251 lines
8.3 KiB
JavaScript
251 lines
8.3 KiB
JavaScript
import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
|
|
import { authenticator } from 'otplib';
|
|
import {
|
|
datetime,
|
|
handleSIGINT,
|
|
html_game_list,
|
|
jsonDb,
|
|
notify,
|
|
prompt,
|
|
} from './src/util.js';
|
|
import { cfg } from './src/config.js';
|
|
|
|
// ### SETUP
|
|
const URL_CLAIM = 'https://www.xbox.com/en-US/live/gold'; // #gameswithgold";
|
|
|
|
console.log(datetime(), 'started checking xbox');
|
|
|
|
const db = await jsonDb('xbox.json', {});
|
|
db.data ||= {};
|
|
|
|
handleSIGINT();
|
|
|
|
// https://playwright.dev/docs/auth#multi-factor-authentication
|
|
const context = await firefox.launchPersistentContext(cfg.dir.browser, {
|
|
headless: cfg.headless,
|
|
viewport: { width: cfg.width, height: cfg.height },
|
|
locale: 'en-US', // ignore OS locale to be sure to have english text for locators -> done via /en in URL
|
|
});
|
|
|
|
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
|
|
|
const page = context.pages().length
|
|
? context.pages()[0]
|
|
: await context.newPage(); // should always exist
|
|
await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
|
|
|
|
const notify_games = [];
|
|
let user;
|
|
|
|
main();
|
|
|
|
async function main() {
|
|
try {
|
|
await performLogin();
|
|
await getAndSaveUser();
|
|
await redeemFreeGames();
|
|
} catch (error) {
|
|
console.error(error);
|
|
process.exitCode ||= 1;
|
|
if (error.message && process.exitCode != 130) notify(`xbox failed: ${error.message.split('\n')[0]}`);
|
|
} finally {
|
|
await db.write(); // write out json db
|
|
if (notify_games.filter(g => g.status != 'existed').length) {
|
|
// don't notify if all were already claimed
|
|
notify(`xbox (${user}):<br>${html_game_list(notify_games)}`);
|
|
}
|
|
await context.close();
|
|
}
|
|
}
|
|
|
|
async function performLogin() {
|
|
await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
|
|
|
|
const signInLocator = page
|
|
.getByRole('link', {
|
|
name: 'Sign in to your account',
|
|
})
|
|
.first();
|
|
const usernameLocator = page
|
|
.getByRole('button', {
|
|
name: 'Account manager for',
|
|
})
|
|
.first();
|
|
|
|
await Promise.any([signInLocator.waitFor(), usernameLocator.waitFor()]);
|
|
|
|
if (await usernameLocator.isVisible()) {
|
|
return; // logged in using saved cookie
|
|
} else if (await signInLocator.isVisible()) {
|
|
console.error('Not signed in anymore.');
|
|
await signInLocator.click();
|
|
await signInToXbox();
|
|
} else {
|
|
console.error('lost! where am i?');
|
|
}
|
|
}
|
|
|
|
async function signInToXbox() {
|
|
page.waitForLoadState('domcontentloaded');
|
|
if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
|
|
console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
|
|
|
|
// ### FETCH EMAIL/PASS
|
|
if (cfg.xbox_email && cfg.xbox_password) console.info('Using email and password from environment.');
|
|
else console.info(
|
|
'Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).',
|
|
);
|
|
const email = cfg.xbox_email || await prompt({ message: 'Enter email' });
|
|
const password =
|
|
email &&
|
|
(cfg.xbox_password ||
|
|
await prompt({
|
|
type: 'password',
|
|
message: 'Enter password',
|
|
}));
|
|
// ### FILL IN EMAIL/PASS
|
|
if (email && password) {
|
|
const usernameLocator = page
|
|
.getByPlaceholder('Email, phone, or Skype')
|
|
.first();
|
|
const passwordLocator = page.getByPlaceholder('Password').first();
|
|
|
|
await Promise.any([
|
|
usernameLocator.waitFor(),
|
|
passwordLocator.waitFor(),
|
|
]);
|
|
|
|
// username may already be saved from before, if so, skip to filling in password
|
|
if (await page.getByPlaceholder('Email, phone, or Skype').isVisible()) {
|
|
await usernameLocator.fill(email);
|
|
await page.getByRole('button', { name: 'Next' }).click();
|
|
}
|
|
|
|
await passwordLocator.fill(password);
|
|
await page.getByRole('button', { name: 'Sign in' }).click();
|
|
|
|
// handle MFA, but don't await it
|
|
page.locator('input[name="otc"]')
|
|
.waitFor()
|
|
.then(async () => {
|
|
console.log('Two-Step Verification - Enter security code');
|
|
console.log(
|
|
await page
|
|
.locator('div[data-bind="text: description"]')
|
|
.innerText(),
|
|
);
|
|
const otp =
|
|
cfg.xbox_otpkey &&
|
|
authenticator.generate(cfg.xbox_otpkey) ||
|
|
await prompt({
|
|
type: 'text',
|
|
message: 'Enter two-factor sign in code',
|
|
validate: n => n.toString().length == 6 ||
|
|
'The code must be 6 digits!',
|
|
}); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
|
|
await page.type('input[name="otc"]', otp.toString());
|
|
await page
|
|
.getByLabel('Don\'t ask me again on this device')
|
|
.check(); // Trust this Browser
|
|
await page.getByRole('button', { name: 'Verify' }).click();
|
|
})
|
|
.catch(_ => {});
|
|
|
|
// Trust this browser, but don't await it
|
|
page.getByLabel('Don\'t show this again')
|
|
.waitFor()
|
|
.then(async () => {
|
|
await page.getByLabel('Don\'t show this again').check();
|
|
await page.getByRole('button', { name: 'Yes' }).click();
|
|
})
|
|
.catch(_ => {});
|
|
} else {
|
|
console.log('Waiting for you to login in the browser.');
|
|
await notify(
|
|
'xbox: no longer signed in and not enough options set for automatic login.',
|
|
);
|
|
if (cfg.headless) {
|
|
console.log(
|
|
'Run `SHOW=1 node xbox` to login in the opened browser.',
|
|
);
|
|
await context.close();
|
|
process.exit(1);
|
|
}
|
|
}
|
|
|
|
// ### VERIFY SIGNED IN
|
|
await page.waitForURL(`${URL_CLAIM}**`);
|
|
|
|
if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
|
|
}
|
|
|
|
async function getAndSaveUser() {
|
|
user = await page.locator('#mectrl_currentAccount_primary').innerHTML();
|
|
console.log(`Signed in as '${user}'`);
|
|
db.data[user] ||= {};
|
|
}
|
|
|
|
async function redeemFreeGames() {
|
|
const monthlyGamesLocator = await page.locator('.f-size-large').all();
|
|
|
|
const monthlyGamesPageLinks = await Promise.all(
|
|
monthlyGamesLocator.map(
|
|
async el => await el.locator('a').getAttribute('href'),
|
|
),
|
|
);
|
|
console.log('Free games:', monthlyGamesPageLinks);
|
|
|
|
for (const url of monthlyGamesPageLinks) {
|
|
await page.goto(url);
|
|
|
|
const title = await page.locator('h1').first().innerText();
|
|
const game_id = page.url().split('/').pop();
|
|
db.data[user][game_id] ||= { title, time: datetime(), url: page.url() }; // this will be set on the initial run only!
|
|
console.log('Current free game:', title);
|
|
const notify_game = { title, url, status: 'failed' };
|
|
notify_games.push(notify_game); // status is updated below
|
|
|
|
// SELECTORS
|
|
const getBtnLocator = page.getByText('GET', { exact: true }).first();
|
|
const installToLocator = page
|
|
.getByText('INSTALL TO', { exact: true })
|
|
.first();
|
|
|
|
await Promise.any([
|
|
getBtnLocator.waitFor(),
|
|
installToLocator.waitFor(),
|
|
]);
|
|
|
|
if (await installToLocator.isVisible()) {
|
|
console.log(' Already in library! Nothing to claim.');
|
|
notify_game.status = 'existed';
|
|
db.data[user][game_id].status ||= 'existed'; // does not overwrite claimed or failed
|
|
} else if (await getBtnLocator.isVisible()) {
|
|
console.log(' Not in library yet! Click GET.');
|
|
await getBtnLocator.click();
|
|
|
|
// wait for popup
|
|
await page
|
|
.locator('iframe[name="purchase-sdk-hosted-iframe"]')
|
|
.waitFor();
|
|
const popupLocator = page.frameLocator(
|
|
'[name=purchase-sdk-hosted-iframe]',
|
|
);
|
|
|
|
const finalGetBtnLocator = popupLocator.getByText('GET');
|
|
await finalGetBtnLocator.waitFor();
|
|
await finalGetBtnLocator.click();
|
|
|
|
await page.getByText('Thank you for your purchase.').waitFor();
|
|
notify_game.status = 'claimed';
|
|
db.data[user][game_id].status = 'claimed';
|
|
db.data[user][game_id].time = datetime(); // claimed time overwrites failed/dryrun time
|
|
console.log(' Claimed successfully!');
|
|
}
|
|
|
|
// notify_game.status = db.data[user][game_id].status; // claimed or failed
|
|
|
|
// const p = path.resolve(cfg.dir.screenshots, playstation-plus', `${game_id}.png`);
|
|
// if (!existsSync(p)) await page.screenshot({ path: p, fullPage: false }); // fullPage is quite long...
|
|
}
|
|
}
|