11 KiB
free-games-claimer
Claims free games periodically on
Epic Games Store
Amazon Prime Gaming
GOG - WIP
Xbox Live Games with Gold - planned
Pull requests welcome :)
Works on Windows/macOS/Linux.
Setup
Install Docker and use
docker run --rm -it -p 6080:6080 -v fgc:/fgc/data ghcr.io/vogler/free-games-claimer
which will run node epic-games; node prime-gaming. If you only want to claim games for one store, you can override the default by appending e.g. node epic-games at the end of the docker run command.
Data is stored in the volume fgc.
I want to run without Docker or develop locally.
- Install Node.js
- Clone/download this repository and
cdinto it in a terminal - Run
npm install && npx playwright install firefox
This downloads Firefox to a cache in home (doc).
If you are missing some dependencies for the browser on your system, you can use sudo npx playwright install firefox --with-deps.
If you don't want to use Docker for quasi-headless mode, you could run inside a virtual machine, on a server, or you wake your PC at night to avoid being interrupted.
Usage
Both scripts start an automated Firefox instance, either with the browser GUI shown or hidden (headless mode). By default, you won't see any browser open on your host system.
- When running inside Docker, the browser will be shown only inside the container. You can open http://localhost:6080 to interact with the browser running inside the container via noVNC (or use other VNC clients on port 5900).
- When running the scripts outside of Docker, the browser will be hidden by default; you can use
SHOW=1 ...to show the UI (see options below).
When running the first time, you have to login for each store you want to claim games on. You can login indirectly via the terminal or directly in the browser. The scripts will wait until you are successfully logged in.
There will be prompts in the terminal asking you to enter email, password, and afterwards some OTP (one time password / security code) if you have 2FA/MFA (two-/multi-factor authentication) enabled. If you want to login yourself via the browser, you can just hit Escape to skip the prompts.
After login, the script will just continue claiming the current games. If it still waits after you are already logged in, you can restart it (and open an issue).
Options
Options are set via environment variables which can be set in many ways and allow for flexible configuration.
TODO: On the first run, the script will guide you through configuration and save all settings to data/config.env. You can edit this file directly or run node fgc config to run the configuration assistant again.
Available options/variables and their default values:
| Option | Default | Description |
|---|---|---|
| SHOW | 1 | Show browser if 1. Default for Docker, not shown when running outside. |
| WIDTH | 1280 | Width of the opened browser (and screen vor VNC in Docker). |
| HEIGHT | 1280 | Height of the opened browser (and screen vor VNC in Docker). |
| VNC_PASSWORD | VNC password for Docker. No password used by default! | |
| Default email for any login. | ||
| PASSWORD | Default password for any login. | |
| EG_EMAIL | Epic Games email for login. Overrides EMAIL. | |
| EG_PASSWORD | Epic Games password for login. Overrides PASSWORD. | |
| EG_OTPKEY | Epic Games MFA OTP key. | |
| PG_EMAIL | Prime Gaming email for login. Overrides EMAIL. | |
| PG_PASSWORD | Prime Gaming password for login. Overrides PASSWORD. | |
| PG_OTPKEY | Prime Gaming MFA OTP key. | |
| GOG_EMAIL | GOG email for login. Overrides EMAIL. | |
| GOG_PASSWORD | GOG password for login. Overrides PASSWORD. |
See config.js for all options.
Other ways to set options
On Linux/macOS you can prefix the variables you want to set, for example EMAIL=foo@bar.baz SHOW=1 node epic-games will show the browser and skip asking you for your login email.
For Docker you can pass variables using -e VAR=VAL, for example docker run -e EMAIL=foo@bar.baz ... or using --env-file (see docs). If you are using docker compose, you can put them in the environment: section.
Automatic login, two-factor authentication
If you set the options for email, password and OTP key, there will be no prompts and logins automatic. This is optional since all stores should stay logged in since cookies are refreshed. To get the OTP key, it is easiest to follow the store's guide for adding an authenticator app. You should also scan the shown QR code with your favorite app to have an alternative.
- Epic Games: visit password & security, enable 'third-party authenticator app', copy the 'Manual Entry Key' and use it to set
EG_OTPKEY. - Prime Gaming: visit Amazon 'Your Account › Login & security', 2-step verification › Manage › Add new app › Can't scan the barcode, copy the bold key and use it to set
PG_OTPKEY - GOG: only offers OTP via email
Beware that storing passwords and OTP keys as clear text may be a security risk. Use a unique/generated password! TODO: maybe at least offer to base64 encode for storage.
Epic Games Store
Run node epic-games (locally or in Docker).
Amazon Prime Gaming
Run node prime-gaming (locally or in Docker).
Claiming the Amazon Games works, external Epic Games also work if the account is linked.
Keys for {Origin, GOG.com, Legacy Games} are printed to the console and need to be redeemed manually at the URL printed to the terminal (issue).
A screenshot of the page with the code is saved to data/screenshots as well.
Run periodically
How often?
Epic Games usually has two free games every week, before Christmas every day. Prime Gaming has new games every month or more often during Prime days.
It is save to run both scripts every day.
How to schedule?
The container/scripts will claim currently available games and then exit. If you want it to run regularly, you have to schedule the runs yourself.
TODO: add some server-mode where the script just keeps running and claims games e.g. every day.
- Linux/macOS:
crontab -e - macOS: launchd
- Windows: task scheduler, other options
Problems?
Check the open issues and comment there or open a new issue.
If you're a developer, you can use PWDEBUG=1 ... to inspect which opens a debugger where you can step through the script.
History/DevLog
Click to expand
Tried epicgames-freebies-claimer, but does not work anymore since epicgames introduced hcaptcha (see issue).
Played around with puppeteer before, now trying newer https://playwright.dev which is pretty similar.
Playwright Inspector and codegen to generate scripts are nice, but failed to generate the right code for clicking a button in an iframe.
Added main.spec.ts which was the test script generated by npx playwright codegen with manual fix for clicking buttons in the created iframe. Can be executed by npx playwright test. The test runner has options --debug and --timeout and can execute typescript which is nice. However, this only worked up to the button 'I Agree', and then showed an hcaptcha.
Added main.captcha.js which uses beta of playwright-extra@next and @extra/recaptcha@next (from comment on puppeteer-extra).
However, playwright-extra seems to be old and missing :has-text selector (fixed here) and page.frameLocator, so the script did not run without adjustments.
Also, solving via 2captcha is a paid service which takes time and may be unreliable.
Added main.stealth.js which uses the stealth plugin without playwright-extra wrapper but up-to-date playwright (from comment).
The listed evasions are enough to not show an hcaptcha. Script claimed game successfully in non-headless mode.
Removed main.captcha.js.
Using Playwright Test (main.spec.ts) instead of Library (main.stealth.js) has the advantage of free CLI like --debug and --timeout.
Button selectors should preferably use text in order to be more stable against changes in the DOM.
Renamed repository from epicgames-claimer to free-games-claimer since a script for Amazon Prime Gaming was also added. Removed all old scripts in favor of just epic-games.js and prime-gaming.js.
epic games: headless mode gets hcaptcha challenge. More details/references in issue.