There may be so many unclaimed games that not all of them are loaded initially. Also relevant to show the correct number of collected games.
311 lines
18 KiB
JavaScript
311 lines
18 KiB
JavaScript
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
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import { authenticator } from 'otplib';
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import path from 'path';
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import { jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './util.js';
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import { cfg } from './config.js';
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// const URL_LOGIN = 'https://www.amazon.de/ap/signin'; // wrong. needs some session args to be valid?
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const URL_CLAIM = 'https://gaming.amazon.com/home';
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console.log(datetime(), 'started checking prime-gaming');
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const db = await jsonDb('prime-gaming.json');
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db.data ||= {};
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handleSIGINT();
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// https://playwright.dev/docs/auth#multi-factor-authentication
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const context = await firefox.launchPersistentContext(cfg.dir.browser, {
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headless: cfg.headless,
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viewport: { width: cfg.width, height: cfg.height },
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locale: "en-US", // ignore OS locale to be sure to have english text for locators
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});
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// TODO test if needed
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await stealth(context);
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if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
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const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
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// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
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const notify_games = [];
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let user;
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try {
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await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
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// need to wait for some elements to exist before checking if signed in or accepting cookies:
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await Promise.any(['button:has-text("Sign in")', '[data-a-target="user-dropdown-first-name-text"]'].map(s => page.waitForSelector(s)));
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page.click('[aria-label="Cookies usage disclaimer banner"] button:has-text("Accept Cookies")').catch(_ => { }); // to not waste screen space when non-headless, TODO does not work reliably, need to wait for something else first?
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while (await page.locator('button:has-text("Sign in")').count() > 0) {
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console.error('Not signed in anymore.');
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await page.click('button:has-text("Sign in")');
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if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
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console.info(`Login timeout is ${cfg.login_timeout/1000} seconds!`);
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if (cfg.pg_email && cfg.pg_password) console.info('Using email and password from environment.');
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else console.info('Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).');
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const email = cfg.pg_email || await prompt({message: 'Enter email'});
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const password = email && (cfg.pg_password || await prompt({type: 'password', message: 'Enter password'}));
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if (email && password) {
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await page.fill('[name=email]', email);
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await page.fill('[name=password]', password);
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await page.check('[name=rememberMe]');
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await page.click('input[type="submit"]');
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page.waitForURL('**/ap/signin**').then(async () => { // check for wrong credentials
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const error = await page.locator('.a-alert-content').first().innerText();
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if (!error.trim.length) return;
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console.error('Login error:', error);
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await notify(`prime-gaming: login: ${error}`);
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await context.close(); // finishes potential recording
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process.exit(1);
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});
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// handle MFA, but don't await it
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page.waitForURL('**/ap/mfa**').then(async () => {
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console.log('Two-Step Verification - enter the One Time Password (OTP), e.g. generated by your Authenticator App');
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await page.check('[name=rememberDevice]');
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const otp = cfg.pg_otpkey && authenticator.generate(cfg.pg_otpkey) || await prompt({type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!'}); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
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await page.type('input[name=otpCode]', otp.toString());
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await page.click('input[type="submit"]');
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}).catch(_ => { });
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} else {
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console.log('Waiting for you to login in the browser.');
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await notify('prime-gaming: no longer signed in and not enough options set for automatic login.');
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if (cfg.headless) {
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console.log('Run `SHOW=1 node prime-gaming` to login in the opened browser.');
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await context.close(); // finishes potential recording
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process.exit(1);
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}
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}
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await page.waitForURL('https://gaming.amazon.com/home?signedIn=true');
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if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
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}
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user = await page.locator('[data-a-target="user-dropdown-first-name-text"]').first().innerText();
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console.log(`Signed in as ${user}`);
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// await page.click('button[aria-label="User dropdown and more options"]');
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// const twitch = await page.locator('[data-a-target="TwitchDisplayName"]').first().innerText();
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// console.log(`Twitch user name is ${twitch}`);
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db.data[user] ||= {};
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if (await page.getByRole('button', { name: 'Try Prime' }).count()) {
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console.error('User is currently not an Amazon Prime member, so no games to claim. Exit!');
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await context.close();
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process.exit(1);
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}
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await page.click('button[data-type="Game"]');
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await page.keyboard.press('End'); // scroll to bottom to show all games
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await page.waitForLoadState('networkidle'); // wait for all games to be loaded
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const games_sel = 'div[data-a-target="offer-list-FGWP_FULL"]';
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await page.waitForSelector(games_sel);
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console.log('Number of already claimed games (total):', await page.locator(`${games_sel} p:has-text("Collected")`).count());
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const game_sel = `${games_sel} [data-a-target="claim-prime-offer-card"]:has-text("Claim")`;
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console.log('Number of free unclaimed games (Prime Gaming):', await page.locator(game_sel).count());
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const games = await page.$$(game_sel);
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// for (let i=1; i<=n; i++) {
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for (const card of games) {
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// const card = page.locator(`:nth-match(${game_sel}, ${i})`); // this will reevaluate after games are claimed and index will be wrong
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await card.scrollIntoViewIfNeeded();
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// const title = await card.locator('h3').first().innerText();
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const title = await (await card.$('.item-card-details__body__primary')).innerText();
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console.log('Current free game:', title);
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if (cfg.dryrun) continue;
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await (await card.$('button:has-text("Claim")')).click();
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db.data[user][title] ||= { title, time: datetime(), store: 'internal' };
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notify_games.push({ title, status: 'claimed', url: URL_CLAIM });
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// const img = await (await card.$('img.tw-image')).getAttribute('src');
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// console.log('Image:', img);
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const p = path.resolve(cfg.dir.screenshots, 'prime-gaming', 'internal', `${filenamify(title)}.png`);
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await card.screenshot({ path: p });
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}
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// claim games in external/linked stores. Linked: origin.com, epicgames.com; Redeem-key: gog.com, legacygames.com, microsoft
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let n;
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const game_sel_ext = `${games_sel} [data-a-target="learn-more-card"]:has(p:text-is("Claim"))`;
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do {
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n = await page.locator(game_sel_ext).count();
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console.log('Number of free unclaimed games (external stores):', n);
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const card = await page.$(game_sel_ext);
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if (!card) break;
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const title = await (await card.$('.item-card-details__body__primary')).innerText();
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console.log('Current free game:', title);
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if (cfg.dryrun) break; // TODO change back to continue, but need different iteration scheme
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await (await card.$('text=Claim')).click(); // goes to URL of game, no need to wait
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await Promise.any([page.click('button:has-text("Claim now")'), page.click('button:has-text("Complete Claim")'), page.waitForSelector('div:has-text("Link game account")')]); // waits for navigation
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const store_text = await (await page.$('[data-a-target="hero-header-subtitle"]')).innerText();
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// Full game for PC [and MAC] on: gog.com, Origin, Legacy Games, EPIC GAMES, Battle.net
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// 3 Full PC Games on Legacy Games
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const store = store_text.toLowerCase().replace(/.* on /, '');
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console.log(' External store:', store);
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const url = page.url().split('?')[0];
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db.data[user][title] ||= { title, time: datetime(), url, store };
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const notify_game = { title, url };
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notify_games.push(notify_game); // status is updated below
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if (await page.locator('div:has-text("Link game account")').count()) {
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console.error(' Account linking is required to claim this offer!');
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notify_game.status = `failed: need account linking for ${store}`;
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db.data[user][title].status = 'failed: need account linking';
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} else {
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// print code if there is one
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const redeem = {
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// 'origin': 'https://www.origin.com/redeem', // TODO still needed or now only via account linking?
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'gog.com': 'https://www.gog.com/redeem',
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'microsoft games': 'https://redeem.microsoft.com',
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'legacy games': 'https://www.legacygames.com/primedeal',
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};
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if (store in redeem) { // did not work for linked origin: && !await page.locator('div:has-text("Successfully Claimed")').count()
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const code = await page.inputValue('input[type="text"]');
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console.log(' Code to redeem game:', code);
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if (store == 'legacy games') { // may be different URL like https://legacygames.com/primeday/puzzleoftheyear/
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redeem[store] = await (await page.$('li:has-text("Click here") a')).getAttribute('href');
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}
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console.log(' URL to redeem game:', redeem[store]);
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db.data[user][title].code = code;
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let redeem_action = 'redeem';
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if (cfg.pg_redeem) { // try to redeem keys on external stores
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console.log(` Trying to redeem ${code} on ${store} (need to be logged in)!`);
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const page2 = await context.newPage();
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await page2.goto(redeem[store], { waitUntil: 'domcontentloaded' });
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if (store == 'gog.com') {
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// await page.goto(`https://redeem.gog.com/v1/bonusCodes/${code}`); // {"reason":"Invalid or no captcha"}
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await page2.fill('#codeInput', code);
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const r = page2.waitForResponse(r => r.url().startsWith('https://redeem.gog.com/'));
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await page2.click('[type="submit"]');
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// console.log(await page2.locator('.warning-message').innerText());
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const rt = await (await r).text();
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console.debug(` Response: ${rt}`);
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// {"reason":"Invalid or no captcha"}
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// {"reason":"code_used"}
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// {"reason":"code_not_found"}
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const reason = JSON.parse(rt).reason;
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if (reason && reason.includes('captcha')) {
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redeem_action = 'redeem (got captcha)';
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console.error(' Got captcha; could not redeem!');
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} else if (reason == 'code_used') {
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redeem_action = 'already redeemed';
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console.log(' Code was already used!');
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} else if (reason == 'code_not_found') {
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redeem_action = 'redeem (not found)';
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console.error(' Code was not found!');
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} else { // TODO not logged in? need valid unused code to test.
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redeem_action = 'redeemed?';
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console.log(' Redeemed successfully? Please report your Response from above (if it is new) in https://github.com/vogler/free-games-claimer/issues/5');
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// db.data[user][title].status = 'claimed and redeemed';
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}
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} else if (store == 'microsoft games') {
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console.error(` Redeem on ${store} not yet implemented!`);
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if (page2.url().startsWith('https://login.')) {
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console.error(' Not logged in! Use the browser to login manually.');
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redeem_action = 'redeem (login)';
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} else {
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const r = page2.waitForResponse(r => r.url().startsWith('https://purchase.mp.microsoft.com/'));
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await page2.fill('[name=tokenString]', code);
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// console.log(await page2.locator('.redeem_code_error').innerText());
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const rt = await (await r).text();
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console.debug(` Response: ${rt}`);
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// {"code":"NotFound","data":[],"details":[],"innererror":{"code":"TokenNotFound",...
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const reason = JSON.parse(rt).code;
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if (reason == 'NotFound') {
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redeem_action = 'redeem (not found)';
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console.error(' Code was not found!');
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} else { // TODO find out other responses
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await page2.click('#nextButton');
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redeem_action = 'redeemed?';
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console.log(' Redeemed successfully? Please report your Response from above (if it is new) in https://github.com/vogler/free-games-claimer/issues/5');
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// db.data[user][title].status = 'claimed and redeemed';
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}
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}
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} else if (store == 'legacy games') {
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console.error(` Redeem on ${store} not yet tested!`);
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await page2.fill('[name=coupon_code]', code);
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await page2.fill('[name=email]', cfg.pg_email); // TODO option for sep. email?
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await page2.fill('[name=email_validate]', cfg.pg_email);
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await page2.uncheck('[name=newsletter_sub]');
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await page2.click('[type="submit"]');
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redeem_action = 'redeemed?';
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console.log(' Redeemed successfully? Please report problems in https://github.com/vogler/free-games-claimer/issues/5');
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} else {
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console.error(` Redeem on ${store} not yet implemented!`);
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}
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await page2.pause();
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await page2.close();
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}
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notify_game.status = `<a href="${redeem[store]}">${redeem_action}</a> ${code} on ${store}`;
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} else {
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notify_game.status = `claimed on ${store}`;
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db.data[user][title].status = 'claimed';
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}
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// save screenshot of potential code just in case
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const p = path.resolve(cfg.dir.screenshots, 'prime-gaming', 'external', `${filenamify(title)}.png`);
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await page.screenshot({ path: p, fullPage: true });
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// console.info(' Saved a screenshot of page to', p);
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}
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// await page.pause();
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await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
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await page.click('button[data-type="Game"]');
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} while (n);
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const p = path.resolve(cfg.dir.screenshots, 'prime-gaming', `${filenamify(datetime())}.png`);
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// await page.screenshot({ path: p, fullPage: true }); // fullPage does not make a difference since scroll not on body but on some element
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await page.keyboard.press('End'); // scroll to bottom to show all games
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await page.waitForTimeout(1000); // wait for fade in animation
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const viewportSize = page.viewportSize(); // current viewport size
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await page.setViewportSize({...viewportSize, height: 3000}); // increase height, otherwise element screenshot is cut off at the top and bottom
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if (notify_games.length) await page.locator(games_sel).screenshot({ path: p }); // screenshot of all claimed games
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if (cfg.pg_claimdlc) {
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console.log('Trying to claim in-game content...');
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await page.click('button[data-type="InGameLoot"]');
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const loot_sel = 'div[data-a-target="offer-list-IN_GAME_LOOT"]';
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await page.waitForSelector(loot_sel);
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console.log('Number of already claimed DLC:', await page.locator(`${loot_sel} p:has-text("Collected")`).count());
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const cards = await page.locator(`${loot_sel} [data-a-target="item-card"]:has(p:text-is("Claim"))`).all();
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console.log('Number of unclaimed DLC:', cards.length);
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const dlcs = await Promise.all(cards.map(async card => ({
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game: await card.locator('.item-card-details__body p').innerText(),
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title: await card.locator('.item-card-details__body__primary').innerText(),
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url: 'https://gaming.amazon.com' + await card.locator('a').first().getAttribute('href'),
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})));
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// console.log(dlcs);
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for (const dlc of dlcs) {
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const title = `${dlc.game} - ${dlc.title}`;
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const url = dlc.url;
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console.log('Current DLC:', title);
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// if (cfg.dryrun) continue;
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db.data[user][title] ||= { title, time: datetime(), store: 'DLC', status: 'failed: need account linking' };
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const notify_game = { title, url };
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notify_games.push(notify_game); // status is updated below
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await page.goto(url, { waitUntil: 'domcontentloaded' });
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// most games have a button 'Get in-game content'
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// epic-games: Fall Guys: Claim now -> Continue -> Go to Epic Games (despite account linked and logged into epic-games) -> not tied to account but via some cookie?
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await Promise.any([page.click('button:has-text("Get in-game content")'), page.click('button:has-text("Claim your gift")'), page.click('button:has-text("Claim now")').then(() => page.click('button:has-text("Continue")'))]);
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page.click('button:has-text("Continue")').catch(_ => { });
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const linkAccountModal = page.locator('[data-a-target="LinkAccountModal"]');
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const linkAccountButton = linkAccountModal.locator('[data-a-target="LinkAccountButton"]');
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if (await linkAccountButton.count()) {
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console.error(' Missing account linking:', await linkAccountButton.innerText());
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} else if(await page.locator('text=Link game account').count()) { // epic-games only?
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console.error(' Missing account linking:', await page.locator('button[data-a-target="gms-cta"]').innerText());
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} else {
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const code = await page.inputValue('input[type="text"]');
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console.log(' Code to redeem game:', code);
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db.data[user][title].code = code;
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db.data[user][title].status = 'claimed';
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// notify_game.status = `<a href="${redeem[store]}">${redeem_action}</a> ${code} on ${store}`;
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}
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// await page.pause();
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await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
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await page.click('button[data-type="InGameLoot"]');
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}
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}
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} catch (error) {
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console.error(error); // .toString()?
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process.exitCode ||= 1;
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if (error.message && process.exitCode != 130)
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notify(`prime-gaming failed: ${error.message.split('\n')[0]}`);
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} finally {
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await db.write(); // write out json db
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if (notify_games.length) { // list should only include claimed games
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notify(`prime-gaming (${user}):<br>${html_game_list(notify_games)}`);
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}
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}
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await context.close();
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