_game = { title, url };
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notify_games.push(notify_game); // status is updated below
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if (await page.locator('div:has-text("Link game account")').count()) {
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console.error(' Account linking is required to claim this offer!');
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notify_game.status = `failed: need account linking for ${store}`;
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db.data[user][title].status = 'failed: need account linking';
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} else {
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// print code if there is one
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const redeem = {
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// 'origin': 'https://www.origin.com/redeem', // TODO still needed or now only via account linking?
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'gog.com': 'https://www.gog.com/redeem',
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'microsoft games': 'https://redeem.microsoft.com',
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'legacy games': 'https://www.legacygames.com/primedeal',
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};
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if (store in redeem) { // did not work for linked origin: && !await page.locator('div:has-text("Successfully Claimed")').count()
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const code = await Promise.any([page.inputValue('input[type="text"]'), page.textContent('[data-a-target="ClaimStateClaimCodeContent"]').then(s => s.replace('Your code: ', ''))]); // input: Legacy Games; text: gog.com
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console.log(' Code to redeem game:', code);
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if (store == 'legacy games') { // may be different URL like https://legacygames.com/primeday/puzzleoftheyear/
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redeem[store] = await (await page.$('li:has-text("Click here") a')).getAttribute('href'); // full text: Click here to enter your redemption code.
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}
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console.log(' URL to redeem game:', redeem[store]);
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db.data[user][title].code = code;
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let redeem_action = 'redeem';
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if (cfg.pg_redeem) { // try to redeem keys on external stores
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console.log(` Trying to redeem ${code} on ${store} (need to be logged in)!`);
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const page2 = await context.newPage();
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await page2.goto(redeem[store], { waitUntil: 'domcontentloaded' });
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if (store == 'gog.com') {
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// await page.goto(`https://redeem.gog.com/v1/bonusCodes/${code}`); // {"reason":"Invalid or no captcha"}
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await page2.fill('#codeInput', code);
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// wait for responses before clicking on Continue and then Redeem
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// first there are requests with OPTIONS and GET to https://redeem.gog.com/v1/bonusCodes/XYZ?language=de-DE
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const r1 = page2.waitForResponse(r => r.request().method() == 'GET' && r.url().startsWith('https://redeem.gog.com/'));
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await page2.click('[type="submit"]'); // click Continue
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// console.log(await page2.locator('.warning-message').innerText()); // does not exist if there is no warning
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const r1t = await (await r1).text();
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const reason = JSON.parse(r1t).reason;
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// {"reason":"Invalid or no captcha"}
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// {"reason":"code_used"}
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// {"reason":"code_not_found"}
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if (reason && reason.includes('captcha')) {
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redeem_action = 'redeem (got captcha)';
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console.error(' Got captcha; could not redeem!');
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} else if (reason == 'code_used') {
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redeem_action = 'already redeemed';
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console.log(' Code was already used!');
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} else if (reason == 'code_not_found') {
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redeem_action = 'redeem (not found)';
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console.error(' Code was not found!');
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} else { // TODO not logged in? need valid unused code to test.
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redeem_action = 'redeemed?';
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console.log(' Redeemed successfully? Please report your Responses (if new) in https://github.com/vogler/free-games-claimer/issues/5');
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console.debug(` Response 1: ${r1t}`);
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// then after the click on Redeem there is a POST request which should return {} if claimed successfully
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const r2 = page2.waitForResponse(r => r.request().method() == 'POST' && r.url().startsWith('https://redeem.gog.com/'));
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await page2.click('[type="submit"]'); // click Redeem
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const r2t = await (await r2).text();
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console.debug(` Response 2: ${r2t}`);
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if (r2t == '{}') {
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redeem_action = 'redeemed';
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console.log(' Redeemed successfully.');
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db.data[user][title].status = 'claimed and redeemed';
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} else {
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redeem_action = 'redeemed?';
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console.log(' Unknown Response 2 - please report in https://github.com/vogler/free-games-claimer/issues/5');
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}
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}
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} else if (store == 'microsoft games') {
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console.error(` Redeem on ${store} not yet implemented!`);
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if (page2.url().startsWith('https://login.')) {
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console.error(' Not logged in! Use the browser to login manually.');
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redeem_action = 'redeem (login)';
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} else {
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const r = page2.waitForResponse(r => r.url().startsWith('https://purchase.mp.microsoft.com/'));
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await page2.fill('[name=tokenString]', code);
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// console.log(await page2.locator('.redeem_code_error').innerText());
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const rt = await (await r).text();
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console.debug(` Response: ${rt}`);
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// {"code":"NotFound","data":[],"details":[],"innererror":{"code":"TokenNotFound",...
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const reason = JSON.parse(rt).code;
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if (reason == 'NotFound') {
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redeem_action = 'redeem (not found)';
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console.error(' Code was not found!');
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} else { // TODO find out other responses
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await page2.click('#nextButton');
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redeem_action = 'redeemed?';
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console.log(' Redeemed successfully? Please report your Response from above (if it is new) in https://github.com/vogler/free-games-claimer/issues/5');
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// db.data[user][title].status = 'claimed and redeemed';
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}
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}
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} else if (store == 'legacy games') {
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await page2.fill('[name=coupon_code]', code);
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await page2.fill('[name=email]', cfg.pg_email); // TODO option for sep. email?
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await page2.fill('[name=email_validate]', cfg.pg_email);
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await page2.uncheck('[name=newsletter_sub]');
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await page2.click('[type="submit"]');
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redeem_action = 'redeemed?';
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console.log(' Redeemed successfully? Please report problems in https://github.com/vogler/free-games-claimer/issues/5');
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db.data[user][title].status = 'claimed and redeemed';
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} else {
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console.error(` Redeem on ${store} not yet implemented!`);
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}
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if (cfg.debug) await page2.pause();
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await page2.close();
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}
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notify_game.status = `<a href="${redeem[store]}">${redeem_action}</a> ${code} on ${store}`;
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} else {
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notify_game.status = `claimed on ${store}`;
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db.data[user][title].status = 'claimed';
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}
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// save screenshot of potential code just in case
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await page.screenshot({ path: screenshot('external', `${filenamify(title)}.png`), fullPage: true });
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// console.info(' Saved a screenshot of page to', p);
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}
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// await page.pause();
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await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
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await page.click('button[data-type="Game"]');
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}
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if (notify_games.length) { // make screenshot of all games if something was claimed
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const p = screenshot(`${filenamify(datetime())}.png`);
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// await page.screenshot({ path: p, fullPage: true }); // fullPage does not make a difference since scroll not on body but on some element
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await page.keyboard.press('End'); // scroll to bottom to show all games
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await page.waitForTimeout(1000); // wait for fade in animation
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const viewportSize = page.viewportSize(); // current viewport size
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await page.setViewportSize({...viewportSize, height: 3000}); // increase height, otherwise element screenshot is cut off at the top and bottom
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await games.screenshot({ path: p }); // screenshot of all claimed games
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}
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// https://github.com/vogler/free-games-claimer/issues/55
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if (cfg.pg_claimdlc) {
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console.log('Trying to claim in-game content...');
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await page.click('button[data-type="InGameLoot"]');
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const loot = page.locator('div[data-a-target="offer-list-IN_GAME_LOOT"]');
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await loot.waitFor();
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process.stdout.write('Loading all DLCs on page...');
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let n1 = 0;
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let n2 = 0;
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do {
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n1 = n2;
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n2 = await loot.locator('[data-a-target="item-card"]').count();
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// console.log(n2);
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process.stdout.write(` ${n2}`);
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await page.keyboard.press('End'); // scroll to bottom to show all dlcs
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await page.waitForLoadState('networkidle'); // did not wait for dlcs to be loaded
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await page.waitForTimeout(1000);
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} while (n2 > n1);
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console.log('\nNumber of already claimed DLC:', await loot.locator('p:has-text("Collected")').count());
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const cards = await loot.locator('[data-a-target="item-card"]:has(p:text-is("Claim"))').all();
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console.log('Number of unclaimed DLC:', cards.length);
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const dlcs = await Promise.all(cards.map(async card => ({
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game: await card.locator('.item-card-details__body p').innerText(),
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title: await card.locator('.item-card-details__body__primary').innerText(),
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url: 'https://gaming.amazon.com' + await card.locator('a').first().getAttribute('href'),
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})));
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// console.log(dlcs);
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for (const dlc of dlcs) {
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const title = `${dlc.game} - ${dlc.title}`;
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const url = dlc.url;
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console.log('Current DLC:', title);
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if (cfg.debug) await page.pause();
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if (cfg.dryrun) continue;
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db.data[user][title] ||= { title, time: datetime(), store: 'DLC', status: 'failed: need account linking' };
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const notify_game = { title, url };
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notify_games.push(notify_game); // status is updated below
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try {
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await page.goto(url, { waitUntil: 'domcontentloaded' });
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// most games have a button 'Get in-game content'
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// epic-games: Fall Guys: Claim now -> Continue -> Go to Epic Games (despite account linked and logged into epic-games) -> not tied to account but via some cookie?
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await Promise.any([page.click('button:has-text("Get in-game content")'), page.click('button:has-text("Claim your gift")'), page.click('button:has-text("Claim now")').then(() => page.click('button:has-text("Continue")'))]);
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page.click('button:has-text("Continue")').catch(_ => { });
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const linkAccountModal = page.locator('[data-a-target="LinkAccountModal"]');
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const linkAccountButton = linkAccountModal.locator('[data-a-target="LinkAccountButton"]');
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if (await linkAccountButton.count()) {
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console.error(' Missing account linking:', await linkAccountButton.innerText());
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} else if(await page.locator('text=Link game account').count()) { // epic-games only?
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console.error(' Missing account linking:', await page.locator('button[data-a-target="gms-cta"]').innerText());
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} else {
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const code = await page.inputValue('input[type="text"]');
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console.log(' Code to redeem game:', code);
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db.data[user][title].code = code;
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db.data[user][title].status = 'claimed';
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// notify_game.status = `<a href="${redeem[store]}">${redeem_action}</a> ${code} on ${store}`;
|
|
}
|
|
// await page.pause();
|
|
} catch (error) {
|
|
console.error(error);
|
|
} finally {
|
|
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
|
|
await page.click('button[data-type="InGameLoot"]');
|
|
}
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error(error); // .toString()?
|
|
process.exitCode ||= 1;
|
|
if (error.message && process.exitCode != 130)
|
|
notify(`prime-gaming failed: ${error.message.split('\n')[0]}`);
|
|
} finally {
|
|
await db.write(); // write out json db
|
|
if (notify_games.length) { // list should only include claimed games
|
|
notify(`prime-gaming (${user}):<br>${html_game_list(notify_games)}`);
|
|
}
|
|
}
|
|
await context.close();
|